The Blue Walls
I think they're supposed to be War Walls put up after the Rikti Wars or something to that effect. I would consult www.paragonwiki.com
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Those are the War Walls. They were erected during/after (Paragon Wiki would say for sure) the first Rikti invasion in order to protect parts of Paragon City.
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#1460 Hometown Rivalry
Those are the War Walls. The very original War Walls were built by the Rikti as a means of limiting the movement of Heroes attempting to fight them off, solidifying their control of a region. The current ones are there to make it harder for the Rikti to invade a zone, as well as contain other threats.
The RI doesn't have them due to likely being much less of a major target during the original Rikti Invasion- or maybe because Lord Recluse has made dealings with the Rikti.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Those are the War Walls. The very original War Walls were built by the Rikti as a means of limiting the movement of Heroes attempting to fight them off, solidifying their control of a region. The current ones are there to make it harder for the Rikti to invade a zone, as well as contain other threats.
The RI doesn't have them due to likely being much less of a major target during the original Rikti Invasion- or maybe because Lord Recluse has made dealings with the Rikti. |
i'll read more about the rikti.
The Rikti
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Huh, and here I thought they were just there to conspicuously show you the zone limits
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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One of Jack Emmert's philosophies when designing the game was that every typical MMO mechanic in CoH needed a lore-based explanation to give it an actual reason for being there. That's why we have things like the War Walls (zone limits, until it was decided that blue glowing boundaries would suffice instead) and Security Level (gives reason to restrict access to some zones, up until now I think).
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ah ,then why there isn't blue walls in rogue isles?if they updgrated it they should have add that to CoH too ,why only villains will enjoy city that free of blue walls?
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Because the Rogue Isles aren't as big a target as major cities? (Note, Lore-wise, Paris, London, etc. were also attacked... while I highly doubt, say, Powers, Oregon would be.)
Because Recluse made deals? (See also Ambassador Kur'Rekt.)
There may not be walls in the Rogue Isles, but there sure are some blue curtains around the edge of the zones...
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
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Maybe the Rogue Isles have better force field tech. Or the devs simply decided not to bother, since players are used to abritary force fields anyway.
Would be kinda cool to be able to swim anywhere you want to go in the Rogue Isles.
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Peregrine Island doesn't have War Walls and if you hit the zone perimeter, you'll zone into Talos (back to the Ferry, though).
Teams are the number one killer of soloists.
Wasn't there originally going to be a mechanic involving swimming from island to island? I remember that in an early discussion of the Rogue Isles, one dev (Jack Emmert?) said that one way to get from place to place was "plain old swimming." More recently, another dev (Back Alley Brawler, I think) explained that there were originally going to be sharks surrounding the Isles that would attack swimmers. This is why he's appeared on Test a couple of times as a shark.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
You will also notice the walls come down during an invasion, although you still can't hop over into the adjacent neighborhood.
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Wasn't there originally going to be a mechanic involving swimming from island to island? I remember that in an early discussion of the Rogue Isles, one dev (Jack Emmert?) said that one way to get from place to place was "plain old swimming." More recently, another dev (Back Alley Brawler, I think) explained that there were originally going to be sharks surrounding the Isles that would attack swimmers. This is why he's appeared on Test a couple of times as a shark.
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The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
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Lol I thinks I just found my new signature quote.
Dr. Evil: "You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!"
This made my day. But seriously why not just replace the sharks with Coralax which can leave the water and have ranged attacks?
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
We need a new GM.
A giant shark with friggin' lasers.
Please work on some concepts and submit them to Positron.
Thanks!
- Cath -
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
Hey, I noticed that there is a blue wall surrounding every city in Paragon city ,what is the Lore behind that?and why does the Rogue isles dont have them?