When do you like to walk?


Acroyear2

 

Posted

I use Walk quite a bit when I'm not in combat or on a mission. I find it adds to the immersion of the game.


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

I use it from time to tiem too - if I really had superpowers, I'd walk around like I was queen of the multiverse too

The only major problem with the animation is that it was designed for heels, not flats.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Did someone admit to getting *turned on* in this thread? I didn't see that, but in any case, lots of artistic things: paintings, statues, graphic novels, and computer generated images can have a beautiful, even erotic, quality. One can acknowledge such without bosoms a'heavin'...
Besides, it's all just visual representations of concepts. I find it weirder so many people are turned on by porn - watching two complete strangers do it? Weird, at least for anyone claiming to be heterosexual (bi/**** makes more sense as you could be attracted to both people involved).


 

Posted

So is the thread alive again, or are we trying to let it die? Eh, I'll just run with it.

Personally, I prefer to Walk when I'm not pretending to be a mighty hero with evil to fight (or a mighty villain with evil to commit). So, pretty much never. I did use it for the press conference at the end of SSA7, though. It would have felt silly to be sprinting around in there.


 

Posted

Well, aside from a few "necro" jabs, I feel there's a bit more to say on the subject before we let it die again. As evidenced by the date on my original post, it's been a while since we brought this up

Quote:
Originally Posted by Socorro View Post
Even so, if it didn't de-toggle everything I could see myself using it more here and there, when waiting on stragglers to arrive, etc., or doing the 'walk down the hall' during a mish Thing. But having to re-toggle everything renders all these opportunities moot.
That's actually my only problem with the power, and why I don't use it more often. BABs said something about not wanting to spend time on making it work with toggles, but aside from full-model swaps, this really shouldn't be an issue. Toggles to have unique activation sequences. This is actually a double problem, because sometimes I want to walk WITH my toggles, such as walking with Cloak of Shadows on. I honestly wish Walk would suppress everything BUT toggles, but oh well.

Quote:
Originally Posted by Socorro View Post
Did someone admit to getting *turned on* in this thread? I didn't see that, but in any case, lots of artistic things: paintings, statues, graphic novels, and computer generated images can have a beautiful, even erotic, quality. One can acknowledge such without bosoms a'heavin'...
I'm pretty sure I admitted to that in the original post, and I see no shame in it. As you said, artwork can have a lot of different effects on people, and looking "sexy" is far from an uncommon one even when it isn't deliberate. There seems to be a strong sentiment on the Internet to the effect that "G.I.R.L" type players are somehow deviant and should be ashamed of ourselves, we no-life sad people who favour games over social contact. Personally, I find my life became a lot less stressful once I stopped trying to deny I found fictional characters attractive. It's one less emotional dissonance to mess with my head. I still have to deal with the stigma about it, but that's not so hard.

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More to point, I have to retract one of my original situations - I no longer use Walk to travel between spawns when my endurance is low and Rest is not recharged. Now that all of my characters have been given all of Fitness for free and thus have Stamina, this is simply no longer an issue. Even when I find myself without Endurance, recovering back up to doable levels only takes seconds with my higher recovery. I just no longer need it.

That said, my other situation for using it has not changed. I still like to occasionally set my female characters to Walk just because I like how it looks. It doesn't look right for all of them, granted (it looks damn weird on Xanta, for instance) but then no one thing looks right for my whole cadre of divergent characters. Still, it looks pretty on a lot of them, and I even have a bind that never fails to get comments out of people. It's something to the effect of:

/bind ctrl+q "++left$$++follow"

What this does is it causes the character to walk in a circle around anything I can target, be it an enemy, an NPC or most usually another player. It looks both pretty and intimidating at the same time, though it doesn't work for very long. Some quirk in the interaction between movement and character orientation causes the character to track slightly behind, thus walking in an ever expanding circle. If this is done in a wide open area, the circle will grow ridiculously huge. It's best done near some environment piece that the circling character will brush against when the circle grows too large, this setting a maximal range.

It looks pretty, and people keep asking me how I do it.

Additionally, I find myself using Walk on characters with the Magic cape. That's make, Female and Huge. When looked at from behind, the cape covers the entire character aside from the head and the feet, and almost looks like a full cloak. It has a very regal look to it, which usually makes a very good fit for the characters that have these capes. It's even better because the Arcane hood hides most of the head from behind.

Additionally, I tend to use Walk on characters who are intended to be big and imposing, like my giant robots and the aforementioned Xanta. Large characters have much slower movement animations because they make larger strides but still move at the same speed, so tall characters walking seem to walk even slower. It's twice as cool when walking backwards since it uses the forward-walking animation, but it's even slower. This is actually best done with the Huge model, because its swinging, lurching, caveman-like walking style really imparts a sense of size and weight, much more so than seeing a giant monster jogging. This actually goes back to toggles, but I'd REALLY like to be able to use the Walk animation with my one Stone Armour Brute. It's a lot better than the Baywatch Run, I'll tell you that much.

Honestly, though, I just like using walk. I have it bound to Ctrl+V for easy access on all my characters, and it tends to turn heads when I do it. For instance, I sent Kim to Talos via Ouro, I think - she showed up on that hill near the station and I set her to auto-run-walk towards Luminari for her level-up training. I ran into I think two people on the way who stopped to have a look before moving on. Granted, Kim has a very "specific" look to her, but to me, it's more the novelty of seeing someone just walk across the world who isn't a pedestrian.

Someone mentioned immersion, and I agree. City of Heroes is a game where everyone's always rushing for somewhere, and you'll usually see people either standing around or zooming about. You'll almost never see heroes and villains doing the simple things ordinary people do, however, like walking around, sitting down or living a life. It's always "super-speed to mission door, run through instance, super-speed to next mission door" until the game feels like an arcade. Sure, few people in the game ever walk, but I find it adds to the atmosphere. Imagine if you sprinted everywhere in real life. Even if you could avoid being gassed, would you?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.