Notes on new team difficulty settings


Abigail Frost

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Check drop rates on say an regular arc series, and then a repeated farm map.
I'm pretty sure testing was done in beta on regular Paper/Scanner missions.

I can break out a hardy character and try repeating one a few times tomorrow.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
I'm pretty sure testing was done in beta on regular Paper/Scanner missions.

I can break out a hardy character and try repeating one a few times tomorrow.
All my testing today came from papers and Borea missions, still a low drop rate, except when it wasn't.

I had noticed the pairs popping up, and in my very last mission, I got a recipe the first spawn, and second spawn. I exited, reset the mission, and again got one first and second spawn. Resetting the mission again, got nothing the whole way through, but on 10 resets and running just a paper mission, I went from 7 to 11 common recipes. It didn't work ALL the time, but resetting that mission gave me a better average drop rate than running other missions straight through.

I didn't post before because I wasn't sure. I'm not entirely convinced it was a coincidence, but I can't reliably replicate it either. I eventually moved on, but if I find another map that drops a pair of recipes like that, I'll have to see if it can be REALLY broken. I'd love to see a map where the drop rate can be manipulated. At least that might get a response from the devs.


119088 - Outcasts Overcharged. Heroic.

 

Posted

1st off i'll say i only post anything on the forums when absolutely necessary, as can be seen by my number of posts. I have madebug tickets on each character i have played since the release of I16, because all of them are not recieving anything but costume pieces for recipie drops.
In 6 hours of playing tonight over 2 different maps, radio missions, and in open zone, i recieved only 2 costume piece recipies.
On every reset of the missions i changed the difficulty settings to see if there was any change, nothing. I tried radio missions for 4 full cycles of completion through to the bank mission with no end bonus recipie at any interval.
I had also ran both solo & with one, two , and full eight man team, the only descrepancy to any of this was during the two man team where my teammate recieved a common range recipie.
I haven't seen any problems on blue side with enhancement, salvage, or inspiration drops, however on red side i had none of the above, with alternate settings and team sizes.

This is a serious problem that needs to have a dev post with acknowledgment of the problem, to reassure the community that this is hopefully just a bug.
to this point i've only seen rumor of "they are watching it closely". which frankly is not good enough to satisfy me that something will be done.


 

Posted

Well, if it is as screwed up as it looks like you guys should get bug hunter badges and a set of purple, cuase a cluster frag like this would get ALOT of folks unsubbed.


The more people I meet, the more I'm beginning to root for the zombies.

 

Posted

for sharts and giggles i ran a contact mission on my stalker set to +2 lv and 4 peeps. i dropped 1 enhancemnet and 2 pieces of salvage. probably killed 150 guys or so. that seems far less then what i was getting pre i16 set to diff 2 solo no fillers.


 

Posted

QR

Lib. farm on my level 50 brute set to 8 +1 with bosses

641 defeated (left after recipes were full)

Mako's Bite Acc/end/rech
Undermined defenses defdebuff/rech/end
Thunderstrike Dam/rech
Blood Mandate Dam/end
Calibrated Accuracy Acc/dam
And 15 common recipes

339 'drops' total including three orange salvage (chronal skip, SIU, Rikti Alloy)


 

Posted

Quote:
Originally Posted by danomal View Post
QR

Lib. farm on my level 50 brute set to 8 +1 with bosses

641 defeated (left after recipes were full)

Mako's Bite Acc/end/rech
Undermined defenses defdebuff/rech/end
Thunderstrike Dam/rech
Blood Mandate Dam/end
Calibrated Accuracy Acc/dam
And 15 common recipes

339 'drops' total including three orange salvage (chronal skip, SIU, Rikti Alloy)
Yeah. i wasn't logging tonight, but in a bank mission and 3 papers, my brute picked up a dozen recipes and 4 rare salvage. All my other testing was done with my scrapper, but redside was amazingly good to me tonight for recipe drops.


119088 - Outcasts Overcharged. Heroic.

 

Posted

I ran a Sister Psyche today and every person on the team received exactly one recipe the whole time, and that was a mission reward on the same mission for all of us.


 

Posted

Quote:
Originally Posted by McDunkin View Post
Try going into Data > Select Instance and force it to your game instance. I haven't had the online offline issue, that I am aware of, but I have had it stop recording most data (still recorded xp, inf, and debt though) and doing the above fixed that.
Thanks.

I did that a few times and the issue still persists, I think the new version comes out next week sometime. Hopefully that will solve my issues.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
An extension of that thought, could certain popular farm maps be set to a poor seed (by design or by accident)?

Check drop rates on say an regular arc series, and then a repeated farm map.
I've been running Unai's Thousand Worlds Arc through Ouros for weeks now with PI sweeping to break up the repetition and despite my being able to set it for 3 heroes' worth of enemies instead of tenacious I'm seeing about 1/3 my normal recipe drops.

How can I annoy Squez with my globals of receiving purples at this rate?


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Did 3 papers set for 8. 2 against arachnos and 1 against council. Got 3 recipe drops the whole time and one of them was a mission complete reward.


 

Posted

How much proof do the devs need, that this is a major issue...

Frankly, it seems pretty pointless playing the game until this is fixed as i'm not wanting to spend rediculous amounts of inf to slot up etc ++ Knowing that when im gaming, im near enough washing my time since im missing out on so many drops I should be getting


Global: @NR
POHSYB: We've been in this meeting for six hours. Can I go back to my box?
BLUE STEEL: No.
Pohsyb sighs.

 

Posted

Quote:
Originally Posted by pyrite View Post
Well, if it is as screwed up as it looks like you guys should get bug hunter badges and a set of purple, cuase a cluster frag like this would get ALOT of folks unsubbed.
The old non random RNG was much more exploitable. Noone got a badge for researching that either.


 

Posted

Quote:
Originally Posted by Raccoon_ View Post
How much proof do the devs need, that this is a major issue...

Frankly, it seems pretty pointless playing the game until this is fixed as i'm not wanting to spend rediculous amounts of inf to slot up etc ++ Knowing that when im gaming, im near enough washing my time since im missing out on so many drops I should be getting
I know it's frustrating, believe me. The mission difficulty settings and the prospect of obtaining drops set for 8 man teams was the only thing I was really looking forward to in I16. But if at all possible you should help contribute to the data. The way I see it is until we get a nod of acknowledgment from the devs we should supply as much data as possible.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by danomal View Post
QR

Lib. farm on my level 50 brute set to 8 +1 with bosses

641 defeated (left after recipes were full)

Mako's Bite Acc/end/rech
Undermined defenses defdebuff/rech/end
Thunderstrike Dam/rech
Blood Mandate Dam/end
Calibrated Accuracy Acc/dam
And 15 common recipes

339 'drops' total including three orange salvage (chronal skip, SIU, Rikti Alloy)
Quote:
Originally Posted by Lakanna View Post
Yeah. i wasn't logging tonight, but in a bank mission and 3 papers, my brute picked up a dozen recipes and 4 rare salvage. All my other testing was done with my scrapper, but redside was amazingly good to me tonight for recipe drops.
What I really want to know is what's different, in terms of RNG seeds or whatever, when people get really good runs. I had myself one, and only one, really good run (and the 18 recipes on 641 defeats isn't even that good - it's an overall 2.8% drop rate, which is about what it ought to be if things were working consistent with published drop rates), so it seems like there has to be something going on with how the RNG is seeded, what place you have in the virtual "team," or something that we simply don't have access to because we don't get to see the underlying architecture of how drops are assigned.

I may just take a break from playing the game until this gets fixed. Not because drops matter that much to me, but because communication from the dev team does.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
I may just take a break from playing the game until this gets fixed. Not because drops matter that much to me, but because communication from the dev team does.
That's not a bad idea.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
That's not a bad idea.
I'm seriously leaning in this direction myself. As I said before issue 16's great feature of me was the new difficulty options. This bug makes using them pointless. What's worse is that it also makes playing with the regular SOLO settings pointless also.

Really couldn't care less about color cust, as I took me less than an hour to finish up the toons I'd ever want to do it with.

EDIT: With all that said the most important aspect is what's going to happen to the villside market very shortly. With AE basically DEAD in terms of being a cure to the idiocy that is/was/will always be issue 13's merit system, I can see us going back to the days of paying waaaaay more for stuff villside than heroside. LOL, they think the ******** about purple and pvp IO prices was bad . . .


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
I'm seriously leaning in this direction myself. As I said before issue 16's great feature of me was the new difficulty options. This bug makes using them pointless. What's worse is that it also makes playing with the regular SOLO settings pointless also.

Really couldn't care less about color cust, as I took me less than an hour to finish up the toons I'd ever want to do it with.

EDIT: With all that said the most important aspect is what's going to happen to the villside market very shortly. With AE basically DEAD in terms of being a cure to the idiocy that is/was/will always be issue 13's merit system, I can see us going back to the days of paying waaaaay more for stuff villside than heroside. LOL, they think the ******** about purple and pvp IO prices was bad . . .
As long as this apparent recipe drop rate reduction persists this how it strikes me for what it's worth.

Pool A recipes will go up.
Common and Uncommon Salvage will go down (we're seeing this already) because even more of it will drop than is needed for crafting.

So what I will do is churn tickets and get recipes on most of my characters.

I follow the inf.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I had to download the unstable Herostats and that works for me.
+0 8 man spawn bosses but No AVs
1 Radio Mission 1 RWZ Mission (Level 50)

477 Enemies defeated (Not counting Rikti Monkies, Dark Servents etc Some may have been from Rikti portal)

26 Vangaurd merits
103 Inspirations
31 Salvage
11 Recipes (1 from mission completion)
5 Enhancements

Cleaving Blow: Dam/Rech (Recipe)
Doctored Wounds: End/Rech (Recipe)
Gaussian's Synchronized Fire-Control:To Hit Buff/Rech/End Reduction (Mission Completion)
Ghost Widow's Embrace: End/Hold (Recipe)
Invention: Defense Buff (Recipe)
Invention: Endurance Red. (Recipe)
Invention: Fly (Recipe)
Invention: Immobilize Duration (Recipe)
Invention: Recharge Red. (Recipe)
Invention: Stun Duration (Recipe)


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
What I really want to know is what's different, in terms of RNG seeds or whatever, when people get really good runs. I had myself one, and only one, really good run (and the 18 recipes on 641 defeats isn't even that good - it's an overall 2.8% drop rate, which is about what it ought to be if things were working consistent with published drop rates), so it seems like there has to be something going on with how the RNG is seeded, what place you have in the virtual "team," or something that we simply don't have access to because we don't get to see the underlying architecture of how drops are assigned..
I'm confused now. I WAS logging today. after 3 missions, including a bank job, I had a drop rate of a little over 3% for recipes. I got 6 running a single mayhem. I also picked up 9 enhancements in those same 3 missions

And then, nothing whatsoever for the next 3 missions. No recipe drops, no enhancements, nothing. This was -1x4, papers in Grandville. my instincts tell me that this is the RNG not being seeded right, and giving certain instances a greatly reduced drop rate, but only certain instances: reset the map, and you may get normal drops the next time.

Done for the moment, but I'll gather more data tonight and post it all at once.


119088 - Outcasts Overcharged. Heroic.

 

Posted

Quote:
Originally Posted by Lakanna View Post
I'm confused now. I WAS logging today. after 3 missions, including a bank job, I had a drop rate of a little over 3% for recipes. I got 6 running a single mayhem. I also picked up 9 enhancements in those same 3 missions

And then, nothing whatsoever for the next 3 missions. No recipe drops, no enhancements, nothing. This was -1x4, papers in Grandville. my instincts tell me that this is the RNG not being seeded right, and giving certain instances a greatly reduced drop rate, but only certain instances: reset the map, and you may get normal drops the next time.
I'm really starting to think there may be some truth to this. I found a map - ONE map - where my drop rates are astronomically good. It's replicated once. I need to try it again and see whether I've had 2 fluke runs out of 2 runs on it, but it's the only map where I've gotten above 50-70% of expected recipes in a month of testing. (I mention "map" rather than "instance" because of how many instances of an identical map I used in testing, with consistently bad results; if there's something in the map identifier that is part of the seed, maybe... it would also make sense if part of the seed for drops identified team position as an element of determining who gets the drops and that this is determined when the map is spawned, so that as you move from map to map in a team the "favored spot" moves across teammates, and most maps don't favor position 1... but I'm shooting in the dark.)

I may have data to report tonight. I suck at taking breaks. My (fairly mild) OCD won't let me leave unanswered questions alone.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

I started a new thread HERE describing my results, as the devs seem to be reading that forum. I've PLd a char from 1 to 31 so far, using the same map and same settings (level +3, spawned for 8). I've defeated over 6000 mobs based on the Prestige I've earned. In all that time, I've earned 4 recipes, and 3 of those were costume drops. For all I know, someone gifted that last recipe to me while my lowbie was outside the mission, because I stopped checking after a while. Drops are broken. I've asked for more input in that thread.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

I have gotton comments from the SG members who usually do not pay much attention such things let alone read the official boards or even patch notes (no one has bothered atm that I conversed with). And if pholks like that notice the change is of a high probabilty that something is amiss.


 

Posted

Unfortunatly I can hardly provide concrete stats here but also feel I should chip in... definitly a shortage on drops. Running a 5-6 man team at 50 for approximately 3 hours, I recieved about 4 recipe drops, all common. Fighting level 53 enemies for an 8 person team. One person on the team DID recieve a purple drop that night, however drop rates across the entire team were utterly low, with about 3 non-common recipes in 3 hours... over at least 5 people.

Really wish there was more dev feedback about this. It's a pretty big issue and I'd love to see some progress made on it from the devs, considering all the hard evidence that's been gathered.