When and where did the devs say this?
Wishful thinking as far as announced changes goes.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
For my part, I've never seen anything like this mentioned by a dev or even commented on by players.
I love the idea of it, but never heard of it before now.
Test Subject 42 - lvl 50 Sp/DA Scrapper
Oku No Te - lvl 50 MA/SR Scrapper
Borg Master - lvl 24 Bots/traps MM
Pinnacle
Nyghtfyre - lvl 50 DM/SR Scrapper
Champion
file under Thinking, Wishful.
Although it would be totally AWESOME.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
The person said it was in a dev chat in I16 beta, but as they say, pics or it didn't happen (or a red name post o.o).
I'm only ladylike when compared to my sister.
Definitely wasn't in closed beta. Combing through the Dev Digest, there's nothing related to it at all.
We'll always have Paragon.
@Golden Girl
City of Heroes comics and artwork
Pohsyb mentioned this at PAX to some folks. I'm not sure if this is an I16 thing, or something being added for Going Rogue, but it is real.
|
that takes away any real reason for me to not like defeat alls.. The biggest pain about them was finding that last straggler or two. Sweet.
Okay so an acquaintance in global chat said that in an upcoming patch, when the number of enemies on a map gets less than 10%, the remaining enemies will show up on the minimap, to make Defeat All's easier. They also said glowies would show up on the map.
Now I know players have talked about this for a long time, but I don't recall hearing this from a dev. Is this confirmed, or wishful thinking? |
that right there = EPIC win!
that takes away any real reason for me to not like defeat alls.. The biggest pain about them was finding that last straggler or two. Sweet. |
I'm very much looking forward to seeing this.
Aw, man, leave it to a stinkin' redname to show up and piss all over our "wishful thinking" parade! <shakes fist>
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
pohsyb mentioned this at pax to some folks. I'm not sure if this is an i16 thing, or something being added for going rogue, but it is real.
|
joygasm!!!!!111
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
that takes away any real reason for me to not like defeat alls. |
I never minded mowing down everything I could see....but I greatly resented all that time wasted pouring over a "clear" map to find the one enemy that fell into a crack.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
They make me weirdly nostalgic, especially if they're in a box-cluttered warehouse. Not nostalgic in a good way, but just in the sense that they bring on memories of something else that was infuriating in the same way. Anybody else remember terror missions in the original X-COM? Hey kids! It's time to play Where's The Last Sectoid?
|
It was worse when the Xenomorph Expy was the last thing hiding in that warehouse.
SKREEE!!
ZOMG!!!
....The commander is zombied! RUN!!!
And that's when I lose half my squad.
><
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
I've enjoyed virtually everything done to this game on some level (save for Day Jobs... blech!)...
And this, I have to say, is the best QOL feature that has ever been or will likely ever be added to the game.
Enemies on the minimap FTW!
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
Woooohoooooo! Great news, can't wait till this is going to be added. This makes some missions so much better (I'm looking at you purple cave!)
The M.A.D. Files - Me talking about games, films, games, life, games, internet and games
I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
I've enjoyed virtually everything done to this game on some level (save for Day Jobs... blech!)...
And this, I have to say, is the best QOL feature that has ever been or will likely ever be added to the game. Enemies on the minimap FTW! |
Oh, and for those of you curious how news of the "enemies/glowies on the minimap" enhancement found its way into the forums, I believe Mandu was the first to post it, in the PAX discussion thread.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Okay so an acquaintance in global chat said that in an upcoming patch, when the number of enemies on a map gets less than 10%, the remaining enemies will show up on the minimap, to make Defeat All's easier. They also said glowies would show up on the map.
Now I know players have talked about this for a long time, but I don't recall hearing this from a dev. Is this confirmed, or wishful thinking?
I'm only ladylike when compared to my sister.