Discussion - Issue 16: Power Spectrum Patch Notes
Awesome! That is all
Hooray for cutomized powers and many, many of these changes and new options!
Has the bug with summoning Vanguard HVAS been fixed?
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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Reduced Endurance cost of Origin Based powers Apprentice Charm, Taser Dart, Tranq Dart, Throwing Knives, and Mutagen from 6.5 per activation to 2.08 per activation. |
and the rest of it.... YAY!
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
Erm - Im really glad this has gone live but weren't we meant to get free tailor sessions for each unlocked costume slot on a character. I've just logged in and I haven't got them :S
Tired: You just have to find your center...be the calm before the storm....normally takes a few days from a new issue till the tokens. It will all be ok....Soon(tm)
210 50s and still counting!
Tired: You just have to find your center...be the calm before the storm....normally takes a few days from a new issue till the tokens. It will all be ok....Soon(tm)
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In that case - I will indulge in my altism!
A full 50% penalty for missing 33% of ranks within a CVG? How about just making it a 33% penalty per missing rank? (not that I support this penalty in conjunction with the powers penalty).
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Just FYI, the server status page is still showing all down, even though I'm currently logged in.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
logged in, got badges, working on options.... then I realized....
there was no new MOTD...
EDIT: and 5 minutes later, a very abbreviated MOTD pops up... lol
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
*squeeeee!!!*
I can't wait to get home and log in, I have all sorts of plans for over a dozen character bio re-writes to match power color changes and costume changes!
Lvl 50 fire/rad troller Wantonya - Infinity
Too many other alts and servers to bother counting
As an example, a standard minion with Broadsword has Slash and Throwing Knives. If either of those two powers are removed, that minion will be worth 0 experience, even if a secondary power set has all powers selected. |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I hope this means that we will be seening less AE farms and more players going back to standerd content.
anyone noticed that the bridal veil hairstyle and the magic bolero no longer work together?
i ask cause i don't see it up in the notes that they changed it since my chars currently use both as a costume. if its just a glitch that happend with the patch when might we get a fix?
if its not then i guess i will have to wait for a 2nd costume on my lowbies to change the power colors since i like the look of the veil and bolero together.
*bows* sorry to have bugged you all
I hope this means that we will be seening less AE farms and more players going back to standerd content.
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lol standard content.
I'm waiting for GR for the return to standard content.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Lvl 50 fire/rad troller Wantonya - Infinity
Too many other alts and servers to bother counting
glitches, posted these up.
Team with someone outside the zone your in, then pass star. watch the fun with the status and the fact it looks like your both sked.
Next up. corruptors and bows, not firing properly, 95% of the time it just shoots from the hand and not the bow.
3rd... Costume creation screen, if you click the sun icon to brighten the backdrop, it stays that way until you go see a tailor/facemaker and revert it back. Even on the character selection screen it will still show a light background and no way to change it back unless your creating or modifying a costume.
anyone noticed that the bridal veil hairstyle and the magic bolero no longer work together?
i ask cause i don't see it up in the notes that they changed it since my chars currently use both as a costume. if its just a glitch that happend with the patch when might we get a fix? if its not then i guess i will have to wait for a 2nd costume on my lowbies to change the power colors since i like the look of the veil and bolero together. *bows* sorry to have bugged you all |
Hello, my name is @Caligdoiel and I'm an altoholic.
Are the merit reward adjustments from beta still in? I didn't catch them in these patch notes.
Global name: @k26dp
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Favorite Hero: Computer (Empathy/Energy Blast Defender)
Favorite Villain: Gimp Computer (Fire Control/Psionic Assault Dominator)
Are the merit reward adjustments from beta still in? I didn't catch them in these patch notes.
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Seriously, I have no network lag, good framerate, yet its still taking 2 seconds just for a button to realize I hit it?
and... any reason for my friends list to just suddenly go blank? no global, no channels, no regulars... just nothing...
Combined Release Notes for Issue 16
Tuesday, September 15th, 2009
COMBINED
Animation
Arena
Badges
- Back From the Future: Reduced this badge’s requirements from taking over 1000 pillboxes to taking over 100 pillboxes.
- Coldhearted: Reduced this badge’s requirements from defeating 200 cold demons to 100 cold demons.
- Celebrity/Bling: Reduced this badge’s requirements from earning 1,000,000 influence/infamy to 500,000 influence/infamy.
- Confined: Reduced this badge’s requirements from being mezzed for 20 hours to being mezzed for 3 hours.
- Caged: Reduced this badge’s requirements from being mezzed for 40 hours to being mezzed for 6 hours.
- Deathless: Reduced the amount of required paid off XP debt to earn this badge from 1,200,000 to 400,000.
- Demolitionist: Reduced this badge’s required 25 bombs placed to 10 bombs placed.
- Electrician: Reduced the number of required 200 defeated Cap Au Diable Gremlins to 100 Gremlins.
- Empath: Reduced this badge’s requirements from healing others for 100,000,000 points of damage to 10,000,000.
- Entangled/Sleepy: Reduced this badge’s requirements from being mezzed for 120 minutes to being mezzed for 30 minutes
- Exalted: Reduced the amount of required paid off XP debt to earn this badge from 10,000,000 to 1,000,000.
- Fabricator: Reduced this badge’s requirements from 10,000 crafted enhancements to 2,000 crafted enhancements.
- Hero Slayer: Reduced this badge’s required defeats of 100 named Paragon Heroes to 25 defeats to be on par with the hero badge “Villain Disruptor”.
- Illusionist: This badge now requires the player to defeat 100 Illusionists and Phantasms summoned by the Carnival Master Illusionist. NOTE: Phantasm defeats were not tracked until this patch. Previous defeats of these enemies will not count toward the total defeats required for this badge. However, defeating summoned illusionists and phantasms going forward WILL earn credit toward this badge.
- Invulnerable: Reduced the amount of damage taken required to earn this badge from 500,000,000 to 50,000,000.
- Immortal: Reduced the amount of damage taken required to earn this badge from 1,000,000,000 to 100,000,000.
- Impounder: Reduced the number of destroyed cars necessary to unlock this badge from 200 to 100, updated progress bar text to match this.
- Imprisoned/Dazed and Confused: Reduced this badge’s requirements from being mezzed for 600 minutes to being mezzed for 60 minutes.
- Jailed: Reduced this badge’s requirements from being mezzed for 80 hours to being mezzed for 12 hours.
- Leader: Reduced this badge’s requirements from earning 2,000,000,000 influence/infamy to 500,000,000 influence/infamy.
- Medical Specialist: Reduced this badge’s requirements from healing others for 10,000,000 points of damage to 3,000,000.
- Medicine Man/Woman: Reduced this badge’s requirements from healing others for 50,000,000 points of damage to 5,000,000.
- Nigh Indestructible: Reduced the amount of damage taken required to earn this badge from 100,000,000 to 25,000,000.
- Popular: Reduced this badge’s requirements from earning 1,000,000,000 influence/infamy to 250,000,000 influence/infamy.
- Protectorate: Reduced this badge’s required 500 defeated Devouring Earth eminators to 100 defeated eminators.
- Restrained/Slacker: Reduced this badge’s requirements from being mezzed for 30 minutes to being mezzed for 10 minutes
- Sensation/Mr. Big/Ms. Big: Reduced this badge’s requirements from earning 10,000,000 influence/infamy to 2,500,000 influence/infamy.
- Superstar/Midas Touch: Reduced this badge’s requirements from earning 20,000,000 influence/infamy to 10,000,000 influence/infamy.
- Somewhere in Time: Reduced this badge’s requirements from taking over 100 pillboxes to taking over 50 pillboxes.
- The Unwavering/Punch Drunk: Reduced the amount of required paid off XP debt to earn this badge from 100,000 to 50,000.
- The Unyielding/Unbroken: Reduced the amount of required paid off XP debt to earn this badge from 400,000 to 100,000.
- The Unbroken Spirit/Relentless: Reduced the amount of required paid off XP debt to earn this badge from 800,000 to 200,000.
- Toy Collector: Reduced this badge’s requirements from opening 200 presents during the winter event to 100 presents.
- Trendsetter: Reduced this badge’s requirements from earning 100,000,000 influence/infamy to 50,000,000 influence/infamy.
- Undying: Reduced the amount of required paid off XP debt to earn this badge from 2,000,000 to 600,000.
- Untouchable: This badge now requires the player to defeat 100 Consiglieres and Underbosses.
- The Vanguard Recruit day job badge now requires the user to be level 35 or greater, to unlock this badge. NOTE: Players who already have this badge and are lower than level 35 will not lose the badge.
- Venomous: Reduced this badge’s required 200 defeated Toxic Tarantulas to 50 Toxic Tarantulas.
Character CreationCity Zones
- The Minimum Entry Level has been removed from many Hazard and Trial Zones in order to support upgrades to the Sidekicking System.
Co-Op ZonesEmail
Emotes
Flashback
General
Graphics/FX
Mission Architect
NPCs
Powers
PVP Powers
- Fixed PVP duration of Ninjitsu/Blinding Powder’s confuse.
- Powers with knockback and repel protection should no longer suppress knockback or repel protection when held, stunned, or slept.
- Includes all Brute, Scrapper, Stalker, and Tanker versions of Entropy Shield, Unyielding, Active Defense, Rooted, Granite Armor, Integration, Wet Ice, and indomitable will. Acrobatics also will not suppress the knockback portion.
RewardsTailor
User Interface
XP Curve Adjustment
CITY OF HEROES
Powers
Blasters
Controllers
Defenders
Peacebringers and Warshades
Scrappers
Tankers
CITY OF VILLAINS
City Zones
General
Powers
Brutes
Corruptors
Dominators
Masterminds
Soldiers of Arachnos and Widows
Stalkers