When do you like to walk?


Acroyear2

 

Posted

Never,think it was a waste of time on the devs part.IMO it's like pvp only a small % of ppl use it.


 

Posted

Used it for 10 seconds after I got the power it sits in tray number 9 and I never use and have not walked ever since


 

Posted

Like the OP, I found Walk to be useful to give your character time to recover endurance between mobs in a mission and still be doing something other than standing there. The fact it also turns all toggles off to make recovery that much quicker is icing on the cake.

I've just realized I haven't tried Walk with a female toon, mostly 'cause I don't have that many of them (maybe, two?).

Now I have the strange urge to log on and check it out...


 

Posted

You know, the female walk didn't really give me streetwalker vibes. Confident, with some sassyness? Sure. But hookerish?

Maybe the high class escort kind, but the women of the night I've seen don't really strut.


 

Posted

I've used it on a few occasions ( especially with female characters naturally), most often after having made a new costume. Besides its sexiness on the ladies, it is slow enough that you can pan around the character looking at how it looks in motion and not worry about running into a wall. I've also used it a few times when I wanted to get in just the right spot for something.


Arc #40529 : The Furies of the Earth

 

Posted

Hmm... Using it at the Market... That's not a bad idea at all! For a while, I tended to walk inside any store I visited, so I used it at the Market, as well, but it seems to have slipped my mind. That's not a bad idea, though. I only append, what? 5-10 extra seconds walking in and out? That's the perfect opportunity.

As far as the female walk goes, it's a matter of preference and opinion. As I've demonstrated my preferences in the past (and gotten hate mail and negative rep over it), I have very little problem with "street walker" themes when done in appropriate situations. Which is a big 180 for me, mind you, as I started out as someone who always wanted to put sexuality on a pedestal and who used to hate short skirts and high heels. Mind you, I don't exactly swoon over them now, but I no longer have the same revulsion for them as I once did, and have no qualms about using them where appropriate.

I look at it this way - if an incredibly human robot woman happens to have a great artificial body and a complete disconnect from it as her own (which is actually a major plot point), it makes sense she would treat it with a lot less dignity, a lot less shame and very be much more willing to play with it than a normal person. And given how much normal people tend to play with their bodies, between tattoos, piercings, crazy outfits, hairstyles, mannerisms and so forth, it really does fit for her to act like she does. I've actually spoken with a friend of mine about this, as back in the day he was very reluctant to use skimpy outfits for his girls. I insisted then, and am still convinced now, that as long as it is used tastefully and done with style, then there's nothing wrong with introducing more "questionable" elements into your costumes. Sexiness is not a bad thing if you can pull it off, because if it were, Darkstalkers' Morrigan would never exist.

Beyond that, I'm really retreading covered ground. I use walking in situations where I am either not in a rush, or unable to rush anywhere. I understand many people do their best to avoid such situations, and I can see how Walk would be inappropriate for them. But I really DO use it as a mobile version of rest, and to be quite honest, I'd actually like to see it grant a recovery bonus. Out of endurance and don't want to Rest or it isn't recharged? Walk slowly towards your next fight and catch your breath on the way! I'm kind of debating it with myself whether this would be cool as an added mechanic, or if instead we should be asking for the ability to walk and fight.

Something occurred to me, in fact. Has anyone played the Star Wars: The Force Unleashed game? For the most part, you play a fast, agile young err... Sith/Jedi, but the first level of the game actually puts you in control of Darth Vader. In keeping with his character, Vader never runs, and though he can jump, he doesn't have much to do while jumping. Basically, he sort of walks all over the level, force-choking Wookies, force-pushing them around and, when required, even slicing them with his trademark red lightsabre. Even the fight with the Jedi at the end of the level has him basically walking around or standing around and still coming out victorious.

That's sort of what I got with my own vampire character, because I gave him Rularuu's Bane and that huge Magic Pack cape, which makes him look really imposing when he walks, looked at from the back. The walking animation with the sword is kind of... Off, as the blade constantly passes through his right thigh like he's cutting his own leg into t-bone steaks, but from the back, it looks really imposing, seeing... Well, basically seeing a black cape with a sword slowly approaching a large group of lambs to the slaughter. He looks nowhere near as cool when walking, or even when Hovering, because Hover makes his cape trail way too far back. I really wish cape trail keyed off actual movement speed sometimes.

But I have to be honest - if I didn't have moments where I couldn't do anything else anyway, I doubt I'd ever walk with a male character. Their walk is imposing, but not nearly as alluring, making it more of a novelty than a perk.

And as far as the Huge walk goes... Well, it befits a huge character. It's a heavy, stomping walk that's just perfect for a "giant" character. Certainly you can make small Huge characters, but both their run and walk styles are more designed for them to be... Well, huge. Granted, if ever in the future we get customizations for walking and running styles, I'll be the first to suggest they get something less brutish as an alternative just for the sake of having options, but right now, the Huge walk is at least thematic. Then again, I'm probably biassed, as I have only, I think, three Huge characters altogether.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Indeed, the Darth Vader walking is much more menacing then the Dart Vader Ninja Running. Walking and be able to fight would fit quite a few of my toons actually. But walking and recovering endurance would be handy to.

As it is, I don't use walk much as I am not an RP'er but it is nice to turn it on once in awhile. I think I will use it at WW. I always end up doing various combat moves in there and the walk power suppression would help me to avoid looking like as silly as a Warrior begging for his life when faced by the Freakshow.


 

Posted

I'm generally running missions about 95% of the time that I'm in game, and I don't have much use for walking then. When I do decide to RP... well, I have no problem with running around inside the D, either. I suppose if I ever play out something with enough gravity that running around would look silly, it'll come in handy. Though 'situations with gravity' and my characters tend to be mutually exclusive for the most part.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
I suppose if I ever play out something with enough gravity that running around would look silly, it'll come in handy. Though 'situations with gravity' and my characters tend to be mutually exclusive for the most part.
See, this is kind of the sticking point for my characters, especially my villains. I remember I made a thread about it back in the old CoV forums before they went poof, and it became evident that my... Shall we call them "aspirations" for greatness in a villain were much higher and more unrealistic than those of most people. Granted, City of Villains doesn't really lend itself to anyone with any gravity, as the game consistently treats you like a brainless oaf of a lackey. Intelligence, charisma and dignity don't really feature into it.

Even so, most of the villains I've made who actually matter to me all have a certain sense of... Well, yeah, gravity, such that running around and fighting for their lives like weakling spazzes just doesn't befit them. Sure, I have "worker" villains who are basically designed to do that, but they typically serve one of my OWN villains. The big bads, the ones typically in charge and on top of the power curve, they're just too powerful to be running around and fighting like fighters. Ideally, their style of fighting would be 90% slowly strolling around and overpowering weaklings in their path. After all, what good villain DOESN'T make time work for him? Why should I be in a hurry? You need to hurry up and stop me before I get there, but the longer you delay, the closer I get.

This really isn't a criticism of other people's ideas, more an explanation of my own. As someone who continually forgets that other people like other things at times, it's a good idea to remind myself that my way is not necessarily superior all of the time. So, with that in mind, to each their own. But I still don't think I have many capital villains who would rather run than walk, were it not for the limitations of gameplay.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
See, this is kind of the sticking point for my characters, especially my villains. I remember I made a thread about it back in the old CoV forums before they went poof, and it became evident that my... Shall we call them "aspirations" for greatness in a villain were much higher and more unrealistic than those of most people. Granted, City of Villains doesn't really lend itself to anyone with any gravity, as the game consistently treats you like a brainless oaf of a lackey. Intelligence, charisma and dignity don't really feature into it.

Even so, most of the villains I've made who actually matter to me all have a certain sense of... Well, yeah, gravity, such that running around and fighting for their lives like weakling spazzes just doesn't befit them.
I basically gave up on making evil genius style villains in CoV and decided to just embrace the 'mercenary who likes smashing things' style that the missions support... my original villain main, Agent Rubicon, is very much the type to just stride confidently into a bank and turn her men loose, but I deleted her around the 15th 'lol beat up these guys cuz arachnos will think it's funny ' mission. It probably helps that all of my surviving characters who are serious enough to merit walking are female and wouldn't walk like they get paid by the butt-wiggle. Most of my serious characters are pretty asexual.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
Most of my serious characters are pretty asexual.
Gah! Where's the fun in that?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Solitaire View Post
I used it once when it first came out and haven't used it since. Rping isn't my thing and I don't enjoy moving at a snails pace so I have no need for walk.
This.

Plus it detoggles me, and I usually run between 4-9 toggles on most toons. So its a whole lot of no fun to retoggle them just to shake my money maker on lady toons for the lulz.

If I really want to see a wiggle, i just call my wife into the room for some made up task, then say nevermind once shes here- then watch her walk out in a huff- this provides the same type of mesmerizing booty fun, but its in real time, and I dont have to retoggle after she yells at me.


 

Posted

I don't use it. Or rather I kind of refuse to use it. My experience with walk is in Pocket D. I can't help but laugh to myself, watching people walk in circles around the bar in PD. Not sure whether they are just trying the toggle out or desperately seeking attention from other RPers.

I find the walk to look somewhat whorish (not that it was badly modeled..it was excellently done..I just don't like looking like a skank when I walk.) When I picture Green Scare, I don't picture her walking with such a Sashay, more of a swagger.


 

Posted

I use it whenever... but I have a question: has anyone tried it with a mastermind? Someone I know suggested it around the time walk came out, don't know if they tried it. The idea is this: call all your henchmen, send them to attack the target, and walk up to the battle, all nonchalant and badass looking. Does this work, or are your pets dismissed for some reason?


 

Posted

Quote:
Originally Posted by Felderburg View Post
I use it whenever... but I have a question: has anyone tried it with a mastermind? Someone I know suggested it around the time walk came out, don't know if they tried it. The idea is this: call all your henchmen, send them to attack the target, and walk up to the battle, all nonchalant and badass looking. Does this work, or are your pets dismissed for some reason?
I haven't tried it in combat, but last time I used Walk on a mastermind the pet commands still worked in Walk mode. The pets certainly don't vanish in Walk. They do move kind of funny; THEY don't have Walk, so they tend to stop-and-sprint after you, kind of jerkily.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Felderburg View Post
I use it whenever... but I have a question: has anyone tried it with a mastermind? Someone I know suggested it around the time walk came out, don't know if they tried it. The idea is this: call all your henchmen, send them to attack the target, and walk up to the battle, all nonchalant and badass looking. Does this work, or are your pets dismissed for some reason?
I tried that the first time i got the walk. Quite fun against easy opponents. Toggle your henchman on Bodyguard mode and then walk nonchalantly towards the enemy.

But yes, the henchman do a sort of jerky bunny hop. That looks rather silly.


 

Posted

When I drop a DPS attack on a 'plodie with a sliver of life left, I will turn and walk away as it goes off, "John Woo-Style".


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Quote:
Originally Posted by Tokyo View Post
I don't use it. Or rather I kind of refuse to use it. My experience with walk is in Pocket D. I can't help but laugh to myself, watching people walk in circles around the bar in PD. Not sure whether they are just trying the toggle out or desperately seeking attention from other RPers.

I find the walk to look somewhat whorish (not that it was badly modeled..it was excellently done..I just don't like looking like a skank when I walk.) When I picture Green Scare, I don't picture her walking with such a Sashay, more of a swagger.
I haven't gone to the D since Walk was released....

But I agree that my female Supers swagger or pace or stride - they do *not* "sashay".

I'm not ticked off about the female walk - for those who wanted it so badly, I'm glad for them, I really am.

Alternative animations would be really spiffy, but I doubt we will get them - no big deal. I played the game for nearly 5 years without Walking, I can continue to play it without Walking - I just don't have it in most of my power trays. Nothing about it says "Superhero" or "Supervillain". So I just ignore it.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

As Solitaire said, I played around with it when it was new, but I haven't used it since. But it's there if I want to, and I recognize that lots of people are enjoying it!

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

3 instances:

  1. Role-Play
  2. Instant de-toggle for WW, or anything else that requires less garbage on screen.
  3. To "warm up" my girlfriend


 

Posted

Even though I don't heavily RP with others, I am a heavy 'Immerser', so sometimes walking around is simply what my character 'would do', so occasionaly I just do it. I also turn off Toggles with Effects when at Wents/BM/Pocket D/Under Atlas and Walk allows you to instantly turn off all of them.

Also, if they Ever allow Attack/Defense powers to be used while walking, I know there will be times in missions where I walk, Dirty Harry-style, down the hall, casually blasting everything before me.


 

Posted

I use walk whenever I'm in a non-mission indoor setting, such as an enhancement store or Wentworth's. It just looks classier than running about like a child. I also use it when I'm hosting a costume contest. Walking makes it easier to tour the line of contestants without overshooting past them and having to double back and look like a spaz.