Teaming Incentive


Aett_Thorn

 

Posted

I am simply proposing a series of very enticing and desired rewards you can acquire simply by teaming.Whether it be accolades,or badges,or something that the players have been dying to have in-game.I think this method might see people teaming more,and not doing one of the following..

1)Hang out at Pocket D
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.


 

Posted

Would you like to expand on this more with details? Otherwise, this is coming off as a rant instead of suggestion to the game.

Teaming already gives lots of benefits, say like faster kill speed or access to S/TFs and trials. You can get badges in missions and S/TFs and trials, as well as accolades like TFC.

Also, who is hanging out in PD and why? Could they be with their friends or doing PvP matches?
And why can't you just start your team, run missions, and invite a player after they finish their mission? If you are teaming for a period time, it would definitely be longer than the completion of one mission that is already in progress. It would be frustrating to me, at least, to be 75% done on a mission in a very large map and asked to join a team, knowing you will have to do it all over again.


 

Posted

With SSK, you also get Mentor badges whenever the team's doing your missions, too, so you also get badges along with everything else PennyPA mentioned.

There's really not much to do to make teaming more valuable without also breaking the game. Rather, I think making FORMING teams easier is the way to go.

Say, you know how you can set your flag to "Looking for Anything/Missions" etc etc, so you'll always show up on top on search lists? Imagine a search list for teams instead. The team leader flags their team as looking for members for whatever they're doing and players will know who to send tells if they wanna join a team that's, say, already in an instance and therefore outside of broadcast range.

Or, on that note, make a new channel like broadcast, except the new one will reach reach even to instances. Of course, it would also need to be part of the initial, un-edited chatbox, complete with a fancy button to be immediately able to type in that channel. Definitely DO NOT bury the channel under other channels and don't even allude to its existence like the AE channel.

At the end of the day, though, CoX is played by humans, and it'll always be down to luck whether you can find 20 teams a day or go 20 days without anyone wanting to teaming up with you. That's the nature of the beast, especially with an MMO as soloable as this one.


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
I am simply proposing a series of very enticing and desired rewards you can acquire simply by teaming.Whether it be accolades,or badges,or something that the players have been dying to have in-game.I think this method might see people teaming more,and not doing one of the following..

1)Hang out at Pocket D
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
Why do either of those things, when done by people who are in no way obligated to play with you, make you mad?

You don't think you should have to wait for them, but how is that any different than the unreasonable expectation that they instantly drop what they're doing to join you? You get to my name on the search list, decide to send me a tell, and I should feel grateful and drop the mission I've been working on for half an hour to join? I don't think so.

Teaming doesn't need incentives. You need an attitude adjustment. Even in a game, if you want to relate to other people, you have to have realistic expectations, and communicate effectively. If you can't accept that, all the incentives in the world won't help you.

PS- if you're going to propose something, you should actually propose it, in detail, instead of focusing on the negative. Vague suggestions don't help the devs or anyone else understand what you'd like to see and how you think it would make the game better.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
Wait. You get mad when you interrupt someone, and then they tell you they'll join you as soon as they finish what they were in the middle of? I found your problem with finding teams, and it's not other people.


Quote:
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
Apostrophe guidelines.

 

Posted

Woah! Deja vu!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

The sliding scale upto a 2.5 times XP/inf multiplier seems like a strong enough incentive to me.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

This sounds familiar....even in the same voice I believe.

The extra xp one can get on a team is all the incentive that is needed. People are going to do their own thing and that's their choice. No reason to get upset by people doing what they want to do when they want to do it...be it hanging out in the D or just asking for a few extra minutes to take care of something.


 

Posted

Quote:
1)Hang out at Pocket D
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
Quote:
Originally Posted by ArcticFahx View Post
Wait. You get mad when you interrupt someone, and then they tell you they'll join you as soon as they finish what they were in the middle of? I found your problem with finding teams, and it's not other people.
/This.

If I've been working on the "Save 20 magicians" mission (for instance,) I'm down to two or even the last one, and you send me a team invite? Guess what, sparkles, you are *waiting.* Finding a last glowie, finding a wandering patrol in a big cave or lab map? You're *waiting.* I am NOT starting that over for YOUR convenience. The people I WOULD drop that for in an instant? They're also good enough players and considerate enough *people* that they wouldn't ask me to.

And as for "Hang out at pocket D," so what? What business is it of yours what they're doing there? They could be waiting for a PVP match with a friend to get set up, could be RPing (you know the whole MMORPG thing,) or anything else - it's their $15/month.

If you can't wait that long, too damn bad. And if I tell you "Need to find the last glowie here" and you fire back some crap about not waiting, you instantly go on /gignore and get single-starred (then I log in to the second account on the other machine and do the same thing.)


 

Posted

so how many times are we going to have to go through this with you samson? people do not want to team all the time. get that through your head already. if the game was purely focused on teaming then maybe, but IT IS NOT. get yourself some global friends that feel the same as you do and you will never have a problem with teaming.


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
I am simply proposing a series of very enticing and desired rewards you can acquire simply by teaming.
teaming already has all the enticing and desirable rewards it needs to be the dominant play style in the game.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Woah! Deja vu!


Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!

Yeah right. We're the bad guys because you think the universe revolves around you and want people to drop whatever they are doing to please you.


 

Posted

OK. I have a great idea..

Let's increase the amount of XP you get for teaming.
Allow people to take on higher level foes than they normally would.
Increase the spawn size.
Increase their kill-speed.
Make special mission arcs that can only be played by teams.
Make badges that can only be obtained through teaming

I think those would make excellent incentives for teaming, don't you?


</sarcasm>


 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!
Or, you could like sorta stop and think and actually say something substantive.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!
If you have any illusions that if you suggest the exact same idea enough times without ever improving it in the slightest and with always making it more and more intrusive to people, then you're eventually going to force it through, you are mistaken. People told you no the last two times you brought this up. What made you think this would be any different?

Then again, arguing with you is pointless. I tried that last time and it didn't work. Have fun with your thread.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!
Sorry dude but my thoughts on your suggestion are no as well. My opinion is that the current incentives are enough. Just a suggestion, if you want more incentives to team play a peacebringer/warshade. They directly benefit from having teammates. Oh and dont let people's opinions keep you from coming up with new suggestions.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Quote:
Originally Posted by Crim_the_Cold View Post
Oh and dont let people's opinions keep you from coming up with new suggestions.
It's not peoples opinions doing that. It's his belief that all who are in game are there solely for his teaming pleasure, meant to drop all they're doing immediately when he wants a team. (See also "asking me to wait while they finish their mission makes me so mad!" Or, in his own words:

Quote:
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
)


 

Posted

I guess I should clarify the intent of the sentence you quoted Memphis_Bill. I was trying to make the point that he should move on to a brand new suggestion thread, hopefully with a different topic and a detailed suggestion. The problem is that the tone of the OP's post is innappropriate for making a suggestion.

Since this is the suggestions forum, I suggest that he start over in this thread stating the exact incentives he suggests be added for teaming and not make comments about what he does or does not like people doing with their time. The fact that he doesn't like people finishing their mission before joining his team or that he doesnt like people hanging out in pocket d should never have been brought up.

Of course even if he does start over it will unlikely change my opinion as I have no problems with teaming as it is.

TL DR version: Thank you for pointing out the flaw in my previous post Memphis_Bill. I have now revised the sentence into the paragraphs above.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
Indeed!

This "No" thing is happening over and over so this post must happen over and over but not as often as people say "No!"

Arent I fun?You guys sure are...n't!
Wow, here you made this thread insisting that people team with you, and whining about how people sometimes do things that aren't teaming with you, and people reacted the same way as they did every time you made just such a thread?

It's astounding!

Dude, some people don't want to join teams. Last time I joined a team was like seven months ago. I'm sure that qualifies me as some kind of scumwad in your book, but whatever.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

Quote:
Last time I joined a team was like seven months ago
You're just holding out until I invite you. I can tell.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
I am simply proposing a series of very enticing and desired rewards you can acquire simply by teaming.Whether it be accolades,or badges,or something that the players have been dying to have in-game.I think this method might see people teaming more,and not doing one of the following..

1)Hang out at Pocket D
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
#1) Irrelevant. But if this bothers you, then don't send teaming requests to people with that zone as thier location.
#2) Thier (main-game, not AE) missions are going to earn them Merits and end-of-mission rewards. Of course they are going to want to grab those. Why should they miss out on those when most team leaders only want to run thier own contacts, shafting the rest of the team out of story arc merits? It's not like the average story arc mission takes more then 15 minutes, anyway.


 

Posted

OP: There are plenty of incentives to team already, and no one liked this suggestion the last time you brought it up. Stop taking offense at perfectly normal and understandable behavior. Your problems are largely self-induced--No one wants to team with someone who is hypersensitive and impatient. You catch more flies with honey--if you want people to team with you, smile and bring cookies. I tend to bake sugarcookies for my teams.

BBQ_Pork: Your sig really caught my eye--Someone told you that you were "as funny as cancer"? What is wrong with people? And you deleted all the blueside chars on your homeserver due to "popular request"? That's pretty cold stuff. If more than one person told me to delete all my characters, I would be pretty upset. I'm hoping there's more to the story, or that you're making a joke that I'm too dense to get right away.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

Posted

Quote:
Originally Posted by Samson_Sledge View Post
I am simply proposing a series of very enticing and desired rewards you can acquire simply by teaming.Whether it be accolades,or badges,or something that the players have been dying to have in-game.I think this method might see people teaming more,and not doing one of the following..
After playing this game for as long as I have, none of that would get me to team when I don't want to. There are very few (if any) missions that I haven't done several times.

Quote:
Originally Posted by Samson_Sledge View Post
1)Hang out at Pocket D
Have you thought that maybe I'm there with my friends? I play for fun and to hang out with people I like. If I'm in the D with my friends, there is no way I'm going to join some PUG. I'm already doing what I want to be doing.

Quote:
Originally Posted by Samson_Sledge View Post
2)..or ask for more time to complete a mission before they join your team.That does suck so much,and it makes me mad.It's as though they think that you are going to wait on them,as well as the team too.
If you ask me to join your team and I'm in a mission, you can wait till I'm done. Get someone else if you don't like that. I really don't care. I don't owe you anything and I sure don't have to join you just because you ask.

There is more to this game than just trying to get levels. It takes me months to get a toon to 50. I don't see a need to rush. I team when I want. I badge when I want. I hang out with friends when I want. It's my time and my money. Don't tell me how I should spend it.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
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