Request/Suggest about KB switch
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
When it all fails, look for a scapegoat.
"Our tank wasnt Stone armour!"
"We didnt have a healer!"
"KB got us killed!"
Notice how things like "We didn't have enough debuffs!" are left out, because that actually CAN get you killed, as me and my friends found out when we took on Reichsman before they fixed the MM power, and we simply couldn't put enough hurt on him during his obscene godmode. This was after we killed off all the ambushes without knowing any of the tactics (it had just gone live, mass destruction always works eventually.)
So. KB's fault? Unlikely. Badly played? More likely.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I love KB. LOVE IT. It's gives me great entertainment to line up 10 Longbow and send them flying 15 feet with Shockwave on my Claws/Inv Brute. Oh noes, my poors invincibility isn't saturated! Who cares...all the mobs are on their back for 2-3 seconds and a nice "F" and Spin finishes them off.
On a lower note, I tend to not team with some of my more KBish characters because I'd rather not have to defend my use of KB as a mitigation tool when playing ingame. Some people's "fun" is leveling at max speed, and others people's fun is Power Thrusting a Hellion 200 yards.
I love KB. LOVE IT. It's gives me great entertainment to line up 10 Longbow and send them flying 15 feet with Shockwave on my Claws/Inv Brute. Oh noes, my poors invincibility isn't saturated! Who cares...all the mobs are on their back for 2-3 seconds and a nice "F" and Spin finishes them off.
On a lower note, I tend to not team with some of my more KBish characters because I'd rather not have to defend my use of KB as a mitigation tool when playing ingame. Some people's "fun" is leveling at max speed, and others people's fun is Power Thrusting a Hellion 200 yards. |
Eeechyaaagh....pass me the Mind Bleach >_<
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Frankly, if it was up to me, I would sooner eliminate all *non-KB* options than all the KB powers. In fact, knowing what I know now, in retrospect I would make all AoE damage deal knockback, and all powers above a certain DPA threshold deal mandatory knockback. That would be a deliberate shot across the bow of the efficiency police, and it would simultaneously resolve the problem with AoE balance in this game.
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Put some dynamic action in the game. I played in a PuG recently. Almost didn't get invited because I was playing a PB. "Can you control your KB??" was the question before invite. In the missions. team leader: "Herding to here!" *resists urge to barf.
I think it'd be a lot of fun!! I suppose, to throw a banana to those who'd hate the loss the seeming loss of efficiency, all KB'd foes should receive a bit of extra damage.
So much THIS! We're all frickin' Superheroes(Villains)! Flying bodies goes with the genre. I agree that all hits that do a certain amount of damage should cause some KB. I also think that the ability of Players ATs to avoid KB from foes should be nerfed. Every Melee Toon in the game is Juggernaut (unmoveable). Boring... Supes, Hulk, Thor... These guys slam their foes into building and mountains (and get slammed back quite often as well).
Put some dynamic action in the game. I played in a PuG recently. Almost didn't get invited because I was playing a PB. "Can you control your KB??" was the question before invite. In the missions. team leader: "Herding to here!" *resists urge to barf. I think it'd be a lot of fun!! I suppose, to throw a banana to those who'd hate the loss the seeming loss of efficiency, all KB'd foes should receive a bit of extra damage. |
HELL NO!
from me. Simply because it is so NOT fun to have to deal with never being able to lay a punch/kick/cut because you spend so much time on your backside.
Try doing Mako's arc, where you end up in the Leviathan caverns filled, and I mean FILLED with tornadoes. Right? Now try that on a Crab Spider with no -KB slotted.
I think I broke the expletive barrier for the week in that play session.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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After having played a number of melee archetypes, this repeated call to 'nerf Melee KB res' will always get a resounding
HELL NO! from me. Simply because it is so NOT fun to have to deal with never being able to lay a punch/kick/cut because you spend so much time on your backside. Try doing Mako's arc, where you end up in the Leviathan caverns filled, and I mean FILLED with tornadoes. Right? Now try that on a Crab Spider with no -KB slotted. I think I broke the expletive barrier for the week in that play session. |
But don't you worry none, now - most seem to have your view, meaning we'll end up keeping our little Clumps of Herded Cows for the Slaughtering
*Now I want to go to a Chick-Fil-A's... *
I have a few toons without inate KB protection, and I also I have a lvl 50 Tanker, a lvl 50 Brute, and a lvl 50 Scrapper....and I still say HELL YES! to global KB for everyone, friends and foes. Yeah, we'd spend more time on our backsides, but so would the enemies. It'd be a lot more dynamic, and IMO a lot more fun...
But don't you worry none, now - most seem to have your view, meaning we'll end up keeping our little Clumps of Herded Cows for the Slaughtering *Now I want to go to a Chick-Fil-A's... * |
I'm VEHEMENTLY opposed to letting other players decide the effects of my powers
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I"m opposed to adding more kb and reducing what's there. KB is fine as is.
I'm VEHEMENTLY opposed to letting other players decide the effects of my powers |
If it's not broken;
For the love of PETE don't mess around with it!
That is all.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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^ This
If it's not broken; For the love of PETE don't mess around with it! That is all. |
Ever heard of the phrase 'Where there's smoke there's fire?'
I'm of the opinion that when the same subject keeps coming over, and over, and over... by many different people, then there's likely a problem that *should* be looked at.
So many threads and posts about KB... Why? You'd think that something that works 'just fine' wouldn't get so much discussion time. I think it's indicative of a real issue, but I guess I'm just a whiner like the rest
I'd still prefer global KB, but knowing that's about as likely as my female toons being able to run around nude, I'm for alternatives: I believe there should be a toggle that an AT could use that would turn its (and only its) KB to KD (by lowering the mag, whatever...). Then you could have your KB when you wanted it, and turn it off if needed (or requested by team leaders). Win/Win. If any KB lovers have a problem with that, you're just being argumentative.
When I'm sololing my PB, I really do like my KB, but I'd sure like to be able to turn it off when teaming.
Now, that is all
You guys can be vehemently opposed and think 'that is all' all you want.
Ever heard of the phrase 'Where there's smoke there's fire?' I'm of the opinion that when the same subject keeps coming over, and over, and over... by many different people, then there's likely a problem that *should* be looked at. So many threads and posts about KB... Why? You'd think that something that works 'just fine' wouldn't get so much discussion time. I think it's indicative of a real issue, but I guess I'm just a whiner like the rest I'd still prefer global KB, but knowing that's about as likely as my female toons being able to run around nude, I'm for alternatives: I believe there should be a toggle that an AT could use that would turn its (and only its) KB to KD (by lowering the mag, whatever...). Then you could have your KB when you wanted it, and turn it off if needed (or requested by team leaders). Win/Win. If any KB lovers have a problem with that, you're just being argumentative. When I'm sololing my PB, I really do like my KB, but I'd sure like to be able to turn it off when teaming. Now, that is all |
And it is that people don't take the time/aren't bothered about using KB in a way that is also useful in teams.
There is also the problem of people repeatedly banging on about how 'KB got them killed' or, more likely 'It makes it slower'.
So, it's a min/max issue, really.
Why should someone have to turn off KB 'because it's slower'?
Sure it can get very annoying with powers like Hurricane, or Tornado. And if you ask the person to please turn it off (emphasis on please) then, usually, they will turn it off.
If they refuse, thats not an issue with the power, and its an issue that no ammount of patching can fix.
It's the fact that people can be problematic.
And that ain't ever gonna get fixed. Sadly.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ever heard of the phrase 'Where there's smoke there's fire?'
I'm of the opinion that when the same subject keeps coming over, and over, and over... by many different people, then there's likely a problem that *should* be looked at. So many threads and posts about KB... Why? |
1. KB is the most obvious secondary effect in this game. If someone is using their KB poorly it's far more noticable than a -acc or -def from dark blast and rad blast respectively.
2. It's the only secondary effect that makes the "Herd to here, let loose AoEs, repeat" crowd have to rethink their strategy.
3. Because people complain about anything.
Lastly, the only reason this gets brought up again and again is because people refuse to let other players enjoy the game the way their powers were designed or the way they find most fun. If you have a problem with a player using KB then offer some support or ask them to control their powers a bit better. If you (general you) are too arrogant to be bothered, then kick them from your team and be done with it already.
Oh come Techbot Alpha. Didn't you read the post from the future thread in City Life forum? It's fixed in I138.
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Cerebral core...reversing...into itself...
*BOOM*
Too...much...to take!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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True, true...and you guys helping me realize I'm the *only* one not satisfied with KB as it is was very beneficial in my self-discovery
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But when people keep bringing up the same tired complaint over and over despite being given the same counterarguments each and every time, refusing to see that no, they haven't come up with the suggestion of the century, you're bound to start getting more and more flippant responses.
It's kind of like the "Merge the servers!" threads getting repeated on a predictable cycle (anti-KB is roughly 1 thread/month, sometimes more, sometimes less) and Memphis_Bill taking the time to build a summary canned response for them.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
There are untold numbers of people unsatisfied with any subject you can conceive of. It doesn't mean they're right. It also doesn't necessarily mean they're wrong but subscribing to the notion of "squeaky wheel gets the oil" demeans the argument further.
But when people keep bringing up the same tired complaint over and over despite being given the same counterarguments each and every time, refusing to see that no, they haven't come up with the suggestion of the century, you're bound to start getting more and more flippant responses. It's kind of like the "Merge the servers!" threads getting repeated on a predictable cycle (anti-KB is roughly 1 thread/month, sometimes more, sometimes less) and Memphis_Bill taking the time to build a summary canned response for them. |
The 'Tired Complaint' once more:
I play a heavy KB toon (a Peacebringer) regularly. Yes, when on teams, I have learned how to control my KB via maneuvering, using walls, etc, so as not to be disruptive.
Nevertheless, maneuvering takes some time (small, but enough that I don't get off an AoE attack or two just about every spawn), and I also find myself not using Solar Flare (a very damaging power) and Luminous Detonation fairly often because I'm unable to position properly (open maps, not enough spawns out on the edges to 'knockback' towards the melee types).
I can successfully control my KB, but it just gets danged annoying that I have to so much. A PB (a Team AT) not being able to use half its AoE powers because they annoy the team *rolls eyes*
I want to Blast the Bejeezus out of Stuff, but no, I have to flit and flutter around finding the least likely scatter-spot, make sure I'm facing a wall and play mob-handball.
Team with more tolerant players, perhaps? I play randomly and at odd hours, thus I PuG alot. I don't always have time to find tolerant players - and frankly, it's annoying and patronizing that I should even have to.
But whatever, I'm playing my SS Brute lately, so everybody's happy...
What about turning hurricane on and setting the tank to auto-follow? Sounds a bit like griefing to me.
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Depends on intent, like the example of TP Friend. If it's meant to be griefing, then that's what it is. Using your hurricane example here, if the player using it just doesn't understand that turning on hurricane and auto-following the tank is something the majority of players would frown upon, then they are simply ignorant and using their powers unwisely. If they're doing it because they know it will annoy the tank, then it's griefing.
After having played a number of melee archetypes, this repeated call to 'nerf Melee KB res' will always get a resounding
HELL NO! from me. Simply because it is so NOT fun to have to deal with never being able to lay a punch/kick/cut because you spend so much time on your backside. Try doing Mako's arc, where you end up in the Leviathan caverns filled, and I mean FILLED with tornadoes. Right? Now try that on a Crab Spider with no -KB slotted. I think I broke the expletive barrier for the week in that play session. |
This would allow the game designers to make, say, an AV that is capable of knocking the tank back five feet without the tank being incapacitated for the 3 seconds it takes to get back up. It also would allow certain powers (like say, hover) to provide knock over protection separate from knock back protection, which would give squishies a way to buy some protection from knock effects without having to sell immunity from knock effects.
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Or play with any* controller/Dom with their AOE immobilise power.
Problem goes *poof* into the winds
*except Grav who have -kb in their holds
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I would never remove KB protection from the game. I would, however, modify the KB mechanics to make a distinction between "knocked back" and "knocked over." Right now, its impossible to knock a melee (or any other) character back without also knocking over, so to prevent knock over (which is a form of incapacity) you have to be absolutely immune from KB.
This would allow the game designers to make, say, an AV that is capable of knocking the tank back five feet without the tank being incapacitated for the 3 seconds it takes to get back up. It also would allow certain powers (like say, hover) to provide knock over protection separate from knock back protection, which would give squishies a way to buy some protection from knock effects without having to sell immunity from knock effects. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I could play my Grav again if it was in the Immob, because my teammates would stop complaining about Wormhole if I used the Immob first. Putting it in the hold makes it useless.
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Taking efficiency out of the equation, KB just gets on my nerves sometimes. Especially AoE KB. I have characters, like my PB, who have AoE KB and really I just don't like playing the character sometimes because of it. Even if the KB was twice the damage it would still be annoying. I find the pro-KB camp to be just as unreasonable as the anti-KB camp. The presumption, stated more than once by people in this thread, is that the only reason folks might not like KB is because of efficiency reasons. I don't think that's reasonable or fair. Personally, I get annoyed at KB sometimes, because I'll be playing my DM brute, pop off a Soul Drain and get the buff of one because of KB. Does this tick me off enough to want to kick someone? No. But it's not fun to have your powers be interfered with by someone else. After all, is that what all you pro-KB folks are arguing? That you find KB fun, and you shouldn't have to conform your playstyle to other's desires? Well, that's exactly what you're asking people that don't like KB to do. Conform their playstyle to you. To ignore the things that they might find fun in the game so that you have more fun. You're making a value judgment that your playstyle is somehow more "valid" and it's just as unreasonable. |
Personally, I'm all for choice. Give people a way to convert KB into KD and then you're done. |
Also, high-order AoE mez can override the benefits of knockback. But high-order AoE mez is just as unbalancing in CoH as high-order AoE damage. Ironically, its AoE effects that make it too dangerous to allow players to fight many things at once: if AoE effects were moderated or neutralized, it would have been much less necessary to impose aggro limits, and players that wanted to "feel super" by engaging many targets at once would have greater options than they do now.
Its all about making the right tradeoffs, and every game decision implements a tradeoff somewhere. These are all interconnected design decisions, and I don't agree that my version of them would make a "less fun" game overall, just because they pay closer attention up-front to what those interconnected tradeoffs actually are.
** At least, no way I know of that doesn't involve sufficiently weird circumstances that it wouldn't require very careful testing to ensure the game engine did what we think it should do under those conditions.
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Like team leader can choose Knock back allowed or not.
When KB not allowed, all KB power effect to KU or KD.
If feel KD or KU is too useful, how about add high taunt effect to KB power ?
I know Knock Back is 1 of most important action for "Hero feeling".
But in game play, especially team play, knock back is just harmful.
I saw many team wiped because KB happy KBing toggled mob to next group,
melee toon chasing KBed mob and bring more aggro etc
and I rarely seen team never broke after 4-5 wipe like that.