Lighting_Thron

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    The reason I used the phrase "you only have yourself to blame" is because I have been trying to get you to see that from the start of this thread you were expecting negativity from the people responding, and so you saw everywhere.

    Posters also picked up on how you felt and they were defensive in response.

    Now it is true that there will always be some negative responses, but a lot of the tension could have been avoided if your guard hadn't been up from the start.
    you are right.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    I never commented on your grammer or blocks of words. You started this thread with the attitude that anyone disagreeing with you was flaming and trolling you. You then proceeded to ignore what you were told if it didn't fit into your preconception of how people should be responding. You only have yourself to blame.
    blaming myself is a little bit extreme, nothing has happend, i didnt kill nobody, adding ''you only have yourself to blame''was unesscary to this situation, but i agree with the rest of the things you said, my bad and its over.
  3. Quote:
    Originally Posted by Forbin_Project View Post
    You started off antagonistic by announcing you knew your post would get flamed. That tells everyone you are going to ignore any disagreement.
    its hard to write nicely with a bad grammer and block of words.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    That's only when they encounter people that display your attitude.
    i didnt display a bad attitude, i was very nice.
  5. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    You can always ask. It's always better to ask than to assume.
    i thught about asking but from the time i played the game and reading the forum, i belive that the community is realy awful, not like WoW afcorse because they are just brainwashed from wow, more like people who are always on a defensive mode.
  6. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Largely because you didn't bother to read information that was already available on the forums. Granted, it's not on the front page anymore, but if you really care as much as you say about the status of the game, you should really try to read up about the features they've got planned.

    Check this thread for starters:
    http://boards.cityofheroes.com/showthread.php?t=196483

    There are also other threads around that might have a tidbit or two more info as well.
    i checked almost everything at the site, i dont go the forums muce, and when i do check the forums, its hard to find something it.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Because you were told so repeatedly on page 1, but instead of parsing it or looking up Going Rogue information, you chose to keep on bickering.
    no i didnt, i thought the page 1-2 guys are gone.
  8. ok great, vigilante/rogue is basicaly what i asked, i dont see why i needed to see 20 posts of how visual effects will distrube you and how bad a open world would be.

    but the game will arleady be open world in GR so..what was the point of all that flaming besides my grammer?
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    You really have no clue how the system will work, do you? You have four factions: Heroes, Vigilantes, Rogues and Villains. Here's how it breaks down:

    Heroes can only go to Praetoria and Paragon City.
    Vigilantes can go to Praetoria, Paragon City and the Rogue Isles
    Rogues can go to Praetoria, the Rogue Isles and Paragon City
    Villains can only go to Praetoria and Paragon City.

    Far as I'm concerned, you have two factions that can go everywhere and one place where EVERYONE can go to. Problem solved?

    *edit*


    What's so wrong with replacing all trees with giant lollipops and all paved streets with giant bumper stickers? It doesn't make any sense. If you have an actual, solid idea about how heroes and villains can coexist in their own zones without introducing PvP AT ALL, then by all means, share it. If not, then do like we do and wait for Going Rogue.
    so in GR you can become a vigilante/rogue and stop being a hero/villain?

    from what i understand, you do a number of missions as a hero/villain and change to the second faction.
  10. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    So basically, this is all about YOU not wanting to shell out $30 bucks for Going Rogue, then?

    That's fine, but not only will your Heroes not be able to visit the Rogue Isles and your Villains unable to visit Paragon City... NONE of your characters will be able to visit Praetoria.
    what is so wrong with making the world twice as big for the player, i'm talking about the majorty of the MMOs, people who play with only 1 toon, at 1 faction.
  11. Quote:
    Originally Posted by Captain_Photon View Post
    Annnnd we're back to that not making any damn sense.



    Oh, and there's the ad hominem. I was starting to wonder.
    you know that the skies won't be full of heroes against villains, you may will see a few battles here and then and you say it will distrub you?it is extreme.
  12. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    No. No Champions does NOT have a million players.

    Seriously, you're about one more horribly misinformed and my-opinion-is-fact post from jumping in my ignore box.
    like i give a dam about your ignore box, i said it have a similar number to CoX, read again if you have nothing to do.
  13. Quote:
    Originally Posted by Fleeting Whisper View Post
    Players in WoW are just as free to make an opposite-faction character as we are in CoH. being able to visit an opposite faction town in WoW has ABSOLUTELY NOTHING to do with their obscene subscription numbers.

    If the LotRO devs said that, then they're either utter morons, deluding themselves, or flat-out lying to whoever they made that statement to.

    Before WoW was released, 100,000 subscribers was considered "doing well" for an MMO (CoH numbers: approx. 130,000). World of Warcraft is an anomaly fueled by creator recognition, brand name recognition, and funding out the wazoo.

    I can quite literally guarantee that adding the ability for players to visit opposing faction territory to an existing MMO will not boost its subscriber base by a significant fraction of WoW's subscriber base.
    130,000?Champions Online maybe don't have a million players but they sure have a similar number to CoX, and many people came from CoX, maybe alot have come back but the number of this game is smaller thats for sure.
  14. first of all, open world is for the pve not the pvp.

    villains won't be able to dual you or even talk with you.

    and game effects to annoy you?dude..the game don't have many subs, you won't see many battles on your way, besides, you have a real problem if it will distrub you, i mean....its a little bit extreme.
  15. Quote:
    Originally Posted by Fleeting Whisper View Post
    WoW does not have millions of players because players can enter opposite faction territory. WoW has millions of players because:
    1. It's made by Blizzard Entertainment, one of the most recognizable names in the entire CRPG genre
    2. It uses the Warcraft IP, Blizzard's most popular property
    3. Blizzard literally throws money at the game
    you realy think that the game would have 13 millions players with a half world for the player?

    just look at Lord of the Rings online, amazing game but without a second faction, the devs have said before thats its the only reason the game don't have a number similar to wow.
  16. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    The side switching system in Going Rogue has "half-way" points, where you are still mostly in your original faction, but able to explore both sides.
    you will stay go as a hero to paragon and a villain to rogue isles, its a nice thing for the people who dont have alts, but its not open world.
  17. Quote:
    Originally Posted by Captain_Photon View Post
    I'm sorry, you're right. I should have said that worldwide PvP of any kind is unacceptable. I have no desire to wade through other people's slap fights to get to the tram, which is what would happen with a factional flag system.

    No. Just no.
    why do you care what other people do if it doesnt interfere you?they won't be able to atack you.
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    ... You DO know that you'll be able to explore both cities if you purchase Going Rogue, right...?
    its side switching, i'm talking about going to paragon as a villain and to rogue isles as a hero.

    if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq]
  19. Quote:
    Originally Posted by Captain_Photon View Post
    Not particularly, no. Player heroes and villains being unable to fight each other in City Zones is nonsensical, and worldwide open PvP is unacceptable.
    flag system, if you want to pvp, you put the flag on pvp and are able to atack or get atacked while the people with the flag off cannot be atacked or atack.
  20. Quote:
    Originally Posted by Fleeting Whisper View Post
    I dunno what you're talking about. I see plenty of villains to beat up all over Paragon City, and the Etoile Islands are lousy with heroes.
    its NPCs.

    open world for the hero or the villain is for the players that don't like to play with more then 1 toon or dont like to be on the other faction.
  21. i was wandering if you guys would have want the devs to make the world of the game open for both factions, to be able to travel anywhere regardless of your faction.

    i'm going to get flamed about what i'm going to say next but..would have you enjoy comics/superheroes movies/tv shows if the heroes would be only in the heroes' city and the villains in the villains' city?i truly belive that this game need Paragon city and the Rogue isles to be open for both heroes and villains.

    about Heroes vs Villains and how it may effect leveling, i think it will be best that the Heroes and Villains would be unable to atack each other.

    i belive that making the game open for both factions would bring alot more subs then going rogue, but thats just my opinion.
  22. Quote:
    Originally Posted by RobertoLyon View Post


    Look familiar Posi? Hmmmm?

    You have only yourself to blame!
    lol

    get well soon Posi and everyone who have it on the studio.
  23. Quote:
    Originally Posted by Dechs Kaison View Post
    Do you mind not babbling nonsense? Seriously, some punctuation and proper capitalization would work wonders for you, even if you couldn't spell anything right.
    1 more thing ,you do know that they combine the EU forums with the US forums?so there is no point for ...i won't say that word.
  24. Quote:
    Originally Posted by Westley View Post
    I love how you already know exactly how Going Rogue will work even though Closed Beta hasn't even started yet.
    then what will be the point in a expansion that called Going Rouge?opening the game for both sides is bigger then the faction change,even if they were planning on doing something like that it wouldnt been in GR.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    Paragon isn't afraid of those changes. Going Rogue is in the works, heroes will be able to go to the Isles and vice versa.
    you still have to be hero to go to paragon and a villain to the rogue isles ,its just a faction change ,i'd like to go as a villain to paragon[ganking problem will be solved with the known flag system]