Reduced XP for Freakshow now
Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.
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It's never been super busy, but it's far from deserted.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
here's a great -rep from the guy with such atrocious reading comprehension-
I think you need to watch and comprehend what you say! because that is what you are saying whether you like it or not. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I mean, look what happened when they nerfed Family XP due to all the farming: everyone quit the game! It was terrible!
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Has the player base increased since then..?
Or how about the increased difficulty of Shadowhunters wolves, or mission timers, or the agro cap, or even ED, and GDR. How about diminishing returns for PvP.
Players haven't left the game in droves because of various nerfs, but it hasn't added any subs since the first big push in 05 to reign in player behavior began.
Nerfs in general are unpopular and tend to stand out in the collective memory, eclipsing positive changes.
It's an aging game, subscribers are bound to leave. Nerfs aren't driving them back.
Trying to "reign in player behavior" has been happening since release. Since before release. Are you suggesting that it would be healthy to not plug holes or fix exploits? Do not you understand what happens to games, especially online games, with that sort of inattention?
Your post doesn't have a lot of logical consistency. Games that don't nerf are games that spiral the drain far faster than games that don't.
I would also disagree with you strongly that somehow nerfs remain at the forefront of collective memory. I'd feel pretty confident that if you wanted to survey the playerbase with an appropriate sample size you'd find a smaller percentage of people who knew what the Global Defense Nerf was, what ED means in the context of this game (or at least would know it was a nerf). How can you possibly claim that a population with an average subscription age that is below a year has some long-lasting collective memory at all?
My Going Rogue Trailer
Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras
I am on the pro-nerfsledgehammer side apparently, but I'm actually curious in seeing some examples of MMOs that leave exploits open and remain unbalanced.
AC was historically epically bad at fixing exploits. They would, but they also had no way to go back and un-do the damage, no log of who started it so bans would have meant half the server population, and it usually took them a month or two to fix it, in which time everyone and their brother had done the exploit. I'm not talking small stuff either; I'm talking producing in-game cash via crafting in total safety at absurd rates, full-afk combat botting (they've still never solved that), item dupe bugs, and probably more. It didn't really effect balance either way, but it did screw with the economy something crazy.
What's really funny to me here is the blame-the-farmers. Heads-up folks: farmers don't care about the XP or Inf off the mob. It's a drop in the bucket compared to a purple drop, good pool A's, salvage, merits, or tickets (your pick).
Unless we've got proof that the IO/Enh/Salvage drop tables are altered by these changes -- any xp/inf nerf is meaningless to farmers. Good job fixing those farmers up good!
I can't think of any MMOs off the top of my head. If you look at games in general or even just focus on the games with a large online component, though...
Diablo comes right to mind. Game mechanics weren't so much as issue (though, I seem to recall there were many) as security. The cheaters and abusers prospered while the greater playerbase became jaded and experienced a great deal of erosion. I don't think Asheron's Call, an actuall MMO, ever had a significant period of time where anything was ever balanced. Even despite the wide-open character development available you basically had to be one of thousands with specific skills or you'd be considered a gimp. Crafting skills AND combat skills on a single character!? PSHAW! That doesn't even address the problem with content rewards, which is related to this thread's original post. There was always one specific area or dungeon everyone went to, despite the fact that the world was seamless, populated, and larger (acreage wise) than the entirety of WoW including all expansion landmasses.
I guess I can't think of too many off the top of my head. Countless smaller MMORPGs that don't exist anymore.
We see what happens with prolonged periods of inattention to balance just in small time-frames in this very game, periods of months where some specific content or powerset is badly overpowered or generates rewards outside a reasonable range. I'm not sure why anyone could possibly, logically, argue that MMORPGs without balance changes would experience less churn that a MMORPG that doesn't do balance.
Edit: Whoops, I took too long to type that and someone beat me to it. One of those exploits mentioned above was bad enough that they rolled back servers by days. I also resubbed last year for 3 months and many of the problems still exist to this day. Particularly botting.
Edit: Oh, yes. Here's one: Star Wars Galaxies. It was a huge joke long before the complete overhaul. The game had huge balance problems at the start, continued to have huge balance problems, and then even better... transformed once people figured out how to unlock Jedi. Hologrinding. That was basically what the game became all about. Finding the fastest way to grind your way through career after career after career in hopes of eventually getting a Jedi of your very own.
My Going Rogue Trailer
Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras
Well, at least console yourself that you have one of the most kick-*** sig images I've ever seen. Wow.
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It does kick some ***. You should see the full version
Paragon Unleashed, Unleash Yourself!
Lest we forget the jerk hackers, and what has gone to the americans.
I would also disagree with you strongly that somehow nerfs remain at the forefront of collective memory. |
Naturally you would.
In that's the case, then this game has some very lively ghosts
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And in that case, "Boo" from someone who spends most of their time on Pinnacle and Victory with apparently a lot of other ghosts.
It doesn't. Heavy handed attempts to stop farming affect the regular game play. If the devs would just accept that it's going to happen and there's nothing they can do about it, we could all get on with playing the game...
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Maybe, just maybe, it does impact more than just that one character? Hmmmm.
My Going Rogue Trailer
Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras
This thread keeps getting stupider every time I read it.
Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so. This change is FAR TOO FARKING SMALL for it to be raising this kind of a stink. Want to talk about REAL risk/time vs reward problems in the game? Go run a Hamidon raid and get back to me. Can not believe people are bent out of shape about this. Farking pathetic. |
I never really got why the Freakshow gave out more experience than other groups. They're not really any tougher than other groups. In fact, they've always been easier for me since my characters tend to deal energy damage.
I would much rather fight Freakshow than Vahz or Arachnos. |
They want to reduce Freak xp and leave the rez-rate and Dull Paining every 5 seconds untouched? Cool.... back to hunting something else that isn't Malta or CoT.
What is annoying is the incessant rezzing and the fact that every last one of them has Dull Pain and uses it liberally.... to say the least. This was my understanding of why they gave more xp.
They want to reduce Freak xp and leave the rez-rate and Dull Paining every 5 seconds untouched? Cool.... back to hunting something else that isn't Malta or CoT. |
How fragging slowly are you killing them, if they have a chance to use Dull Pain more than once?
They use Dull Pain ONCE when they get to low health. Then they get curb stomped.
Besides, Freaks dont ALWAYS rez. Sometimes they do, sometimes they dont.
And if they do, Dull Pain hasnt even recharged! So yopu curb stomp them again! And get the exp again!
[Crashing Facepalm]
Seriously, how many bottle of whine shall I get in?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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....What?
How fragging slowly are you killing them, if they have a chance to use Dull Pain more than once? They use Dull Pain ONCE when they get to low health. Then they get curb stomped. |
Besides, Freaks dont ALWAYS rez. Sometimes they do, sometimes they dont. And if they do, Dull Pain hasnt even recharged! So yopu curb stomp them again! And get the exp again! |
I don't give them a chance to use it once. I either mez them (every build in this game has the option to acquire at least one status effect, either from the primary or the secondary) or I just save my "heavy hitter" to use after I've taken them down to a point where it will defeat them without giving them a chance to DP.
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Sorry, I don't mean to be a jerk, but this is taking me back to the days when arguments were continuously being made how running bosses were the best thing ever because EVERYONE had access to a slow or a hold.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Really? What mez, then, does a Broadsword/Shield Defence Scrapper get? Or a Katana/Super Reflexes Scrapper? Or a Fire/Fire Scrapper? Or, for that matter, a Fire/Fire Blaster?
Sorry, I don't mean to be a jerk, but this is taking me back to the days when arguments were continuously being made how running bosses were the best thing ever because EVERYONE had access to a slow or a hold. |
[Merciless Smashing until they stop moving]
Death/unconciousness is the ultimate Mez
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Every group you mentioned, witht he exception of Council and Cimerorans, has at least one mob with extra XP modifiers. Devouring Earth Deathspore/Deathblossom/Fungoids are the highest of the "regular" ones with a 1.8 (!!!) modifier. Seems that Cimerorans are right about where the devs set the baseline. I consider Freaks easier, but not that much easier that they're worth 20% less XP. I think 1.0 would be fine, set Freaks as the base difficulty for an enemy group.
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EDIT: Faux pas; Nope, seems like the lieutenants were as well. Lobbying for a '1.0' mod on them, too, then. Equal rights for equal mobs!
119088 - Outcasts Overcharged. Heroic.