Meben

Apprentice
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  1. Quote:
    Originally Posted by Dante View Post
    I think a few of us roleplayers had a small meltdown about the Well lord when the Incarnate system was first announced. Certainly a lot of us didn't like there suddenly being this 'ultimate source of all our powers' after several years of playing self made characters.
    One origin.
    One will.
    One Well.


    ...

    Sphere of destruction's still expanding here.
  2. Quote:
    "As the tempest dies, so the lightning shatters the mirror, and as the storm skies clear, the reflective shards cut and bleed those who handle them," intoned Silos.
    So much for the Isles. And maybe Longbow.
    Quote:
    "Always. We can recruit allies within these parallel worlds, and perhaps bolster our own numbers with alternate versions of super-powered beings, or even alternate Ouroboroses."
    . o O (all-Parallel Illusion raid!)
  3. Power Bolt's animation was shortened long ago. The sound didn't line up any more.
  4. Meben

    Why A Blaster?

    Quote:
    Originally Posted by DarkMaster View Post
    I love my Blasters, but I shouldn't be required to be a professional strategist, mathematician, or have the twitch reflexes of a competitive First Person Shooter player just to play the AT.
    ObTopic: I like my Arch/EM's versatility. Following the doctrine, when there's little mitigation about there's Stun and single target damage (fists first!); when there is mitigation, there's Rain of Arrows. Mmm, pointy! (Also useful solo; if I can't decide how to approach a spawn with the available tools, the massive alpha is probably about to recharge.)

    I have sucessfully soloed and teamed on a Blaster. I do not have FPS-grade reflexes, and oceans are a bit damp. (Teaming on a Stalker, however...)
  5. Quote:
    Originally Posted by Leo_G View Post
    I feel that reducing the need to be more aware of your surroundings and of the targets around you takes away from your role as a Stalker.

    If I didn't have to worry about being knocked out of hide, there's no need to be aware of the enemy or of damage patches. I can just run into melee and fling off attacks like a scrapper with less health.

    As is, if you *think* about the sequence of your actions, are aware of whats what and execute them *quickly*, you're rewarded. Because knowing that you can get dropped from hide with any stray damage means you can't doddle and you can't engage ignorantly. Change it so you don't have to bother or consider any factors but "move in, hit button" really just pushes you into the realm "Generic Melee #3".

    I'm not saying a change to hide that doesn't force suppression from AoE dmg is a nerf, but you're not solving the issue of the AT or differentiating it from the other melees. Hell, the *reason* we have a huge bonus defense to AoE is for precisely this...with this change they might as well reduce it to normal so we can drown in any splash damage. It won't knock us out of hide so who cares?
    • In my experience I always drowned in splash damage anyway, and there were a couple of Freaks headed my way.

      My experience was before the big Stalker buff, on a Essar that never got the passives...
    • I've got one other Stalker to roll; Kinetic Melee, because I don't like Power Siphon.

      Premise: Tankers are the other archetype that requires absolute battle awareness.

      Therefore, I cannot team on a Tanker. I don't like to solo on Tankers, the damage is too low.

      Good for me that Stalkers solo well.
    • I think new Defiance says "you don't have to be a railgod to play".
      1. A soloing Blaster could get away with it if they knew exactly what to do and did it quickly.
      2. Not everyone could do this, so Blasters were unpopular.
      3. New Defiance told Blasters to execute their best attacks in a chain, and gave them a margin of error against mezzers.
      I thought I saw a parallel:
      1. A teamed Stalker could, say, AS in a crowd if they knew exactly what to do and did it quickly.
      2. Not everyone can do this.
      3. ? (I need to get back into teamed Stalkering before speculating here.)
  6. Quote:
    Originally Posted by Mephe View Post
    AS is traded for single target attack or utility power (needs to be fixed in most stalker sets)
    Aww. Typhoon's Edge aesthetically breaks immersion for me. I don't play non-Stalker Dual Blades because of it.

    Dual Blades waits until 32 to get an attack chain already. Raise a power to 12 seconds could make it worse.
  7. Ice/Ice for Scrappers.
    Energy Aura for Scrappers; up-front burst damage without stealth suppression leading to instant death from the next spawn.

    Stone - hmm.
    Stone Melee: Stone Fist
    Earth Assault: Stone Spikes, Fissure (damage version of Fault)
    ... Stone/Stone for Blasters!
  8. (I'm hoping for Ice/Ice on Scrappers, and playing Tankers pre-SOs taught me that not being glued to the green numbers vs. full spawns is certain faceplant.

    But don't let this "but battlestars and Star Destroyers don't - " post stop the discussion!

    ... I don't like barbecues. Meatlovers' pizza, please!)
  9. Estimated cost marks
    • [R+] Re-uses existing animation
    • [R] Existing animation, time adjustments
    • [N] New animation, or old animation chopped up.
    • [N-] New animation, no suggestion!
    Groups of powers/Common powers
    • Build Up and Aim: One new animation that a great many powersets can use. I like the one we have, so I haven't got any ideas for alternatives. MoG? [R+]
    • Stalker | Assassination powers (no weapons): Proliferate the horse stance, the one from Claws/Spines, and particularly for me, Fist of Annihilation.[R+]
    • Confront (no weapons): Touch of Fear? [R]

    • Archery/Trick Arrow: Replace some of the 'point the arrow at the target and wait' with the arrow-draw animation. (O'course, a couple of those went away with I18...)[N]

    Specific powers
    • Ice Melee | Ice Sword: Hmm. Says Clobber/Hack would fit. I always thought Ice Sword lacked oomph. [R+]
    • Battle Axe | Swoop / War Mace | Jawbreaker: After Disembowel, not having particle effects on these is jarring. [R]
    • Dark Armor | Dark Regeneration: No idea what. Power Sink? Reconstruction? [R]
    • Stone Melee / Earth Assault | Hurl Boulder: Not that Hurl Boulder by itself isn't awesome, but, well, Legacy Chain! Propel (Boulder), please! [R]
    • Ninjitsu | Kuji-in Sha: You struggle to hold the basic pose for a bit, then green numbers happen. No oomph.
      Easy answer:
      Reconstruction . Not thematic, though. [R]
    • Radiation Blast | Cosmic Burst: Snipe animation! [R]
      Or, new particle sfx where the lime cream puff of doom is built (Kin. Melee) before you throw it. [N]
    • Energy (Melee/Manipulation) | Stun: Be it Touch of Fear or Cosmic Burst, I could see someone wanting a Stunned by the Hand.[R]
    • Sonic Attack | Siren's Song: Fearsome Stare. [R]
    • Devices | Gun Drone: Both set mine and summon robot.[/color] [R]
    • Energy Blast | Power Bolt: New sound. Hasn't lined up since new Defiance. (Yes, as written, power customisation doesn't do sounds.) [N]
    • Devices | Smoke Grenade: A throw-grenade animation that doesn't move back and forth as far as that. [N]
    • Spines | Ripper / Claws | Eviscerate As standard, but flip forward.[N]
    • Claws | I forget, it's the one that looks like Boxing.: Always thought that using Boxing's animation with claws wasn't taking enough advantage of the pointy things on the end of your fist. [N-]
    • Empathy | Resurrect: Even presuming the rooting's been fixed, I reckon people would want alternatives. [N-]
    • Dual Blades | Typhoon's Edge: As per Dual Wield, I just can't buy it. [N-]
    • Devices | Trip Mine: Similarly, it always seemed a bit ostentatious. (I'm no bomb tech, though.) [N-]
    • Dual Pistols | Dual Wield: bugs me most, followed by the Flurry-like bits in Bullet Rain and Hail of Bullets - but you'll probably find, for each power in the set, someone who doesn't like it. [N-]

    Travel powers: Unbolting the animations from the model (e.g. Coralax costume power) and the power (Ninja Run)... but hey, ultimate flypose! [Booster? Probably three boosters...!]

    Snap fingers: Assault Bot, Thunder Storm, Quicksand, Rain of Fire... Endessly realigned for activation times and when the summon shows up, mind you. [N]

    Ridiculous animation proliferation: Make a power-chain of the Siphon fist? Pop the RAs with Thunder Clap's animation? Single target hold ground punch? Touch of Fortitude? Swap Fossilize and Stone Prison? [... to start, we need a programmatic definition of 'powers with similar animation times' ...]

    Power customisation we have now doesn't do these, right? Better add them to the booster budget...!
    • pool and patron/ancilliary
    • SoAs and Kheldians
    • Manipulate sound timings
    • Add particle effects
    Whoever collates answers for these things should be able to tick every power available to players by Monday.
  10. Quote:
    Originally Posted by Decorum View Post
    Are there bunches of people out there that can't be bothered to search or bid across ten or so levels so they won't bother at all? I see it would be a nice QoL thing, but I'd also predict it would have no significant effect on the market whatsoever.
    I don't have the transaction slots to place ten bids when a low-demand recipe isn't on the shelf.

    I don't have the transaction slots to post low-demand recipes on the off-chance that they'll be up when someone searches for them.

    Quote:
    Originally Posted by Decorum View Post
    Although more room to work with is never a bad thing.
    If not the suggestion: More transaction slots!
  11. Our tall buildings:

    I wonder where the loading dock is, and if there's enough doors for people to go to work through.


    I, uh, heard somewhere that level designers have to try quite hard to make players look up.

    Looking up is expensive. You have to hold a mouse button or take your hand off the mouse button and put it on Page Up. Then you have to reset it to do any travelling or fighting. Having the camera looking down is useful in combat; you can see more of what's behind you and around you. Exactly the opposite perspective for enjoying architecture.

    The only building I really remember looking at the top of from ground level is the PCPD HQ. That's got accent lights, the King's Row SG portal, a ramp in front of it, and a terrace that'll show up on screen while looking forward, telling the player that there's something worth seeing by looking up, or at least that's it's not another ten floors of the same windows.

    Oh, and the Golden Giza. ... Actually, Jackpot also offers enough eye candy for taking time out of combat and stuff.

    Come to think of it, the ramps leading up to Aeon City help the player notice that there's some tall buildings around there, but after looking up there's nothing to keep the eye's interest. (Actually, there's this one red and black bit near some flags somewhere.) Also, the street spawns mean that lowbie characters'll jetpack to the Arbiter, skipping the ramps entirely.


    Tall buildings are kinda cool, but I figure here you need something to draw the eye up, and something to keep it there. (It needs to be more than in an FPS since it's less work to look up with those controls.)



    Ninja Run is the right size for rooftop-hopping; build terraced buildings with it in mind.

    Building greebles!
    • Those white boxes with a blue light on them.
    • Fluorescent strip lights.
    • Doors painted "NO PARKING".
    • Plumbing: which side of the warehouse has the toilets? The one with the row of right elbows with access covers.
    • An earth spike.
    • Weeds growing next to the fences and the buildings, where 'next to' means 'can be whiteboxed by putting a tiny bush halfway through the fence'.
    • A pickup truck in the parking lot. <.<
    • Torn bill posters.
    • Corrugated iron lying around. Oh, and racks of pipe.
    • Conversely, cleaner areas ... we can't do signs (or the lump of concrete with the company logo on it) outside of Nova Praetoria, but how about the rack of mailboxes?

    (Do we already have a trailer for motorboats?)

    A mall interior with an atrium would look cool, but be bad for team cohesion. (Even two overlapping floors is bad. :S )
  12. Quote:
    Originally Posted by strange_jane View Post
    Also, it's annoying when you're just looking to do some fast clean radio missions and get invited to a team who wants to spend more time in travel than playing, doing the story arcs. Those should be specific options.
    Also, tags for 'merit production', 'defeating all', 'maximise use of Fallout', 'Master's run' and, pessimistically, 'going to blue'/'going to red' .

    Quote:
    Originally Posted by strange_jane View Post
    If it were more specific, people might use it more.
    The tags suggested are set by the star holder, as an extension to the master team window upgrade suggestion.

    (Pessimism suggests that you may still be receiving false positives even with a multi-filtering team search window. Eh.)
  13. Yes.


    ding ding ding ding
    DoooooOOOOOoooooommmmm
    ding ding ding
    DoOOm

    HORK!
    • Prototype won't let you continue the storyline until you buy a particular move, like the air dash. Odd.
    • Pri/Sec guides:
      • RedTomax's City of Data refactored away a chunk of stuff from a lot of guides: the power stats.
      • Another part is showing which levels to slot things at, which varies from a minor convenience (Scrappers, Blasters) to not having to wait for a freespec (Kheldians, Defenders). The principles are the same across Scrappers, so those could be refactored away.
      • (This leaves the important and interesting part of a powersets guide: how does it play?)
    • I thought I knew the standard form for how (when) to slot things; now I'm not so sure. *wince*
      • You can pull the slots off Swift (unless you're Stone Armor).
      • Er...
    • The doom part: I've never seen the mission structure change in Open Beta, so, we'd better storyboard our own slotting tutorial.

      That is, by the time we see the Praetorian tutorials, it'll be too late to fix them. :S

      *crosses fingers for a normal-vendor UI upgrade*

      It'll be interesting to see what they do put in the new tutorial. When a Tanker can get to 30 on TOs, a message like It is not recommended to combine enhancements at every level., or even Slot for Accuracy! isn't gamebreaking enough to get posted. That was before the Going Rogue gearup, however.

      (The loading tips don't say much about enhancing, come to think of it.)
  14. Quote:
    Originally Posted by Sailboat View Post
    [In which common crafting is likened to breathing.]
    Heehee! Appropriate!

    Breathing is repeatable.

    My brain starts to stutter when someone suggests removing vendoring. Not, however, because of removing an alternate path of disposing of loot. It's because I wouldn't know what to post it for.

    Crafting level 50 commons ... is.
    • 40-50 salvage is so common it can be bought.
    • The discount for memorising means the enhancements can be sold.
    Save it! The above means I'm blithering mad, yes? However, I'm unique in my madness.
  15. We hope that the Incarnate system doesn't come from bizarro-Paragon Studios, who'd give its minions Dark Regeneration and a PBAoE -Res toggle.


    ... aww, wrong forum section for talk about other games. I wanna hear tales about these melee-destroying raid progression! And, like, wince and go "glad I'm playing City of".
  16. It's about Builds.

    Defenders
    • Premise: Power selection and slotting for soloing a Defender is very different from the team build.
      Conclusion: Defenders were broken until dual builds.

    I know the above might be wrong. I know the premises might be wrong. I don't want you to care about that. Suppose someone believes it. I want you to see how they could also believe this:

    Tankers
    • Premise: Power selection and slotting for soloing a Tanker is very different from the team build.
      Conclusion: Tankers are not broken, because dual builds exist.

    • Premise: Power selection and slotting for Tankering Ghost Widow or Vanguard is very different from the normal build.
      Conclusion: Tankers are broken until triple builds.

    • Premise: There's already things that need a third build. They don't have to be played.
      Conclusion: They could be added in ways they do have to be played, like a raid progression system.

    Disclaimer: Stepping outside of the 'Let-' box; I know that Paragon Studios gives the impression, like oh say by adding SSK, they know about people who can't play six hours a day. Still, even the words 'end game' are worrying until GR's release.
  17. Quote:
    Originally Posted by Rush_Bolt View Post
    IMO, the more this game presents "Do I need to change my tactics?" situations, the better.
    AAAAAARGH! No! Not yet! Er...

    I've only led scanner teams.

    I'm not sure I'd feel comfortable trying to communicate changes in tactics in Guild Wars which has minimap pings and Ctrl-clicking on anything makes you say something about it.

    Since the new quickchat menu currently lacks accelerators, I've been silent on teams.


    Quote:
    Originally Posted by Heraclea View Post
    blasters have to be very, very careful about enemy group selection if they're going to try to solo. They rely heavily on stealth, and hope their endurance holds out to be able to defeat whatever it is they have to. "Defeat all" is their bane.
    I'm suprised no-one else has, well, picked on this yet. The charitable reading is trying to be readable by being brief backfiring again; I could see some Controllers matching the description, but not Blasters. The not-charitable reading is 'Blasters don't run Weave' and other 'is the computer plugged in?'-level things.)
  18. Quote:
    Originally Posted by TygerTyger View Post
    Last night, sent out a "((Level 10 blaster, looking for a team))" broadcast, and accepted an invite a second or two later. What I didn't think to check was the name of the invitee. It was the same fellow who'd been spamming a "need a healer" on his broadcast team call.
    The lowbie game sometimes teaches the wrong lessons. It (also) creates timid Tankers; lowbie Tankers learn they go splat without the team right behind them.

    HP loss downtime is more common in the lowbie levels. Downtime breaks PuGs. An AoE hit point replacer removes HP loss downtime. (Later, an unslotted Aid Other would be enough.)

    One scanner mission without an AoE hit point replacer: team did well, but our HP bars were always not quite full. A Whappen thinks "we're not doing well", and maybe the other teammates did, too; the team broke up after that mission.


    (I've played Force Fields with SOs. I did take Aid Other. Reaching for Aid Other usually meant "you're late rebubbling".)

    Quote:
    Originally Posted by Zombie Man View Post
    <thwaaannnngggg>
    *HEEEEAAL*!
    ...
    Fwe-fwee-fweeoou.
  19. Quote:
    Originally Posted by Fulmens View Post
    Last I looked (admittedly before 2XP) there were at least 10 of each of these recipes for sale, either side. Would those pretty much cover what you were looking for?
    They're a start.

    More cheaply available A/D/E terms!
  20. Meben

    Alt bow stance

    *glances around while holding dual blades*

    New animation thingy for "I've been standing still for a bit, but not long enough to put my weapon away".

    New animation thingy so the draw-arrow part of the animation (wait, is that still used anywhere?) doesn't play if coming from the arrow-down animation. Except for RoA, o'course.

    Archery gets Blazing and Stunning Shot, and Trick Arrow gets more points.

    One new animation for each of: Archery, AR, Katana, one-handed weapon, one-handed weapon and shield, shield, unarmed.

    {{WouldMoneyBetterElsewhere|animation}}
  21. I pander to my instincts by slotting some endred in everything[1]. Since the smallest attacks get the best damage/activation time[2], for faster recharge they get their sixth slot first. This may give them more endred as a side effect.
    Quote:
    Originally Posted by Samuel_Tow View Post
    when my math and my instinct contradict each other, and both are so strong that I cannot really draw a conclusion on my own.
    That's a problem with learning math (and by extension architecture and industrial chemistry) I've yet to hear an answer to.
    Let:
    • A = the math that says 'endred in smaller attacks first'
    • B = the math that says 'endred in attacks before toggles'
    A is similar to B. However, if I was going from A to B, and could not be sure of A, I'm not sure I'd trust B.

    [1]Got this habit from the forums; someone said something like "a DO's endred in all your attacks is as effective as slotted Stamina".
    [2]A probaby disprovable generalisation based on Energy Manipulation and Broad Sword.
  22. I can understand Samuel_Tow's position on the market; rare salvage does not exist therefore it (set IOs) does not exist. I know there's some other things I treat that way. Strangely, I can't remember what they are. ... Must be working!

    Quote:
    Originally Posted by EvilGeko View Post
    50K is the "buy it now" price.
    That is the price.
    That's being unreasonable.
    • Enough market history to see that bidding overnight works.
      Either that, or the idea shows up in the loading screen tips.
    • Juggling salvage, recipes and enhancements I
      • have
      • have bidded for
      against my build is confusing.[1]

    The design is: loot you get goes on the Market. These, therefore, are impossible:
    • bigger storage
      So I can hold the pieces I need for four out of five slots on a power and still have room to go clobbering. Then when bids fill for the last slot, I can craft and slot all at once and never wander around with clogged enhancement tray slots and/or a partly-slotted power.
    • more transaction slots
      to be able to buy and sell at the same time.
    The less transaction slots we have, the more - Inconvenient! - alt-tabbing and copying and ARGH! into Mid's and a spreadsheet there is.


    [1]The best way to get around this for merely-frankenslotted builds is to flip your way to a comfortable thousand million or whatever, isn't it. *shiver*
  23. Meben

    Forced Ebil

    We need more transaction slots!^Y

    You can't determine a base inf for a crafted IO without flipping all the items involved!^Y

    [strikethrough]We'd really like a strikethrough code sometimes![/strikethrough]


    Bets are on hold until I17 goes open beta; no mention yet of more history. (Or some kind of purpose-defeating auto-creeper. Maybe the near-500ms delay in cancelling a bid will go away?)
  24. Conversely, sometimes I forget to clear the flag. I forget it's there!

    Quote:
    Originally Posted by Azerrath View Post
    Are they really that much of a lost cause?
    Yes. There are even exactly opposed positions on the cold calling used to work around it, argh.
  25. *krak-OOM!* (Name that power!)

    Stone Melee on an archetype that doesn't have either no damage and a team role that is both impossible and completely Whappen-incompatible or no damage when played by someone not prescient.
    ...
    What?
    That's Tankers and Brutes, folks. Could you at least end on a positive note?
    *ahem*
    Scrappers, o'course, but how about Assassin's Stone Spears? Anyo-
    *is defeated by some surprise stalagmites*