What's the big deal? Powerleveling and the AE "nerf"
I wonder how long after I16 these thread will continue to pop up
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Well I'm going to admit, I enjoyed AE (Bosses, Hami Bubbles, Those Paragon Protectors) while it lasted and boy was it fun! I've been playing for 2 years and about 6 months...
It was one of the highlights of my time playing, but it's gone now and I don't really care, the game is still fun for me, I farm, I PvE, I PvP, I Market... I do just about everything the game has to offer, and AE being "nerfed" doesn't take away the fun of the other things. (in fact it made marketing easier, with supply of something dropping fast)
I made about 3.9 Billion influence from my time at AE and it was fun, I also helped many of random people level. And yes I did make a few 50s...
Truth is AE isn't "dead" but I don't think it's going to get back to the glory days... It's just crippled, compared to before, but it still can do what it was meant for. (In fact I still see it as the better method of farming since you can buy rare salvage with the tickets)
Anyways my two cents, sure they "nerfed" it but I still find it useful.
And I don't know where people are coming from with all the "deserted" talk.
Maybe compared to OMG EVERYBODY'S MA FARMIN it's deserted, but I see people in the main MA hubs and hear them putting teams together in chat. |
And I missed the 'full to bursting' AE buildings, too. Before I16, I ran AE arcs in any zone other than Atlas or Cap au.
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Q: How do you wreck an Abrams?
A: You crash into another one.
here's an instructive neg rep comment:
Every banning, level rollback and character deletion was wholly justified. |
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I'm not even talking about people spamming powers, I'm talking about there being so many characters to draw (and so much chat traffic) that the system just grinds to a halt.
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Of course, now there aren't crowds in any of them, so the problem has solved itself. Convenient!
*shrug* I can still level faster with less risk in an MA mission than I can via using standard content, and tickets are better reward than most standard drops. I'll keep using the MA when I want fast XP, and other farms when I want purples.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[QUOTE=EricHough;2323284]Honestly I don't think it was the AE changes that pulled everyone out - I think it was the changes to the rest of the game.
I'll buy that. It's at least accounting for some of it, and probably a fair bit of it.
"Um.. wow, thanks. Usually I just get neg rep'd in these sort of discussions. "
Yeah, well, you see....if you actually read my stuff instead of just jumping all over my @#$% because you're some forum snob turd thing that lives here - you see that a) I love the game, b) ask thoughtful questions (sorry if I didn't read thousands of pages returned by a crappy search engine to make sure my question was original first), and c) can admit without ego when I've made a mistake or had my mind changed by a good argument.
It's funny: I have not been here in some time - and the same folks that turned me off to these forums back then, are still at it. I'm glad they have something to distract them; it probably reduces their negative impact on the real world.
"Um.. wow, thanks. Usually I just get neg rep'd in these sort of discussions. "
Yeah, well, you see....if you actually read my stuff instead of just jumping all over my @#$% because you're some forum snob turd thing that lives here - you see that a) I love the game, b) ask thoughtful questions (sorry if I didn't read thousands of pages returned by a crappy search engine to make sure my question was original first), and c) can admit without ego when I've made a mistake or had my mind changed by a good argument. It's funny: I have not been here in some time - and the same folks that turned me off to these forums back then, are still at it. I'm glad they have something to distract them; it probably reduces their negative impact on the real world. |
Second of all, the search engine here is actually pretty good (the old one was decent, if you knew how to use it).
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Captain_Photon: I guess then you missed AE building full to bursting with players. Because, now, they are *EMPTY*. That is what I meant by murdering it. Sure, it's still a GREAT system. It works fine. There's great stuff on it amongst the crud...but it's empty. You are bringing a team in there with you, or you are soloing now. There's no more just poking your head into the building and getting 5 invites in 3 minutes. I liked that.
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To illustrate why I say this:
Go to a random mission door in Talos. How many people are gathered there? No one, you say? Why should AE be any different?
A second example. Go to a random trial or TF/SF contact. How many people are clustered there, spamming broadcast? Very few to none, you say? I think I am seeing a pattern.
The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.
So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game.
The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.
So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game. |
1) I've never power-leveled or been power-leveled in the nearly 4 years I've been playing. I don't get it. The game (for me) ends at 50 (I don't badge hunt) so if I'm enjoying a character, the last thing I want to do is accelerate it's lifespan. I played none of my favorites this weekend for that reason. I did get several new ones to 20, which is when I tend to really start to enjoying a toon.
2) I love AE. It's the best enhancement to the game, ever. It's infinite free content, even if alot of it was dreck. |
You want to play AE missions in a team because you find that more fun.
The changes to AE mean that you can't get on an AE team to level at a slower pace because no one is now using AE.
Does that sum it up?
There must be other people on your server who feel the same way, have you tried global channels, tells or the forum to try to get people with a similar view together for a regular team?
Try that it may be you'll find some new friends that like AE and enjoying their toons leveling at the same pace you do. Thats what people do with other things like PvP after all.
There's also the point that nowadays you can turn off your XP gain altogether, if it's really that much of a worry...
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Dementor - I completely agree, and said essentially the same thing in my original post ("the game ends at 50" or something close to that). But your argument falls apart, because few people play one character to 50 and then leave. Even if you like only one AT, you have scores of variations on that AT to try. So if you level one of them to 50 in 20 hours - so what? You're probably just going to roll up another one. CoH is a "serial toon" game, whereas something like WoW IS largely linear. You get one or a very few characters to 80, and then continue to play them for long periods of time because WoW *begins* at the level cap.
A...helpful response suggesting a solution? *falls over*
You realize someone is probably going to report you for that? Surely it's against the rules.
Can we all just knock off the feigned shock that our opponents can be reasonable? Thanks.
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Can we all just knock off the feigned shock that our opponents can be reasonable? Thanks.
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As far as I can make out, the OP is simply wondering wether there might be a way to have AE be on line with the stadard part of the game without being an nerf-herding farmers heaven.
I also get the distinct feeling that his red rep is solely to people repping in this thread. I might well be wrong, but it's one of those things.
He is anti-farm. Pro-AE. As am I, for that matter. AE is a great bit of kit which, yes, has a few bugs (******* customising standard mobs and all the horror that brings with it...) but so does the normal game.
So, cutting some slack would be nice. He's hardly like the trolls we've had round and about.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Well, when you think about it, the fact that the AE building is empty isn't very odd at all.
To illustrate why I say this: Go to a random mission door in Talos. How many people are gathered there? No one, you say? Why should AE be any different? A second example. Go to a random trial or TF/SF contact. How many people are clustered there, spamming broadcast? Very few to none, you say? I think I am seeing a pattern. |
The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.
So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game. |
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Farming is not an issue, so long as there is risk for the reward. Within the MA, one of the biggest problems was reward without risk - the exploitation of the custom mob system specifically. For example, bosses with no attacks which, once defeated, granted the same XP and Inf reward as a boss that could hit back.
The AE atleast allowed me to have some variety to the missions and to make something new to look at.
And yet if the majority of the player base was more intrested in having the MA used for farming and leveling and earning rewards (not exploitively earning but earning) then isnt it selfish of the devs or other players to scream about having it changed to their wants or desires no matter what he original intentions were? One thing the OPer is very correct on, the MA is dead, maybe not arena dead, but if i see one other person in the loby thats a busy night.