Lock the War Zone Back Down
Rikti raids are poor XP compared to any farm, and if someone leeches you can kick him off the team. There's no point punishing other, legitimate uses of the RWZ because of a minority when there's already perfectly working solutions to deal with these people.
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Rikti raids are poor XP compared to any farm, and if someone leeches you can kick him off the team. There's no point punishing other, legitimate uses of the RWZ because of a minority when there's already perfectly working solutions to deal with these people.
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This
Except you are hurting the only place you can currently use for cross faction teaming below level 35.
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i don't actually care all that much if they add level restrictions to RWZ again, though i would be fine with it, but i really would like to see AE in the D.
Dr. Todt's theme.
i make stuff...
Which is why even more of us would like to see AE added to Pocket D.
i don't actually care all that much if they add level restrictions to RWZ again, though i would be fine with it, but i really would like to see AE in the D. |
Then leave the one in the RWZ alone and have a seperate area added in the D. No reason it should be removed from a fairly safe part of the War Zone.
I would disagree with the OP. Keep the RWZ unlocked.
As far as inviting people to teams for raids, if that lvl 21 (or whatever) asks to be on the team say something like, "you can join but you must listen to what I say/do what I say, if not, I'll drop you from the team" type of thing...(that'd go for all team leaders)...if you see someone leeching and you don't want it (team leader doesn't want it), kick 'em (after a warning to go to the hospital or what have ya).
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I agree. Restore the Secruity/Threat Levels in the RWZ to 35 - 50 again and move the AE Building to Pocket D WHERE it belongs.
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Given the resistance the devs had towards putting an AE in Pocket D they must have either a conceptual problem with it (zone is too small or something else), or they have other plans for Pocket D that they can't tell anyone about (yet).
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Why is it that every time someone says "cross-faction teaming," the immediate response is to add an Architect to Pocket D? The War Zone has missions and arc which only one person on the team needs to be high enough to get. Actual missions and arcs, not the architect grab bag of random chance.
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If the RWZ had been open when my Vanguard Colonel had been levelling up, I probably would have enjoyed the 1-35 run a lot more. At least I would have been in the right zone for him. It also took me until 35 to even get the right badge title for him, something I got for a few other characters as soon as the warzone opened up.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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For me the RWZ being open is great. There have been great teams run by my gobal channel where we were all levels and everyone got to run whatever toon they were in the mood to play at the moment. It was super awesome for 2xp and halloween event to be able to get everyone on a team and have a great time.
In my experiece as a Raid Team leader on Victory we found a lot of people got locked out because so many were in AE that many who wanted to participate in the raid were locked out. Anyone who is in the RWZ that is not participating in the raid is locking out potential raiders.
As for taking lowbies on the raid, its the responsibility of all team leaders to make sure their teams are active and no one is leeching. Before I16 it was a problem and it is still a problem with people just laying around waiting for a rez, or their self rez to recharge or to get the right drop to craft a wakie etc. Team leaders should be proactive and either be ready to kick said leeches from teams (I've seen level 50s do this so its not just lowbie behavior) and be prepared to just say no when there are low levels that want to join.
Sure there will be upset people and some will invite their low level friends anyway but team leaders are responsible for the make up of their teams and blaming the level restrictions for this doesnt help. There have always been leeches on raids and always people who prefer to remain on the ship dead rather than going to the hospital.
Take the AE out of RWZ it really has no place there but please dont blame the lack of level restrictions on problems with raids.
Where are we going and Why am I in this Handbasket?
IF they put the lock back on the zone so that sub 35's cannot enter, what happens when there are a bunch of dead 35 laying about during a ship raid instead of level 4's? Will that make things better?
Leeching is leeching.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
And it is the leechers causing all of the damn lag!!
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@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
After years of having to break teams up cause a sidekicked lowbie couldn't enter a zone that the mission is in, being able to not worry about level ranges while in "hazard zones" is a wonderful thing. If you want a level-limited RWZ, then I'd suggest adding a separate instance that is, in fact, 35+.
However, after doing a raid last night, with under 35 characters present (quite a few, judging by broadcasts), we did rather well, myself gaining nearly 300 v-merits and earning four bubs towards level 50. Lowbies didn't seem to slow us down, nor did anybody just hang around and leech.
It's entirely possible that many of the so-called leechers might just be the same player on different characters. If you spot somebody that seems to be leeching, right-click them, Edit Note, then add a comment about it. Heck, one-star them if you want, then during another raid, you can tell if it's the same person. <_<
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Personally, I'd like to see the Rikti win one, by destroying most of the AE buildings, markets and universities, and some of the trams/ferries/black helicopters. One AE building on each side and one in Pocket D, one market on each side, one university on each side and one in Pocket D, one Arena on each side and one in Pocket D, and sever any zone interconnections that aren't absolutely necessary
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One market on each side is, frankly, a ludicrous idea. Why? For several reasons, but the best argument against it boils down to one simple word: LAG.
The presence of multiple Universities, and also the trams and helicopters is not an issue, so why even bring it into this discussion?
Dr. Todt's theme.
i make stuff...
It even has Vanguard turrets and HVAS units guarding it, how is that a good use of resources?
The co-op AE should have been in Pocket D right from the start. |
In fact, and I've suggested before, I'd like to see the Architect moved to the Vanguard base and the old building in the War Zone left deserted and shot out. Broken glass, scavenged machinery, non-functioning elevators, maybe partially-collapsed roof. It IS a war zone, and building a tall, all-glass skyscraper in the middle of it is a monumentally dumb idea, so I'd really like for the developers to acknowledge that by admitting to the obvious results of it. It kills two birds with one stone, too. It retains the Architect station, only it's underground now, and it gives us another landmark in the War Zone, which is a zone of very, very little variety, practically speaking. It's just Boomtown with Rikti in it. A bombed-out Architect building would do a lot to help.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually that one makes some sense in game. The city is trying to rebuild Faultline so I could see them giving Crey some sort of incentive to build one there in order to try and increase traffic to local businesses in the area (do an AE mission then relax with a Drenched Donut!).
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That's what the players led the developers to believe they wanted. Trams, arenas, markets, universities, Ouroboros destinations, PvP zone connections, you name it, players have complained about not having one in every zone.
The developers aren't blameless, though. They're the ones who decided to take this whole "chicken in every pot, car in every garage" concept and go completely overboard with it, like the new Halloween event occurring in multiple zones simultaneously, often while the Zombie Apocalypse event was underway, and increase the spawn rates of GMs to the point of having Scrapyarder spawning as frequently as every half hour and having three Luscas or Paladins in the world at the same time. And, of course, putting an AE building in every zone. No-one learned their lesson. Not the players, not the developers. When Going Rogue is released, I give it a week before someone demands to know why they can't get to Praetoria from <insert zone>, and the developers will capitulate by adding ten more zone connections to Praetoria in the next update. Amusing aside: a couple of weeks ago, I was bouncing past an AE building and happened to catch sight of a couple of PPD cops looking at it. The dialog... "Those punks." Obviously an oversight from when a building with graffiti was in that location and the PPD spawn wasn't removed with the building, but it was still funny. Personally, I'd like to see the Rikti win one, by destroying most of the AE buildings, markets and universities, and some of the trams/ferries/black helicopters. One AE building on each side and one in Pocket D, one market on each side, one university on each side and one in Pocket D, one Arena on each side and one in Pocket D, and sever any zone interconnections that aren't absolutely necessary (we don't need eleven different ways to get to a zone. seriously, we don't). That would concentrate the players in the locations they are interested in, rather than spread all over the entire game world, and put them with other players who share similar interests. And the zone events need to be limited to one zone at any given time. Yes, there would be issues, but those issues can and should be addressed in some way other than "screw it, just put one in every zone!". |
Giving the players more options isn't a bad thing, but I agree that having an MA building in every zone wasn't necessarily a good idea - it doesn't help that the building itself isn't very good-looking, and it's huge to boot. Only city zones that don't have one are Croatoa (removed because it looked terrible compared to the rest of the zone's design) and Grandville (presumably because there was nowhere to fit one). While having fewer locations for amenities means players can congregate in one place, having more players in close proximity also means more work on peoples' computers. It gives the illusion of population and social connectivity, but in a game heavily based around instances and global chat channels, those amenities are little more than places to go because you have to.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Actually, the simple fact is the War Zone Architect building should have been inside the Vanguard base, not out in the middle of nowhere where it won't get any traffic or business.
In fact, and I've suggested before, I'd like to see the Architect moved to the Vanguard base and the old building in the War Zone left deserted and shot out. Broken glass, scavenged machinery, non-functioning elevators, maybe partially-collapsed roof. It IS a war zone, and building a tall, all-glass skyscraper in the middle of it is a monumentally dumb idea, so I'd really like for the developers to acknowledge that by admitting to the obvious results of it. It kills two birds with one stone, too. It retains the Architect station, only it's underground now, and it gives us another landmark in the War Zone, which is a zone of very, very little variety, practically speaking. It's just Boomtown with Rikti in it. A bombed-out Architect building would do a lot to help. |
It doesn't "solve" the issue of lowbies in the hazard zone looking for co-op, but thematically it makes a lot of sense. RWZ is supposed to be about "life or death" for the planet/dimension/whatever, and it rubs me the wrong way to think of our planet's defenses running/jumping/flying past threats to get to the entertainment center. That entertainment center should be in the base, where the troops spend their downtime.
And for the record, as I posted way upthread - the "problem" of lowbies sucking up Mothership spots to leech is easily solved, so I don't see the need to lock the zone back down.
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Originally Posted by SpyralPegacyon
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And I like how the Devs are actually being proactive and making contests where you submit arc IDs to them now instead of not doing anything with the MA except nerfing it every other day. I hope they keep contests running where they ask for a theme and request submissions. It's probably a whooooooole lot more efficient than a Dev trying to randomly pick out of thousands of published arcs (a majority of which are probably defunct farms with KILL NINJAS AWESUM TICKETS).