Release Notes for 19.20090918.3T - 9/24/09
Is it due to system limitations (not allowing decreasing diff, prevents increasing the diff in turn) or a design decision?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Hmm I'm guessing people would set a certain TF or TFs on max and PL themselves maybe?
Pinnacle: Hold my beer. Watch this!
Always remember that you are absolutely unique. Just like everyone else.
MA arc #117314!! Try it nao!!
Looking at it in context with the note about level 54 AVs, maybe the settings were creating level 58 AVs, or not creating level 54 AVs unless you were at +4, or something.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I didn't ask permission to quote the PM that gave me this info, but it said that allowing players to change the level of mobs in the TFs caused "all kinds of problems". Whether those problems are technical or balance-related, I don't know. Edit: This was specifically in response to a question about "invincible" TFs, and the response was that they, specifically, are being targeted, not just -1 TFs.
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-1 is handy as it actually made large team positron TFs much more bearable than before.
I would typically do most TFs on unyielding unless the team was toward the low end of the level range, I thought SSK would give me more flexibility not less. Please restore the old difficulty system which worked fine on TFs, with the new SKing rules if the new system cannot be fixed.
It's true. This game is NOT rocket surgery. - BillZBubba
Added restrictions to prevent player difficulty from affecting Task / Strike Forces
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I ask because I'm crazy, and recently did a +4 ITF, and am contemplating a +4 LRSF and LGTF. TFs are fun, but not if we have to run them all on easy mode at +0. Hopefully you're looking at a solution to make it so we can pick our difficulties again, but not make them easier? Because TFs on +0 are not challenging and not any fun. I can get way harder, more challenging content just doing newspaper missions, and that's just silly. A task force being defaulted to easy is like... nonsensical. I'll understand if this is temporary, but please don't tell me this is how it's going to be from now on.
And while you're at it, tie merit rewards to difficulty maybe? Please?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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NOOOOOOOO!
What am I going to do now?! Enemies Buffed/Players Debuffed just doesn't cut it.
Does that mean now I have to find a player -2 or -3 to the Task Force be the leader every time?
*EDIT*
Instead of changing the enemy levels can settings be added to change Player levels?
I cannot think of a change that hurts my game experience more. With absolutely no exaggeration I would rather have had all my characters be deleted.
Quick question. Is this a temporary fix? Because this prevents us from scaling UP the encounter. I know it's nonsense to have a level 53 enemy spawn at 49, but can't I still make them 54?
I ask because I'm crazy, and recently did a +4 ITF, and am contemplating a +4 LRSF and LGTF. TFs are fun, but not if we have to run them all on easy mode at +0. Hopefully you're looking at a solution to make it so we can pick our difficulties again, but not make them easier? Because TFs on +0 are not challenging and not any fun. I can get way harder, more challenging content just doing newspaper missions, and that's just silly. A task force being defaulted to easy is like... nonsensical. I'll understand if this is temporary, but please don't tell me this is how it's going to be from now on. And while you're at it, tie merit rewards to difficulty maybe? Please? |
I can see the stuff before that being possible for them to code. I wouldn't hold my breath on the request you snuck in at the end.
Nice try though.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Do not do this change,
ha ha ha. People whined and griped about people "cheapening" the badge they got for completing a task in a game. And then complain when it is fixed. Beware of what you ask for, you might get it.
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I ABSOLUTELY PROTEST!
I've been running a minimum of 4 Task Forces and/or Strike Forces per week, and as many as 12. Removing the ability to run TF / SF content at the equivalent of i15 "Invincible" will absolutely remove my motivation to run any TF or SF more than once or twice per character ever. The Challenge was my entire motivation for running 4 to 12 TFs a week. The running of 4 to 12 TFs a week is the only reason I continue playing, and constitutes 80% of my playtime. The other 15% of my playtime is joining other Coalition TFs, the majority of which run with higher difficulty level settings. The remaining 5% is associated with market activity that results from those combined TF SF runs. This change will in effect eliminate 98% of my playtime and motivation to play. TF / SF content at i15 Challenge Level 3 thru 5 *IS* my playtime. If this is a permanent change I will have NO REASON TO CONTINUE PLAYING.
I ABSOLUTELY PROTEST!
I've been running a minimum of 4 Task Forces and Strike Forces per week, and as many as 12. Removing the ability to run TF / SF content at the equivalent of i15 "Invincible" will absolutely remove my motivation to run any TF or SF more than once or twice per character ever. The Challenge was the entire reason for running 4 to 12 TFs a week. The running of 4 to 12 TFs a week is the only reason I continue playing, and constitutes 90% of my playtime. If this is a permanent change I will have NO REASON TO CONTINUE PLAYING. |
Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!
Move on with your life!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!
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We've been able to run high-difficulty setting TFs since, what, Issue Two? Three?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think the -1 feature should remain for solo content, primarily for low damage/defense types like some defender builds. I have no problem with it being ignored and treated as +0 if you have more than one person on the team, or are on an actual TF (I think it should be available for Ouroboros content).
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Meben, 38 Kat/SR NPK Stalker (Defiant)
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Well, color me pretty unhappy.
Ouroboros is not intended.
TF changes are. I really, really hate that part.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA