What's the big deal? Powerleveling and the AE "nerf"


Aisynia

 

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Originally Posted by Obsidius View Post
OP, your argument is based off of a false premise, one that has been iterated several times since the launch of Issue 16.

Farming is not an issue, so long as there is risk for the reward. Within the MA, one of the biggest problems was reward without risk - the exploitation of the custom mob system specifically. For example, bosses with no attacks which, once defeated, granted the same XP and Inf reward as a boss that could hit back.
And this is any different then having a fire tank or brute farming infernal demons from a story contact how? Sure they might have attacks but seriously you can easily and cheaply max out fire damage and get close to 30 percent defense to fire with out really trying. Then figure in a nice IMBL or quicksand to the mix and burn suddenly works again, and between the heal and end recovery in the set, you basicly have a character now that can run that mission on +3/8 anytime they want, and not die doing it.

The AE atleast allowed me to have some variety to the missions and to make something new to look at.

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The current solution, although not the most desirable, is the best solution at the current juncture in time. Developers want to create a better solution in the near future that will allow more flexibility in custom mob creation without penalizing players who want to mix and match powers (with a break in the middle depending on chosen powers).
I have no problem with the current system accept the total gutting of having one or two rank groups. If your previous statements were true, then so long as my groups have the attacks the devs require them to have, i should fully be able to make an all Lt group if i choose, or an all boss group. Since the increased rewards for those groups would coincide with the increased risk of having higher ranked villians to fight.
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This argument is based upon false entitlement. Everyone pays a subscription to play this game. However, when those who exploit certain systems stand to gain the greatest rewards, how is that fair to the majority of the playerbase? Although the markets are optional systems within the game, how could they not be affected if a swell of Influence causes prices on items to skyrocket, or if a once rare items suddenly becomes so commonplace that game balance becomes questioned? In the end, exploiters (but not all farmers, mind you) can hurt the entire playerbase through their actions.
BS. If anything prices on more rare items like Miracles or LOTG uniques dropped during the MA farming. Because people had a better chance of getting them then running TFs etc to get merits. I love how people seem to think that the cost of say salvage skyrocketing was terrible when the cost of something that was 160 million was cut in half. Lets see, the 5 peices of salvage i needed went from totally 1 million to 2 million, but the cost of the recipie went from 160 million to 80 million. What one saves me more money? The only possible way it was a problem was for purple drops which became more rare cause the AE didnt offer them. Simply solution there, allow the AE to have them be a reward.
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Appeal to emotion. The fix was necessary to keep the overall game balanced. The MA can still be used for legitimate farming and storytelling; it has hardly fallen on a sword (or whatever cleaver euphemism can be imagined). The current contest and Guest Author program both point to the wish of the developers to bring the MA back to it's original intent, free from those who would selfishly exploit vulnerabilities for personal gain, regardless of the rest of the playerbase.
I dont consider earning less xp for harder enemies to be a reward. Fixing exploits and changing the basic nature of the reward structure are two totally different things. Remove the Mitos, no problem i understand, but taking 25 percent xp off the top for standard.standard foes that are most times more capable then dev created content? Ya that makes sense.

And yet if the majority of the player base was more intrested in having the MA used for farming and leveling and earning rewards (not exploitively earning but earning) then isnt it selfish of the devs or other players to scream about having it changed to their wants or desires no matter what he original intentions were? One thing the OPer is very correct on, the MA is dead, maybe not arena dead, but if i see one other person in the loby thats a busy night.


 

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Originally Posted by Drugfree Boy View Post
I wonder how long after I16 these thread will continue to pop up
Considering that the purple patch, enhancement diversification, and suppression still burn white-hot in the posts of some people, your chances are good that MA/AE nerfs will join them in the timeless teeth-gnashing corner of dead horse subjects.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Well I'm going to admit, I enjoyed AE (Bosses, Hami Bubbles, Those Paragon Protectors) while it lasted and boy was it fun! I've been playing for 2 years and about 6 months...

It was one of the highlights of my time playing, but it's gone now and I don't really care, the game is still fun for me, I farm, I PvE, I PvP, I Market... I do just about everything the game has to offer, and AE being "nerfed" doesn't take away the fun of the other things. (in fact it made marketing easier, with supply of something dropping fast)

I made about 3.9 Billion influence from my time at AE and it was fun, I also helped many of random people level. And yes I did make a few 50s...

Truth is AE isn't "dead" but I don't think it's going to get back to the glory days... It's just crippled, compared to before, but it still can do what it was meant for. (In fact I still see it as the better method of farming since you can buy rare salvage with the tickets)

Anyways my two cents, sure they "nerfed" it but I still find it useful.


 

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Originally Posted by Nethergoat View Post
And I don't know where people are coming from with all the "deserted" talk.
Maybe compared to OMG EVERYBODY'S MA FARMIN it's deserted, but I see people in the main MA hubs and hear them putting teams together in chat.
The MA is 'deserted' the same way servers other than Freedom are 'ghost towns'. If it's not where 90% of the game population gathers, there's no one there.

And I missed the 'full to bursting' AE buildings, too. Before I16, I ran AE arcs in any zone other than Atlas or Cap au.


The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.

Q: How do you wreck an Abrams?

A: You crash into another one.

 

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here's an instructive neg rep comment:

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Every banning, level rollback and character deletion was wholly justified.
instructive, since we players have a near zero knowledge of the details behind the dev's little pogrom. But that's fine with my anonymous detractor- for a certain kind of mind Daddy deciding to deliver a spanking is all the justification the act needs.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Red Valkyrja View Post
Sam, I think the proper order would be...

*rolleyes*

*headdesk*

*facepalm*

As for the OP. With the AE fix, I can now put broadcast back into my chat, and I'm now willing once again, to enter Atlas Park.
That is indeed the right order. Do NOT do the *headdesk* directly after the *facepalm*. You'll hurt your hand. Talking from experience there. Likewise, both *headdesk* and *facepalm* might cover your eyes, making *rolleyes* useless. Now you know, and knowing is half the battle.


Aegis Rose, Forcefield/Energy Defender - Freedom
"Bubble up for safety!"

 

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Originally Posted by Captain_Photon View Post
I'm not even talking about people spamming powers, I'm talking about there being so many characters to draw (and so much chat traffic) that the system just grinds to a halt.
The AE buildings are in nearly every zone in the game (too many, really). If crowds were a problem, all you had to do was go to one that the crowds ignored, like the ones in Founders' Falls or Indy Port.

Of course, now there aren't crowds in any of them, so the problem has solved itself. Convenient!


 

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Originally Posted by Creole Ned View Post
Of course, now there aren't crowds in any of them, so the problem has solved itself. Convenient!
Indeed, and I wasn't subscribed when it was a problem in the first place. Which is what I think we were originally talking about.


 

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Originally Posted by Neogumbercules View Post
AE should have never given out XP/Inf to begin with
Then it would have been dead on arrival.


 

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*shrug* I can still level faster with less risk in an MA mission than I can via using standard content, and tickets are better reward than most standard drops. I'll keep using the MA when I want fast XP, and other farms when I want purples.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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[QUOTE=EricHough;2323284]Honestly I don't think it was the AE changes that pulled everyone out - I think it was the changes to the rest of the game.


I'll buy that. It's at least accounting for some of it, and probably a fair bit of it.


 

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"Um.. wow, thanks. Usually I just get neg rep'd in these sort of discussions. "

Yeah, well, you see....if you actually read my stuff instead of just jumping all over my @#$% because you're some forum snob turd thing that lives here - you see that a) I love the game, b) ask thoughtful questions (sorry if I didn't read thousands of pages returned by a crappy search engine to make sure my question was original first), and c) can admit without ego when I've made a mistake or had my mind changed by a good argument.

It's funny: I have not been here in some time - and the same folks that turned me off to these forums back then, are still at it. I'm glad they have something to distract them; it probably reduces their negative impact on the real world.


 

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Originally Posted by Suggestionator View Post
"Um.. wow, thanks. Usually I just get neg rep'd in these sort of discussions. "

Yeah, well, you see....if you actually read my stuff instead of just jumping all over my @#$% because you're some forum snob turd thing that lives here - you see that a) I love the game, b) ask thoughtful questions (sorry if I didn't read thousands of pages returned by a crappy search engine to make sure my question was original first), and c) can admit without ego when I've made a mistake or had my mind changed by a good argument.

It's funny: I have not been here in some time - and the same folks that turned me off to these forums back then, are still at it. I'm glad they have something to distract them; it probably reduces their negative impact on the real world.
First of all, insults are against the rules.

Second of all, the search engine here is actually pretty good (the old one was decent, if you knew how to use it).


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Originally Posted by Suggestionator View Post
Captain_Photon: I guess then you missed AE building full to bursting with players. Because, now, they are *EMPTY*. That is what I meant by murdering it. Sure, it's still a GREAT system. It works fine. There's great stuff on it amongst the crud...but it's empty. You are bringing a team in there with you, or you are soloing now. There's no more just poking your head into the building and getting 5 invites in 3 minutes. I liked that.
Well, when you think about it, the fact that the AE building is empty isn't very odd at all.

To illustrate why I say this:
Go to a random mission door in Talos. How many people are gathered there? No one, you say? Why should AE be any different?

A second example. Go to a random trial or TF/SF contact. How many people are clustered there, spamming broadcast? Very few to none, you say? I think I am seeing a pattern.



 

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The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.

So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game.


 

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Originally Posted by Dementor_NA View Post
The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.

So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game.
And yet, for some reason, this concept seems completely alien to the entitled group who think "it's my money; I do what I want!"



 

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Originally Posted by Suggestionator View Post
1) I've never power-leveled or been power-leveled in the nearly 4 years I've been playing. I don't get it. The game (for me) ends at 50 (I don't badge hunt) so if I'm enjoying a character, the last thing I want to do is accelerate it's lifespan. I played none of my favorites this weekend for that reason. I did get several new ones to 20, which is when I tend to really start to enjoying a toon.

2) I love AE. It's the best enhancement to the game, ever. It's infinite free content, even if alot of it was dreck.
So you are saying you like AE, but you want to take your time leveling.

You want to play AE missions in a team because you find that more fun.

The changes to AE mean that you can't get on an AE team to level at a slower pace because no one is now using AE.

Does that sum it up?

There must be other people on your server who feel the same way, have you tried global channels, tells or the forum to try to get people with a similar view together for a regular team?

Try that it may be you'll find some new friends that like AE and enjoying their toons leveling at the same pace you do. Thats what people do with other things like PvP after all.


 

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An insult requires a target. I merely provided a shoe, it's up to you if you want to see if it fits.


 

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Dementor - I completely agree, and said essentially the same thing in my original post ("the game ends at 50" or something close to that). But your argument falls apart, because few people play one character to 50 and then leave. Even if you like only one AT, you have scores of variations on that AT to try. So if you level one of them to 50 in 20 hours - so what? You're probably just going to roll up another one. CoH is a "serial toon" game, whereas something like WoW IS largely linear. You get one or a very few characters to 80, and then continue to play them for long periods of time because WoW *begins* at the level cap.


 

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A...helpful response suggesting a solution? *falls over*

You realize someone is probably going to report you for that? Surely it's against the rules.


 

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Originally Posted by Megajoule View Post
Can we all just knock off the feigned shock that our opponents can be reasonable? Thanks.
^ This

As far as I can make out, the OP is simply wondering wether there might be a way to have AE be on line with the stadard part of the game without being an nerf-herding farmers heaven.

I also get the distinct feeling that his red rep is solely to people repping in this thread. I might well be wrong, but it's one of those things.

He is anti-farm. Pro-AE. As am I, for that matter. AE is a great bit of kit which, yes, has a few bugs (******* customising standard mobs and all the horror that brings with it...) but so does the normal game.

So, cutting some slack would be nice. He's hardly like the trolls we've had round and about.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Thirty_Seven View Post
Well, when you think about it, the fact that the AE building is empty isn't very odd at all.

To illustrate why I say this:
Go to a random mission door in Talos. How many people are gathered there? No one, you say? Why should AE be any different?

A second example. Go to a random trial or TF/SF contact. How many people are clustered there, spamming broadcast? Very few to none, you say? I think I am seeing a pattern.
If that random mission door or TF/SF contact was the only location in the zone to access literally hundreds of thousands of story arcs, and there weren't more than a few people there, I'd definitely say something is wrong. Or, to put it another way - if every mission in a zone were tied to one mission door, or if every TF or SF were tied to one contact, you'd damn well better expect there to be a decent amount of activity at that location. Anything else is indicative of a problem. If players could pick their own contact locations and mission entrances, you'd have a point.

Quote:
Originally Posted by Dementor_NA View Post
The whole game is the journey from level 1 to level 50. Doing this in 200 hours of gameplay versus 20 hours of gameplay is the difference between a player staying (and paying monthly fees) 5 months and 5 years.

So, when the devs nerf any kind of exploit that allows for fast advancement, they are protecting their income, and the future of the game.
And those players who perhaps aren't interested in the 1-50 game and instead derive their enjoyment from IOing their 50s, running raids or level 50 TFs/SFs, or PvPing? Is their preferred method of play any less valid than those who play "normally?" I played enough characters to 50 the "normal" way to play through all the content I was interested in. After playing around with several characters at 50, anything that isn't playing at its full potential (i.e. 50 and IOd out) seems slow and clunky to me. I PL because the first 49 levels are just an annoying hurdle for me to be able to slot purple IOs and start doing serious PvP - I may shelf a character for a while after it hits 50 until I can get its build finalized, but in reality my characters don't really start becoming really useful to me until they get there. That type of playstyle is just as legitimate as someone that chooses to take 200 hours to get to 50 (although I could reverse that point of view - I don't know why someone would spend that kind of time leveling a character and then only dig them out once in a blue moon while they're leveling something else).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."