Allow defeat badges in MA


Carnifax

 

Posted

As the name suggests, why can it not be made so that you can get the badges for defeats of a certain mob inside mission architect?

Technically its the same as running normal maps with the selected standard enemy group anyway and if the system was really designed so the player can choose to level all the way from 1-50 with mission architect surely it would also be a good idea to not limit them with the badges they can get to just the mission architect ones that can all be achieved in a farm map in like an hour.


 

Posted

Except they're not the real groups, they're holographic representations of them.

So you're not actually defeating Freakshow bosses, you're defeating holograms which look like Freak bosses.

/Unsigned


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

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Posted

You cannot have earn progress on any other badge in a MA mission.
As Myopic said its a holographic reality. So Im very ok with not getting progress towards defeat badges.

Even though I sure wish we could get progress towards Achivement badges (like say...influence, heal, damage taken, time held and Sidekick/exemplar)

I do understand the reluctance of the Devs in this and if they open up for any badge that is not a MA badge well, they will hear more of it.

So I will agree with Myopic
/unsigned


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Posted

very valid points already raised here, and for that reason, I'm out.

Seriously though, whilst it would be badge heaven, it would also undermine the legitimate badges, I remember how gutted I felt killing the contaminated in Recluses Victory to make up for the missed badge from Outbreak when Ouroboros was introduced, and getting Zookeeper before the reduction in the number of required monkeys.

Doing that to practicially every other badge would seriously devalue them in my opinion.



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Posted

Agreed, /unsigned

If you think the number of farm maps is bad now, imagine what it would be like if this was in place.
Plus, as above, it would undermine the legitimate holders of said badges. I'm only 60 or so off of the illusionist badge, which has taken AGES. To have that effort stripped away would be even worse than DR in I13 pvp

However, I agree that things like the mentoring badge should be applicable, as there shouldn't be any difference between mentoring someone in an artificial reality, and outside of it.

Heal/damage etc badges, not so sure about.

Fahie


 

Posted

I'd be inclined to say "yes" for heal/damage badges - holographic or not, the things you face in MA are doing regular damage...take too much of it and you fall over and get debt. Similarly healing's fixing that regular damage, and stopping people getting debt - equally valuable as on a "real" mission.

Mob defeating badges on the other hand...agree that MA victories shouldn't count towards these!


 

Posted

No

is fine way it is just now, just like the ah dont count for inf badges, MA should not count for kill x amount of mobs.

/unsigned


@Snow.
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Arc ID 61069

 

Posted

I agree with most people here, mainly for the Farming MA issues it would raise. It's bad enough as is without a billion "Farm Munkies, Vampyres, Warwolves and Master Illusionists" maps popping up.


 

Posted

MA has its own set of badges associated with it. People will play MA arcs to get those badges.

If they want the other badges they have to play the canon CoX stories.

making all badges available within MA would kill teaming completely outside of the AE buildings.

anyone notice that the AE buildings have a PPD detective (blueside) poking the bushes near the back door ? I've seen it in four zones so far... something fishy i tells ye..

anyway, sorry but has to be an /unsigned from me.


 

Posted

Well one badge should be implemented.

Debt badge. If you can get debt (and xp + inf) during a holographic experience, then it should count toward getting the debt badge.


 

Posted

[ QUOTE ]
Well one badge should be implemented.

Debt badge. If you can get debt (and xp + inf) during a holographic experience, then it should count toward getting the debt badge.

[/ QUOTE ]

^ True. Although you can bet people would be accused of 'farming' it too...

/Unsigned. MA should focus on cool missions and stories, not mass farmage.


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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I think healing, damage, mez, debt and mentor badges should count.
Also reverse the test and published defeat badges.
50000 in test mode is weird(lolposi) and does not reward people playing published arcs.
Regular defeats unsigned though


 

Posted

All badges that dont need you killing something I agree on.
Defeat Badges, Big No, other wise you will have have missions full of say Fake Nemesis, Troll Bosses, Outcast Bosses and so on.


 

Posted

[ QUOTE ]
All badges that dont need you killing something I agree on.
Defeat Badges, Big No, other wise you will have have missions full of say Fake Nemesis, Troll Bosses, Outcast Bosses and so on.

[/ QUOTE ]

Agree, but I think all badges should count on Dev Choice's mission.


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Posted

Unless they are new MA versions of the other badges, then...
/unsigned.


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Posted

[ QUOTE ]
I think healing, damage, mez, debt and mentor badges should count.
Also reverse the test and published defeat badges.
50000 in test mode is weird(lolposi) and does not reward people playing published arcs.
Regular defeats unsigned though

[/ QUOTE ]

I don't think it's a bad thing to encourage rigorous testing of one's arc and rewarding such with a badge. Of course, it is possible to be farmed, I suppose.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

[ QUOTE ]
[ QUOTE ]
I think healing, damage, mez, debt and mentor badges should count.
Also reverse the test and published defeat badges.
50000 in test mode is weird(lolposi) and does not reward people playing published arcs.
Regular defeats unsigned though

[/ QUOTE ]

I don't think it's a bad thing to encourage rigorous testing of one's arc and rewarding such with a badge. Of course, it is possible to be farmed, I suppose.

[/ QUOTE ]

You bet it is


@Golden Girl

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Posted

/unsigned enough farming a s it is through ma (devs built it to be farmed tbh)


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Posted

/unsigned.

No regular badges should ever be given for MA.

Doing an MA mission, you are not taking damage, or healing anyone. You're not defeating any mobs whatsover.

It's all simply a virtual reality representation, and deserves to be treated as such.

I'd go a step further and say that xp and inf should not be given for MA arcs/missions.

If it isn't real, no real rewards should be given. I mean the reason we are given influence in the first place is the recognition from the city that what we do in the real CoH universe (not VR MA) is making a difference for the good of the city.

Getting influence for carrying out a VR mission is ludicrous. Game breaking actually.

That would soon sort out the farmers from the people that just genuinely want to get involved in writing good arcs.


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Posted

All in all the ma badges are weird. HoF arcs disappearing so people don't get credit, defeat badges.
I find hunting coralax in the hollows more fun than most of the badges.
Also virtual reality or not you take damage, you earn inf, you gain debt, you can mentor, you get mezzed and you heal.
When you get defeated you get transported to a hospital which give credit for the caregiver/pain specialist badge.
I see no reason why those badges shouldn't be earned in the ma.


 

Posted

[ QUOTE ]
All in all the ma badges are weird. HoF arcs disappearing so people don't get credit, defeat badges.
I find hunting coralax in the hollows more fun than most of the badges.
Also virtual reality or not you take damage, you earn inf, you gain debt, you can mentor, you get mezzed and you heal.

[/ QUOTE ]

No you don't. Well we do earn inf, but that should be stopped as well, as should XP for MA missions.

It's simply a hologram virtual representation of CoX reality.

Badges and rewards should not be given for something that isn't real.


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Posted

So why is there a hospital in every ma building?


 

Posted

Also arguing realism in a super hero/villain game?


 

Posted

[ QUOTE ]
Also arguing realism in a super hero/villain game?

[/ QUOTE ]

It depends on what you class 'realism' as in any medium, be it movies, books, computer games etc.

For me realism can be interpreted as the reason that CoX has a plot, key characters, a city that has different named districts, or zones if you like.

If this game just had a selection of random arcs and missions that had nothing to do with each other, I would say it lacked realism.

Much the way MA does....

[ QUOTE ]
So why is there a hospital in every ma building?

[/ QUOTE ]

It's a virtual hospital, which leads back to the realism aspect itself.

Prevoiusly if you were doing a real mission in places like The Hollows, Faultline, Creys Folly etc there is the real possibility that defeat will mean a long journey back to the mission, if no one can rez you.

Now - with MA - all you do is fall out of the virtual hospital, grab some inspirations and take the 4 or 5 steps to the hologram wall and you're back in the virtual mission within seconds.

Sometimes it even helps you to be defeated, so you can load up with inspirations for a difficult part of the mission.

Realism?

I don't think so.


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Hero 50's - 25

Villain 50's - 1

 

Posted

For me action equals reward.
For an example debt which you actually gain in the ma. Pay off x amount of debt equals badge.
A totally rewardless ma would make me stop using it.
There would be no carrot.
Some would still use it but not enough to warrant a whole issue dedicated to it.
Thus it would have been a waste of effort.