Lock the War Zone Back Down


Acroyear2

 

Posted

If you make the RWZ 35+ again, then the AE building has to be moved to Pocket D.

I recall WarWitch saying (during their visit to Union to celebrate the 5 year thing) that there was no way to put an AE building into Pocket D. However, she seemed to like the idea of an AE building on one of those floating islands outside the club. Opposite the ski chalet for example.

I am in favor for limiting AE buildings to 1 per 10 levels zone. Atlas - Steel - Talos - Brick and PI. Plus Pocket D of course.

(Ps, I like the fact that the RWZ AE building has all those nice turrets and HVas destroying anything that dares to come close. It is a nice touch even if the building should never have been built there in the first place)


 

Posted

I can see why there is no AE terminal in Pocket D, it seems to be used a lot by roleplayers and I think they would get pretty upset if their roleplay was interrupted all time by AE broadcast spam.

If AE was added to the Pocket D zone it would need to be a completly separate annex with no broadcast spam carried over to the main portion of Pocket D.


 

Posted

Quote:
Originally Posted by Star_Seer View Post
I can see why there is no AE terminal in Pocket D, it seems to be used a lot by roleplayers and I think they would get pretty upset if their roleplay was interrupted all time by AE broadcast spam.

If AE was added to the Pocket D zone it would need to be a completly separate annex with no broadcast spam carried over to the main portion of Pocket D.
They hardly broadcast from AE buildings anymore.


 

Posted

Quote:
Originally Posted by je_saist View Post
Hmm? I seem to recall a couple of high-level missions sending me the Rikti Crash Site.
Aside from, perhaps, a "See the security chief" hunt, I can't honestly think of a single mission that sent me to the RCS (pre-RWZ.)

Of course, for the longest time it was one of the *longest* hauls to get to, as well - go to Bricks, then cross to the far end of Crey's Folly, and THEN get into the zone. They had a portal directly there for... what, one, two issues? And then - *Invasion.*

You may have chosen to go there for hunts - especially as, in my experience at least, there was nobody else there (the only time I saw someone else there was when I visited it with a friend - and the person I saw was the person I went there with.) But missions sending you there? None I recall.

Heck, there STILL aren't any missions sending you to the Shard. No intro to the contact (I've got a few characters in the 40-50 range recently, enough that I should've seen a popup for General Hammond - nada.) Nothing. And there's actually stuff to *do* there!


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Aside from, perhaps, a "See the security chief" hunt, I can't honestly think of a single mission that sent me to the RCS (pre-RWZ.)
That probably was it then. I just remembered having a couple missions where I entered from the portal in PI (which I'm pretty sure was there for more than 1 or 2 issues since I recall seeing it... I want to say I5?... and RWZ wasn't till much later) and had to do something. It was always a desolate place though, so I wasn't in a hurry to go back as I took more avatars to 50.


 

Posted

I don't recall what they were, but at least some missions did send you to the RCS. I know because right after the RCS became the RWZ, there was a bug for a time where people would still get missions set in the nonexistent RCS, and they complained about it.

Quote:
Originally Posted by Luminara View Post
Amusing aside: a couple of weeks ago, I was bouncing past an AE building and happened to catch sight of a couple of PPD cops looking at it. The dialog... "Those punks." Obviously an oversight from when a building with graffiti was in that location and the PPD spawn wasn't removed with the building, but it was still funny.
I ran across a similar bug. A Madness Mage holding someone at crossbow-point in King's Row, giving them the "This roof is quite high" threatening speech. Except that now it's a parking lot next to the AE building.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Of course, for the longest time it was one of the *longest* hauls to get to, as well - go to Bricks, then cross to the far end of Crey's Folly, and THEN get into the zone.
Thanks for reminding me why it's a good thing there's not just ONE market, ONE arena, ONE uni, etc. Back when I started playing this game, my rig was pretty old and zoning was

A) a (relatively) long term time commitment and
B) a (slight) crash risk

I feel for people playing this game with older puters because of my experience and asking said players to zonezonezonezone to get somewhere is kind of draconian I feel. In some ways I like the idea of "only ONE", but I can't back it with this in mind.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
I ran across a similar bug. A Madness Mage holding someone at crossbow-point in King's Row, giving them the "This roof is quite high" threatening speech. Except that now it's a parking lot next to the AE building.
That Mage really was mad!


 

Posted

To the OP

There's a Raid every Sunday on Defiant. We don't seem to get this problem, so maybe you need to change servers.

Oh, wait, you can't. Sorry



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Posted

35 as level cap again may be a bit harse. But steps should be taken to make sure no leechers are there. Maybe a 3 min and then auto tp to hos would be a good idea? Like a more intelligent hospital for the vanguard.

Removing the AE building from this warzone and into pocket D in any way has my vote. Outside the building where it fits and where it looks cool on a floating rock with a tp acess to it.


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Posted

Quote:
Originally Posted by Liz Bathory View Post
35 as level cap again may be a bit harse. But steps should be taken to make sure no leechers are there. Maybe a 3 min and then auto tp to hos would be a good idea? Like a more intelligent hospital for the vanguard.

Removing the AE building from this warzone and into pocket D in any way has my vote. Outside the building where it fits and where it looks cool on a floating rock with a tp acess to it.
I rather like the idea of a ski slope TO the Pocket D AE building, and then having to take a jump to the top, and a Ski Slope BACK to the Pocket D dance hall.


 

Posted

Agreed. Move the AE out of RWZ. Seeing as how AE is mostly useless, I couldn't care less if they made one in Atlas and one in Cap au Diable, and nuked the rest from orbit.

My personal pet peeve aside, the leaders are the ones to blame for inviting lowbies. I wouldn't level limit the zone again, I would level limit the raid itself.

If you are below 35 you get nothing. No xp, no inf, no vanguard merits. Nothing.


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Posted

I wonder if large amounts amounts of lowbies flooding the zone during a raid is considered griefing.


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Posted

Quote:
Originally Posted by Smurch View Post
Bingo.

The problem isn't level 4s in the zone. It's team leaders recruiting level 4s.

And maybe that level 4 wasn't "locking out a level 35" but rather no level 35 wanted to join.

Taking away player options is rarely a good idea.

Oh and yeah, get rid of the AE building and move it to P-D

Exactly.

I regularly run co-op teams in the RWZ because I feel like running one of my 50 Hero/Villains and all of my friends are on the opposite faction.


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Posted

Quote:
Originally Posted by Star_Seer View Post
I can see why there is no AE terminal in Pocket D, it seems to be used a lot by roleplayers and I think they would get pretty upset if their roleplay was interrupted all time by AE broadcast spam.

If AE was added to the Pocket D zone it would need to be a completly separate annex with no broadcast spam carried over to the main portion of Pocket D.
That's not a problem anymore - since I16, AE farming has totally dropped off, and even when a few people still farm it, the new difficulty settings mean they don't need fillers now.
Farming and PLing has moved back to Peregrine Island.


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Posted

I keep seeing replies with, "Well, it's your fault for inviting the level 4 player."

Before issue 16, the Rikti War Zone would routinely fill shortly before or just after I would start a mothership raid. People complained that they couldn't get in to the zone.

Now, the same thing applies, except for everyone being at least level 35, quite a few are below that, preventing those that are level 35+ that would like to do the raid from entering the zone.

I certainly can't prevent a level 4 or a level 21 from entering the War Zone.

Asking people to bring only level 35 or higher characters to a mothership raid would get me nowhere and would only result in unpleasantries. "We have every right to be there because the developers let us in the zone."

Two weeks ago, a level 21 Tanker asked me if he could join my raid team. I asked him if he could switch to a higher level character. "This is the highest character I have." I checked his veteran badges, and he had none. What am I going to do? Say, "Sorry, you can't participate because you aren't high enough, even though you are able to be in the zone?" No.

This is a problem that was caused by the developers, and it's a problem that can only be solved by the developers.


@Celestial Lord and @Celestial Lord Too

 

Posted

Remove the AE from there and put it in D, sure.
But level-locked zones is still not fun. (Looking at you, Cimerora)

If they move the Vanguard Operative badge OUT of the base, put in each of the Vanguard lobbies, that would be nice. Main thing that bugged me was not being able to fight Rikti on my characters that were meant to be Vanguard operatives.

I still think the VG Merit restricted to lvl 35+ is stupid myself, given how hard it is to get enough for the costume parts when Raids aren't so frequent (Friday raids on Union have only just re-started) and given how stupidly expensive the craftables are.

Maybe something like level 15+. Maybe. 35+ is just irritating.


Quote:
Originally Posted by Zwillinger View Post
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Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm on the fence with this one. For some character's it's good because they genuinely need/want the costume parts from Merits while others are in it for the "ph47 l007"


 

Posted

I loved the fact that I was able to join in on my first raid last night on Virtue with my VG. My stalker was just level 19. Now I may not contribute as much as a 50, but I wasn't there for that purpose anyway. It was a VG event that was FUN and EPIC! The fact that I wasn't going to get merits was ok with me, because now that I've had a taste of the event, I want more! That is just more incentive to keep going to hit that level 35 and higher... But I don't think you should lock people out of it, especially when it promotes supergroup activities.

And I keep seeing that anybody below 35 that doesn't have the badge doesn't get the merits. Well you are all wrong. It may be a bug, but I received 10 Van. Merits last night, I assume when my team successfully planted a bomb. Now that is small potatoes compared to the full amount of 400+ people normally get, but when you need just 100 to get that special weapon, maybe it is worth it to lowbies to participate to get their custom stuff early.


 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
I keep seeing replies with, "Well, it's your fault for inviting the level 4 player."

Before issue 16, the Rikti War Zone would routinely fill shortly before or just after I would start a mothership raid. People complained that they couldn't get in to the zone.
Holiday events ON VIRTUE when Pocket D would have 3 or more instances up, I could get into absolutely any instance I wished within 5 minutes. It just takes a little patience. Which for a raid, you should have. This is no excuse.

Quote:
Now, the same thing applies, except for everyone being at least level 35, quite a few are below that, preventing those that are level 35+ that would like to do the raid from entering the zone.
Yeah, ok, there's a long line of 35+ players CLAMMORING to get into the RWZ, but can't because there's 80 gazillion level 4s.

Not buying it.

Quote:
Two weeks ago, a level 21 Tanker asked me if he could join my raid team. I asked him if he could switch to a higher level character. "This is the highest character I have." I checked his veteran badges, and he had none. What am I going to do? Say, "Sorry, you can't participate because you aren't high enough, even though you are able to be in the zone?" No.
You say "I'm sorry, I'm only interested in 35+ characters for this team right now". That's perfectly within your rights to do and is a perfectly reasonable thing to say.

I was putting together an AV team in G-Ville one time (Doing Positron, Lady Liberty, Countess Crey, etc all one after the other). Some level 9 stalker was in G-Ville and kept responding to my broadcasts BEGGING to be on the team. I just kept telling him "sorry, only looking for higher levels right now". Hey the Devs let him in G-ville! Guess I'm required to team with him! Not!

He was high enough level to be in the zone, but he wasn't what I was looking for on my team. There's nothing wrong with that.

Or do you think Grandville should be level-locked too?

Quote:
This is a problem that was caused by the developers, and it's a problem that can only be solved by the developers.
No, this is a problem with some people's inability to simply say "no".


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

^ Well said


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I want RWZ to stay open for lowbies.

Theres not enough cross fraction fun for me as is (Cmom GR) and RWZ is only place under 35 you can go for this (asides special events at the D).


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Posted

I'm kinda on the fence with this one. On the one hand leeching lowies on a raid could be a problem. Yet the reason that it is a problem that falls on the shoulders of the leader of the team. If the leader of a raid team is not booting leechers, I'm sorry that they are stupid. It could just as easily be people running missions and LGTF's cluttering up the zone.

The Devs apparently do not want AE in Pocket D. The ONLY other co-op zone with an AE building is the RWZ. Leave the gate open.

Quote:
Before issue 16, the Rikti War Zone would routinely fill shortly before or just after I would start a mothership raid. People complained that they couldn't get in to the zone.
We used to run into this on Protector. It was not uncommon to switch the raid to another instance, if the people that we wanted there were locked out.



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Posted

YUp, ya got my vote, lock that sh** DOWN!!!
AE in PD is OK!


 

Posted

Quote:
Originally Posted by Obsidius View Post
Think they're just looking for big XP rather than VG Merits. But because they lack a lot of offensive potential, the team will probably suffer since fewer enemies will be damaged/ defeated, resulting in a net loss of Merits for those on the team who can earn them.

with the new SSK system, wouldn't everyone get the same amount of xp despite the lvl?