Am I the ONLY one...


Aura_Familia

 

Posted

Quote:
Originally Posted by JKedan View Post
I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.

If I may say, I'm also glad we don't have any of those sarcastic, superior twit types who think they're so much better than everyone else.


 

Posted

Quote:
Originally Posted by Tyger42 View Post
Yeah, well, copycatters are inevitable no matter what the power set is. No reason to put down the power set because some people lack creativity and respect for other people's IP.
Yeah - like a whip power set would have a lot of xXx1nd14n4-j0nzxXx types running around


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
What, am I supposed to just bow down and agree with opinions I disagree with? Are we back to the old "It's my opinion so it can't be wrong." shtick? We don't have to all agree with each other. How does that equal "coming down" on someone?
Actually, I was just coming back to nominate you as best poster, Sam.

After countless posts by you about how broadswords aren't big enough, and you just never had hands giant enough to fit your "petite character with giants gauntlets" motif until the Valkyrie set, and so on and so forth, to see you here arguing against someone with the exact same problem of visuals interfering with a character concept, only in a set you like at the moment, well, that's pure comedy gold.

Five stars, sir. Would read again.


 

Posted

Quote:
Originally Posted by JKedan View Post
Ah yes. The City of boards are so much more civilized than other games' forums.

Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.

Nope.

Never.

Not here.

Just good civilized open minded discussion.

I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.

Well, it's not like I disagreed with the OP's thoughts. It was kinda like going "What do you say?" as I hold the icecream cone for my nephew as he's reaching and grabbing and going "mine mine mine!" He'll stop and say "May I please have my ice cream?" or "Thank you for the ice cream." and then I hand it to him and say "You're welcome."


 

Posted

Quote:
Originally Posted by Cynical_Gamer View Post
The dual-pistol animations look over-the-top and flashy, something this game could use more of.
... I sort of agree, but when I imagine 8 toons jumping around on the spot, I just think of Power Rangers.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Yeah - like a whip power set would have a lot of xXx1nd14n4-j0nzxXx types running around
Like we need more catwomen... hmm.... catwomen. Okay scratch that


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Yeah - like a whip power set would have a lot of xXx1nd14n4-j0nzxXx types running around
....
Infantry! Load!
Aim!
Fire!

Execution performed. Dispose of the body.
I hope your fingers bled as you typed that, GG

I'm not ashamed, because it took me about three goes to understand it XD


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by JKedan View Post
Ah yes. The City of boards are so much more civilized than other games' forums.

Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.

Nope.

Never.

Not here.

Just good civilized open minded discussion.

I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.

Ah, see, some people agree. I do, it would be nice to have alternate, different animations for the set.

That said, I will understand why there might not be/aren't. I also realise that there might be alternates, now the tech is in place

I think most people just object to the whiny, 'wants his cake now' attitude of the OP


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by JKedan View Post
Actually, I was just coming back to nominate you as best poster, Sam.

After countless posts by you about how broadswords aren't big enough, and you just never had hands giant enough to fit your "petite character with giants gauntlets" motif until the Valkyrie set, and so on and so forth, to see you here arguing against someone with the exact same problem of visuals interfering with a character concept, only in a set you like at the moment, well, that's pure comedy gold.

Five stars, sir. Would read again.
Right. I argued for extra options. One of those was an extra custom weapon, the other an extra custom glove option. Read carefully, please, and tell me where I voted against extra options. Please, I'm interested to know. Because to the best of my memory, what I voted against was the notion that what we had was bad and needed to be changed. I don't agree it's bad. I believe it's good. I feel like this is what I'll be getting eventually, and I don't appreciate the prospect of having it yanked from under me.

But thank you for insulting me, anyway. It's the thought that counts, after all.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by JKedan View Post
Ah yes. The City of boards are so much more civilized than other games' forums.

Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.

Nope.

Never.

Not here.

Just good civilized open minded discussion.

I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.


Discussions and open ended arguments are always welcome here. However if you do read the OP then it isnt really a question or a topic very wide open to a discussion, its more of a statement that the player doesnt like the animation and now has no reason to buy GR.

To make a thread/OP a valid discussion topic about any subject then that person must show both sides to the coin and not have a totally biased view. To further dis-credit the OP, he/she goes on to say that all that will be in GR is graphics update/demons which it 100% is not, which goes to show that it is a knee jerk reaction and not a well thought out one. I myself have been known to have very bad knee jerk reactions on these boards and let my feelings known, but i think that the majority of the time i have said sorry for the initial reaction instead of doing constructive feedback.

If you do read the entire thread properly though [especially the latter pages], then you can clearly see we are all discussing just exactly the reasons WHY we like/dislike the animations as they are currently. All it comes down too though is personal taste obviously, but i havent seen one poster really saying "im right, your 100% wrong", its all been stated that its what THAT poster wants regarding the animation.

So even though the OP could have been worded a lot better to be more open to a good discussion, the thread has turned into a good topic to talk about since we are all basically comparing our notes/playstyles that we like to use.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Mirai View Post
I was never interested in the Assault Rifle. Of course, it helps that I didn't care for the sound effects or the AoE emphasis or the mostly lethal damage. The Assault Rifle seems too mercenary and not metahuman enough for me. I may have the same attitude toward the pistols, but I'll have to wait and see what they come up with.

I'm more interested in the Demon Summoning.
Quote:
Originally Posted by Rockpirate View Post
Part of me agrees with you. My Dual Pistols character was going to be a Paragon PD officer, but the really super flashy animations simply don't fit that concept at all. (Now he's going to be a member of the Resistance, not that the animations really fit a gritty freedom fighter either.)

The other part of me realizes that this set was their answer to all the people clamoring about Gun-fu/Gun-kata/wtf ever. It's also specifically NOT generic and boring, because people would complain more about it being "another boring weapon set with stupidly resisted damage."

Honestly though, the animations aren't THAT BAD aside from the mini-nuke (the PBAoE super gun-fu move).
Quote:
Originally Posted by Hero2 View Post
... I sort of agree, but when I imagine 8 toons jumping around on the spot, I just think of Power Rangers.

Just a quick 2 second glance at some of the feedback to the OP to show that people both agree and disagree with him/her.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
....
Infantry! Load!
Aim!
Fire!

Execution performed. Dispose of the body.
I hope your fingers bled as you typed that, GG

I'm not ashamed, because it took me about three goes to understand it XD
I'm bulletproof


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Hero2 View Post
... I sort of agree, but when I imagine 8 toons jumping around on the spot, I just think of Power Rangers.
...which is very comic-bookish.




Virtue Server
Avatar art by Daggerpoint

 

Posted

Personally, I still stand by the comment made earlier - if you're going to use two handguns, you're already sacrificing utility for style. And while I would certainly not opposed to seeing alternate animations which were a lot less flashy (like those for Martial Arts, but ye gads if people didn't complain about them, too), but I'm not going to stand for an argument that less flashy dual pistols is "better." Any game or movie which has had a character use two handguns (especially two matching ones) has always relied on the rule of cool primarily, and has depicted the dual gunslinger as flashy. Some more than other, obviously, and Equilibrium to a level all its own, but ALL such movies and games have picked style over realism.

Dual Handguns themselves are an answer to the playerbase's request for flashy, martial arts style gunplay which DOES NOT EXIST anywhere else in the game. We have flashy melee and boring range, repeat, restate, recycle. Dual Handguns are the only flashy ranged set in the entire game. That's the purpose they're intended to fill, and that's what their default base should be.

Yet again, I don't see a reason why we can't have a separate set of alternate animations that are simpler and less interesting. That's what power customization is there for - choice. I don't like that idea, but I have no reason to request that other people who do like it be denied this choice. I don't like it, I don't have to use it, and people who do like it and don't like what I like can use whatever it is they prefer. That's why the system was introduced to begin with.

As far as I'm concerned, we should be heading for even more power customization. We already have power colours and weapons, and a bit of animations. I expect to see a lot more animations in the future, and possible effects at some point, with the holy grail of customization being "emination point." What class of weapon do you want to use, and do you want to use a weapon at all? Fire Blast out of your hands, Fire Blast out of your chest, Fire Blast out of a gun. To me, that's the holy grail of power customization. If we have that, I see no reason to play any other game ever again.

And to repeat it yet again just to make sure I don't get quoted out of context once more, I am not against customization for Dual Handguns that gives us less flashy alternate animations. I'd have no leg to stand on even if I were. But I don't agree that how they were made was "wrong" or less inclusive.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Dual Handguns are the only flashy ranged set in the entire game. That's the purpose they're intended to fill, and that's what their default base should be.
Actually, what is the reason for our ranged sets to be so generally boring in terms of animations?

If Flares had an animation that made the toon stand up straight, sweep his hand down in front of him, leaving 4 balls of flame floating in the air which then would seek out their target like magic missiles, I'd probably use only that power for a good while!

A lot of our sets could use some prettying up! Heck...that's why I love Lightning Rod!


 

Posted

Quote:
Originally Posted by JKedan View Post
Ah yes. The City of boards are so much more civilized than other games' forums.

Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.

Nope.

Never.

Not here.

Just good civilized open minded discussion.

I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.

Are you for real? Of course people are going to disagree - a lot of posters here like gun fu and have been asking for a gun fu set since forever ago.

This thread is nothing like frothing fanbois stampeding over a hapless poster with a minority opinion.


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Posted

Quote:
Originally Posted by Slashman View Post
If Flares had an animation that made the toon stand up straight, sweep his hand down in front of him, leaving 4 balls of flame floating in the air which then would seek out their target like magic missiles, I'd probably use only that power for a good while!
By an odd coincidence, the original Flares animation did involve the character standing up straight, though instead of sweeping a hand down he would then raise both of them to about shoulder height in a sort of boxing-MC let's-get-ready-to-rumble pose. It made one look an absolute prat, which is why they got rid of it for PCs (although you can still see some NPCs, such as Hellion bosses and CoT Behemoth Lords, do it).


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
By an odd coincidence, the original Flares animation did involve the character standing up straight, though instead of sweeping a hand down he would then raise both of them to about shoulder height in a sort of boxing-MC let's-get-ready-to-rumble pose. It made one look an absolute prat, which is why they got rid of it for PCs (although you can still see some NPCs, such as Hellion bosses and CoT Behemoth Lords, do it).
It wasn't shoulder height - you raised your arms above your head, sort of as if you were doing jumping jacks.

But yes, it totally made you look like a prat.


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Posted

Quote:
Originally Posted by Captain_Photon View Post
By an odd coincidence, the original Flares animation did involve the character standing up straight, though instead of sweeping a hand down he would then raise both of them to about shoulder height in a sort of boxing-MC let's-get-ready-to-rumble pose. It made one look an absolute prat, which is why they got rid of it for PCs (although you can still see some NPCs, such as Hellion bosses and CoT Behemoth Lords, do it).
The old Flares animation was only a smidgen more flashy, but it was much more silly than the one we have now (which is essentially a fire version of Power Bolt). The final pose was just silly, and looked like you were about to shoot flares straight up. Shooting them forward from that pose made Blasters look like someone trying to be scary, going "Ooga boog booga!" and shooting flares out of that pose. It was kind of flashy, just... Not in the right way. There's flashy cool and flashy embarrassing

But the quote you quoted which the stubborn forums didn't nest has a point. To me, a lot of the old Blast sets are boring. Point arm, shoot projectile, profit. Point both arms, hoot projectile, profit. They all use, like, 5 animations between them (OK, more than that, like a dozen by last counting, but the point remains) and all of our snipes bar Blazing Bolt use the same inappropriate animation. Proton Volley is just absurd with that animation. I can't really argue with the artistic direction after the fact, but I'd like to see more interesting animation alternatives added for them at some point. The one talked about in the quote I couldn't quote would be a very good idea.

One thing I want to say - look at all the old Blast powers and note one thing: they're all poses. Almost any flashy blast we have is a short, curt animation and a lot of posing. Flares was like this, snipes are like this, most of the Energy Blast powers are like this. We don't really have very many flashy ANIMATIONS, we just strike flashy poses. It's not problematic, in the sense that we're just so used to these powers that we don't notice it, but I will tell you one thing - when you DO see an animation that has been detailed and touched up, you can tell. The simple fact that I LOVE the single-shot handgun animation because of how much better the recoil is drawn out is example enough. Seriously, the old revolver powers are just silly, with a cartoony recoil with the gun going up into the sky. Guns recoil back more than they recoil up, and they recoil FAST. The Mastermind attacks have that. Old Hellion animations do not.

Why bring this up all of a sudden? Well, here's something of a revalation - look around movies and cartoons where you have elemental users and try to spot the techniques they use for controlling those elements. Pretty much nil. Fire users will will point and shoot, air users will wave a hand, earth users might do a lifting and thrusting motion. That's it. It isn't as apparent when you have nothing to compare against, but there is SOMETHING you can use for comparison: Avatar: The Last Airbender. In there, element benders use actual martial arts to form the basis of their bending fighting styles, which makes elementalist fights a LOT more impressive than I've seen them practically anywhere else. Even ranged fights with fire against earth, for instance, are transformed into martial arts duels, and if you're looking for "flashy," it just doesn't get more flashy than that.

Avatar is a very good example in what fluid, elaborate moves can look like in conjunction with elemental forces. It combines punches, kicks, spins and complicated motions with an element of the appropriate style, and the result is a very vivid, very engaging fighting scene time and time again. Coupled with quite a bit of imagination into what element using can actually achieve, I'd say it's a very good source of inspiration.

NONE of the old sets are flashy in the least. Katana is borderline, being both rather more tame and not exactly old, but practically NOTHING before Dual Blades has been flashy, fluid or indeed even fast at all. I'm not a big fan of Dual Blades (for reasons OTHER than animations), but I truly appreciate what it represents for the game - a fighting style that is more than just hack, slash, slice, whirl. That has its place, but it's not all we should constrain ourselves to.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by JKedan View Post
Ah yes. The City of boards are so much more civilized than other games' forums.

Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.

Nope.

Never.

Not here.

Just good civilized open minded discussion.

I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.

All I said was I can't see how standing there and shooting someone with two pistols can fill a full attack powerset without looking flashy. Eventually, you just run out of ways to shoot two pistols at a target and need to get creative. Or, in this case, copy a silly action movie.


 

Posted

Quote:
Originally Posted by Slashman View Post
Actually, what is the reason for our ranged sets to be so generally boring in terms of animations?

If Flares had an animation that made the toon stand up straight, sweep his hand down in front of him, leaving 4 balls of flame floating in the air which then would seek out their target like magic missiles, I'd probably use only that power for a good while!

A lot of our sets could use some prettying up! Heck...that's why I love Lightning Rod!
If I were designing the animation for Flares, I'd have to say take the old stance (you standing straight up like you're going to do jumping jacks) and as you do that, a flare originating at your feet blazes up and swirls quickly around you as it moves up toward your hands. Then you thrust your hands forward (or just bring then down) and a wave of flames reaches toward the enemy. Extra points if the target gets the same 'flare from feet' effect as it receives the DoT.

But yeah, I'd like more flash in the blast sets too. I actually think Radiation Blast is quite awesome looking (it even looks like water when you color it blue!) with the variations (ball from your hand, eye beam, self radiation wave, forward radiation wave, radiation beach ball, pew pew pew, etc). Need more sets with that kinda variety...

...but don't change Archery! Those don't need flash. One looks quite slick firing off those arrows and leaving the enemy full of wood (yes I realize how that sound ).

And can I PLEASE get a anime 'Beam' blast? Like Dragon Ball Z? Stick it in Energy Blast or something...


 

Posted

Quote:
Originally Posted by Leo_G View Post
...but don't change Archery! Those don't need flash. One looks quite slick firing off those arrows and leaving the enemy full of wood (yes I realize how that sound ).
The one thing I would like for Archery...... can we PLEASE get the harpoons that are our arrows sized down a bit?


 

Posted

Quote:
Originally Posted by Leo_G View Post
If I were designing the animation for Flares, I'd have to say take the old stance (you standing straight up like you're going to do jumping jacks) and as you do that, a flare originating at your feet blazes up and swirls quickly around you as it moves up toward your hands. Then you thrust your hands forward (or just bring then down) and a wave of flames reaches toward the enemy. Extra points if the target gets the same 'flare from feet' effect as it receives the DoT.
That sounds like it would take... a while. And I can't agree with anything that involves taking the old "Boo! Are you scared?" stance, on basic principle.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
That sounds like it would take... a while. And I can't agree with anything that involves taking the old "Boo! Are you scared?" stance, on basic principle.
That animation is used in a lot of powers in CoH still.

Heck, I think I've seen it in CO.


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Posted

Quote:
Originally Posted by Captain_Photon View Post
That sounds like it would take... a while. And I can't agree with anything that involves taking the old "Boo! Are you scared?" stance, on basic principle.
Well it might be as long as the old Flares if you didn't decide to speed it up so the flares upward occur *as* you raise your hands.

And I find a "Boo! Are you scared?" stance would be fitting if you have a huge body-engulfing flame rising to the tip of your fingers. It'd certainly scare me