The City of Heroes Super Booster IV: Martial Arts is out!
When the Cyborg booster came out, we did not yet know they were going to do origin based boosters. Then they did magic pack, and a redname said 'Hmm, cyborg, magic, maybe the other origins will be next?' - I'm paraphrasing, but the Devs absolutely consider CYBORG pack an origin-based pack. Ergo, the Ninja pack has a very high probability of being the Natural booster.
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Or at the least, five packs relating to the "sub-origins", Gadgets, Relics, Inventions, Genetic Alteration and Focusing Devices. I could seen an Alien pack for Natural aliens, though, as well as a Military themed pack. And can we dream here? A Motorcycle travel power?
There are a few things I want to bring up about Ninja Run.
1) Detoggles my Combat Jumping. This I can probably get over. 2) It suppresses in combat. =( When fighting with this on, it is completely supressed and you don't get any benifit from it. 3) It is unenhanceable. This is another point that I can probably get over. The devs wanted to give us a good power without the ability for it to become over powered. 4) It costs double the endurance of sprint. This falls under the overpowered part of the power as the point above states. If it didn't cost any end, then it could definitely be called over powered. 5) Doesn't work in Granite :/ Not that big of a deal, just saw that some one asked about it and wanted to note that it doesn't. |
Dude, Ninja run + robot ninja scrapper (Dinah Fujibayashi) = YESSSS. Instant buy!
...however, minutes after, Paypal freaked the smoo out and put my account on restricted mode. Buh? o_O I've never had it whine about buying from the NC store before (I paid for all the other boosters with Paypal) so, um... o.O;
@Yoshi Ayarane -
Ayarane Project | Character Listing
"Smoo"? Is that a "Dinosaurs" reference?
I still remember that particular episode, funny as heck.
A (Golden Gate) Bridge Too Far- arc 299315
Crazy NIMBY's, Railroad robber barons, and kickboxing Engineers, Oh My! Go back in time and join the fight to save a San Francisco icon!
I'm just pointing things out. Mostly for people who are at work and can't get on the game to experience this for themselves.
The points where things I noticed, and the comment underneath was what I felt about it.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
...The Ninja Run power is a travel power enabled through the purchase of Super Booster IV: Martial Arts and is available for use at level 4.... |
Oops.
Any idea what I do now? :/
The M.A.D. Files - Me talking about games, films, games, life, games, internet and games
I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
Unfortunately the link in this bit points directly to the US version of the pack, and I've got used to websites giving prices in dollars enough that it didn't occur to me there would be a seperate EU version until after it wouldn't let me apply it...
Oops. Any idea what I do now? :/ |
Give one of your American friends the code and buy and EU one?
...I'll be happy to take it off your hands
Bought times two, thank you for kicking so much ***, guys!
Screenshots please? This will determine whether or not I actually buy this.
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Give one of your American friends the code and buy and EU one?
...I'll be happy to take it off your hands |
The only option for someone who bought the wrong version is probably to contact Support.
If you select a power before running you indeed run with your katana/blade in your left hand. It looks pretty cool.
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BaBs, is that possible, or can only the animation of the run be replaced? (I'm guessing the animation has to vary, since he holds the katana out while jumping as well as running. But the actual animation to initiate the jump might be different somehow. And no, I don't mean right now, obviously, I'm wonding if it's worth asking for in conjuntion with the Power Set)
dual blades ninja run animations looks entirely different than one haned swords.
dual blades ninja run animations looks entirely different than one haned swords.
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Hey, another point for those saying the power shouldn't be too overpowered. It also shouldn't be so useful that just everyone will want to use it. It should be powerful enough that those that fit its concept will get use out of it, but not so useful that other concepts would be at a disadvantage if they didn't. I mean, that's two characters out of all of mine that I think will be using it. I don't even think all of my Natural characters will use it. (My Peacebringers certainly won't, and Joe Everyman is more of a Neighborhood Watch kind of guy, not trained in martial arts or anything)
I forgive you for how disappointing the Science Booster was.
This is the best thing ever. I love you.
additional bit of conspiritorial pondering. one thing people, including myself, pointed out in threads related to other mmos(and no, not just that one) is that we liked some of the more stylish running and flipping animations. poof, here we go, plus i'm marking out that the Chinese swords i bugged for in the "unselectable weapons" thread were almost all put in (no 9-ring broadsword, but I would be insane to complain) I can say without hesitation that this pack is the absolute best one of the current 4.
It was my understanding that players received a one month credit to their CoX subscription with the magic pack, is that true also with the Natural/Ninja pack?
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
So far I love this pack, but I have to point out that the "Braided Buns" hairstyle doesn't scale at all with the "Cranium" sliders, so if you increase them you start balding.
To celebrate this booster, here are some ninja facts:
- Ninjas are mammals.
- Ninjas fight ALL the time.
- The purpose of the ninja is to flip out and kill people.
Character index
It was my understanding that players received a one month credit to their CoX subscription with the magic pack, is that true also with the Natural/Ninja pack?
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You might be thinking of the fact that adding the CoH: Architect Edition to an existing account would give you a month of play time plus your choice of either Super Booster I: Cyborgs or Super Booster II: Magic.
Edit: WOOT! 1000th post!
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I haven't bought the pack yet (have to wait for next month) any one got pics of the new weapons?
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(For Dual Blades anyways)
Chinese Broadsword
Chinese Dao
Chinese Jian
Enjoy!
Story arcs:
The Golden Scepter: #9852 [Winner of American Legion's July 2011 AE Author Contest]
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so it is usuable with sprint? Thats great then I thought it turned off all movement powers like the way granite does.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!