The *OFFICIAL* fix the servers thread
Hi, I'm having issues, too. Someone is spamming cross-posted messages across all the forums.
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That's so funny Dumple, I'm getting the same interferrence with my boards too. I think NCSoft should fix their boards RIGHT NOW! I did a search and it leads back to a firewall called "Tabrok". Can I avoid this by using a West Coast server?
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I for one haven't had any problems that wasn't related to either my own equipment or my ISP for ages.
Once again, people, please consider that it may be your equipment, ISP, or somewhere inbetween that is the cause of the problem, instead of immediately assuming it is the servers. I am not saying the servers don't have problems, but when only SOME people reports problems, then it is most likely NOT the servers, but somewhere along the line. Just saying... |
That's so funny Dumple, I'm getting the same interferrence with my boards too. I think NCSoft should fix their boards RIGHT NOW! I did a search and it leads back to a firewall called "Tabrok". Can I avoid this by using a West Coast server?
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Apparently this firewall is cross-server, just as it's posting habits are.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I have no prob running my network or PC on ANYTHING other then CoH so yes there must be something wrong on NCsoft side.
Minor issues over the weekend, but I know where the culprit is. Its not here, and its not at the NC end, but in between.
I tell you I'm [ ] far from switching ISPs
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Minor issues over the weekend, but I know where the culprit is. Its not here, and its not at the NC end, but in between.
I tell you I'm [ ] far from switching ISPs |
I'm glad you have such an option Catwhoorg. Unfortunately, unless I want to go back to dial-up (ugh) or spend wads of cash putting in a HughesNet satellite system that will be laggy, I don't have that option.
I had two minor LCMS messages that lasted a few seconds this weekend. ALL of my other problems were due to my ISP. 3 times I lost internet for nearly an hour.
But as long as my ISP connection was up, the game ran smooth for me on Justice, with the 2 minor exceptions noted above.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
I have no prob running my network or PC on ANYTHING other then CoH so yes there must be something wrong on NCsoft side.
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1) On your end (programs running concurrently, using the same port as CoH where other games and applications do not) for instance.
2) A problem at your ISP. Typically though this would prevent any traffic from leave and probably is not the cause.
3) A problem on any point along the route to the NCSoft servers. And since other actions heck even other games, will take different routes this is probably the cause.
4) A problem on NCSoft's side. If this was the case every player would experience the problems as I have stated before. This is not the case. It is probably not the cause.
--Rad
/whereami:
No, that does not prove the problem is on NCSoft's side. The problem could be:
1) On your end (programs running concurrently, using the same port as CoH where other games and applications do not) for instance. 2) A problem at your ISP. Typically though this would prevent any traffic from leave and probably is not the cause. 3) A problem on any point along the route to the NCSoft servers. And since other actions heck even other games, will take different routes this is probably the cause. 4) A problem on NCSoft's side. If this was the case every player would experience the problems as I have stated before. This is not the case. It is probably not the cause. --Rad |
No problems on Triumph for me in a long time. My ISP freaks out now and again but what can a guy do about that?
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Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
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Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
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Some thoughts:
If it was a node and not NCSoft I would have not experienced 10x worse Packet Drop over DXP weekend, being it is not related to their activity.
But I did.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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1. I have nothing running when playing the game so no it not my end 2.I play 7 mmo's atm and never have any prob other then CoH 3. If this is the prob there is nothing i can do to fix it and its NCsoft responsibility to provide a stable connection too their severs not mine. 4. I have talked to may ppl ingame that have the same prob. BTW i can play on guardian and justice and i dont lag but if i log on most any other sever it laggs bad.
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To address 2, every single one of those MMO's traffic will take a different path to arrive at the companies servers. Just like every website you visit. Rarely is traffic sent directly between client and server. Generally, it is passed along from client to host, to host, to host. The amount of hops will vary. Packet loss and lag (a delay in the information being received between hosts) can happen any where along the route. Based on that route while it can be subjectively compared (I don't lag while playing on this game while I do here), it cannot really be objectively compared unless the path is identical which is just not going to happen. Then and only then can you compare them directly.
Which leads us to 3, if the lag is occurring somewhere in the route between your client and theirs it most certainly is not NCSoft's responsibility to fix it. Now they can certainly pinpoint the problem area based on problem reports submitted through customer service requests and reach out to the owner of the host with the problem. With the hope that they resolve it but, it is ultimately the owner of that hosts issue to resolve.
Regarding 4, as I have said before, others do not have this problem. This does not discount that you are or that others are. There are two problems with the statement: 1) it is just as anecdotal as saying I do not and neither do the people I talk to in game and 2) If it was specific to the Server itself then EVERYONE would have this issue, just as I stated before. I know that is not the case. Why? Because of my anecdotal evidence, I don't have the issue. You can believe it or not. Regardless, I have direct information that eliminates this as a cause. You saying others have it will not change that fact.
BTW, both Guardian and Justice are in the same location. It is unsurprising that both do not have lag for you.
--Rad
/whereami:
No, that does not prove the problem is on NCSoft's side. The problem could be:
1) On your end (programs running concurrently, using the same port as CoH where other games and applications do not) for instance. 2) A problem at your ISP. Typically though this would prevent any traffic from leave and probably is not the cause. 3) A problem on any point along the route to the NCSoft servers. And since other actions heck even other games, will take different routes this is probably the cause. 4) A problem on NCSoft's side. If this was the case every player would experience the problems as I have stated before. This is not the case. It is probably not the cause. --Rad |
Played pretty much non-stop all weekend, dual boxing it on my laptop and had no lag issues whatsoever.
Where is the evidence to support these claims? For all you know, it is a hardware driver issue on your computer or a problem somewhere between you and the server. Please do. We can do without these cross-server spamming/whining posts. IBTL |
Another helpful post. Yay. You want evidence? How about an entire server getting mapserved? I must be imaging all those other players asking "What just happened?! I DC'd! I got mapserv'd!"
I can do without your nerdrage. If you don't want to read a thread, then DON'T CLICK ON IT.
To address 2, every single one of those MMO's traffic will take a different path to arrive at the companies servers. Just like every website you visit. Rarely is traffic sent directly between client and server. Generally, it is passed along from client to host, to host, to host. The amount of hops will vary. Packet loss and lag (a delay in the information being received between hosts) can happen any where along the route. Based on that route while it can be subjectively compared (I don't lag while playing on this game while I do here), it cannot really be objectively compared unless the path is identical which is just not going to happen. Then and only then can you compare them directly.
Which leads us to 3, if the lag is occurring somewhere in the route between your client and theirs it most certainly is not NCSoft's responsibility to fix it. Now they can certainly pinpoint the problem area based on problem reports submitted through customer service requests and reach out to the owner of the host with the problem. With the hope that they resolve it but, it is ultimately the owner of that hosts issue to resolve. Regarding 4, as I have said before, others do not have this problem. This does not discount that you are or that others are. There are two problems with the statement: 1) it is just as anecdotal as saying I do not and neither do the people I talk to in game and 2) If it was specific to the Server itself then EVERYONE would have this issue, just as I stated before. I know that is not the case. Why? Because of my anecdotal evidence, I don't have the issue. You can believe it or not. Regardless, I have direct information that eliminates this as a cause. You saying others have it will not change that fact. BTW, both Guardian and Justice are in the same location. It is unsurprising that both do not have lag for you. --Rad |
Unfortunately this is typical for Double XP w.e. and in the past, where it was worse, there was no do-over; so, don't expect a do-over for this case.
Even on non-2xWEs, the servers can start to become unstable on Sunday evening. They just get increasing unstable with hard use. That's why there's a server maintenance and reset every Mon and Fri. Again, it used to be worse and they had to have maintenance every day. Also, it used to be that one would expect a busy server like Virtue to crash every Sunday night. I know that saying "it's not as bad now as it used to be," doesn't resolve anything... it's just the way things are. It would be like having a two hour wait to be seated at a very busy restaurant at a peak time at a peak season. |
So thanks devs for trying to fix some of the instability of these servers. Seriously, it helps to know that you a trying.
Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons
Well all that tech stuff is valid, on Friday, Sat, Sun every team I was on had issues, most of those teams I was on with friends who were all on voice coms, and every one of them got stalled, LCMS'd and stuttered at the same time I did. We cover the US from coast to coast north to south. This was on Protector, a generally acknowledged low pop server. As evidenced by them taking both it and Champion (I think thats was the other server) down during prime time Sat night for 2 hours, I'd say they had issues on their end.
Other than that, DXP weekend was fun and profitable for me, hope yall had fun also
To address 2, every single one of those MMO's traffic will take a different path to arrive at the companies servers. Just like every website you visit. Rarely is traffic sent directly between client and server. Generally, it is passed along from client to host, to host, to host. The amount of hops will vary. Packet loss and lag (a delay in the information being received between hosts) can happen any where along the route. Based on that route while it can be subjectively compared (I don't lag while playing on this game while I do here), it cannot really be objectively compared unless the path is identical which is just not going to happen. Then and only then can you compare them directly.
Which leads us to 3, if the lag is occurring somewhere in the route between your client and theirs it most certainly is not NCSoft's responsibility to fix it. Now they can certainly pinpoint the problem area based on problem reports submitted through customer service requests and reach out to the owner of the host with the problem. With the hope that they resolve it but, it is ultimately the owner of that hosts issue to resolve. Regarding 4, as I have said before, others do not have this problem. This does not discount that you are or that others are. There are two problems with the statement: 1) it is just as anecdotal as saying I do not and neither do the people I talk to in game and 2) If it was specific to the Server itself then EVERYONE would have this issue, just as I stated before. I know that is not the case. Why? Because of my anecdotal evidence, I don't have the issue. You can believe it or not. Regardless, I have direct information that eliminates this as a cause. You saying others have it will not change that fact. BTW, both Guardian and Justice are in the same location. It is unsurprising that both do not have lag for you. --Rad |
Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons
Huh, isnt this recent announcement interesting.
After the maintenance and patch, My connection is worse then before.
I am also having massive amounts of "Duplicate In" packets.
Someone was crossing posting this link all over the fourms so I had to come in to put in my two cents: READ THE EULA PLEASE!!! Thank you.