Release Notes for 19.20090918.3T - 9/24/09


3dent

 

Posted

Quote:
Originally Posted by UberGuy View Post
You are aware that the new I16 settings allow +3 and +4 settings which never existed before, right?
Yes and no. Yeah, i new the changes allowed for more dramatic stuff to happen, like setting missions for 8 people and such, but no, i didn't relise that +3 was a new difficulity setting. +4 i did, but i always though Invic on live set things to +3 levels. And I couldn't see how +1 extra level made that much of a difference. I'm still not sure how +2 levels up did. I didn't understand how going UP in diff was the problem, which is what your post seemed to indicate.

I always figured it was the going DOWN that was the issue, and they had to disable the whole feature to prevent it. Which is think is what the red name above just confirmed. I also alway figured they'd fix it eventually, since, like i said, going up wasn't the problem, it was going down. But your post i replied to seemed to indicate that may not have been totally accurete, and i was confused as to why.

I get confused easily... plus I've been away a while and am still learning new features about I16 each and every day i play.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Just to give you some clarification on the new and old systems...

In most Heroic/Villainous missions, foes can normally be either your level, or one level higher than you.

Rugged/Vicious made your foes 1 level higher than normal.
Invincible/Relentless made your foes 2 levels higher than normal.

That meant that, on Invincible/Relentless, you could meet +2 and +3 foes.

I16 kept that functionality but added two new tiers: 3 levels higher and 4 levels higher. Foes still float +0/+1 levels above the new I16 settings.

Edit: I16 also separated out the size and level of the spawn into independent variables, so you can go solo a spawn of even-level foes sized for an 8-man team, or solo +4/5 foes sized for a team of one, or any combo in between.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Just to give you some clarification on the new and old systems...

In most Heroic/Villainous missions, foes can normally be either your level, or one level higher than you.

Rugged/Vicious made your foes 1 level higher than normal.
Invincible/Relentless made your foes 2 levels higher than normal.

That meant that, on Invincible/Relentless, you could meet +2 and +3 foes.

I16 kept that functionality but added two new tiers: 3 levels higher and 4 levels higher. Foes still float +0/+1 levels above the new I16 settings.

Edit: I16 also separated out the size and level of the spawn into independent variables, so you can go solo a spawn of even-level foes sized for an 8-man team, or solo +4/5 foes sized for a team of one, or any combo in between.

Oh, so a +4 map could spawn +5 guys? Intresting. I've mainly been teaming and TF'ing for the last week or so i've been back, (mainly at -1, which has been kind of annoying me...) so i haven't toyed with it too too much, thanks for the info. This will make my new Spine/Elec scrapper much more intresting to play... more mobs... that's good.


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

Yep. The one exception to the +5 thing is if you're at level 50. As far as I know, there's no such thing as a level 55 mob. So at level 50, the +4 setting really just means +4.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Morbid Star View Post
Is anything going to be done to rectify this mistake? ...

It use to be that haveing the Master's badge was a symbol of a difficult hard earned accomplishment. But since this bug, there are thousands of toons that have it (earned the bug'd way). And really lessens the status and cheapens the accomplishment altogether.

Also on a side note, is anything going to be done to make the rewards match the difficulty of the TF/SF ect when this problem is fixed? ... As it is now, you get the same amount of reward merits reguardless of any limitations you choose.

Or it could prove that you have 7 sg members that are IO'd out and let you stay on the boat while they did the work. It proves NOTHING. As for greater merits, the devs have said they want you earning x number of merits for y number of min. Risk does not equal reward, so get over it. You already get more prestige/inf/xp for the more difficult enemies. What you want is an instant 50 button.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Yayyy. I may or may not quit depending on if you can fix this within 2 weeks. Don't pull another CoP

can i have your stuff?


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Yayyy. I may or may not quit depending on if you can fix this within 2 weeks. Don't pull another CoP
An exercise for extra credit:
If The_Coming_Storm quits will anything of value have been lost?
(Please show your work with your answer.)


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
An exercise for extra credit:
If The_Coming_Storm quits will anything of value have been lost?
(Please show your work with your answer.)
Seriously...If this is the thing that you staying around hinges on, you might as well hang it up now and move on to Champions, if you haven't already.

This also applies to anyone in general, as well. If you're frustrated enough at the game that ONE LAST STRAW remains before you quit, just save yourself the angst and quit now. It's a win-win for everyone.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I thought that this had been implemented yesterday, as there were no patch notes, but it seems it hadn't... any data for this?



Proud Coleader of: Fuerza Letal (H), Liga de las Sombras (V), Legion del Fenix (H), Infernal Justice (H), and a happy member of GammaForce (H) and D.O.A. (V).

My alts: http://cit.cohtitan.com/profile/13494

 

Posted

Quote:
Originally Posted by Nightmarer View Post
I see nothing wrong in ppl running STF and LRSF at -1 difficulty, "Master of" or not, in fact it makes more sense than having two TF's intended for lvl 45-50 that can't be done with an all lvl 45 team.

If the issue is the cheaping of the "Master of" attempts, perhaps devs should add an additional difficulty setting called "Master of X" for the TF's that can grant said badge that directly takes the team to certain difficulty settings and option requirements overriding anything else. If that worked for the whole team no matter what, would also be good in case team leader gets temporarily disconnected during the TF.
/signed.
Respects ALL views and takes on it for one's own toons.


 

Posted

Quote:
Originally Posted by Morbid Star View Post
Is anything going to be done to rectify this mistake? ...

It use to be that haveing the Master's badge was a symbol of a difficult hard earned accomplishment. But since this bug, there are thousands of toons that have it (earned the bug'd way). And really lessens the status and cheapens the accomplishment altogether.
Apply a yellow "I'm Special" title above your head if you got it prior to the "bug?"

>.<

On a serious note, I agree with you... It took me a long, long time to get the MoSTF badge on AlienOne and VestigeOne before i16... But, on the other hand, any sort of "retraction of badges" would be along the lines of threatening to delete characters you "might" have had PL'd through AE--which didn't go over so well with the playerbase, if you remember.

So, I don't think any sort of badge deletion is in order... If they "accidentally" deleted the badges off my toons that worked for literally years to get it, I would be one extremely pissed individual.

No, I think the best thing to do would be for you to just know in your heart that you got it the "real" way, and leave it at that. They have a playerbase to try and keep happy, you know...

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

Quote:
Originally Posted by Horatio View Post
The ability to have your difficulty slider affect your Task Forces and Strike Forces has been temporarily disabled. This was done to prevent people from running through a TF/SF with the difficulty set at -1 level in order to more easily get the “Master Of...” Badge. We know that many of you enjoy the challenge of running the higher-end TFs/SFs at increased levels of difficulty and we are looking at solutions that will allow you to do that once again. .

We apologize for the inconvenience.

--Horatio
Four months later: Has there been anything accomplished on this topic? Is this topic being worked on?

I consider this the single most important issue in my City of Heroes experience. I rate this more important than Issue 17, Going Rogue, and whatever the Television and whatever that other guy was arguing about. I want Task Force difficulty settings more than I want whatever is contained in any of those things... unless of course one of those things contain the Task Force difficulty settings and then I want that thing exactly as much as I want TF difficulty settings.

I know of several people who know longer play the game and would quickly and gladly reactivate their account once this issue has been rectified. Please let me know if you are doing anything or merely thinking about anything regarding this topic. It has been four months without update, news, progress or any information whatsoever.


 

Posted

Nothing. And Horatio is no longer with us. Stupid devs. No word on it being fixed either :<.


 

Posted

Perhaps we should refer to this as a "City of Villains feature" like Base Raids and Items of Powers.


 

Posted

Quote:
Originally Posted by Chriffer View Post
Four months later: Has there been anything accomplished on this topic? Is this topic being worked on?

I consider this the single most important issue in my City of Heroes experience. I rate this more important than Issue 17, Going Rogue, and whatever the Television and whatever that other guy was arguing about. I want Task Force difficulty settings more than I want whatever is contained in any of those things... unless of course one of those things contain the Task Force difficulty settings and then I want that thing exactly as much as I want TF difficulty settings.

I know of several people who know longer play the game and would quickly and gladly reactivate their account once this issue has been rectified. Please let me know if you are doing anything or merely thinking about anything regarding this topic. It has been four months without update, news, progress or any information whatsoever.
This.

I am one of said people who has lapsed into inactivity due in large part to the removal of this feature. Personally I would grant the "Master of ..." badge to everyone who even joins a TF if it meant that we could have a working TF difficulty slider.

At this point even just a "yep, we're still looking at it" would be nice (though not as good as a "yep, almost fix't").


 

Posted

Quote:
Originally Posted by Kheldarn View Post
NerdRage makes it O.K. *roll eyes*
What would you suggest be the ideal course of action? I think waiting patiently for four months and then asking for an update was a rather reasonable, rational, and understanding way of handling this issue.

However, other posters in this thread seem to have a more extreme point of view. Perhaps you were referring to them and not me.


 

Posted

Seriously, four months is not long. Look at the know issues on PW http://paragonwiki.com/wiki/Known_issues A lot of them have been around for more than four months. Hell, my GF ran into a bug that I have been reporting for 5 years last night. I really don't think that people would be coming back because they fixed the TF difficulty slider. That is a minor thing honestly.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Vega View Post
Seriously, four months is not long. Look at the know issues on PW http://paragonwiki.com/wiki/Known_issues A lot of them have been around for more than four months. Hell, my GF ran into a bug that I have been reporting for 5 years last night. I really don't think that people would be coming back because they fixed the TF difficulty slider. That is a minor thing honestly.
I have 100% certainty that there is at least 1 person who posted in this thread whose account is cancelled who would return the day this change hits live.

What is a minor issue to you is not a minor issue to someone else.


 

Posted

I am just amused that people actually thought they'd revisit this anytime within the next few years.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
I am just amused that people actually thought they'd revisit this anytime within the next few years.
It worked before any difficulty changes.
It worked after the -1 through +4 difficulty changes.
AND they said "we're working on this".


 

Posted

Quote:
Originally Posted by Vega View Post
Seriously, four months is not long. Look at the know issues on PW http://paragonwiki.com/wiki/Known_issues A lot of them have been around for more than four months. Hell, my GF ran into a bug that I have been reporting for 5 years last night. I really don't think that people would be coming back because they fixed the TF difficulty slider. That is a minor thing honestly.
Smurphy, for one


 

Posted

Quote:
Originally Posted by Chriffer View Post
What would you suggest be the ideal course of action? I think waiting patiently for four months and then asking for an update was a rather reasonable, rational, and understanding way of handling this issue.

However, other posters in this thread seem to have a more extreme point of view. Perhaps you were referring to them and not me.
It was more of a general statement, and not really directed at anyone specifically. Sorry if you took it that way, because that was not my intention.




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Biggest Troll on the forums? I'll give you a hint:

 

Posted

I know a whole bunch of people that had this actually been fixed in decent time would have come back but are frankly sick of waiting on a fix for something important like this. How exactly is this a minor detail? Fighting +0's is about as interesting as watching paint dry, there's a reason why virtually any PUG (let alone decent SG team) is running at +1-3.

The Coming Storm may not have expressed himself in the best way, but that anger is very much valid.

It came up in the other threads on this in technical issues and I didn't want to believe it but it's become very apparant that we are the freaks, those of us who would rather run a Sister Psyche at +2 for fun, a challenge and better XP instead of using the TF's as an exercise in monotony to hammer out merits at the best rate possible.

I'm hearing vague comments of the fix being part of I17, a *mere* 6 months after it was broken, assuming somethng they put into I17 doesn't break said fix, and still 2 months off.
The TF's are the teaming flagship event for the game, you know roughly how long people will need to commit for, that there's a decent carrot reward at the end to help motivate team filling among your more reward driven players, it has a decent little story and in some cases some nice unique challenges.

Now you still know how long it takes but you'll only get people after the carrot because the actual journey stopped being fun the first time you realise that several SO'd team members are perfectly capable of handling the whole thing alone because of the pathetically wimpy enemies and because with the +5 levels they're actually *more* powerful than in the +2 runnign days.

But hey, who cares, the speed runners and merit farmers are happy and CO flopped so it's not like they actually need to produce a game people enjoy, just cater to the people willing to spam the same easy content every time the 24 hour timer runs out...

Now before people start, I don't mind regular farmers, or speed runners to a degree (though what you guys did to the Katie/Eden rewards will never be forgiven) but if thats the direction this game is going in I just want to know because then I can start shopping around for a new distraction.


The pellet with the poisons in the Vessel with the Pessel, the Chalice from the Palace has the brew that is true...

 

Posted

Quote:
Originally Posted by macskull View Post
I am just amused that people actually thought they'd revisit this anytime within the next few years.
We're still working on it. I'd guess this will be fixed sooner rather than later.


-Mod8-

If you are using Latin in your post you are probably trolling

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