The Blue Walls


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Posted

Quote:
Originally Posted by Starsman View Post
If those models still exist and so do the animations you guys should just toss those sharks in as no-xp critters! Or better, make them a bit of a joke by giving 1xp point at level 50!!!
HAHAHA i would so be down for that.

/signed




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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.

The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.
Can you make them stick to a certain area or resist Taunt? Aka they wont come into shallow water. Now it does not solve fliers but they could have a leap out of the water attack so watch your height.

I mean we need Sharks with SUPER POWERS and Friggen lasers on their heads.

Slightly OT: I was reading the short run comic the Abyss and in the super villains lair they had a fish tank in the back ground. Yup sharks with lasers on them.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Really? I thought they were built after the first invasion using salvaged Rikti technology.
I'm not sure if they were called 'War Walls', but the Rikti did build walls around the different neighborhoods. Whether Paragon later converted those to what we have today, or bulldozed them and built the new ones I wasn't sure about, so I purposely worded my post in a vague way that I could go either way and still look like I got half a clue what I'm talking about

Honestly, how could a city, while recovering from the most devastating war in the history of the world, build such a colossal structure in so little time... not to mention having all the resources just for the material! Remember, it's taller than most buildings in the low areas, with areas rivaling the height of the tallest sky scrapers in Paragon! I figure it's more likely that Paragon used the Rikti's walls as a base for theirs- after all, we already know they're using their technology for it!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

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Originally Posted by Memphis_Bill View Post
Because the Rogue Isles aren't as big a target as major cities? (Note, Lore-wise, Paris, London, etc. were also attacked... while I highly doubt, say, Powers, Oregon would be.)
Where the Rikti really screwed up was by not attacking Eureka, Oregon.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.

The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.
hunh. I thought the issue was the sharks were actually leaving the water. (Candygram!)

The sharks could have little to no Xp compared to other enemies. Just a thought.


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WANT SHARKS!!!!!!!!!!!!!!!!!

Haha... man, oh man... that's such a great idea... It can be a little depressing to hear about things that are scrapped due to potential/probable exploits/misuses.

Now... I could just ask for sharks to be put into the seas... with or without lasers (Preferably both)...
But I'll go a few steps (see parsecs) further and request full Sea Zones, with Pirate Ships, Submarines, Underwater Content, Krakken, Giant Tortoises, Whales, Deadly Whirpools, Lightning Storms, Swarms of Radioactive Jellyfish, Meddling Maniacal Mollusks, Atlantians, Defecting Cubans, Sea Monsters, Ghost Ships, Ed Harris, Sirens, Non-Pirate Ships, a Lost Ship Full of Ninja, a GM Shark the size of 4 Rikti Ships that shoots lasers, bile, ice and parasite minions AND can swallow you hole so that you are trapped in its stomach and have to fight your way out (After fending off the nutty society that has developed within the GM shark's innards who believe it is "humanity's rightful place of existence" and refuse to let anyone leave)...

Now... if you cannot get to everything in this list... Please just consider putting the sharks in with possibly no xp and maybe prevent them from reaching the beaches as well.

I am not only offering these suggestions for free... I will accept pay for them as well!


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Posted

I agree - Frickin' laser beams would be awesome, but a nicer solution was referenced just a few posts up... LANDSHARKS!


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
I'm not sure if they were called 'War Walls', but the Rikti did build walls around the different neighborhoods. Whether Paragon later converted those to what we have today, or bulldozed them and built the new ones I wasn't sure about, so I purposely worded my post in a vague way that I could go either way and still look like I got half a clue what I'm talking about

Honestly, how could a city, while recovering from the most devastating war in the history of the world, build such a colossal structure in so little time... not to mention having all the resources just for the material! Remember, it's taller than most buildings in the low areas, with areas rivaling the height of the tallest sky scrapers in Paragon! I figure it's more likely that Paragon used the Rikti's walls as a base for theirs- after all, we already know they're using their technology for it!
I guess that's why rebuilding Boomtown has been so low priority.


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Posted

Quote:
Originally Posted by Justice Blues View Post
Where the Rikti really screwed up was by not attacking Eureka, Oregon.
It was on the list, but they got it confused with Eugene Oregon, and are still there enjoying the "Medicinal Haze" present there.


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.

The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.
What if instead of lasers on their heads they had GPS systems monitored by an attack satellite, and when enough of them swarm close enough together (herd/feeding frenzy) a huge energy blast (ala C&C) comes down from the sky and hits everybody nearby for nasty AOE energy/smashing +KB? If balanced right, it could probably prevent excessive herding, certainly prevent no-risk herding, and probably not cause too many total party wipes...

It'd even make a cool new giant monster (ish... more like ghost ship ghosts) to have to kill 100 "frenzied" sharks...

Finally, use some aspects of the invasion code to make sure the sharks are everyone's level, so they can be used on all the islands, and also to control the spawn rate so that only so many will spawn around "X" number of players... more players equals more sharks...

Y'know, we could just make them a new invasion form... they could even hit the coastal zones in CoH...

For even more fun and interesting possibilities, maybe NC's marketing people could cut a deal with the Discovery Channel to make CoH free to play during "Shark Week" when the feeding frenzies could premier... promote Shark Week in game in trade for some low/no cost cable advertising for the game


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Posted

Quote:
Originally Posted by Caligdoiel View Post
I agree - Frickin' laser beams would be awesome, but a nicer solution was referenced just a few posts up... LANDSHARKS!
I dunno, I was kinda hoping for mutated sea bass myself.


 

Posted

Really, with the Coralax being half sea creatures, half land creatures, precedent does exist for creating amphibians. They could leave the water and walk on land, they'd just need to spawn in the water to begin with. Might make some of those humongous stretches of featureless ocean a bit more interesting.


Quote:
Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Really, with the Coralax being half sea creatures, half land creatures, precedent does exist for creating amphibians. They could leave the water and walk on land, they'd just need to spawn in the water to begin with. Might make some of those humongous stretches of featureless ocean a bit more interesting.
There actually are a number of places where Coralax spawn out in the water and will pop up to get you, but only if you're of a level to aggro them. The spawn point I've noticed the most often is south of the Pit in Sharkhead Isle.


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Posted

Giant Laser Shark is totally what we are looking for in the GM for the Mercy Island (home of the Chum badge, of course!)


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
Those are the War Walls. The very original War Walls were built by the Rikti as a means of limiting the movement of Heroes attempting to fight them off, solidifying their control of a region. The current ones are there to make it harder for the Rikti to invade a zone, as well as contain other threats.

The RI doesn't have them due to likely being much less of a major target during the original Rikti Invasion- or maybe because Lord Recluse has made dealings with the Rikti.
Quote:
Originally Posted by Kitsune Knight View Post
I'm not sure if they were called 'War Walls', but the Rikti did build walls around the different neighborhoods. Whether Paragon later converted those to what we have today, or bulldozed them and built the new ones I wasn't sure about, so I purposely worded my post in a vague way that I could go either way and still look like I got half a clue what I'm talking about
You should really go find a source for that, because nothing I've ever read even hinted that the Rikti built the walls, both sides did. They had hidden bases and site to site teleportation that meant the humans were the ones on the defensive, not them.

http://www.cityofheroes.com/game_inf..._invasion.html


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
how could a city, while recovering from the most devastating war in the history of the world, build such a colossal structure in so little time...
Public works?


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Posted

Quote:
Originally Posted by Caligdoiel View Post
I agree - Frickin' laser beams would be awesome, but a nicer solution was referenced just a few posts up... LANDSHARKS!
Sharks with laserbeams? /signed

Landsharks? /signed

Loansharks? Absolutely NOT /signed


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.

The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.

I love the Shark Idea...You guys can still make that work, just make the sharks stay far from shore(no hearding). As for Flyers just make the sharks spit at them. Sharks do that right?


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Posted

Nice of them to build war walls which don't actually protect Paragon from the Rikti... after all, every time there's an invasion they conveniently turn themselves off. Isn't technology marvellous?


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Posted

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Originally Posted by ROGUEdenied View Post
As for Flyers just make the sharks spit at them. Sharks do that right?
Only camel sharks.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Up until it was determined that because sharks couldn't leave the water that players would undoubtedly herd them up, lead them back to the beach, and then slaughter them for risk-free XP.

The idea of a ranged attack was kicked around, but after the friggin' lasers was veto'd that whole project lost a lot of steam.
Seems like an easy fix would be to make them unhittable by any players on the shore, similar to how WoW's evading mobs work when you are standing somewhere they can't hit you but you can hit them. Within the confines of how CoH already works, could have just given them extremely high ranged defense or something to that effect.

Or just could have made them completely unkillable, and keep them pretty far away from the shore? I don't see what would be so hard about that. Basically like patrolling police drones, but instead of zapping you with their teleport beams, they would just eat you.


 

Posted

Quote:
Originally Posted by DrkInsanity View Post
Seems like an easy fix would be to make them unhittable by any players on the shore, similar to how WoW's evading mobs work when you are standing somewhere they can't hit you but you can hit them. Within the confines of how CoH already works, could have just given them extremely high ranged defense or something to that effect.

Or just could have made them completely unkillable, and keep them pretty far away from the shore? I don't see what would be so hard about that. Basically like patrolling police drones, but instead of zapping you with their teleport beams, they would just eat you.
Or give them a good turn tail and dive deep animation and a phase mechanic similar to CoT spectral daemon lords that gets triggered if they can no longer attack whomever they are agro'd against but are still being hit.


 

Posted

Quote:
Originally Posted by Thunderspark View Post
Nice of them to build war walls which don't actually protect Paragon from the Rikti... after all, every time there's an invasion they conveniently turn themselves off. Isn't technology marvellous?
They do keep them out most of the time. The Rikti invasions come when they figure out how to turn them off.


 

Posted

Quote:
Originally Posted by Thunderspark View Post
Nice of them to build war walls which don't actually protect Paragon from the Rikti... after all, every time there's an invasion they conveniently turn themselves off. Isn't technology marvellous?
They don't conveniently turn off, they're turned off by jamming and/or sabotage, and even then it only happens in a few zones at a time, and is always fixed again within minutes. After a few days, the Rikti have to go back to saving up their energy and materials for the next attempt, and life in the city returns to normal.

I'd consider that a pretty effective defense, compared to the way they used to be able to attack anywhere they chose during the war.


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