(Theory) What if a "filler" IO was introduced.


anonymoose

 

Posted

I was just chatting with some friends on this and the following idea came out. What if there was an IO type inbetween Common and Set IO's? How would that work out? And how would that affect the market? The game? This was wondered as we were discussing using Set IO's in builds and slotting via secondaries of a power. One of my friends noted that his Fire/WP brute couldn't really do that - all he had to go with was Taunt and Melee Damage. Bummer for him compared to some of us other folks with different types of brutes.

Here's the idea: Generic IO's.

Pros:
Like Set IO's they provide bonuses to two or more attributes of a power.
Like Common IO's they would be more common/available than Set IO's (drops? bought in shops to be used as an influence sink?)

Disadvantages:
Like Set IO's they're still typed - Ranged, Melee, Stuns, Heals, etc.
Like Common IO's they do not offer any sort of set bonus.
Like Set IO's you can't have more than one of the exact same one in a power.
Like all IO's they cannot be combined.

In theory they're placeholders for moderate to advanced players - something to tide you over until you can afford the particular IO you really wanted. Once you get something better you likely won't think twice about ditching it. You've got clear reasons to upgrade from them, but they're still good enough.

For casual players? Might be great. Hard to say, there. Maybe it'll lessen the need some folks feel to hire gold farmers. I dunno.

Thoughts? Ideas? I'm no expert at these things but it was an idea I figured would be worth pondering.


 

Posted

Depends on just how 'cheap' cheap is. I already frankenslot at low levels when I feel I need more endurance, so this would be a fine alternative if they were cheaper still than 'junk' IO's.


 

Posted

Quote:
Originally Posted by Psyte View Post
In theory they're placeholders for moderate to advanced players - something to tide you over until you can afford the particular IO you really wanted. Once you get something better you likely won't think twice about ditching it. You've got clear reasons to upgrade from them, but they're still good enough.
Thing is, this is basically already "filled" (no pun intended) with the unpopular set IOs, and with "frankenslotting". If you ignore their bonuses by not trying to get more than 1-2 of any given set in a power, such IOs basically become what you're describing. They're usually dirt cheap on the market, when available. The main problem is finding them at arbitrary level ranges, not because they aren't common, but often because people delete them rather than list them.

That gets into another facet - if these are drops, they dilute supply of "real" IOs. That's bad for anyone who doesn't want these things - it reduces supply and raises prices.

Quote:
For casual players? Might be great. Hard to say, there. Maybe it'll lessen the need some folks feel to hire gold farmers. I dunno.
I doubt that it would have any meaningful effect. The people who are compelled to use RMT or whatever do so because they want the best of the best. People willing to settle for middle ground aren't running out to pay real money for it unless they're very strange.

Sorry to poo-poo the idea. It just doesn't seem to me that it would be that halpful, and might make some things worse, depending on how it was done.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Thing is, this is basically already "filled" (no pun intended) with the unpopular set IOs, and with "frankenslotting". If you ignore their bonuses by not trying to get more than 1-2 of any given set in a power, such IOs basically become what you're describing. They're usually dirt cheap on the market, when available. The main problem is finding them at arbitrary level ranges, not because they aren't common, but often because people delete them rather than list them.
I think that's the trick for me - availability. In my friends' case, the unpopular IO's wouldn't help him with his primary, and Taunt was virtually worthless in terms of giving him useful enhancement to his powers.

Quote:
Originally Posted by UberGuy View Post
That gets into another facet - if these are drops, they dilute supply of "real" IOs. That's bad for anyone who doesn't want these things - it reduces supply and raises prices.
Very good point, and certainly the opposite of what I'd want. If they were available from from the invention bench or specific contacts/vendors?


 

Posted

Quote:
Originally Posted by UberGuy View Post
Sorry to poo-poo the idea. It just doesn't seem to me that it would be that halpful, and might make some things worse, depending on how it was done.
Heh - don't feel like you poo-poo'd anything. Just bringing about things I didn't think of. Some things are obviously wrong (like making purples as common as Commons), some things... not so obvious. At least to me. Thanks


 

Posted

I would go absolutely nuts with something like this. I don't tend to accumulate or spend large amounts of inf on my characters, so I habitually frankenslot and therefore don't worry much about set bonuses anyway. But some power categories have absolutely awful selections of sets for frankenslotting (curse you targeted AoE!), so I would be estatic if I could create a 'generic' dam/end/rech for my TAoE powers, for example. I often run into times where the dual or triple aspect set IO I want for my frankenslotting just doesn't exist - mez/rech for non-hold sets, TAoE triples, dam/rech for pets, anything/rech in slow sets, etc.

To implement, I wouldn't make these separate drops. I would have these be made by combining crafted generics in a special interface (probably add to the crafting tables). Thus you don't need to add any new recipes, don't need to dilute the drop tables, and don't need to worry unduely about them being hard to find.

I wouldn't necessarily make them tied to a specific type of power, like melee acc/dam vs ranged acc/dam. There are already so many possible enhancement combos that subdividing them again by power type would lead to an absolutely ridiculous number of possible 'generic set' IOs - remember, these would presumably be tradable on the auction house, so there'd have to be listings for them. I would simply make it so that you can't slot a multi-aspect generic into a power unless the power can take *all* of the enhancement types the generic is made from. Thus you don't have to worry about people sneaking in enhancement types they're not supposed to.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Fulmens View Post
Last I looked (admittedly before 2XP) there were at least 10 of each of these recipes for sale, either side. Would those pretty much cover what you were looking for?
They're a start.

More cheaply available A/D/E terms!


Meben, 38 Kat/SR NPK Stalker (Defiant)

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
I would go absolutely nuts with something like this. I don't tend to accumulate or spend large amounts of inf on my characters, so I habitually frankenslot and therefore don't worry much about set bonuses anyway. But some power categories have absolutely awful selections of sets for frankenslotting (curse you targeted AoE!), so I would be estatic if I could create a 'generic' dam/end/rech for my TAoE powers, for example. I often run into times where the dual or triple aspect set IO I want for my frankenslotting just doesn't exist - mez/rech for non-hold sets, TAoE triples, dam/rech for pets, anything/rech in slow sets, etc.

To implement, I wouldn't make these separate drops. I would have these be made by combining crafted generics in a special interface (probably add to the crafting tables). Thus you don't need to add any new recipes, don't need to dilute the drop tables, and don't need to worry unduely about them being hard to find.

I wouldn't necessarily make them tied to a specific type of power, like melee acc/dam vs ranged acc/dam. There are already so many possible enhancement combos that subdividing them again by power type would lead to an absolutely ridiculous number of possible 'generic set' IOs - remember, these would presumably be tradable on the auction house, so there'd have to be listings for them. I would simply make it so that you can't slot a multi-aspect generic into a power unless the power can take *all* of the enhancement types the generic is made from. Thus you don't have to worry about people sneaking in enhancement types they're not supposed to.
i like this suggestion as well as the OP

being able to combine generic IOs into something that resembles a set IO without bonuses would be perfectly fine for me (as my main toon has everything memorized, so it wouldnt be too expensive to decently slot non-IO'd out toons)


 

Posted

Quote:
Originally Posted by Fulmens View Post
Last I looked (admittedly before 2XP) there were at least 10 of each of these recipes for sale, either side. Would those pretty much cover what you were looking for?
Nice. Still a number of gaps in the levels/availability, but nice.

If they didn't rely upon the fickleness of the market (supply and demand) I'd like it better.

Quote:
Originally Posted by Muon_Neutrino View Post
*snip*
Basically using the commons as an ingredient? That's interesting.

Avoiding the Hami exploit would have to be high-priority, yeah.

I'll have to disagree about not being typed, though. You gain something so you should lose something too. If they were customizable and untyped, then, to me, that really steps on the toes of the Hami/Synth-Hami's. There needs to be a clear reason why you'd want to upgrade them and to me the restrictions are part of it.

"Good enough to use, not good enough to keep."


 

Posted

Quote:
Originally Posted by Warkupo View Post
Depends on just how 'cheap' cheap is. I already frankenslot at low levels when I feel I need more endurance, so this would be a fine alternative if they were cheaper still than 'junk' IO's.
Can't be too cheap - I think they should be more expensive than regular enhancements as sold by the vendors, certainly.


 

Posted

Quote:
Originally Posted by Psyte View Post
I'll have to disagree about not being typed, though. You gain something so you should lose something too. If they were customizable and untyped, then, to me, that really steps on the toes of the Hami/Synth-Hami's. There needs to be a clear reason why you'd want to upgrade them and to me the restrictions are part of it.
Thing is, making them keyed to power type isn't actually a *disadvantage*, it's just an annoyance. It doesn't make them less effective, so doesn't add to any incentive to upgrade - it just makes them more annoying to craft since you have to make sure to select the right type, and makes them more annoying to reuse. The incentive to upgrade to sets or hamis would be set bonuses and higher enhancement percentages, respectively.

Also, there are 24 possible enhancement types. Let's be generous and combine run, jump, and fly into 'travel' and have that also enhance range, like the universal travel sets do. That leaves 22, which means there are 231 possible dual aspects, 1540 possible triples, and 7315 possible quads. Even if you disallow the creation of quads (which is probably a good idea anyway), that's still 1771 types. Do you really want to multiply that by the 27 different power types they would fall into? That would make their auction listings even more of a nightmare to navigate than they already would be. If you try to restrict possible combinations to cut down on the numbers, you also cut out a lot of the utility of the system.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Okay - I can see that, then. If it was to remain typed it would likely have to be just for the most popular/usable types? No secondaries and the like. But then, that again limits things... Hmm...

Glad my paycheck doesn't depend on my thinking up this stuff


 

Posted

I would like the ability to "make your own enhancement type," actually. (Can't find an acc/heal/tohit debuff enhancement? Make your own!)


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

As a relatively new player, I'm not sure they need to make slotting/crafting yet more complicated.

I did figure it out eventually (first ebil post!) but I wonder if the crafting system needs streamlining, not more wrinkles.


 

Posted

Quote:
Originally Posted by anonymoose View Post
As a relatively new player, I'm not sure they need to make slotting/crafting yet more complicated.

I did figure it out eventually (first ebil post!) but I wonder if the crafting system needs streamlining, not more wrinkles.
Well, you're going to be hard-pressed a more streamlined crafting system than ours.

* No skill levels. There's no making tons of X to be good enough to make Y.
* There are rewards for people who want to do crafting (recipe memorization).
* Anybody can make anything if they've got the needed recipe and salvage.

As for slotting, that's the trick with IO's. They're only as complicated as you want them to be. You can go crazy trying to really max things out for your particular wants/needs (and there are a lot of things to consider if you want!), or you can just slot Common IO's the exact same way you would TO/DO/SO's.


 

Posted

I can see the desire for this.

On my team of villains, I started planning ahead and putting in mass bids for "frankenslot fodder" for the mid-20s, things like Focussed Smite and ranged sets trhat no-one seeks out for the set bonuses.

This was back in December/January, and I did feel that I needed to plan to make this work, and that levelling up 10 characters at once helped enormously. Doing this on a single character red-side would have meant I would level past through the 20s before my bids got filled.

I think maybe the market has filled up a bit with frankenfodder now after double XP.

The question is, should this be done? Frankenslotting accounts for a much bigger gain in performance than set bonuses do. Should that bonus become available for mere influence, or should it remain out of immediate reach?


 

Posted

The trick is with the IO bonuses is that they're not ED-bound, have to potential to benefit a whole build (versus a single power), and offer a wonderful level of customization (including offering bonuses normally not achievable through frankenslotting). They all have their place based on the desires of the player for that character.


 

Posted

Oh yeah, I agree.

I've got a stack of characters running around with all sorts of bonuses they "shouldn't" have according to their archetype and powersets.

Set bonuses are great, but you really have to work them to compete with the fact that slotting IOs in a six slotted power can give you around 9 SO's worth of enhancement, whether you're chasing set bonuses or not.

Say you're slotting Thunderstrikes (one of my faves):
The +2% recovery per set is nice, as is the +7% global accuracy per set, but these particular bonuses are still overshadowed by the fact your blasts now have 3 damage SOs, 2 Accuarcy, 2 Recharge and 2 End redux equivalent in them.

Frankenslotting (ie using Acc/Dam's and the like) gives more raw power than set bonuses typically, whereas set bonuses allow you to do the freaky stuff, like defence on a Blaster.

If purchasable frankenfodder was introduced, people like me would mass-produce it for influence/infamy, and the raw power of frankenslotting would become quite standard very quickly. At the moment, the devs can stick to their statement that the game is balanced around SO's. This change would tip that over the edge.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
If purchasable frankenfodder was introduced, people like me would mass-produce it for influence/infamy, and the raw power of frankenslotting would become quite standard very quickly. At the moment, the devs can stick to their statement that the game is balanced around SO's. This change would tip that over the edge.
True. Very true. And that's not something I'd want to see.

Oh well... dreams can be nice, can't they?