Release Notes for 19.20090918.3T - 9/24/09


3dent

 

Posted

Well, color me pretty unhappy.

Ouroboros is not intended.

TF changes are. I really, really hate that part.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Is it due to system limitations (not allowing decreasing diff, prevents increasing the diff in turn) or a design decision?


 

Posted

Quote:
Originally Posted by Clouded View Post
Is it due to system limitations (not allowing decreasing diff, prevents increasing the diff in turn) or a design decision?
I didn't ask permission to quote the PM that gave me this info, but it said that allowing players to change the level of mobs in the TFs caused "all kinds of problems". Whether those problems are technical or balance-related, I don't know. Edit: This was specifically in response to a question about "invincible" TFs, and the response was that they, specifically, are being targeted, not just -1 TFs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I didn't ask permission to quote the PM that gave me this info, but it said that allowing players to change the level of mobs in the TFs caused "all kinds of problems". Whether those problems are technical or balance-related, I don't know.
Well, I guess if you want it to be harder, you still have the various challenge options. You just won't get extra rewards for using them.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

Posted

Hmm I'm guessing people would set a certain TF or TFs on max and PL themselves maybe?


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Always remember that you are absolutely unique. Just like everyone else.
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Posted

Quote:
Originally Posted by Cloud_Surge View Post
Hmm I'm guessing people would set a certain TF or TFs on max and PL themselves maybe?
That really doesn't seem a likely spot of contention. It's frankly far more convenient to do that sort of thing in normal missions.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I didn't ask permission to quote the PM that gave me this info, but it said that allowing players to change the level of mobs in the TFs caused "all kinds of problems". Whether those problems are technical or balance-related, I don't know. Edit: This was specifically in response to a question about "invincible" TFs, and the response was that they, specifically, are being targeted, not just -1 TFs.
This is very bad, and will seriously reduce the TFs I do for fun rather than purely for the rewards.

-1 is handy as it actually made large team positron TFs much more bearable than before.

I would typically do most TFs on unyielding unless the team was toward the low end of the level range, I thought SSK would give me more flexibility not less. Please restore the old difficulty system which worked fine on TFs, with the new SKing rules if the new system cannot be fixed.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Niviene View Post
Added restrictions to prevent player difficulty from affecting Task / Strike Forces
Quick question. Is this a temporary fix? Because this prevents us from scaling UP the encounter. I know it's nonsense to have a level 53 enemy spawn at 49, but can't I still make them 54?

I ask because I'm crazy, and recently did a +4 ITF, and am contemplating a +4 LRSF and LGTF. TFs are fun, but not if we have to run them all on easy mode at +0. Hopefully you're looking at a solution to make it so we can pick our difficulties again, but not make them easier? Because TFs on +0 are not challenging and not any fun. I can get way harder, more challenging content just doing newspaper missions, and that's just silly. A task force being defaulted to easy is like... nonsensical. I'll understand if this is temporary, but please don't tell me this is how it's going to be from now on.

And while you're at it, tie merit rewards to difficulty maybe? Please?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

NOOOOOOOO!

What am I going to do now?! Enemies Buffed/Players Debuffed just doesn't cut it.

Does that mean now I have to find a player -2 or -3 to the Task Force be the leader every time?

*EDIT*
Instead of changing the enemy levels can settings be added to change Player levels?

I cannot think of a change that hurts my game experience more. With absolutely no exaggeration I would rather have had all my characters be deleted.


 

Posted

Quote:
Originally Posted by Dispari View Post
Quick question. Is this a temporary fix? Because this prevents us from scaling UP the encounter. I know it's nonsense to have a level 53 enemy spawn at 49, but can't I still make them 54?

I ask because I'm crazy, and recently did a +4 ITF, and am contemplating a +4 LRSF and LGTF. TFs are fun, but not if we have to run them all on easy mode at +0. Hopefully you're looking at a solution to make it so we can pick our difficulties again, but not make them easier? Because TFs on +0 are not challenging and not any fun. I can get way harder, more challenging content just doing newspaper missions, and that's just silly. A task force being defaulted to easy is like... nonsensical. I'll understand if this is temporary, but please don't tell me this is how it's going to be from now on.

And while you're at it, tie merit rewards to difficulty maybe? Please?
LOL, I was with you till you asked for merit rewards to be tied to difficulty.

I can see the stuff before that being possible for them to code. I wouldn't hold my breath on the request you snuck in at the end.

Nice try though.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Posted

Quote:
Originally Posted by Aura_Familia View Post
LOL, I was with you till you asked for merit rewards to be tied to difficulty.

I can see the stuff before that being possible for them to code. I wouldn't hold my breath on the request you snuck in at the end.

Nice try though.
Doesn't hurt to try, right?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

ha ha ha. People whined and griped about people "cheapening" the badge they got for completing a task in a game. And then complain when it is fixed. Beware of what you ask for, you might get it.


Lots of 50's yada yada. still finding fun things to do.
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You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
ha ha ha. People whined and griped about people "cheapening" the badge they got for completing a task in a game. And then complain when it is fixed. Beware of what you ask for, you might get it.
Did it occur to you that no one "complaining" here might have been complaining about the ability to run things at -1?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I ABSOLUTELY PROTEST!

I've been running a minimum of 4 Task Forces and/or Strike Forces per week, and as many as 12. Removing the ability to run TF / SF content at the equivalent of i15 "Invincible" will absolutely remove my motivation to run any TF or SF more than once or twice per character ever. The Challenge was my entire motivation for running 4 to 12 TFs a week. The running of 4 to 12 TFs a week is the only reason I continue playing, and constitutes 80% of my playtime. The other 15% of my playtime is joining other Coalition TFs, the majority of which run with higher difficulty level settings. The remaining 5% is associated with market activity that results from those combined TF SF runs. This change will in effect eliminate 98% of my playtime and motivation to play. TF / SF content at i15 Challenge Level 3 thru 5 *IS* my playtime. If this is a permanent change I will have NO REASON TO CONTINUE PLAYING.


 

Posted

Quote:
Originally Posted by Linea_Alba View Post
I ABSOLUTELY PROTEST!

I've been running a minimum of 4 Task Forces and Strike Forces per week, and as many as 12. Removing the ability to run TF / SF content at the equivalent of i15 "Invincible" will absolutely remove my motivation to run any TF or SF more than once or twice per character ever. The Challenge was the entire reason for running 4 to 12 TFs a week. The running of 4 to 12 TFs a week is the only reason I continue playing, and constitutes 90% of my playtime. If this is a permanent change I will have NO REASON TO CONTINUE PLAYING.
I'd quit too!


 

Posted

Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!

Move on with your life!


 

Posted

Quote:
Originally Posted by GreenPiranha View Post
Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!

Move on with your life!
Um, are you implying that you've never been able to play task forces on anything but Heroic/Villainous?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by GreenPiranha View Post
Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!

Move on with your life!
Lulz. Get out of my game, easy moder.


 

Posted

Quote:
Originally Posted by GreenPiranha View Post
Oh my god you guys kill me with this whining. It's going to be the way it ALWAYS has been for TF's!
Are you actually clear on what's being discussed?

We've been able to run high-difficulty setting TFs since, what, Issue Two? Three?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Liquid View Post
I think the -1 feature should remain for solo content, primarily for low damage/defense types like some defender builds. I have no problem with it being ignored and treated as +0 if you have more than one person on the team, or are on an actual TF (I think it should be available for Ouroboros content).
-1 presents sidekicks with enemies they can hit. I don't want to form a scanner team without it.


Meben, 38 Kat/SR NPK Stalker (Defiant)

 

Posted

Quote:
Originally Posted by Meben View Post
-1 presents sidekicks with enemies they can hit. I don't want to form a scanner team without it.
Just to be clear, I'm not advocating the removal of -1 for teams, I'm saying I won't be upset if it is. I am advocating the removal of it for Master Of runs, if that's at all possible without removing it for soloists.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

Posted

Quote:
Originally Posted by Meben View Post
-1 presents sidekicks with enemies they can hit. I don't want to form a scanner team without it.
Wait, your sidekicks can't fight +1s and +2s? Lolz, Sad.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
Wait, your sidekicks can't fight +1s and +2s? Lolz, Sad.
Throwing a hissy fit nerd rage on the forums about a change to the game? Lolz, Sad.