What's the big deal? Powerleveling and the AE "nerf"
In my opinion, besides the rest of the game luring people out, part of the reason so few people use MA right now is that the farmers drove everyone else away. They clogged the system with huge numbers of farms, they made simply being in the same zone irritating, and they created the impression that MA user equates to incompetence. So when the farmers moved out of the MA, there wasn't anyone else left.
Arc #40529 : The Furies of the Earth
Are they removing all that crap farms?
because... that would help the game alot.
Or hows about they remove any and all arcs that arent real, and why do people leave them up? forever? when they dont even work right...
I wonder how long after I16 these thread will continue to pop up
So, how do we tell which EXP belongs to us and which EXP is off limits?
And how do we take it out of the game? See, because I pointed out that my analogy was also flawed, just less so than yours. Which means I realized that real world parallels to virtual world behaviors are necessarily imperfect, rendering your nit picking superfluous. |
This is taken out of the game by bannings and level resets.
The rollingfacedesk is a hard maneuver.
And I don't know where people are coming from with all the "deserted" talk. Maybe compared to OMG EVERYBODY'S MA FARMIN it's deserted, but I see people in the main MA hubs and hear them putting teams together in chat. |
Last Saturday, at noon, in the middle of double XP weekend, there were two teams in the RWZ AE building. Mine was full, the other one looked like a very large team as well but admittedly I didn't stop to count them. Double XP was not in effect in MA missions. This was on Triumph.
So basically what we had here was about 15 people on one of the "dead" servers deciding that the "dead" MA provides more fun than the double XP of regular content. Just imagine what it would have been like if the game wasn't dying!
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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done poorly you may go crosseyed and break your wrist. i suspect the headdesk is the crucial element.
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And you're right about the headdesk. It's absolutely critical that you've finished the facepalm and your hand is no longer in front of your face when your head hits the desk. But at the same time, you can't wait too long or it won't be a proper combo. It's tricky but very rewarding.
Captain_Photon: I guess then you missed AE building full to bursting with players.
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You are bringing a team in there with you, or you are soloing now. There's no more just poking your head into the building and getting 5 invites in 3 minutes. |
(This is where someone - maybe the OP, maybe just someone who can't resist putting the boot in - will look at me archly and go, "You do know you signed up to play a massively multiplayer online game, yes?" If you are that person, then, in advance, kindly go soak your head. A desire to be one of the extras in the stock exchange scenes from Wall Street is not a prerequisite for MMO gaming and you know it.)
I guess I did. Which is good, I guess, because I rather like being able to hear myself think as I look through the list of playable arcs, and move around at a frame rate greater than about 5 FPS, neither of which really works out when a huge mob of player characters is about.
See, it's funny how different players' experiences will differ. What you just described is kind of the ideal way something like this should work from my perspective - so what you think of as AE being "murdered", I'm seeing as AE being made worthwhile. I can't abide great teeming mobs of PCs and being invited to team up with strangers every 36 seconds. It's one of the several reasons I'm not enamored of that "invasion" business. If the Architect buildings were still like that, I'd never go near the damn things. Actually, I wouldn't be able to go near them, on account of the aforementioned framerate issue, but I digress. (This is where someone - maybe the OP, maybe just someone who can't resist putting the boot in - will look at me archly and go, "You do know you signed up to play a massively multiplayer online game, yes?" If you are that person, then, in advance, kindly go soak your head. A desire to be one of the extras in the stock exchange scenes from Wall Street is not a prerequisite for MMO gaming and you know it.) |
Now I just set my difficulty to x8 and solo farm. And now I get purples.
Issue 16 was full of win.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I have a choice between *rolleyes* *facepalm* and *headdesk*. Which one would you advise me to choose?
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*rolleyes*
*headdesk*
*facepalm*
As for the OP. With the AE fix, I can now put broadcast back into my chat, and I'm now willing once again, to enter Atlas Park.
A more accurate analogy would be some janitor forgetting to clean up the gold doubloons covering the bottom of the pool after the board of director's party, club members saw dollar signs and filled their up their backpacks, after which the owners prosecuted them for theft even though the 'crime' was a result of negligence by their own employees.
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If I neglect to lock my car door, and someone takes my car, they're still guilty of stealing my car. A failure to secure against theft does not legitimize theft, neither ethically nor legally.
No, the crime was a result of people taking something that didn't belong to them.
If I neglect to lock my car door, and someone takes my car, they're still guilty of stealing my car. A failure to secure against theft does not legitimize theft, neither ethically nor legally. |
'cause one exp looks just like every other exp to this longtime player.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
You can argue the OPs points but you can't argue that AE isn't pretty dead now. I'm sure there are people out there playing it, just like there are people out there playing the arena, or there are people doing Eden trials. AE should have never given out XP/Inf to begin with, and the fact now that they have to come up with all kinds of convoluted and annoying ways to prevent whatever they consider abuse of the system only works to confirm that.
They basically released an entire new system to the game, released alongside a new retail box (architect edition) and then, months after it's release, completly overhauled a huge part of it. In my opinion it was released too soon and all of the aftermath (the extreme farming and subsequent nerfing and alterations) was a result of poor decision making and maybe some wishful thinking on the devs part. If I were to make myself more useful by suggesting something other than complaining I'd suggest adding purples to the list of things you can get with tickets if you wanna bring players back to AE. |
With the new SSKing system and difficutly system, they should have just left the AE alone until they came up with ultimately what would be the xp system for it. Much of the out of hand leveling would have been curtailed with the simply forced level 49 already.
"Everyone pays a subscription to play this game. However, when those who exploit certain systems stand to gain the greatest rewards, how is that fair to the majority of the playerbase? Although the markets are optional systems within the game, how could they not be affected if a swell of Influence causes prices on items to skyrocket, or if a once rare items suddenly becomes so commonplace that game balance becomes questioned? In the end, exploiters (but not all farmers, mind you) can hurt the entire playerbase through their actions."
That's a good argument. When I wrote my post I was thinking mostly in terms of fast leveling alone - which really doesn't hurt anyone else. Thanks. |
I agree that fast leveling really doesn't hurt anyone, so long as the risk is equal to the reward. It's the exploiters that the devs don't care for. Glad we've come to an understanding
And how do we take it out of the game?
See, because I pointed out that my analogy was also flawed, just less so than yours. Which means I realized that real world parallels to virtual world behaviors are necessarily imperfect, rendering your nit picking superfluous.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone