Empthy- does not suck
I agree with your post, yet I still feel EMP is better for lower level content before, as you pointed out, toons become self sufficient. An EMP can still be valuable at higher levels, but much more situational in use. IMO, they are certainly less desirable to have around than a solid debuffer. My first 50 was an EMP defender and back in the day, she was a whole lot of fun. Now, I rarely bring her out to do much of anything.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
I'm just curious whether Empathy will still be held in high regard once Thermal comes to Defenders. I personally love Thermal, but could never get into Empathy.
I'm just curious whether Empathy will still be held in high regard once Thermal comes to Defenders. I personally love Thermal, but could never get into Empathy.
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Its popularity could be cut in half, and you wouldn't even notice.........it's that lodged in people's heads.
Thermal's like Pain Domination - it's better than Empathy at spreading the love around on an 8-person team, but not as good for small teams.
Thermal for Defenders will offer 31% Res vs S/L/E/N (is that right?) and 62% vs Fire, but can do so effortlessly for the whole team, whereas Empaths offer 24% Defence (=48% Resistance) vs everything (including Psi, and of course, half the debuffs and end drains now miss) for the select few.
I recently got a Plant/Thermal Controller to 50 playing mainly in dual-box duos, and compared to Empaths I've played, she offered pretty poor mitigation, say when paired up with a Blaster.
That said, this is all logic and reasoned argument, and probably has little to do with the popularity of the Empathy set
I just never could get used to the recharge on Empathy's top tier powers. 300 second recharge on a 90 second power is an eternity, even after you train it down.
I agree with your post, yet I still feel EMP is better for lower level content before, as you pointed out, toons become self sufficient. An EMP can still be valuable at higher levels, but much more situational in use. IMO, they are certainly less desirable to have around than a solid debuffer. My first 50 was an EMP defender and back in the day, she was a whole lot of fun. Now, I rarely bring her out to do much of anything.
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For me, the "niche" for Empathy seems to be smaller teams and/or teams lacking in mitigation overall.
My first empath was a Mind/Emp controller that levelled up on a small dedicated team with an Inv/SS tanker as the alpha-sink. As we levelled up, it became apparent that my controlls were less and less necessary thru the 20s and once into the 30s, the Heals and Buffs became less necessary (For the Tank). But even then I always had a place to contribute on the team.
Now on my second Empath. I find myself on many teams packed with squishy characters, so I never feel under-utilized. The biggest thing that I think an empath needs to learn at the end game is how to time-manage buffs and WHO to put them on.
The time management comes with experience and the "who to buff" can change with every team. I prefer this kind of challenge personally. If buff targets were "cut-n-dry" for every team, then I would still enjoy my Hero, but he would be less challenging to play.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
My biggest problem with playing empathy and forcefields is no debuffs. They are both cool sets and like having them around but i just cant play a defender/corr unless it has debuffs or massive damage buffs.
**********Warning below is written by someone who is mentally scarred by car crash pugs and car crash tf´s************
With that said i have a hard time playing thermal. Deleted a plant/thermal at 40 and a thermal corr at 25. People think they are invincible wiith resistance shields and run around like idiots .
I have tried again with a Earth/thermal but after a pug in the hollows i decided that i couldnt deal with it again.
I am now trying it on an MM, so far so good. Bots are good teram members. They just blast meatbags until they drop without stopping and yelling HEALZ PLZ YUR SHILEDS SUCK and say you are bad at healoring and kick you when you respond that i cant heal you idiots when i have no endurance.
Ok i feel better now.
I would agree with all this - Empathy is less than stellar on full teams of 8. It shines both in superteams and on small 3-4 person teams, PuG or otherwise.
Its weird really, how the "heroic" Empathy set is all about choosing favourites for your buffs and leaving everyone else out in the cold, while the "villainous" counterpart Pain Domination applies its buffs much more evenly to the whole team. |
Such is the cost of an AoE power, I suppose, but I think it should have been +def instead of +res, at least that way it could be stacked with Maneuvers...
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
Yeah, exactly.
Pain Domination gives everyone on the team 10 bucks worth of buffs, Empathy gives 50 bucks to its best friend and 20 bucks to a couple of runners up. Call me a commie, but sharing with everyone seems more heroic to me
When I saw the stats for Pain Domination I was very let down. I've started playing it now, and I'm not expecting it to be particularly brilliant.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Between the RAs, Fort, Rez and Adrenalin boost, Empathy seems to be one of those sets that benefits from lots of +recharge.
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As usual with an internet discussion, we're going back and forth between extremes. No, empathy isn't needed in the upper levels. But then, nothing is. When my 50 tank can crank up the difficulty to 8 people and stand there taking a beating while I go make a sandwich, she doesn't really need anything else. Neither does my 50 scrapper when I crank up the difficulty high into the purples. Heck my newest 50, my Elec/ice blaster can tank for small teams with no defenders or controllers in the team. This game does very well in making the content available with little gating.
The question we should be asking - are Empaths useful? Sure they are. A good empath backing up my tank makes her hit harder, hit more often, and not have to worry about having greens and blues. A good Empath backing up my scrapper means she chews up those deep purples faster and easier. A good Empath backing up my blaster means she has to hit the aid self and ROTP button a little less, and kill things a lot more. Would another defender be able to fill that void? Sure they would, in different ways. But that doesn't undercut or diminish what the empath brings to the table.
Rule number #1: Nothing is *needed* in this game.
Rule number #2: There are bad players in every AT, they're just more noticeable in some roles than others.
Rule number #3: A good player can make anything shine.
Rule number #4: More buffs/debuffs are almost always better than less.
The biggest thing that I think an empath needs to learn at the end game is how to time-manage buffs and WHO to put them on.
The time management comes with experience and the "who to buff" can change with every team. I prefer this kind of challenge personally. If buff targets were "cut-n-dry" for every team, then I would still enjoy my Hero, but he would be less challenging to play. |
This, in my opinion, is precisely what differentiates a good Emp from a satisfactory one. The first thing an Emp should do on any team is /info each other player on their team, see what their powersets are, and what powers they have. Based on that assessment, determine what players will benefit the most from your buffs and make them your priority. That said, it's necessary to remain flexible based on the actual performance of the team, changing up your initial buffing strategy if need be.
For myself, sometimes, when basic team effectiveness or survival is not in question, my buff allocation priority is determined by a simple "spread the love" philosophy, in particular with Adrenalin Boost which is a fun magnifier that I like to try and give to as many on the team over the course of a mission/TF as possible. Stone tanks dig it of course, but so do trollers with long-recharge AoEs and nuking blasters (and recently shield and Electric melee chars). Some people clearly recognize when they've been the go-ahead to go extra gonzo and some do not. The ones who turn things "up to 11" tend to get more repeat doses than ones who maintain their status quo playstyle.
No, it's true. Empathy does suck. Suckiest power set to ever suck. I got to go my damn sucky girlfriend is calling.
This, in my opinion, is precisely what differentiates a good Emp from a satisfactory one. The first thing an Emp should do on any team is /info each other player on their team, see what their powersets are, and what powers they have. Based on that assessment, determine what players will benefit the most from your buffs and make them your priority. That said, it's necessary to remain flexible based on the actual performance of the team, changing up your initial buffing strategy if need be.
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Problem with Empathy is that with the introduction of IOs much of what it can give became redundant or not all that noticable. Extra recovery, +def, and +rech buffs aren't that needed on high end IO builds. Where debuffs are a force multiplier and aren't really ever redundant.
Empathy is never really a bad set but there are many cases where a rad, dark or cold can provide the extra mitigation your team needs, but at the same time increases team kill speed or weakens AVs.
In the high game when all the ATs have their personal mitigation tools (epic shields or control) you don't need a buff/debuff set to provide a large amount of extra survivabilty. The sets that offer some mitigation and debuffs to boots become a better option. I would even go so far as to say that a therm is more useful in the high game than an Emp. The +res and heals will provide enough extra mitigation while Melt armor and forge will increase kill speed and heat exhaustion will help overcome AVs.
Level 50s: to many to remember at this point
My emp/en Defender just hit the slippery slope part of her career at level 35. Coming from other MMOs, learning the real strength of her powerset has been fun and interesting in how it has forced me out of my traditional playing-style.
Reading this thread and others has helped me to see the shift that is occuring more clearly. The last 10 levels has seen a consistent shift towards focusing on buffs. Depending on circumstances, I may still just set HA to auto to keep everyone topped up, but I spend a lot of my time ensuring that Fort and Clear mind are always on people who can benefit from them and hitting as many people as possible with auras if there is no way to call a group hug. Based on what I am reading, I am becoming the right kind of 'empath' to ensure that I will be a useful, even valuable, member of teams as I continue up the levels.
I'm encouraged. I loved playing my monk in GW because it was hectic and required that I always be paying attention. Here in CoH, once my scrapper started getting a little boring, I decided to try a defender and so far she has been fun and rewarding.
Again, the people who only value Empathy for it's heals are the people who are only looking at one side of the coin.