Reduced XP for Freakshow now
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Serious question, Blood Spectre:
How often are you encountering Bosses in a situation that is going to make a significant difference in your ability to chew through encounters? I'm specifically talking of solo play, as in a group that's well put together that 50% life loss is going to make it that much easier for everyone else to drop. (DISCLAIMER: This is really a serious question. They did tweak the spawn code recently [right? Or am I crazy?] so that bosses spawn more often at even difficulties. But even then...) |
I also run on the even difficulties, because I like Boss fights, and I like having lots of guys in my missions, even if I am on a single target specialist. It's a max loot/minute thing.
Now of course that's just newspapers. This would also effect some of my favorite content missions in the game too.
Doc Buzzsaw, Diviner Maros, Hard Luck, Westin Phipps, all some of my favorite contacts who feature Freakshow heavily in their arcs.
So I'd say, seriously it's a factor in my gameplay decisions. In the same way that my Electric/Electric Brute tears through Malta and Rikti like they are nothing, but can't solo Arachnoid EBs. So yeah it's a factor that will weigh in my decisions as I play, solo. On a team, I'm not as picky. Nobody wants to be the ******* looking down his nose at a team mate's mission, not even me.
Also, my objection to the change is mild. I don't care that the rewards were cut. For minions and lts, the change is sensible. It doesn't make sense for bosses though. That's my position, but I don't care about it enough to fight for it, only enough to explain it.
I don't care because the game is good enough that I can find content that isn't under rewarding for my time to enjoy on those characters that struggle against Tanks. On a character that chews through them, they would be just another option. Whereas before I would take them on, even with a sub optimal build for facing them, because they gave excellent rewards (and they almost never spawn in caves. I gawdamned hate caves!). That and I really like The Freakshow. They look cool on the screen, they have great dialogue, and they generally entertain me. But that's not enough for me to endure them on a character that would struggle with them.
Paragon Unleashed, Unleash Yourself!
I don't know how BS plays, but I do a lot of stealthing with my stalker & a boss that takes forever to put down can double the length of the mission.
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Goat hits the nail right on the head here.
Paragon Unleashed, Unleash Yourself!
Throwing in perspective - in the same level ranges (20-50) that you encounter the Freakshow, you also regularly encounter the following as well:
The Lost (Exotic damage, Lts at this range start getting sleeps/disorients/KBs, bosses have area sleeps/holds); Are replaced at 30 with the Rikti (who have KD standard, and higher chances of mezzing all the way up, in addition to summoning ability) |
The Devouring Earth (the emenators can be rough, but as they start gaining levels S/L resist becomes standard) |
Cimerorans (Not really a huge threat) |
Crey Industries (The bosses and Lieutenants are the only worries here) |
Arachnos (Heavy on -End, KB/KD, mezzes, and to boot the robots start really showing up in force here with high S/L resistance) |
Just to (mostly) add in the control side of things, since it sounds like you're looking at it from a scrapper/tank/brute POV.
(I'll add in, for a really nasty time to add in a group vs an AT... Scrapyarders in the late teens/early 20s. No SOs, and vs Masterminds, Demolitionists are murder.)
This thread keeps getting stupider every time I read it.
Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so.
This change is FAR TOO FARKING SMALL for it to be raising this kind of a stink.
Want to talk about REAL risk/time vs reward problems in the game? Go run a Hamidon raid and get back to me.
Can not believe people are bent out of shape about this. Farking pathetic.
Be well, people of CoH.
This thread keeps getting stupider every time I read it.
Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so. |
Contrast that with the luddites, who just plain aren't used and thus get ignored.
This thread keeps getting stupider every time I read it.
Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so. This change is FAR TOO FARKING SMALL for it to be raising this kind of a stink. Want to talk about REAL risk/time vs reward problems in the game? Go run a Hamidon raid and get back to me. Can not believe people are bent out of shape about this. Farking pathetic. |
Also, dude, I don't care about the nerf. I really don't. I'm just discussing how it will effect my gameplay.
Paragon Unleashed, Unleash Yourself!
Let the record state that I refuse to run the unfun, unrewarding, hugely time intensive Hamidon encounter.
Also, dude, I don't care about the nerf. I really don't. I'm just discussing how it will effect my gameplay. |
If you don't care about the nerf, why would it effect your gameplay? One half of that statement has to be false, logically.
If you don't care about the nerf, why would it effect your gameplay? One half of that statement has to be false, logically.
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I change what I do because of things I dont care about all the time. For example, this young woman I am waiting on at this very moment could very well have her ample breasts spill out into full public display at any second. She is litterally about to erupt into a boobsplosion. I would like to stare in the event this blessed event should occur. But the consequences of doing so would be a bother, what with the yelling, the hitting, and the firing. I dont care one whit that she might object to my lechery, but I restrain myself because the costs are potentially more bother than they are worth. I dont care about her objection, if her opinion was worth anything, she wouldn't have poured her body into a tank top that is CLEARLY too small for her assets. But her objection would lead to other things, so I alter my behaviour.
Oh hell, she's stretching for something. I'd better go help her out.
Paragon Unleashed, Unleash Yourself!
Mostly had it right, Bill. I was actually looking at it more from a Mastermind and Defender point of view. Unless I'm doing something silly, or forget to fire off my mez protection, my brute/scrappers/VEATs mow through darn near anything like it wasn't even really there. I regularly run Borea missions on my Scrapper in under 10 minutes (15 for an escort). That includes travel time to the mission (I use the timer to gauge how long I've actually been in a mission), with full clears of the maps. Only people that slow me down on Nanao lately are Rularuu and Malta (stupid robots).
However, I tend to be far more aware of mezzing and damage resistance on my Mastermind (where it means I take an extra 30 seconds per mob if they're smash/energy resistance. Stupid robots) and my Defender (Psi resistance period makes me cry, let alone mezzes). I avoid certain enemy groups on the latter because of how much harder it is for me to actually take things out with her, as opposed to someone with more defense (I know, I know. 'But she's Dark/Psi!' Stupid robots.). Still working on getting my Dominator up to doing some of the more annoying content (my main controllers are Plant/Storm and Fire/Kinetics. Problems don't exist for very long with them).
Also: Thanks for the heads up, Blood Spectre. We clearly have waaay different approaches towards playing Stalkers (I tend to clear entire maps no matter what I'm doing; most of it is habit, some of it is avoiding monotony of zoning in, killing boss, zoning out, repeat; I totally respect those that lean on stealthing, though, and I do it myself on really annoying missions), and I can see there why additional resistances on bosses can be a problem.
I change what I do because of things I dont care about all the time. For example, this young woman I am waiting on at this very moment could very well have her ample breasts spill out into full public display at any second. She is litterally about to erupt into a boobsplosion. I would like to stare in the event this blessed event should occur. But the consequences of doing so would be a bother, what with the yelling, the hitting, and the firing. I dont care one whit that she might object to my lechery, but I restrain myself because the costs are potentially more bother than they are worth. I dont care about her objection, if her opinion was worth anything, she wouldn't have poured her body into a tank top that is CLEARLY too small for her assets. But her objection would lead to other things, so I alter my behaviour. |
@Golden Girl
City of Heroes comics and artwork
Paragon Unleashed, Unleash Yourself!
@Golden Girl
City of Heroes comics and artwork
Also: Thanks for the heads up, Blood Spectre. We clearly have waaay different approaches towards playing Stalkers (I tend to clear entire maps no matter what I'm doing; most of it is habit, some of it is avoiding monotony of zoning in, killing boss, zoning out, repeat; I totally respect those that lean on stealthing, though, and I do it myself on really annoying missions), and I can see there why additional resistances on bosses can be a problem. |
And also, like I said, many of my favorite arcs feature a large number of Tanks, even solo.
Paragon Unleashed, Unleash Yourself!
The fact is that Freakshow are laughably easy to defeat compared to other groups at the same level... so you might as WELL be getting free XP.
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When fighting Freaks outside of a mission (like in TV, CF, or Bricks), Bosses take extra long to take down.
Why? Because they almost always flee halfway across the zone as soon as you attack and take forever to come back. Or has the "run away!" AI been fixed by now?
Don't forget...
When fighting Freaks outside of a mission (like in TV, CF, or Bricks), Bosses take extra long to take down. Why? Because they almost always flee halfway across the zone as soon as you attack and take forever to come back. Or has the "run away!" AI been fixed by now? |
Not because this Dev team has done anything to lower my expectations mind you. Far from it.
I'm just an eternal pessimist.
Paragon Unleashed, Unleash Yourself!
Protip:
Not everyone is you. I don't pay much attention to numbers, but if an enemy is extra annoying, or under-rewarding for the amount of effort they take to defeat, I'm going to choose a different path when possible. So will a lot of other people. |
If you care about how fast it takes you to remove a threat so you can get the reward for it, then you care about the numbers.
Let the record state that I refuse to run the unfun, unrewarding, hugely time intensive Hamidon encounter.
Also, dude, I don't care about the nerf. I really don't. I'm just discussing how it will effect my gameplay. |
I agree.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
This thread keeps getting stupider every time I read it.
Don't like the change? Avoid freakshow. I'm still gonna be plowing through them and getting X amount of XP while I do so. This change is FAR TOO FARKING SMALL for it to be raising this kind of a stink. Want to talk about REAL risk/time vs reward problems in the game? Go run a Hamidon raid and get back to me. Can not believe people are bent out of shape about this. Farking pathetic. |
Champion-
Flaming Intern/Tanker(main)
The Ice Albatross/Blaster
Apollonius/Controller
Valtrix/Defender
All the tank sets in the Intern variety
Burning Intern/Brute(CoV Main)
And the list goes on...
only took 5 years for the nerf... the devs (shakes head) are shooting themselves in foot... I understand the AE nerfing... I really do... and I agree with it....
but to, again, nerf XP on standard content mobs is really a BAD idea. Who cares if some players farm Freaks... If this tunnel vision, laser sights dont change, the game will not survive. |
..... Oh wait, that's right, it had no effect at all. Never mind.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Translation: I don't care about numbers, except when I do. Which is any time that I'm actually playing the game.
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Nowhere.
I don't pay attention to numbers.
But when things "feel" slow to me, I'll look for some other path forward.
Translating works better if you can read and comprehend the source material.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Once the dev's are rid of them, and those filthy Badgers, the game will be quite peaceful.
"but when the subs start falling like pouring rain, you will see that your development time would have been better spent in other areas."
Have you been on some of the servers not Freedom/Virtue recently, they are ghost towns.
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@Golden Girl
City of Heroes comics and artwork
Making it a moot point, but I'm still fairly (we're talking 90% here) certain that they start off with far less endurance.