NCSoft and Massively
That's a fine approach to have... that's pretty much where I am at. I do wish they had revealed more about missions, content, etc. at Herocon, but it sounds like there was more that they hadn't talked about. I also have enjoyed what content has been added as of late (I really like all the Midnighter arcs on both sides), so I'm fairly confident they can keep doing some good things there. If they can deliver a good expansion on par with the quality of the past 6-7 issues, they'll be good.
If anything, that is what I quibble most with one of Unsub's posts here... there was an implication that people will not tolerate any criticism of CoX on these forums, which is hard to follow. Plenty of us "cautious" types, and doomsayers as well. And you have to expect there to be fans and even fanboys of this game... there is a reason it's still going after all these years. I'm not going to confuse a fanboy with most of the posters here, though.
If anything, that is what I quibble most with one of Unsub's posts here... there was an implication that people will not tolerate any criticism of CoX on these forums, which is hard to follow. Plenty of us "cautious" types, and doomsayers as well. And you have to expect there to be fans and even fanboys of this game... there is a reason it's still going after all these years. I'm not going to confuse a fanboy with most of the posters here, though.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
My thinking is "CoV kicked tons of ***, so will GR".
There isn't any evidence in the track record of our current dev team to support the belief that it's going to suck, tank and sink the franchise.
Heck, even assuming it does suck and will tank, the franchise will be fine. It's certainly not going to drive players away.
I'm as critical of the devs as anyone here when they screw something up.
But anticipating disaster in this situation is just dumb.
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I find myself agreeing more and more with Nethergoat lately. I have no idea what that means for the safety of the free world, but I'm rolling with it.
My thinking is "CoV kicked tons of ***, so will GR".
There isn't any evidence in the track record of our current dev team to support the belief that it's going to suck, tank and sink the franchise. Heck, even assuming it does suck and will tank, the franchise will be fine. It's certainly not going to drive players away. I'm as critical of the devs as anyone here when they screw something up. But anticipating disaster in this situation is just dumb. |
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
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Interesting that you quote an article concerning Emmert just before CO's launch "This is what we did wrong in CoV, so CO will be better..."
CoV brought in only 60k new users, which was considered to be under target. Which in turn led to the reduction of CoH/V's team by 75%.
Arguably Star Wars Galaxy's expansions also didn't help the game to grow, leading to the point where NGE was forced in. Expansions might make some people come back and take a second look, but they aren't guaranteed growth or even growth levels that hits ROI targets. And those who come back might not stay. |
How'd that work for them?
That article you chose had an agenda. I think you just might have one too.
Thelonious Monk
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I'll counter that by saying maybe their target could have eventually been met by addressing many of the problems that players had with Redside:
CoV brought in only 60k new users, which was considered to be under target. Which in turn led to the reduction of CoH/V's team by 75%. Arguably Star Wars Galaxy's expansions also didn't help the game to grow, leading to the point where NGE was forced in. Expansions might make some people come back and take a second look, but they aren't guaranteed growth or even growth levels that hits ROI targets. And those who come back might not stay. |
1) That it did not do enough to distinguish itself from blueside in terms of how you played a villain.
2) Streamlining the contact system and removing filler missions does not, and should not, equate to less overall content and lengthy story arcs. (What is there is well done...but it does get old the more you play through it with new toons).
3) Leading on from point 1, is that there should have been some kind of additional gameplay which let villains measure and shape the kind of villain they wanted to portray. Even if that meant developing a totally new system that heroes didn't get. Something along the lines of a personal villain lair where your villainous actions allowed you to expand and upgrade it(one per zone), demonstrating your influence as a force of chaos and evil at your given level.
Getting back to my point: By hacking off a large portion of the dev team, it hurt not just redside. It hurt heroes as well. It hurt the whole game.
As a result, we are much less farther along than we should be in terms of how this game was developed. Perhaps by now we would have had a proper secret identity system instead of lame Day Jobs...or perhaps many more new powersets. The team we did have, did a lot with little...but we missed a lot of development because the resources simply were not there to push the game further.
I'd like to think that NCSoft won't make the same mistake after this much of a reinvestment in the game. I mean, either way we'll get something new to play with. But I'd like it to be something that ultimately helps grow the game and community for the better.
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The irony of this statement coming from a dude named SLASHMAN is palpable.
By hacking off a large portion of the dev team, it hurt not just redside. It hurt heroes as well. It hurt the whole game. |
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No good could come from commenting on an issue like this, as nothing any one person could say would fully convey the complexity of business decisions at this level. I wasn't employed with the product at this time, and am certainly not privy to business decisions on either side, but I feel safe in assuming that whatever led to whatever decisions were made was far more complicated and had more points of view than anything given in any interview.
I have no evidence towards either side doing it, and I couldn't really hazard a guess at that. However, we DO have Jack Emmert's testimony that it was NCsoft's decision in his interview here. Since I generally don't tend to accuse people of out-and-out lying and since we don't have any NCsoft execs denying this, it's very likely true.
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If you are using Latin in your post you are probably trolling
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I agree also. Furthermore, I think CO (and its struggles) will continue to raise the awareness of CoX too because you know they'll be talking about it on their forums.
It will help quite a bit - any new screenshots will be in ultra mode, along with any gameplay footage - so the pictures on the box will look sharper, and so will any images and videos on various MMO news sites.
Plus, I think the fact that there's an expansion coming out gives the game a good vibe - it's 5 years old, and still putting out new stuff, and still being invested in. |
@Texarkana
@Thexder
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Actually, I just realized this myself. I LOLed.
The irony of this statement coming from a dude named SLASHMAN is palpable.
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The name Slashman actually comes from way back in the day when some friends and I used to get together and play games over LAN.
Back when Heretic 2 came out I somehow found that I could pretty much always manage to cut both arms off another player when we dueled using the bladestaff. Of course, eventually people stopped wanting to play with me because I was annoyingly good at the game so my fame was short lived...but the name stuck and I use it for all my online handles.
We moved on to Unreal Tournament and other games though.
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I'd agree with that wholeheartedly. And given Jack's attempts in any interview I've read to distance himself from CoX (or show how he's going to do things so much better than it), makes me suspicious of anything he would say about NCSoft and CoX. No matter what, it's too little info to go on.
No good could come from commenting on an issue like this, as nothing any one person could say would fully convey the complexity of business decisions at this level. I wasn't employed with the product at this time, and am certainly not privy to business decisions on either side, but I feel safe in assuming that whatever led to whatever decisions were made was far more complicated and had more points of view than anything given in any interview.
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Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
I sure hope that's right, because ph1L0t1x is intended to be an Electric Controller.
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It's not at all like "paid expansion [major or otherwise], then close" which is what was claimed. So [WARNING EXPLICIT LYRICS] flag thrown (at Brad and his rant).
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Tabula Rasa also had an expansion in the planning stages and released things like mechs in the last two weeks of its life. Auto Assault had four free content expansions before cancellation, the last one coming about 5 months before it closed. NCsoft Korea has shut down several of its Korean titles previously, but information on them is sketchy (because I can't read Korean). It's not exactly "major paid expansion, then close", but a lot of internal development can be promised and completed just before (or even while) the game is on the chopping block. Brad's point was that NCsoft has done this several times. GoRo isn't the first time post-CoV that CoH/V had a separate paid expansion planned either - we just know more about this one and it is more likely to actually appear. |
His premise is flawed, and thus the rant invalidated.
As to your article/blog/post, if you're not looking to give the impression that you're anti-CoH, you might want to review your writing style. Not a sermon (or flame) just a thought.
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You amortize for tax purposes, perhaps, but not for business decision purposes. See: sunk cost.
I realize that, among other things that happened in the buyout, NCSoft "cut out the middle man." But they had to purchase the IP and license the engine - it other words, it cost them some money. Amortized over the next x number of years, that sum took up some of the extra you are talking about.
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On the Cryptic side, you are assuming Microsoft and Marvel contributed nothing? That Cryptic took out no loans or took on no new investors? That Cryptic is headed by financial geniuses that were basically fleecing NCSoft before NCSoft wisely bought them out? |
Actually, I spend less on our employees than our clients pay for their cumulative services. We like to call it "covering overhead" and "making a profit" not "fleecing our customers" but technically its the same thing.
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You further assume that a 100,000 subscriber game can self expand with relative ease? If that is the case, why isn't CoX the standard NCSoft business model, rather than the repeated trying-for-WoW-numbers approach that they they seem to take? |
Granted: its only now that NCSoft *owns* the entire property, but they were always in a position to demand development direction as the publisher. And even if they did not, the very acknowledgement that NCSoft was not the owner originally makes CoX a general exception: NCSoft knew what they were buying when they bought it, because CoX already had a stable body of users and a stable development direction. That makes the decision to buy them at all a completely different circumstance than, say, Auto Assault or especially Tabula Rosa. TR hadn't yet demonstrated that they were guaranteed to stabilize at profitable levels, and there was additional corporate politics involved. There are no comparable corporate politics in the case of CoX, and CoX has already demonstrated long-term profitable stability.
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Best case, NCSoft is forgoing profit to produce GR. If the end result after GR is the same steady-state subscription numbers, I wouldn't be pleased as an investor. (I wouldn't give a flip as a player, and I'd be thrilled that the game lived longer and expanded, but that's a different issue.) |
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You are welcome to hold any opinion you like. I just have a different one. I think "reinvesting in a franchise" carries a financial risk If the desired results are not realized, NCSoft's track record shows they will cut bait at "some point." I don't think any reasonable person would disagree with that basic assessment. And UnSub merely stated that he thinks that "some point" is sooner rather than later. It's perfectly fine to think that the "some point" isn't that close yet. |
Unfortunately, I've now reached the end of my speculation rope.
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I'm too lazy to go look up the source, but someone did say at HeroCon that they're doing Elec Control. No ETA right now though, so we don't know if that means GR, i17, i18, or i48
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Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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How did one lead to the other? They are unrelated issues (IMO). I'd be cery curious how you can back up that claim.
Arguably Star Wars Galaxy's expansions also didn't help the game to grow, leading to the point where NGE was forced in.
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Then again, given that it's Jack Emmert, and he has a history of at the very minimum exaggerating, if not outright lying about things he's involved in, generally to make himself, or his product look better, it's just as likely not.
I have no evidence towards either side doing it, and I couldn't really hazard a guess at that. However, we DO have Jack Emmert's testimony that it was NCsoft's decision in his interview here. Since I generally don't tend to accuse people of out-and-out lying and since we don't have any NCsoft execs denying this, it's very likely true.
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My thinking is "CoV kicked tons of ***, so will GR".
There isn't any evidence in the track record of our current dev team to support the belief that it's going to suck, tank and sink the franchise. Heck, even assuming it does suck and will tank, the franchise will be fine. It's certainly not going to drive players away. I'm as critical of the devs as anyone here when they screw something up. But anticipating disaster in this situation is just dumb. |
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I find myself agreeing more and more with Nethergoat lately. I have no idea what that means for the safety of the free world, but I'm rolling with it.
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DOOOOOOOOOOOoM!!!
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I concede that it's probably bad for to speculate on matters of this nature, and while I don't want to accuse Jack of lying, he did and does have an agenda, so I don't want to hold his word as the WHOLE truth.
No good could come from commenting on an issue like this, as nothing any one person could say would fully convey the complexity of business decisions at this level. I wasn't employed with the product at this time, and am certainly not privy to business decisions on either side, but I feel safe in assuming that whatever led to whatever decisions were made was far more complicated and had more points of view than anything given in any interview.
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Put it this way - however it happened, we know the City of Heroes development team was downsized, and I believe all parties involved recognise this was a mistake. I don't foresee it happening again, lest we repeat the same mistake.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I concede that it's probably bad for to speculate on matters of this nature, and while I don't want to accuse Jack of lying...
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Since truth is an absolute defense against libel, I have no such compunctions.
He's also an underhanded, self-aggrandizing hack with a lot of bass-akward ideas about MMO design.
Anyone inclined to believe his PR spin about the company who basically kicked him to the curb, drop me a PM- I have some prime Nigerian investment opportunities I'd love to discuss with you!
/edit
Also, I wish I knew who added the tag Doom That Came to Paragon so I could +rep them.
Hilarious!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Justice Blues, Tech/Tank, Inv/SS
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