Open world for both Factions
http://www.fimfiction.net/story/36641/My-Little-Exalt
I dunno what you're talking about. I see plenty of villains to beat up all over Paragon City, and the Etoile Islands are lousy with heroes.
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open world for the hero or the villain is for the players that don't like to play with more then 1 toon or dont like to be on the other faction.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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flag system, if you want to pvp, you put the flag on pvp and are able to atack or get atacked while the people with the flag off cannot be atacked or atack.
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No. Just no.
... You DO know that you'll be able to explore both cities if you purchase Going Rogue, right...?
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if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq]
@Morac | Twitter
Trust the computer. The computer knows all.
That... doesn't solve the problem C_P presented.
http://www.fimfiction.net/story/36641/My-Little-Exalt
if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq]
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- It's made by Blizzard Entertainment, one of the most recognizable names in the entire CRPG genre
- It uses the Warcraft IP, Blizzard's most popular property
- Blizzard literally throws money at the game
http://www.fimfiction.net/story/36641/My-Little-Exalt
why do you care what other people do if it doesnt interfere you?
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Lacking any sort of incognito or changing-sides mechanism at the present time, there is no way to implement your suggestion that I consider workable, and which would not alter the in-game experience to an unacceptable degree, full stop.
Not to mention that everyone I know who plays Warcraft hates the whole duel challenge idea. Generally, some jackass will walk into town and challenge everybody (especially those weaker than him) to a duel until they accept, and will otherwise get in their way and impede their progress.
It's a form of trolling that I definitely don't want to see in City of Heroes.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Nah doesn't sound good.Really don't want to have to be molested by someone when they want to "duel" me if I want that I'll go to the pvp zones or the arena.
Also,true I don't want to be trippin over people when they get into fights or listen to the "smack" talk on broadcast.
For some reason this sounds too much like some other mmo I do not play.
In addition I think it best to fix the problems with pvp before anything like that is even considered.The pvp population is too small now to try to do a major change like that.If you think it might attract people to try your wrong.
WoW does not have millions of players because players can enter opposite faction territory. WoW has millions of players because:
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just look at Lord of the Rings online, amazing game but without a second faction, the devs have said before thats its the only reason the game don't have a number similar to wow.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq] |
ok so how do you see it working, adding contacts for both sides in every zone, full story arcs? you do realize this is adding a significant amount of content planning needed and balancing, so this is a large addition of content for a very small community, content that will present more focused and appropriate content from being added. so i have to say that this would not really be something appropriate for this game.
WoW does not have millions of players because players can enter opposite faction territory. WoW has millions of players because:
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first of all, open world is for the pve not the pvp.
villains won't be able to dual you or even talk with you.
and game effects to annoy you?dude..the game don't have many subs, you won't see many battles on your way, besides, you have a real problem if it will distrub you, i mean....its a little bit extreme.
its side switching, i'm talking about going to paragon as a villain and to rogue isles as a hero.
if EQ and warcraft didnt have this, i belive they would have not reach the million mark[or the 500k mark for eq] |
Enough reason for me to ignore the entire discussion.
you realy think that the game would have 13 millions players with a half world for the player?
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just look at Lord of the Rings online, amazing game but without a second faction, the devs have said before thats its the only reason the game don't have a number similar to wow.
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Before WoW was released, 100,000 subscribers was considered "doing well" for an MMO (CoH numbers: approx. 130,000). World of Warcraft is an anomaly fueled by creator recognition, brand name recognition, and funding out the wazoo.
I can quite literally guarantee that adding the ability for players to visit opposing faction territory to an existing MMO will not boost its subscriber base by a significant fraction of WoW's subscriber base.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Flag systems suck. Proof of concept: Star Wars Galaxies.
i was wandering if you guys would have want the devs to make the world of the game open for both factions, to be able to travel anywhere regardless of your faction.
i'm going to get flamed about what i'm going to say next but..would have you enjoy comics/superheroes movies/tv shows if the heroes would be only in the heroes' city and the villains in the villains' city?i truly belive that this game need Paragon city and the Rogue isles to be open for both heroes and villains.
about Heroes vs Villains and how it may effect leveling, i think it will be best that the Heroes and Villains would be unable to atack each other.
i belive that making the game open for both factions would bring alot more subs then going rogue, but thats just my opinion.