Lock the War Zone Back Down
And it is the lowbies causing all of the damn lag!!
As far as getting people to not invite lowbies to raid teams...yeah, good luck getting people to do that. You can tell people "you shouldn't do that," all you want, but experience has shown time and time again that a lot of people are selfish jerks who will do whatever they feel like regardless of its impact on others. They don't care that everyone else is getting more lag and fewer merits, as long as they can PL their friend who will PL them in return at the next raid.
It doesn't matter how good your raid leadership is, how well most of the raid follows orders, how many bubblers you have, all it takes is a few wilfully ignorant jerks to ruin everyone else's good time. It happened with hami raids, and its happening again.
That said, removing all XP, inf and badge credit from Mothership Rikti for anyone below level 35 is preferrable to locking the zone again. That way you can still bring your level 33 friend on co-op missions, (nothing annoyed me more than getting that mission in Crey's at level 30 and having a level 29 on your team) but all incentive for lowbies to join mothership raids will be gone.
Oh and as for having stuff in every zone, I think we need stuff in more zones. I hate zoning and I hate lag. We also need a hospital in Striga, and a way to get to Cimerora redside that doesn't go anywhere near the Cap Black Market.
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Two weeks ago, a level 21 Tanker asked me if he could join my raid team. I asked him if he could switch to a higher level character. "This is the highest character I have." I checked his veteran badges, and he had none. What am I going to do? Say, "Sorry, you can't participate because you aren't high enough, even though you are able to be in the zone?" No.
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That level 21 is going up against +5 Level EBs. You are inviting them to die over and over again. They'll hit max debt. They can't earn any Vanguard Merits.
If this raid was instance and I was the raid leader, then I would kick *you* out for bringing a level 21 leech with you to the raid.
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Yeah, ok, there's a long line of 35+ players CLAMMORING to get into the RWZ, but can't because there's 80 gazillion level 4s. Not buying it. |
You see the simple fix is, switch the raid in RWZ2
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Hmmm, I had a big long post agreeing with most everything people were advocating in locking down the zone to 35 again, but I decided to not post since it was pretty much just a roll-up me too kind of post.
However upon refreshing this thread, I see there are some posts advocating a very harsh line for people who bring lower toons to the raid, or even inviting them onto a team.
I'm not sure I'd be as harsh. I've run quite a few ship raids on Justice, and I have seen a slight erosion in the performance of raiders overall, and I never really cared or paid attention to why they were underperforming until I saw one of our teammates level at least half a dozen times in one (smallish raid).
Most of Justice ship raids tend to go off smoothly because there is a pretty good core of raid leaders who anchor a raid. Usually we will wipe regardless of the raid composition because many Justice Raids tend to focus on mass herds of any Rikti we can get our hands on. For a lot of people 250+ vmerits are common and some have netted over 700 vmerits in a single raid.
So when raids are lackluster because there are more and more people dropping dead, at least on Justice there are usually a couple of people who are able to pick up the slack and either reduce the incoming herds or keep the other people on the fighting line.
If people bring too many lowbees into a ship raid, at some point it will fail. If that does happen, most of those people won't bother attending the raid as a lowbee because they know that its not an efficient way for them to get ahead. The problem will tend to solve itself, but not necessarily in a smooth or desirable way.
I think there is a natural tension of public good vs. selfish motivations that comes about in any public raid setting. That won't be easy to fix even if you try to ban under 35s from RWZ.
I'm never usually the one to want to limit what players do, but I have to agree with this. It makes very little to no sense to allow players under 35 to enter the war zone when the badguys con 35+ and there are very little misisons when compared to other zones (besides Cimeroa). I don't participate in raids, but I would suggest the team leader kick the leeches or simply refuse putting them on their team.
The AE building in the zone never made sense to me, and as others have suggested would be better suited in Pocket D, there is enough space and some areas can be consolidated/eliminated such as the separate bars.
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Two weeks ago, a level 21 Tanker asked me if he could join my raid team. I asked him if he could switch to a higher level character. "This is the highest character I have." I checked his veteran badges, and he had none. What am I going to do? Say, "Sorry, you can't participate because you aren't high enough, even though you are able to be in the zone?" No.
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Part of me wants to agree with the new crop of posts that says "people should just not invite the lowbies, why lock the zone down?" Because it's right, people shouldn't be doing that.
However, people shouldn't be hanging around dead in a raid, waiting for a rez, either (and some people do it, even if the leader and everyone else is doing a good job of saying "go to the dang hospital, please"). People shouldn't have abused the MA so badly, either (and don't let's bring up the debate again, just follow with me).
To quote Tommy Lee Jones in Men in Black "A person is smart. People are dumb, panicky dangerous animals and you know it." For some things, you can allow players to choose (like with their builds, etc.), with other things, you set sensible guidelines. SSK works for other zones, as higher level teams could get missions there. The same doesn't apply for RWZ. So you're not really hurting anything by locking it to 35+ again.
People are going to invite lowbies to raids, either on purpose, or by accident. And there are no reasons for a lowbie to be in RWZ, other than cross-faction MA stuff. Move the MA out to Pocket D, remove human error and tendency to stupidity and jerkness. Simple.
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If people bring too many lowbees into a ship raid, at some point it will fail. If that does happen, most of those people won't bother attending the raid as a lowbee because they know that its not an efficient way for them to get ahead. The problem will tend to solve itself, but not necessarily in a smooth or desirable way.
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I think there is a natural tension of public good vs. selfish motivations that comes about in any public raid setting. That won't be easy to fix even if you try to ban under 35s from RWZ. |
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Quite a few times, I've seen low level characters arrive in the bowl, be quickly dispatched by the Rikti, and spend the remainder of the raid licking mothership dirt while soaking in that sweet, sweet level 54 Rikti experience, no matter how many times I tell them to go to the hospital. "Oh, I'm just waiting for a small red to drop." "Dude, you've been dead for the past 20 minutes." |
Seriously, don't invite <Lv35 characters on your raid teams and problem solved. If one zone is too clogged to assemble a decent raid, move to the other instance {coughorincreasethemaxzonepopulationcough}. As for me, I like taking my lowbie teammates anywhere I damn well please.
I'm not normally part of the AT police that won't take certain characters into battle, in fact on most taskforces and MS Raids the bulk of people that I have worked with have just brought what they enjoy playing.
But...
Taking sub level 35 characters into the Warzone is a bit of a No-No in my opinion and with the exception of using the Vanguard base facilities is something I will never do and would really like to see as a 35+ zone again.
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Since when do people do the logical, efficient thing? The people motivated to do the logical, efficient thing are already bringing high-level characters, because they know that in a raid scenario, your own self-interest is best served by meeting the needs of the group.
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But it will eliminate one problem. Just because you can't solve all the problems doesn't mean you should throw up your hands entirely, and solve no problems.
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Thanks for taking my analysis and overreaching with it. You may as well be Bartleby the Scrivener with that type of reasoning.
With SSK allowing for a many to one SK to mentor relationship now, instead of just sub level 35s laying about, banning them would just mean level 35s laying about in a ship raid.
Probably a better idea than an outright banning would be to institute a timer just like in PvP zones. Lay around for 2 minutes and get auto TP'd to a hospital.
Clearly the simplest solution to this debate is to ban all lowbies from the game. If you are under level 40 when you create your character you should be restricted to the trainging zone until you've reached level 40.
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While i like the other zones being open, i find this just annoying.
Personaly I think the Dev's put up to many AE building in Game but thats another post else where. I agree Lv min should be back in the RWZ (35+)!
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