A poll for all teammates
I log off.
Cause I nearly always have the star.
So the leader leaving would be me!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I would gladly offer to take the star as long as I was in the mood to lead a team. However, usually, when I play I already am the team leader...
Why? Because I would hate to see a team I am on that is running smoothly scatter to the four corners of the Earth just because the current leader is heading out. I don't like seeing a team scatter out like that, and always try to make sure that when I lead a team, there is someone on it willing to take over... if not, I have been known to stick around a mission or more longer than intended just to see if maybe my next recruit would want to take the reigns.
Honestly, leading a team isn't hard... especially a PUG, they pretty much lead themselves.
I hate the star. I hate the Star largely because when I have it I care, so I work and give people choice and generally work at least twelve times as hard as I should.
The Resistance has boobs too, and better hair!
Depends on my mood really. I have no problem taking the star and leading the team (did this just today).
Other times, I won't say "Not me", but will take it if the leader quits, and it's just dropped on me.
BrandX Future Staff Fighter
The BrandX Collection
Well I'm the team leader more often than not so in the case you posit I'd take it happily. Leading a team is easy just point your minions in the direction of something that they can attack and let them at it.
I don't enjoy leading teams and all the maintenance that comes with it these days. About the only teams I'll lead are teams with friends that have come along to do my missions (because they're -10 to me or thereabout). However, a large part of that is because I solo most of the time. The game isn't as interesting on a team. I have less input in the fights, we match up characters of inappropriate power levels and I have less freedom to do as I please, even if that means stopping in the middle of a fight to chat with a friend.
I am certainly DONE leading teams of strangers. I see no reason to. It's not fun, it's a lot of work, and... Well, it's not fun. I'll join a team of strangers if someone else is leading it, stick around for a mission or two, then leave again with no excuse above "I want to go back to my own missions." or "I want to solo for a while now."
So, to answer your question, I'd let the team disband, since I'll likely be on my way out, anyway.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Well I'm the team leader more often than not so in the case you posit I'd take it happily. Leading a team is easy just point your minions in the direction of something that they can attack and let them at it.
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If it looks like people are going to stick around, sure, I'll set missions and look for people. About 90% of the time though, when the leader leaves there's a massive siderophobia panic and everyone quits in a hurry. I actually find it sort of surprising how fickle PUGs are in this game.
I hope someone else has the star. I hate having the star on a big team of people I don't know or don't know me. I like to play on a low difficulty so usually I get pestered to change it to a higher one. And usually when I do the team wipes start appearing like a hand print on a clean window. Does my head in. :s
I am not to fond of being the leader and my Search Fu for new members is not that good (despite some excellent resources here) but I will offer to take the team then. If the current leader has not already dumped the star on me. A thing that happens quite often, because I can be a blabbermouth.
Depends on my mood. Usually, an hour or two of any given team is plenty to satisfy me, since I haven't really been in a mood for hours and hours and hours of missions, so the leader leaving is usually a good chance for me to skip town too. I'm also much less likely to accept the star in the low levels on heroes, since I hate running scanner missions--I'll usually only lead teams on Faultline/Striga/Croatoa/RWZ content. If it's a villain team that's running smoothly, I'll usually take it no questions asked and just hit the nearest guy who wants to give me missions.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Usually star or the wife is as long as you have a decent group everything should pretty well work on it's own.BUT,for those situations that require a guiding hand or kid gloves then I do tactics with the group so everyone understands his roll.
Not to step on toes I do /tell the people on team that don't need guidance why I am explaining stuff to the team,I have yet had anyone question it and everyone usual tries to help out the person who is getting killed or aggro'n wrong mobs etc.
I find when the leader leaves a team the whole dynamic often shifts, these days I often leave when the leader does - do some crafting or switch alts for a bit
I'll take it, but conditionally. If I was planning on leaving in 20 minutes anyway, I'll drop and go craft or such. I'll also decline if I'm playing certain characters that demand my focus more than others. I find I can't support the team with those characters if I'm also actively searching, recruiting, talking to prospects, etc.
The mood of the team is important too. The team may be doing well, but if they never talk, particularly if my efforts to get them to talk fall flat, then it feels like I'm playing with bots, and I don't feel supportive or a cohesive part. It feels like work. On the other hand, if they've struggled along, several faceplants, but are laughing it up, carrying on a jaunty banter, and sincerely hoping someone steps up to hold them together, then yeah, I'll consider holding them together for one more mission before my time is up.
I figured I'd ask, both out of curiosity as well as data for a possible guide.
Let's take a hypothetical situation - you're on a team. You're running missions of nondescript nature, having fun, gaining XP and so forth. The team as a whole is, if not spectacular, then at the very least solid. There's some churn as people occasionally leave and are replaced, there's the occasional faceplant, but on the whole, it's going well. After about an hour or so, the team leader announces that he'll be leaving after the current mission and asks if anybody wants the star. Amidst the chorus of "Not Me"'s, you notice that you're of the appropriate level to take over as the leader whether to run arc missions or radios. What do you do and why? |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
http://www.fimfiction.net/story/36641/My-Little-Exalt
I take the star. The team does one more mission, probably the one that it had been planning to do before the previous leader left, then gradually breaks up over the course of that mission, with the last few people leaving when it's over.
On very, very rare occasions, I'll end up leading a team for longer periods. Until relatively recently, I used to get a lot of complaints on those teams, things along the lines of, "Why are we doing Joe Hero's mission? Mine is Freaks, and they R best xp!" or "Why aren't we farming?" or "Don't set anyone's mission! We're farming all of those!" All those things have become less common. There are fewer "true" pick-up groups out there, but they seem easier to form and much more easygoing than ever.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
The entire point of a pickup group is that it can be put down again just as easily. If it's been going for an hour, I'm likely loaded on stuff to sell off or craft, or have met my goal for that character and ready to switch.
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I most likely joined the group on a whim anyway - I tend to solo or duo more than team. I'm probably about socialized out by the time what you posit happens (an hour or two later by your scenario).
I might take the team for a mission or two, but no more than that.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
If the leader leaves, and someone else takes up point, I hang around usually. When no one wants the star, that means the group has run its course and it's time I said my goodbyes as well.
I can't stand leading teams. Makes me nervous, puts the pressure on me to do well.
I used to take the star.
Now, I just bow out. Don't have the time for the drama that comes from leading teams now a days.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
In that case, I stay quiet (or say 'not me' as well) and hope someone else takes the star. If/when nobody does and the team inevitably breaks up, I go off looking for a new one if I still feel like teaming, or go solo if not.
I am about the biggest introvert I know. MMOs appeal to me in general because it's social interaction on my terms, and if I don't want to deal with someone, I don't have to. I join teams for the more interesting gameplay and a bit of socializing on my terms, but I always know that I'm not actually *required* to deal with the other people and their issues. That's no longer the case if I've actually got the star, and in that case, the game very quickly stops being fun.
I *can* lead a team (not spectacularly *well*, mind you, but I *can*), but I don't, because for me, being the leader usually sucks all the fun out of the game. When I actually have to deal with people and their inevitable issues instead of simply companionably slaughtering stuff alongside them, it's no longer a game, it's *work* - and I'm selfish enough that I don't want to sacrifice my fun just to keep a team going for a bunch of random strangers who can likely find another team anyway.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I don't really like being responsible for filling out a team so I'll normally turn it down. If I did take it then it probably wouldn't last much longer as people started leaving and I didn't or couldn't replace them. I just don't like using the search or sending tells to strangers.
But like a few others here, by the time the leader leaves I'm probably looking for an excuse to leave as well. So I almost always leave when the guy who invited me leaves.
It is usually a function of how long I have to play.
If I have a good stretch before me yet, I will take the star. I form teams when I know I will be on for while, anyway.
If my time left online is limited, then I will likely decline. But I will opt out if it looks like the task upcoming will keep me up too late, anyway--I do not like to have to leave during a mission.
With super side-kicking, running a team got a LOT easier. Mix-matching Mentors and Sidekicks was a task.
In a related note, did any of you wind up "Calling the Banner Order" during the Halloween Event? Somebody needed to, and I often did. This was not too easy when I was trying to stay alive, hit the banner and type at the same time ("Hit the banner, not the baddies" needed to be said quite often) but the event will not work without coordination.
I DID have someone respond, "Green? That's STUPID! Blue is closer!" when I hollered GREEN NEXT, but they also had the fortitude to come on and remark that they had mistaken a Green Waypoint on the map for the Green Banner, and apologized.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
I figured I'd ask, both out of curiosity as well as data for a possible guide.
Let's take a hypothetical situation - you're on a team. You're running missions of nondescript nature, having fun, gaining XP and so forth. The team as a whole is, if not spectacular, then at the very least solid. There's some churn as people occasionally leave and are replaced, there's the occasional faceplant, but on the whole, it's going well. After about an hour or so, the team leader announces that he'll be leaving after the current mission and asks if anybody wants the star. Amidst the chorus of "Not Me"'s, you notice that you're of the appropriate level to take over as the leader whether to run arc missions or radios.
What do you do and why?