Release Notes for 19.20090918.3T - 9/24/09


3dent

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
How hard would it be to require a new difficulty setting in the task force of ignore SRSLY/ 4XP Setting and make that required for Master Of badges?
This is literally the best idea I've heard suggested as a "fix" for this "problem", (or for any other "problem" in the semi recent past - that I can recall).

It's the level 49 AV's or whatever that some people are ticked-off about correct?
And the related/supposed "cheapening" of the "Master of whatever TF/SF".

I mean this HAS to be the biggest "no brainer" answer there is right?

It's gotta be the ultimate - "Doh!", /facepalm "why didn't I/we think of that sooner?" answer to this... 'untenable situation' - causing untold spontaneous 'Badger-NerdRages' throughout the City of - and thereby threatening life as we know it!


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

Quote:
Originally Posted by Niviene View Post
Release Notes for 19.20090918.3T

Thursday, September 24, 2009



COMBINED



Tasks
  • Level 54 Archvillains / Heroes should now appear in Task / Strike Forces again.
  • Added restrictions to prevent player difficulty from affecting Task / Strike Forces


Ok, the fact that badgers pulled down a nerf makes me laugh so hard I can't breathe. Too bad all the PvP munchkins missed this day, because, I bet their comments would be quite entertaining.


Keep letting them know that you don't like something and they will fix it eventually. You can bet there are more issues going on with this whole TF system since SSK and that they will correct it, just let them implement their quick fix and work on a suitable longterm solution.


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

Pity this exploit has been found so early; I've been trying to earn MoSTF for MONTHS with no success at all, twice we had just 1 death, and it was in the last mission, either because the Flier or because of any of the Recluse's lieutenants, but now, with the "-1" trick, I finally managed to get it yay! Now in a more serious tone, I was afraid this could be intented, it's nice to know that it's been a bug or exploit and they are gonna fix it, I didn't feel fine after completing it tbh, I thought they were far too easy (Recluse at lvl 49??? incredible!).



Proud Coleader of: Fuerza Letal (H), Liga de las Sombras (V), Legion del Fenix (H), Infernal Justice (H), and a happy member of GammaForce (H) and D.O.A. (V).

My alts: http://cit.cohtitan.com/profile/13494

 

Posted

I've avoided the Mo teams on the basis of well I couldn't give a stuff. I like things challenging and would want the matter jumped on as main priority to sort it all out properly asap pls.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Please, please, plesase, don't do it... Anything, even the present setup, would be better than disabling difficulty options altogether,


 

Posted

Quote:
Quote:
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Originally Posted by Starjammer
Add me to the chorus of people who think a better solution would simply be to disqualify the -1 level setting from earning Master-of badges.
Or even SFs in general.
I've found 2 uses for the -1 setting so far on TFs.

Posi where the toon with the travel power was not the 15, when he dinged 15, put it back up.

Moonfire, 6 of us, set to -1 x8 to maximise wolves/vamps.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by UberGuy View Post
I didn't ask permission to quote the PM that gave me this info, but it said that allowing players to change the level of mobs in the TFs caused "all kinds of problems". Whether those problems are technical or balance-related, I don't know. Edit: This was specifically in response to a question about "invincible" TFs, and the response was that they, specifically, are being targeted, not just -1 TFs.
Wow, that is not what I expected to hear, given that the old difficulty system allowed us to increase the level of TFs for years. I hope they continue working on this. I understand not wanting to allow TFs to be made easier, but sometimes it's just plain fun to take on a harder one.

I agree with the previous suggestion that increasing mob level should be integrated into the challenge settings.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by macskull View Post
Good to see you're advocating the removal of the ability for teams to challenge themselves.
You advocate giving players the ability to choose only the difficulty levels you want them to have. Currently on live, they can choose any. You want to remove the -1. The devs are taking the easy way out, kinda like they normally do.


Edit: I dont want them to take away the difficulty setting. It is nice to be able to set them to match the team you are on. What I dont want is to see them set to max difficulty or min difficulty and locked there. Either solution would screw either the non optimized or the optimized players. The whole Mostf thing is just window dressing compared to the rest of the problem. Who cares how uber someone with a badge is. For all you know, the guy with the badge may have been carried through the tf by his IO'd out buddies. It doesnt tell you how good they actually are.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Question, does this also prevent you from soloing arcs in Ouro as a full team of 8? Because if so... we're going to be right back to people looking for fillers again.



Paragon Unleashed, Unleash Yourself!

 

Posted

Quote:
Originally Posted by Blood Spectre View Post
Question, does this also prevent you from soloing arcs in Ouro as a full team of 8? Because if so... we're going to be right back to people looking for fillers again.
Yes, it does. I tested it. Settings have no impact on Ouroboros missions.

This is a bug, and was not intended.

The behavior in TFs is intended. I am hopeful we can change their minds enough to get us at least to the TF features we had before I16.

As an aside, getting fillers for Ouroboros sounds extremely onerous on the fillers compared to normal mission fillers, who can stay wherever they were without going to Ouro or a SG base to start an arc.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Yes, it does. I tested it. Settings have no impact on Ouroboros missions.

This is a bug, and was not intended.

The behavior in TFs is intended. I am hopeful we can change their minds enough to get us at least to the TF features we had before I16.

As an aside, getting fillers for Ouroboros sounds extremely onerous on the fillers compared to normal mission fillers, who can stay wherever they were without going to Ouro or a SG base to start an arc.
For my two cents worth, there never should have been a minus one setting to begin with. Seriously, if you can't handle your missions on +0 with no bosses... I don't know what to tell you. But maybe my years of experience make me too biased to be an accurate judge of difficulty for everyone. Although, here we are making huge sacrifices to the upper tiers of difficulty in order to compensate for the allowance of this lowest metric, so if nothing else one could make the case that the sacrifices we have to make in order to get a minus one setting are not worth whatever benefit most of us would gain by having it. You could argue that either way though.

For my part, I have done everything on my 50s. All that there is to do, I have done. I was really looking forward to doing some of my favorite arcs set for 8 over and over again as I need to to finance my alts. Set to +0 for 1 the missions don't provide the kind of rewards I need for that. I was really excited for this but now, well I have my doubts that I'll be allowed to do so. Basically, if this goes live it would be a huge buzzkill for me. And while there is certainly an argument to be made that it would only be temporary as a new fix came down the wire, that does little to placate me. After all, this is a game where I pay for the time I enjoy it. I don't want to pay to play the game in a state that I don't like. How about you get the full fix in, and then make the change, rather than making me pay for a half done job. That's just my opinion though.

This change would put me in an odd place on my 50s. I can't stand newspaper missions. I like story arcs, but I have done them all. I can only get further story arcs through Ouro or MA. While I will never exhaust all the stories available on MA, the vast, vast majority of them don't drop the purples that I enjoy trying to get, so it's somewhat pointless. Are my needs fairly sharply focused? Sure, maybe. I want to fight the maximum number of purple dropping enemies at a time, in a story arc. That's all I want to do, and for no reason that has anything to do with me, I'm looking at the very real possibility of losing that option. At least with my characters that have builds capable of facing those kinds of missions. It's just a poorly thought out, really bad idea that will make my highest level characters a lot less fun.

I suppose I wouldn't be as concerned as I am, but it just feels like, to me, the best part of SRSLY is going to go away, for who knows how long.



Paragon Unleashed, Unleash Yourself!

 

Posted

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Originally Posted by Blood Spectre View Post
Seriously, if you can't handle your missions on +0 with no bosses... I don't know what to tell you.
The -1 difficulty setting allows players more freedom. Builds that can be a chore to solo can now solo more effectively. Players also can get a more super powered type feel since enemies drop more quickly and being -1...you can fight more of them.

I like the -1 diff setting and use it on all my new characters (levels 1-22 mostly), but I do bump the # of critters to x2-4 depending on the AT.


 

Posted

If the cost of allowing a -1 setting is that we won't be allowed to increase the difficulty of TF/SFs, then that cost is too high and the -1 should be removed from the game.

If you have characters that can't handle +0/x1/No/No difficulty due to build choices or whatever, that's a great time to start utilizing the dual builds feature.


Be well, people of CoH.

 

Posted

I really dislike the WoW "The game as a job" mentality that has been creeping into the player base since the advent of IO's. Before there was no "must haves" for builds beyond some specific powers, but why play a Rad without the debuffs or a Kin without the buffs?

Now.. damn I'm tired of people acting like if you're not fully IO'd out that you somehow don't know how to play. That somehow other people not playing the game on Invincible somehow impacts your game play.

And the fits of rage over people earning a badge, from people who couldn't care less about what Badge collectors do most times is sickening.

It's a game.. if you're driven to these heights of anger of a change or because someone got something you didn't.. perhaps it's just time you move on anyway. I play CoX because it's a much more relaxed and friendly atmosphere then WoW, try not to ruin that.


 

Posted

-1 x 5+ is great for my "weaker" aoe toons. You know the kind of toons that can do tremendous aoe damage, but don't have very much survivability. Not everyone is a scrapper or brute or a softcapped squishy, but they still may want to experience the same joy of playing a hack n slash as other people get.

I think the -1 setting is awesome for low level toons and even some high level toons that don't dump a lot of inf into their build. I'm generally running at +con/4+ on most of my toons by the late 20's/early 30's, but I'm pretty sure I'm not the typical cox user.

From the sounds of it it is not the -1 setting that is causing this change to TF's, but rather making it more of a priority to the dev team.

TF's have been using the old difficulty system for years and just now we here it causes all kinds of problems...I doubt those problems are greater than everyone being stuck running the ONLY end game content the game offers at the same difficulty, but hey what are you gonna do.

Use the old system for TF's or find a way for -1 to be disabled for that area of the game only. Those are the only two solutions that should be on the table at paragon. We don't need another difficulty system introduced for TF's on top of what we already know, it's too late in the game for that. Option A or option B and as far as I'm concerned that should be the end of the discussion as I'm not really interested in hearing excuses from the dev team.


 

Posted

I look at it like this. Using the forum as a our sample base, calls for a way to systematically lower in the way a -1 setting does were basically non-existent. While there are certainly some builds and even whole AT/powerset combos that are... less optimal at soloing than others, very few people complained about the actual difficulty of the game at Heroic or Villainous difficulty. Indeed, most complaints about soloing ability appeared to take the form of complaints that they were "forced" to solo on Heroic.

In contrast, people were often looking for ways to up difficulty. Far from everyone, but more than I ever saw asking for lower difficulty than Heroic.

I have no objection to the -1 setting, either in general or even on TFs. However, I personally have no real use for it except for farming purposes, and even then I generally find it more fun to fight +2 foes. It's mostly been useful to me for purposes of faster gathering of drop rate statistics.

I think it's worth noting that there's no clear indication that the -1 setting is the stand-alone reason the devs are doing this. Remember, the new settings added +3 and +4 settings as well as -1, and as far as we know whatever problems the system introduced is just as likely with those settings.

This is one of the reasons I back the idea of giving us the old pre-16-style settings for TFs if possible. I would think that system would have been fairly well hammered out given how long it's been available. That's an assumption on my part, since I really don't know what the underlying problem is. It just seems reasonable based on how long the pre-I16 system was in play.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

An example of a small bug coming from the +4 setting.

On the STF on Saturday night, we ran it at +4 primarily for giggles and a sense of being in a real fight. From time to time, the spawn rules created a level 54 EB, basically the Arachnos Heavy from RV. (Im not sure if its the full blown one or the one that is available as the pet for getting the 1000 temporal points).

Not only did the team get zero XP for defeating said hostile EB, that EB actually would turn on the group it was spawned with and start fighting them, well basically wiping the floor with them in fact.

Lost kill credit on quite a few toxics this was, and I would be a little peeved, but for the reduced count for that badge meanign my character already having it. (In fact I think the entire team already had it from several STF/Silos and Khan TFs)

Big deal - no, but an example of a bug created by the +4 difficulty setting.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by macskull View Post
The problem with this is calculating merit rewards - the reward is based off a person being there from start to end, and I'm not sure if there exists a good system to balance rewards for people who aren't there the entire time that wouldn't also be game-able.
Just make it so that those who aren't there at the start get no merits until a more sophisticated TF system is made.

It's not fair, but it is a lot better than not being able to invite anybody.

As for a way to fix the TF difficulty, perhaps the original 5 difficulty settings could be added to the TF challenge window.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Big deal - no, but an example of a bug created by the +4 difficulty setting.
From what I've read, that bug isn't restricted to TFs. BillZ was reporting that in Arachnos scanner missions during beta.

Given that it seems to potentially affect all content (or at least all content with the right mob factions in it), I wouldn't expect them to fix this particular bug by turning off the settings in TFs.

(By the way, if it's an EB, it's the controllable RV spawn. The ones you get from the temp power are a lot smaller and they aren't EBs. I wonder if that means you can get Cataphract spawns when fighting Longbow.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Quote:
From what I've read, that bug isn't restricted to TFs. BillZ was reporting that in Arachnos scanner missions during beta.
Correct. Bugged it then. Bugged it again live. Recently mentioned it to Synapse and War Witch.


Be well, people of CoH.

 

Posted

I see nothing wrong in ppl running STF and LRSF at -1 difficulty, "Master of" or not, in fact it makes more sense than having two TF's intended for lvl 45-50 that can't be done with an all lvl 45 team.

If the issue is the cheaping of the "Master of" attempts, perhaps devs should add an additional difficulty setting called "Master of X" for the TF's that can grant said badge that directly takes the team to certain difficulty settings and option requirements overriding anything else. If that worked for the whole team no matter what, would also be good in case team leader gets temporarily disconnected during the TF.


 

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Originally Posted by UberGuy View Post
Are you actually clear on what's being discussed?

We've been able to run high-difficulty setting TFs since, what, Issue Two? Three?
And well, that kind of kills me, because the PM you peraphrashed said something to the effect that letting people increase tf cirtter levels was causing all kinds of problems... so this has been an issue for 4 years now they are just addressing, or, what? I'm confused. I understand not wanting -1 tf's, god that's a joke, but +0 tf's aren't ususally much better...??

This make no since at all...


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Quote:
Originally Posted by Nightmarer View Post
If the issue is the cheaping of the "Master of" attempts, perhaps devs should add an additional difficulty setting called "Master of X" for the TF's that can grant said badge that directly takes the team to certain difficulty settings and option requirements overriding anything else. If that worked for the whole team no matter what, would also be good in case team leader gets temporarily disconnected during the TF.
I'm a huge fan of this idea.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

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Originally Posted by UberGuy View Post
I look at it like this. Using the forum as a our sample base, calls for a way to systematically lower in the way a -1 setting does were basically non-existent.
Not true. I've seen "wait 1 level and do the mission again" lots of times. With -1 you no longer have to wait.

Quote:
I think it's worth noting that there's no clear indication that the -1 setting is the stand-alone reason the devs are doing this. Remember, the new settings added +3 and +4 settings as well as -1, and as far as we know whatever problems the system introduced is just as likely with those settings.
This is what I get out of this change too. I still think the best thing to do is have bounds checking in task forces to prevent +3 and +4 from working.

I actually like -1 because it lets a team of 12's do Posi or a team of 16's do a Synapse. If people feel it cheapens things too much they can just not run it that way. However, if the bounds check is for +0 to +2 I can live with that.

I love the idea of having the difficulty setting be part of the challenge screen. Then we don't have to worry about who the leader is.

Oh wait... we do still have to worry about who the leader is because of SSK. PLEASE LET US USE THE PROMOTE BUTTON IN TASK/STRIKE FORCES! I have always hated that the button doesn't work but now it is a very real problem.


 

Posted

The ability to have your difficulty slider affect your Task Forces and Strike Forces has been temporarily disabled. This was done to prevent people from running through a TF/SF with the difficulty set at -1 level in order to more easily get the “Master Of...” Badge. We know that many of you enjoy the challenge of running the higher-end TFs/SFs at increased levels of difficulty and we are looking at solutions that will allow you to do that once again. .

We apologize for the inconvenience.

--Horatio