Reduced XP for Freakshow now


8_Ball

 

Posted

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Originally Posted by YuriFoxfirega View Post
Tell me again how the Freakshow are not standard for their level coverage. They're somewhat below average, frankly, but it's tempered by the equal fact that they're somewhat harder to both put down and keep down. More then enough to get at least a 1.0 experience scale modifier, IMO
Every group you mentioned, witht he exception of Council and Cimerorans, has at least one mob with extra XP modifiers. Devouring Earth Deathspore/Deathblossom/Fungoids are the highest of the "regular" ones with a 1.8 (!!!) modifier. Seems that Cimerorans are right about where the devs set the baseline. I consider Freaks easier, but not that much easier that they're worth 20% less XP. I think 1.0 would be fine, set Freaks as the base difficulty for an enemy group.


119088 - Outcasts Overcharged. Heroic.

 

Posted

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Originally Posted by Acemace View Post
Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.
Triumph is as hoppin' as it ever has been.
It's never been super busy, but it's far from deserted.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Acemace View Post
Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.

.

Whatever you say dear.... *goes back to Justice and Guardian and forms yet another Shadow Shard TF.


 

Posted

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Originally Posted by Acemace View Post

Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.

.
Well I play on Protector and run TFs anytime I want to and can always find people on so I don't know what your talking about.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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here's a great -rep from the guy with such atrocious reading comprehension-

Quote:
I think you need to watch and comprehend what you say! because that is what you are saying whether you like it or not.
Read my words and you too can understand what I've said!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Originally Posted by Sardan View Post
I mean, look what happened when they nerfed Family XP due to all the farming: everyone quit the game! It was terrible!

Has the player base increased since then..?


Or how about the increased difficulty of Shadowhunters wolves, or mission timers, or the agro cap, or even ED, and GDR. How about diminishing returns for PvP.


Players haven't left the game in droves because of various nerfs, but it hasn't added any subs since the first big push in 05 to reign in player behavior began.


Nerfs in general are unpopular and tend to stand out in the collective memory, eclipsing positive changes.


It's an aging game, subscribers are bound to leave. Nerfs aren't driving them back.






 

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Originally Posted by Acemace View Post
Has the player base increased since then..?
What exactly are you trying to argue? You admit that nerfs don't really drive droves of players away while at the same time pointing out that subscribers are bound to leave anyway.

Trying to "reign in player behavior" has been happening since release. Since before release. Are you suggesting that it would be healthy to not plug holes or fix exploits? Do not you understand what happens to games, especially online games, with that sort of inattention?

Your post doesn't have a lot of logical consistency. Games that don't nerf are games that spiral the drain far faster than games that don't.

I would also disagree with you strongly that somehow nerfs remain at the forefront of collective memory. I'd feel pretty confident that if you wanted to survey the playerbase with an appropriate sample size you'd find a smaller percentage of people who knew what the Global Defense Nerf was, what ED means in the context of this game (or at least would know it was a nerf). How can you possibly claim that a population with an average subscription age that is below a year has some long-lasting collective memory at all?


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

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I am on the pro-nerfsledgehammer side apparently, but I'm actually curious in seeing some examples of MMOs that leave exploits open and remain unbalanced.


 

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AC was historically epically bad at fixing exploits. They would, but they also had no way to go back and un-do the damage, no log of who started it so bans would have meant half the server population, and it usually took them a month or two to fix it, in which time everyone and their brother had done the exploit. I'm not talking small stuff either; I'm talking producing in-game cash via crafting in total safety at absurd rates, full-afk combat botting (they've still never solved that), item dupe bugs, and probably more. It didn't really effect balance either way, but it did screw with the economy something crazy.

What's really funny to me here is the blame-the-farmers. Heads-up folks: farmers don't care about the XP or Inf off the mob. It's a drop in the bucket compared to a purple drop, good pool A's, salvage, merits, or tickets (your pick).

Unless we've got proof that the IO/Enh/Salvage drop tables are altered by these changes -- any xp/inf nerf is meaningless to farmers. Good job fixing those farmers up good!


 

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I can't think of any MMOs off the top of my head. If you look at games in general or even just focus on the games with a large online component, though...

Diablo comes right to mind. Game mechanics weren't so much as issue (though, I seem to recall there were many) as security. The cheaters and abusers prospered while the greater playerbase became jaded and experienced a great deal of erosion. I don't think Asheron's Call, an actuall MMO, ever had a significant period of time where anything was ever balanced. Even despite the wide-open character development available you basically had to be one of thousands with specific skills or you'd be considered a gimp. Crafting skills AND combat skills on a single character!? PSHAW! That doesn't even address the problem with content rewards, which is related to this thread's original post. There was always one specific area or dungeon everyone went to, despite the fact that the world was seamless, populated, and larger (acreage wise) than the entirety of WoW including all expansion landmasses.

I guess I can't think of too many off the top of my head. Countless smaller MMORPGs that don't exist anymore.

We see what happens with prolonged periods of inattention to balance just in small time-frames in this very game, periods of months where some specific content or powerset is badly overpowered or generates rewards outside a reasonable range. I'm not sure why anyone could possibly, logically, argue that MMORPGs without balance changes would experience less churn that a MMORPG that doesn't do balance.

Edit: Whoops, I took too long to type that and someone beat me to it. One of those exploits mentioned above was bad enough that they rolled back servers by days. I also resubbed last year for 3 months and many of the problems still exist to this day. Particularly botting.

Edit: Oh, yes. Here's one: Star Wars Galaxies. It was a huge joke long before the complete overhaul. The game had huge balance problems at the start, continued to have huge balance problems, and then even better... transformed once people figured out how to unlock Jedi. Hologrinding. That was basically what the game became all about. Finding the fastest way to grind your way through career after career after career in hopes of eventually getting a Jedi of your very own.


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

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Originally Posted by Sardan View Post
Well, at least console yourself that you have one of the most kick-*** sig images I've ever seen. Wow.

It does kick some ***. You should see the full version



Paragon Unleashed, Unleash Yourself!

 

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Lest we forget the jerk hackers, and what has gone to the americans.


 

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Originally Posted by Razoras View Post

I would also disagree with you strongly that somehow nerfs remain at the forefront of collective memory.

Naturally you would.






 

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Originally Posted by Golden Girl View Post
In that's the case, then this game has some very lively ghosts
QFT.

And in that case, "Boo" from someone who spends most of their time on Pinnacle and Victory with apparently a lot of other ghosts.


 

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Originally Posted by Tiny Bolt View Post
They rez at full health and full end.
50% endurance.

They're also locked in the rez animation for 4s, and not untouchable during that period. Hint hint, nudge nudge, et cetera.


 

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Originally Posted by Paladin_Musashi View Post
It doesn't. Heavy handed attempts to stop farming affect the regular game play. If the devs would just accept that it's going to happen and there's nothing they can do about it, we could all get on with playing the game...
Don't you think that the mere fact that the Devs continue to try to curb farming, despite the fact that they know it will continue, to be a bit telling?

Maybe, just maybe, it does impact more than just that one character? Hmmmm.



 

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Originally Posted by Acemace View Post
Naturally you would.
Well, when I know what I'm talking about and you don't, that would be the natural outcome.


My Going Rogue Trailer

Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras

 

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Originally Posted by Bill Z Bubba View Post
This thread keeps getting stupider every time I read it.

Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so.

This change is FAR TOO FARKING SMALL for it to be raising this kind of a stink.

Want to talk about REAL risk/time vs reward problems in the game? Go run a Hamidon raid and get back to me.

Can not believe people are bent out of shape about this. Farking pathetic.
I'm taking it from the angle of "if they're changing it, then they might as well get it right."


 

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Originally Posted by MrQuizzles View Post
I never really got why the Freakshow gave out more experience than other groups. They're not really any tougher than other groups. In fact, they've always been easier for me since my characters tend to deal energy damage.

I would much rather fight Freakshow than Vahz or Arachnos.
What is annoying is the incessant rezzing and the fact that every last one of them has Dull Pain and uses it liberally.... to say the least. This was my understanding of why they gave more xp.

They want to reduce Freak xp and leave the rez-rate and Dull Paining every 5 seconds untouched? Cool.... back to hunting something else that isn't Malta or CoT.


 

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Quote:
Originally Posted by Acemace View Post
Has the player base increased since then..?
Apparently, yes. There's a post somewhere where it was stated that Mod08 (I believe) said at SDCC that subscriptions were up. There's also this post by GhostRaptor on the old EU forums from earlier this year.


 

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Originally Posted by Bad_Influence View Post
What is annoying is the incessant rezzing and the fact that every last one of them has Dull Pain and uses it liberally.... to say the least. This was my understanding of why they gave more xp.

They want to reduce Freak xp and leave the rez-rate and Dull Paining every 5 seconds untouched? Cool.... back to hunting something else that isn't Malta or CoT.
....What?
How fragging slowly are you killing them, if they have a chance to use Dull Pain more than once?
They use Dull Pain ONCE when they get to low health. Then they get curb stomped.

Besides, Freaks dont ALWAYS rez. Sometimes they do, sometimes they dont.
And if they do, Dull Pain hasnt even recharged! So yopu curb stomp them again! And get the exp again!

[Crashing Facepalm]
Seriously, how many bottle of whine shall I get in?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Techbot_Alpha_EU View Post
....What?
How fragging slowly are you killing them, if they have a chance to use Dull Pain more than once?
They use Dull Pain ONCE when they get to low health. Then they get curb stomped.
I don't give them a chance to use it once. I either mez them (every build in this game has the option to acquire at least one status effect, either from the primary or the secondary) or I just save my "heavy hitter" to use after I've taken them down to a point where it will defeat them without giving them a chance to DP.

Quote:
Besides, Freaks dont ALWAYS rez. Sometimes they do, sometimes they dont.
And if they do, Dull Pain hasnt even recharged! So yopu curb stomp them again! And get the exp again!
That's actually what I like about the Freakshow. They're unpredictable, so they surprise you if you're not paying attention. They actually make the player adapt or suffer the consequences. Not much in this game does that. And if you do adapt, you get that 4s "free" time to attack them without retaliation, which actually makes them less of a risk after they rez because even if you do have to fight them again, they have less time to fight back, if they can fight back at all (mez them or defeat them in that 4s, for example).


 

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Quote:
Originally Posted by Luminara View Post
I don't give them a chance to use it once. I either mez them (every build in this game has the option to acquire at least one status effect, either from the primary or the secondary) or I just save my "heavy hitter" to use after I've taken them down to a point where it will defeat them without giving them a chance to DP.
Really? What mez, then, does a Broadsword/Shield Defence Scrapper get? Or a Katana/Super Reflexes Scrapper? Or a Fire/Fire Scrapper? Or, for that matter, a Fire/Fire Blaster?

Sorry, I don't mean to be a jerk, but this is taking me back to the days when arguments were continuously being made how running bosses were the best thing ever because EVERYONE had access to a slow or a hold.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Really? What mez, then, does a Broadsword/Shield Defence Scrapper get? Or a Katana/Super Reflexes Scrapper? Or a Fire/Fire Scrapper? Or, for that matter, a Fire/Fire Blaster?

Sorry, I don't mean to be a jerk, but this is taking me back to the days when arguments were continuously being made how running bosses were the best thing ever because EVERYONE had access to a slow or a hold.
They get the best Mez of all;
[Merciless Smashing until they stop moving]

Death/unconciousness is the ultimate Mez


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Lakanna View Post
Every group you mentioned, witht he exception of Council and Cimerorans, has at least one mob with extra XP modifiers. Devouring Earth Deathspore/Deathblossom/Fungoids are the highest of the "regular" ones with a 1.8 (!!!) modifier. Seems that Cimerorans are right about where the devs set the baseline. I consider Freaks easier, but not that much easier that they're worth 20% less XP. I think 1.0 would be fine, set Freaks as the base difficulty for an enemy group.
We're in agreement then. (And, it was my understanding that only the minions were worth 20% less; Everything above that was standardized.)

EDIT: Faux pas; Nope, seems like the lieutenants were as well. Lobbying for a '1.0' mod on them, too, then. Equal rights for equal mobs!