No "More"
Somebody else's idea, but it's a good one. A mez indicator in the team window. For example, when a teammate is mezzed his health bar turns purple. It would be a nice QoL addition.
Somebody else's idea, but it's a good one. A mez indicator in the team window. For example, when a teammate is mezzed his health bar turns purple. It would be a nice QoL addition.
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Ooo I really like this idea - I've heard it before but never really stopped to think about how it would be implemented.
Would make Clear Mind/O2 Boost/etc. much more useful.
Moreover, can I quote you on that?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Hmmm...
- Jetpacks, Backpacks etc as costume options.
- Costume Asymmetry
- Traditionalist Rikti (Hero) and Restructurist Rikti (Villain) Epic Archetypes, complete with a new bodytype, a variety of new and classic Rikti costume parts, new power sets and a well-written series of story arcs to go with them.
Revamped avatars - more expressive faces, turning at the waist, more realistic bust shapes, more detailed hands - and maybe even animated hair
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I'd like to see a "goose-for-gander" philosophy for costumes. I understand the ladies can't go topless, but why no cigars for the ladies? Where's the leather corset for the men? This game is really at its best when you empower people to have FUN with it, and yes, that means a huge-scale, bearded Japanese school "girl."
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
I'm all for new hand graphics. The slab-o-hands are pretty grotesque. Realistic bust physics sounds good to me too. Sign me up for that!
I'd like to see a "goose-for-gander" philosophy for costumes. I understand the ladies can't go topless, but why no cigars for the ladies? Where's the leather corset for the men? This game is really at its best when you empower people to have FUN with it, and yes, that means a huge-scale, bearded Japanese school "girl." |
@Arwen Darkblade
Proud Member of Hammer of the Gods and Sanguine Syndicate
Arc ID #86194 "Cry Havoc"
Arc ID #103934 "Dr. Thomas' First Day"
[URL="http://tobyfife.blogspot.com/"]Hero Girl[/URL] - my geek culture blog
Prometheus: ... so what I told you was true, from a certain point of view.
Me: From a certain point of view?
Prometheus: You're going to find that many of the truths we cling to depend greatly on your point of view.
Me: You're right about that. Power Blast is very pretty from a certain point of view. But that point of view is not head-on. <Kaboom> - Arcanaville.
This may have been mentioned earlier in the thread but...
New Ways to complete missions!!!!! New Mission types!!!
Levantera's Arc was a good start(til you went and put Drones in it)
I Was like awesome a mission where they want me to stealth through it without drawing agro. Then I found drones in every spawn and I was like that's just great, you can't stealth past those!!!
Reichman in the Cuda SF was also a good effort but probably too much so.
This may have been mentioned earlier in the thread but...
New Ways to complete missions!!!!! New Mission types!!! Levantera's Arc was a good start(til you went and put Drones in it) I Was like awesome a mission where they want me to stealth through it without drawing agro. Then I found drones in every spawn and I was like that's just great, you can't stealth past those!!! Reichman in the Cuda SF was also a good effort but probably too much so. |
So.. what new mission types and what new ways to complete missions? The whole point of this thread is to not have generic comments. no "new powersets please" but instead scythe powerset please, or planetary destruction ancillory power please. So please elaborate and tell us what new ways do you have in mind for us to complete missions and what new mission types?
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Yes, please. +Rep for you for getting the point.
Heres a idea, with the new booster out, Staves. Yes I wanna hold a staff and beat people with a blunt object.
Mebby mix it up some too, spear versions and such.
I'd like some actual hand claws for Claws like animalistic claws or really long finger nails.
Of course it wouldn't be that straight forward with out mitten hands. You could always just replace the PC's hand with a static outstretched hand model in combat stance.
Another cool thing would be dynamic zone mob crimes - enemies would only be targetable if they were actually doing something wrong - so 2 Hellions sitting on a wall wouldn't be targetable, but 2 trying to steal a purse would be.
Crimes would also have a lead up and follow-up - so they wouldn't just spawn on a spot, they'd actually go there, do the crime, then escape |
This would also link in to zone events like the fires in Steel Canyon, but instead of just happening at certain times the player might be able to observe a build up of Hellions that preceded the burning (and have the option to stop it) - a bit like when Paladin gets built. And these events would escalate - when the building starts burning perhaps you can enter it for a short instanced mission to rescue civilians. If the Hellions manage to burn down one building then perhaps they would try to burn down the building next door to it. If enough buildings get burned down without player intervention then perhaps some of the facilities in the zone would be suspended (maybe if the hospital in a zone burns down you can't respawn there for an hour and must respawn in another zone, if shops burn down you can't shop there for an hour, etc.).
Things like this make a world seem alive - more importantly it reduces the predictability of gameplay - you can't log in and think "I'll do this arc tonight" because you don't know what missions the game might offer you or place in your path and give you the option of doing. This offers a huge amount of replayability, because your journey through the game with each of your characters is likely to be drastically different. It also creates what I like to call "anecdotal moments" - when something happens that you want to tell your friends about - you wouldn't feel the need to tell the story of the ITF to your in-game friends, because the chances are that they have experienced it and know it, but a series of dynamic events creates a customised story applicable only to your character and anyone with you - it personalises the experience - and gives you more reason to tell friends "guess what happened to me last night - I was flying through Steel Canyon when..." ... "and then, just as I was finishing that up, Positron phoned me and asked me to help with..." ... "but then Numina contacted me magically me and warned me that..." ... "but I knew that I couldn't do both in the time limit, so I decided that..." etc.
One thing a friend and I were talking about today (and this kinda links in with OP idea) was that the GM's should have more of a global effect. For example, the idea was that the GM's should be fought by the PPD who have a string of police cars and ambulances that you can follow should you want to help take the GM down. We were saying how the GM's should affect some aspects of the game until you take it down, like if it were to roam about the zone destroying everything in its path until you stop it. If its destruction got to a certain point the game would either stop giving you normal missions or alert you to the problem in some other dynamic way.
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Guildwars has jiggle o.o
and some Lineage emotes too.
Jiggle or Bust! waitaminute...