The Blue Walls
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
I mean we need Sharks with SUPER POWERS and Friggen lasers on their heads.
Slightly OT: I was reading the short run comic the Abyss and in the super villains lair they had a fish tank in the back ground. Yup sharks with lasers on them.
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Really? I thought they were built after the first invasion using salvaged Rikti technology.
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Honestly, how could a city, while recovering from the most devastating war in the history of the world, build such a colossal structure in so little time... not to mention having all the resources just for the material! Remember, it's taller than most buildings in the low areas, with areas rivaling the height of the tallest sky scrapers in Paragon! I figure it's more likely that Paragon used the Rikti's walls as a base for theirs- after all, we already know they're using their technology for it!
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
The sharks could have little to no Xp compared to other enemies. Just a thought.
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WANT SHARKS!!!!!!!!!!!!!!!!!
Haha... man, oh man... that's such a great idea... It can be a little depressing to hear about things that are scrapped due to potential/probable exploits/misuses.
Now... I could just ask for sharks to be put into the seas... with or without lasers (Preferably both)...
But I'll go a few steps (see parsecs) further and request full Sea Zones, with Pirate Ships, Submarines, Underwater Content, Krakken, Giant Tortoises, Whales, Deadly Whirpools, Lightning Storms, Swarms of Radioactive Jellyfish, Meddling Maniacal Mollusks, Atlantians, Defecting Cubans, Sea Monsters, Ghost Ships, Ed Harris, Sirens, Non-Pirate Ships, a Lost Ship Full of Ninja, a GM Shark the size of 4 Rikti Ships that shoots lasers, bile, ice and parasite minions AND can swallow you hole so that you are trapped in its stomach and have to fight your way out (After fending off the nutty society that has developed within the GM shark's innards who believe it is "humanity's rightful place of existence" and refuse to let anyone leave)...
Now... if you cannot get to everything in this list... Please just consider putting the sharks in with possibly no xp and maybe prevent them from reaching the beaches as well.
I am not only offering these suggestions for free... I will accept pay for them as well!
and round up everyone that knows more than they do"-Dylan
I agree - Frickin' laser beams would be awesome, but a nicer solution was referenced just a few posts up... LANDSHARKS!
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I'm not sure if they were called 'War Walls', but the Rikti did build walls around the different neighborhoods. Whether Paragon later converted those to what we have today, or bulldozed them and built the new ones I wasn't sure about, so I purposely worded my post in a vague way that I could go either way and still look like I got half a clue what I'm talking about
Honestly, how could a city, while recovering from the most devastating war in the history of the world, build such a colossal structure in so little time... not to mention having all the resources just for the material! Remember, it's taller than most buildings in the low areas, with areas rivaling the height of the tallest sky scrapers in Paragon! I figure it's more likely that Paragon used the Rikti's walls as a base for theirs- after all, we already know they're using their technology for it! |
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Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
It'd even make a cool new giant monster (ish... more like ghost ship ghosts) to have to kill 100 "frenzied" sharks...
Finally, use some aspects of the invasion code to make sure the sharks are everyone's level, so they can be used on all the islands, and also to control the spawn rate so that only so many will spawn around "X" number of players... more players equals more sharks...
Y'know, we could just make them a new invasion form... they could even hit the coastal zones in CoH...
For even more fun and interesting possibilities, maybe NC's marketing people could cut a deal with the Discovery Channel to make CoH free to play during "Shark Week" when the feeding frenzies could premier... promote Shark Week in game in trade for some low/no cost cable advertising for the game
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Ooh, I like the shark week idea...
And you could have a special event where Statesman jumps the shark!!
and round up everyone that knows more than they do"-Dylan
Really, with the Coralax being half sea creatures, half land creatures, precedent does exist for creating amphibians. They could leave the water and walk on land, they'd just need to spawn in the water to begin with. Might make some of those humongous stretches of featureless ocean a bit more interesting.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Really, with the Coralax being half sea creatures, half land creatures, precedent does exist for creating amphibians. They could leave the water and walk on land, they'd just need to spawn in the water to begin with. Might make some of those humongous stretches of featureless ocean a bit more interesting.
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Giant Laser Shark is totally what we are looking for in the GM for the Mercy Island (home of the Chum badge, of course!)
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Those are the War Walls. The very original War Walls were built by the Rikti as a means of limiting the movement of Heroes attempting to fight them off, solidifying their control of a region. The current ones are there to make it harder for the Rikti to invade a zone, as well as contain other threats.
The RI doesn't have them due to likely being much less of a major target during the original Rikti Invasion- or maybe because Lord Recluse has made dealings with the Rikti. |
I'm not sure if they were called 'War Walls', but the Rikti did build walls around the different neighborhoods. Whether Paragon later converted those to what we have today, or bulldozed them and built the new ones I wasn't sure about, so I purposely worded my post in a vague way that I could go either way and still look like I got half a clue what I'm talking about
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http://www.cityofheroes.com/game_inf..._invasion.html
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Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
I love the Shark Idea...You guys can still make that work, just make the sharks stay far from shore(no hearding). As for Flyers just make the sharks spit at them. Sharks do that right?
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Nice of them to build war walls which don't actually protect Paragon from the Rikti... after all, every time there's an invasion they conveniently turn themselves off. Isn't technology marvellous?
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Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.
The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam. |
Or just could have made them completely unkillable, and keep them pretty far away from the shore? I don't see what would be so hard about that. Basically like patrolling police drones, but instead of zapping you with their teleport beams, they would just eat you.
Seems like an easy fix would be to make them unhittable by any players on the shore, similar to how WoW's evading mobs work when you are standing somewhere they can't hit you but you can hit them. Within the confines of how CoH already works, could have just given them extremely high ranged defense or something to that effect.
Or just could have made them completely unkillable, and keep them pretty far away from the shore? I don't see what would be so hard about that. Basically like patrolling police drones, but instead of zapping you with their teleport beams, they would just eat you. |
Nice of them to build war walls which don't actually protect Paragon from the Rikti... after all, every time there's an invasion they conveniently turn themselves off. Isn't technology marvellous?
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I'd consider that a pretty effective defense, compared to the way they used to be able to attack anywhere they chose during the war.
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