What's the big deal? Powerleveling and the AE "nerf"


Aisynia

 

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Originally Posted by Mr. NoPants View Post
Also if you leave a property with something that doesn't belong to you that is clearly theft so crime doesn't need quotation marks.
So, how do we tell which EXP belongs to us and which EXP is off limits?

And how do we take it out of the game?

See, because I pointed out that my analogy was also flawed, just less so than yours. Which means I realized that real world parallels to virtual world behaviors are necessarily imperfect, rendering your nit picking superfluous.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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In my opinion, besides the rest of the game luring people out, part of the reason so few people use MA right now is that the farmers drove everyone else away. They clogged the system with huge numbers of farms, they made simply being in the same zone irritating, and they created the impression that MA user equates to incompetence. So when the farmers moved out of the MA, there wasn't anyone else left.


Arc #40529 : The Furies of the Earth

 

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Are they removing all that crap farms?
because... that would help the game alot.

Or hows about they remove any and all arcs that arent real, and why do people leave them up? forever? when they dont even work right...


 

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I wonder how long after I16 these thread will continue to pop up


 

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Originally Posted by Nethergoat View Post
So, how do we tell which EXP belongs to us and which EXP is off limits?

And how do we take it out of the game?

See, because I pointed out that my analogy was also flawed, just less so than yours. Which means I realized that real world parallels to virtual world behaviors are necessarily imperfect, rendering your nit picking superfluous.
The exp you get from doing something you were asked by the staff not to is off limits.
This is taken out of the game by bannings and level resets.


 

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Originally Posted by Samuel_Tow View Post
I have a choice between *rolleyes* *facepalm* and *headdesk*. Which one would you advise me to choose?
All of the above.


 

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The rollingfacedesk is a hard maneuver.


 

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Originally Posted by Drugfree Boy View Post
I wonder how long after I16 these thread will continue to pop up
well, if you're playing a drinking game, I'd say you've got a shot at remaining drunk all the way up to Issue 20.


 

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Originally Posted by Captain_Photon View Post
If you chain them in that sequence and get the timing right, it's a helluva combo. It's like hitting Build Up, Aim, and popping a big red before firing your dismay.
done poorly you may go crosseyed and break your wrist. i suspect the headdesk is the crucial element.


 

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Originally Posted by Nethergoat View Post

And I don't know where people are coming from with all the "deserted" talk.
Maybe compared to OMG EVERYBODY'S MA FARMIN it's deserted, but I see people in the main MA hubs and hear them putting teams together in chat.
Serving up some completely anecdotal "evidence":

Last Saturday, at noon, in the middle of double XP weekend, there were two teams in the RWZ AE building. Mine was full, the other one looked like a very large team as well but admittedly I didn't stop to count them. Double XP was not in effect in MA missions. This was on Triumph.

So basically what we had here was about 15 people on one of the "dead" servers deciding that the "dead" MA provides more fun than the double XP of regular content. Just imagine what it would have been like if the game wasn't dying!


Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522

 

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Originally Posted by Suggestionator View Post
If a player is paying their $15 a month, who exactly cares if they are level-grinding their pointless little hearts out?
They can still level-grind, you know. They're still doing it. They're not herding helpless custom-designed foes who can't fight back, but the level-grinders are definitely grinding somewhere, somehow. They keep telling us that the Devs stopped them, but the Devs just stopped them from getting it for free.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

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Originally Posted by Mr. NoPants View Post
The rollingfacedesk is a hard maneuver.
I was wondering how to combine them! /em rollingfacedesk it is!


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by rian_frostdrake View Post
done poorly you may go crosseyed and break your wrist. i suspect the headdesk is the crucial element.
Oh, yeah, it's not without risk, but then, nothing truly great ever is.

And you're right about the headdesk. It's absolutely critical that you've finished the facepalm and your hand is no longer in front of your face when your head hits the desk. But at the same time, you can't wait too long or it won't be a proper combo. It's tricky but very rewarding.


 

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Originally Posted by Zombie Man View Post
Totally agreed. I pay my taxes and why should I be allowed to do 70 mph in a residential zone?
Cause you might miss your turn?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by Suggestionator View Post
Captain_Photon: I guess then you missed AE building full to bursting with players.
I guess I did. Which is good, I guess, because I rather like being able to hear myself think as I look through the list of playable arcs, and move around at a frame rate greater than about 5 FPS, neither of which really works out when a huge mob of player characters is about.

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You are bringing a team in there with you, or you are soloing now. There's no more just poking your head into the building and getting 5 invites in 3 minutes.
See, it's funny how different players' experiences will differ. What you just described is kind of the ideal way something like this should work from my perspective - so what you think of as AE being "murdered", I'm seeing as AE being made worthwhile. I can't abide great teeming mobs of PCs and being invited to team up with strangers every 36 seconds. It's one of the several reasons I'm not enamored of that "invasion" business. If the Architect buildings were still like that, I'd never go near the damn things. Actually, I wouldn't be able to go near them, on account of the aforementioned framerate issue, but I digress.

(This is where someone - maybe the OP, maybe just someone who can't resist putting the boot in - will look at me archly and go, "You do know you signed up to play a massively multiplayer online game, yes?" If you are that person, then, in advance, kindly go soak your head. A desire to be one of the extras in the stock exchange scenes from Wall Street is not a prerequisite for MMO gaming and you know it.)


 

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Originally Posted by Captain_Photon View Post
I guess I did. Which is good, I guess, because I rather like being able to hear myself think as I look through the list of playable arcs, and move around at a frame rate greater than about 5 FPS, neither of which really works out when a huge mob of player characters is about.



See, it's funny how different players' experiences will differ. What you just described is kind of the ideal way something like this should work from my perspective - so what you think of as AE being "murdered", I'm seeing as AE being made worthwhile. I can't abide great teeming mobs of PCs and being invited to team up with strangers every 36 seconds. It's one of the several reasons I'm not enamored of that "invasion" business. If the Architect buildings were still like that, I'd never go near the damn things. Actually, I wouldn't be able to go near them, on account of the aforementioned framerate issue, but I digress.

(This is where someone - maybe the OP, maybe just someone who can't resist putting the boot in - will look at me archly and go, "You do know you signed up to play a massively multiplayer online game, yes?" If you are that person, then, in advance, kindly go soak your head. A desire to be one of the extras in the stock exchange scenes from Wall Street is not a prerequisite for MMO gaming and you know it.)
That issue never affected me. As there is a room that cancels out all powers in the AE. Thus I could form teams in that room and not have the frame rate drop . . . back when I had the desire to use AE.

Now I just set my difficulty to x8 and solo farm. And now I get purples.

Issue 16 was full of win.


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Originally Posted by Aura_Familia View Post
That issue never affected me. As there is a room that cancels out all powers in the AE.
I'm not even talking about people spamming powers, I'm talking about there being so many characters to draw (and so much chat traffic) that the system just grinds to a halt.


 

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Originally Posted by Samuel_Tow View Post
I have a choice between *rolleyes* *facepalm* and *headdesk*. Which one would you advise me to choose?
Sam, I think the proper order would be...

*rolleyes*

*headdesk*

*facepalm*

As for the OP. With the AE fix, I can now put broadcast back into my chat, and I'm now willing once again, to enter Atlas Park.


 

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Originally Posted by Nethergoat View Post
A more accurate analogy would be some janitor forgetting to clean up the gold doubloons covering the bottom of the pool after the board of director's party, club members saw dollar signs and filled their up their backpacks, after which the owners prosecuted them for theft even though the 'crime' was a result of negligence by their own employees.
No, the crime was a result of people taking something that didn't belong to them.
If I neglect to lock my car door, and someone takes my car, they're still guilty of stealing my car. A failure to secure against theft does not legitimize theft, neither ethically nor legally.


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Aura_Familia View Post
Issue 16 was full of win.
Agreed!


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Smurch View Post
No, the crime was a result of people taking something that didn't belong to them.
If I neglect to lock my car door, and someone takes my car, they're still guilty of stealing my car. A failure to secure against theft does not legitimize theft, neither ethically nor legally.
Do the exp's we're not allowed to have come with dye packets that explode once we level, so the cops can bust in the door and arrest us?

'cause one exp looks just like every other exp to this longtime player.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Neogumbercules View Post
You can argue the OPs points but you can't argue that AE isn't pretty dead now. I'm sure there are people out there playing it, just like there are people out there playing the arena, or there are people doing Eden trials. AE should have never given out XP/Inf to begin with, and the fact now that they have to come up with all kinds of convoluted and annoying ways to prevent whatever they consider abuse of the system only works to confirm that.

They basically released an entire new system to the game, released alongside a new retail box (architect edition) and then, months after it's release, completly overhauled a huge part of it. In my opinion it was released too soon and all of the aftermath (the extreme farming and subsequent nerfing and alterations) was a result of poor decision making and maybe some wishful thinking on the devs part.

If I were to make myself more useful by suggesting something other than complaining I'd suggest adding purples to the list of things you can get with tickets if you wanna bring players back to AE.
And if the AE didnt have rewards to begin with, it would have been dead on the first day it launched instead of waiting until 2 issues later.

With the new SSKing system and difficutly system, they should have just left the AE alone until they came up with ultimately what would be the xp system for it. Much of the out of hand leveling would have been curtailed with the simply forced level 49 already.


 

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Originally Posted by Suggestionator View Post
"Everyone pays a subscription to play this game. However, when those who exploit certain systems stand to gain the greatest rewards, how is that fair to the majority of the playerbase? Although the markets are optional systems within the game, how could they not be affected if a swell of Influence causes prices on items to skyrocket, or if a once rare items suddenly becomes so commonplace that game balance becomes questioned? In the end, exploiters (but not all farmers, mind you) can hurt the entire playerbase through their actions."

That's a good argument. When I wrote my post I was thinking mostly in terms of fast leveling alone - which really doesn't hurt anyone else.

Thanks.
Um.. wow, thanks. Usually I just get neg rep'd in these sort of discussions.

I agree that fast leveling really doesn't hurt anyone, so long as the risk is equal to the reward. It's the exploiters that the devs don't care for. Glad we've come to an understanding


 

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Originally Posted by QuiJon View Post
Much of the out of hand leveling would have been curtailed with the simply forced level 49 already.
Try as I might, I can't parse this sentence, particularly the part after "curtailed".