How will you handle the new Merit System


Blue Rabbit

 

Posted

As per Palladium's notes:

[ QUOTE ]
The Merit Rewards System

A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Story Arcs, defeating Giant Monsters, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

[/ QUOTE ]

Seems that there is no more choice for a random recipe upon TF completion, although I am not 100% sure on that so I asked Palladium for clarification, but as you can see, I have bolded "Story Arcs".

If we are getting merits for completing Story Arcs, I can see a repercussion on casual teaming, do you want to team with me to do MY Story Arc so I get merits? or unless we do YOUR Story Arc you will leave the tema because you are fed up of helping others to get their merits while you don't get yours

Dunno, without wanting to get into discussion of how populated the servers are or how difficult/easy is nowadays to find a non-farming team, how do you think you will handle this?

As far as I can see, this favours regular teams such as Superteams and SG teams with Synchronized Arcs while penalizes PuGs, at the end of the day, I don't doubt you are nice enough to sacrifice your won Arcs to do someone else's, but some people are not as nice as you guys.

It would be also nice to know if outlvld arcs will still grant merits since at least we have the option of autocomplete outlvld arcs if spent too much time PuGing doing other people's ones.-


 

Posted

I kind of see your point, but maybe this way at least pug team leaders will consider doing some story arcs instead of radio/paper missions to 50.


 

Posted

[ QUOTE ]
I kind of see your point, but maybe this way at least pug team leaders will consider doing some story arcs instead of radio/paper missions to 50.

[/ QUOTE ]

Oh no doubt about that, the big question is "whose arcs"?


 

Posted

[ QUOTE ]
[ QUOTE ]
I kind of see your point, but maybe this way at least pug team leaders will consider doing some story arcs instead of radio/paper missions to 50.

[/ QUOTE ]

Oh no doubt about that, the big question is "whose arcs"?

[/ QUOTE ]

Theirs of course


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Well, the merits out of a Story Arc might after all be inconsequential for some:

[ QUOTE ]
All pricings as of October 31 P.M. Eastern, Enjoy!

Collected Data for Merit Structure:

Merits are a new reward system that replaces the Task Force menu that previously gave you a choice of Single Origin, Rare Recipe and sometimes Synthetic Hamidon Enhancement, Hydra Origin Enhancement or Crystal Titan Enhancement. Instead, a player will be awarded a number of Merits on completion of story arcs, Task Forces, Trials and other tasks such as Giant Monster defeats. These Merits will degrade if the same task is repeated over a short period. Generally, much longer tasks give a commensurate Merit reward.

Merits are not tradeable between players or saleable at Wentworth's, Black Market or Vendors.

Methodology for Merit Pricing:

Via Castle via Phil:

"We determined the number of merits earned per task by taking the average time to complete these tasks and then awarding 1 merit for every 5 minutes of time. This value is then further modified by a task modifier. We then multiply this number by 1.0 if the task has met datamining requirements for number of times run, if there isn't sufficient data then the number of merits is multiplied by a lesser value. Next the value gets a small merit bonus for every hundred minutes of the average time. This way longer tasks will give greater rewards. Then some tasks received an artificial modifier to make sure they gave the rewards we wanted. In most cases this is an upward bump of 1-7 merits. This artificial modifier allows us to take things into consideration like difficulty and other miscellaneous factors. In very few cases are there any tasks with artificially reduced merit rewards.

Next, the Merit Reward cost of items on the merit vendor are a bit more complex. The factors that go into determining the costs are: rarity, the drop table they originally came from, set bonuses, and then a few modifiers like perceived value and whether they are unique or not. You end up with some really powerful enhancements like Numina's Convalescence: +Regen/+Recovery as being very expensive as you would imagine because, it's high level, has good set bonuses, has a high perceived value, and drops from a Task Force reward table. This particular recipe goes for 250 merits. Another set I've seen mentioned a number of times is Crushing Impact. Some players wonder why its so cheap, only going for 50 merits each. The reason this set is so much cheaper is: it's an uncommon drop (not rare), has good (but not amazing set bonuses), and its perceived value varies. They can get up there in cost on the Auction Houses, but they're no Numina's.

The plan is to periodically datamine and adjust the merit rewards for each task as well, so some tasks that have a penalty on them simply because we don't have enough data on them, we'll remove that penalty. So, there you have it. I hope this helps you all understand this a bit."

Thanks to Bionic_Flea, Leandro, Gargoyle KDR, HelinCarnate, Lemur_Lad, Catwhoorg, Pengy, Big Mike, Ms Mesmer, Zloth, BurninUp, LuxumS, MrHunter, MagicFlyingHippy, Jaded Angel and more still for data gathering during Beta:

A group of Beta testers helped gather information on Merit rewards for the various Task Forces, Trials and arcs ingame for Merit awards. Here is an admittedly incomplete list.

That said, the Data:

Heroes: Task Forces
Positron: 55
Synapse: 45 (bug pre-17/10: only one team member got them)
Citadel: 30
Manticore: 25 (bug 30/10: only one member got them)
Numina: 27 (bug 20/10: only team leader got them)
Statesman: 30
Justin Augustine: 35
Faathim: 55 (bug 18/10: only team leader got them)
Ernesto Hess: 15
Katie Hannon: 7
Twilight Son: 4
Mender Lazarus: 6
Mender Silos: 7
Cavern of Trascendence: 6
Eden Trial: 2
Dr. Quaterfield: 90 (as per Back Alley Brawler)
3rd Respec Trial: 25 (assumed from patch notes; needs testing)

Heroes: Protector of Innocents (Level 1-15)
Flux the Outcast: 6 (Flux)
Julius the Kind Hearted Troll: 3 (Julius The Troll)
The Heart of the Hollows: 9 (Talshak the Mystic)
Officer Wincott vs. The Trolls: 2 (David Wincott)
The Clockwork Captive: 7 (Athena Currie)
Bonefire: 7 (Lorenzo DiCosta)
The Vahzilok Pollutant Plot: 7 (Jill Pastor)
Break up the Clockwork and Skulls: 1 (Maurice Feldon)
Rescue the Mystic from the Circle of Thorns: 1 (Dr. Trevor Seaborn)

Heroes: Guardian (Level 16-19)
Rumblings of the Past : 3 (Jim Tremblor)
I Lost my Daddy!: 3 (Penny Yin)
The Mind of a King: 5 (Colleen Saramago)
Tsoo Shenanigans: 5 (Kong Bao)
The Vahzilok Plague: 4 (Dr. Anne-Marie Engles)
Vahzilok Wasting Disease: 1 (Dr. Ann-Marie Engles)

Heroes: Keeper of Peace (Level 20-24)
A Faultline in the Sands of Time: 5 (Agent G)
The Buried Past: 2 (Doc Delilah)
Hear and Now: 5 (Long Jack)
Ring of Peebles: 9 (Stephanie Peebles)
The Wheel of Destruction: 4 (Andrea Mitchell)
Hand of Iron: 4 (Andrew Fiore)
The Sky Raider Secret: 5 (Barry Gosford)
The Tsoo Coup: 8 (Amanda Loomis)
Stop the Mystic Madmen: 2 (Andrea Mitchell)
Retrieve Stolen Weapons From the Freakshow: 1 (Andrew Fiore)

Heroes: Champion (Level 25-29)
Piercing the Veil: 8 (Gordon Bower)
War of the Fir Bolg: 5 (Skipper Le Grange)
Crown of Glory: 3 (Mercedes Sheldon)
Dirge of Chaos: 3 (Mercedes Sheldon)
The Magic Man: 3 (Mercedes Sheldon)
A Madman's Council: 4 (Lars Hansen)
Return to Vampyr Mountain: 4 (Tobias Hansen)
The Scroll of Tielekku: 7 (Miriam Bloechl)

Heroes: Defender of Truth (Level 30-34)
Crossing Over: 6 (Buck Salinger)
Hatred's Hungry Heart:4 (Kelly Nemmers)

Heroes: Vindicator (Level 35-39)
The Arrival of the Oranbegans: 3 (Cadao Kestrel)

Heroes: Justice Incarnate (Level 40-45)
The Praetorian War: 22 (Tina MacIntyre)
The Clockwork King's Psychic Signal: 0 (Tina MacIntyre)

Heroes: Hero of the City (Level 46-50)
Future Threat: 3 (Daedalus)
Stolen Power: 3 (Daedalus)
The Origin of Power: 2 (Percy Winkley)
Ouroboros Initiation: 2 (The Pilgrim)
Lost and Found: 3 (Montague Castanella)
Upon the Psychic Plane : 19 (Harvey Maylor)
To Save a Thousand Worlds: 16 (Unai Kemen)
A Hero's Hero: 19 (Maria Jenkins)

Villains: Strike Forces
Virgil Tarikoss: 10
Ice Mistral: 25
Silver Mantis: 35
Lord Recluse: 25
Mender Tesseract: 5
Mender Silos: 5
3rd Respec Trial: 15

Villains: Soldier (Level 1-15)
The Vahzilok Conference: 4 (Dmitri Krylov)
Spy Hunt: 5 (Dmitri Krylov)
Midas Touched: 3 (Dr. Shelly Percy)
Breaking Bows: 2 (Peter Themari)
Weird Science: 2 (Doctor Creed)
The Origins of Snakes: 2 (Matthew Burke)
The Hit List: 2 (The Radio)
Family War: 5 (Billie Heck)
The Book and the Burning: 3 (Mr. Bocor)

Villains: Insider (Level 20-24)
The Origin of Power: 2 (Ashley McKnight)

Villains: Undesirable (Level 25-29)
Aurora Fades: 1 (Darla Mavis)
Power Mine: 2 (Darla Mavis)
Midnight Draws Near: 5 (Darrin Wade)
Die by the Freak!: 3 (Doc Buzzsaw)
On the Trail of the Leviathan: 1 (Operative Kirkland)

Villains: Wiseguy (Level 30-34)
Brawling with the Big Boys: 2 (Crimson Revenant)
Offer Soul of Akarist: 1 (Archmage Tarixus)

Villains: Criminal (Level 35-39)
The Devil's Card Deck: 3 (Mercedes Sheldon)
The Unlucky Artifact: 1 (Hard Luck)

Villains: Captain (Level 40-45)
Selestar: 1 (Mage-Killer Zuhkara)

Villains: Made (Level 46-50)
Power from the Past: 3 (Sister Airlia)
Politics, Cimerora Style: 3 (Sister Airlia)
Alone in the Darque: 2 (Efficiency Expert Pither)
Video Killed the Radio: 1 (Television)
Von Grun's Redemption: 12 (Vernon Von Grun's)
If At First You Don't Succeed: 1 (Fortunata Hamilton)

Cooperative: Strask Forces
Imperious: 25
Lady Grey: 30

Cooperative: Hero of the City/Made (Level 46-50)
The Strange Case of Benjamin A. Decker: 2 (Levantera)
Welcome to the Vanguard: 3 (Levantera)
Dreams of Peace and Acts of War: 5 (Serpent Drummer)
The Red and the Black: 4 (Gaussian)
The Horror of War: 6 (Dark Watcher)

Merit Store prices:
As of Oct 31 2008

The stores are located at various busy spots in Paragon City and the Rogue Isles. Offhand, there are stores in Pocket D and near Wentworth’s/Black Market. They are denoted on your mini-map by a “$” similar to that for other stores.

Clicking on the contact will open a menu with a slider and several dropdown choices.

The slider indicates a level band from 1-50. Below that will be several categories, including Enhancements (Single Origin Enhancements, selling for 15 Merits and spanning levels 20-50), Recipe (IO Set, listed by category as in the market interface), or Reward Rolls.

Reward Rolls cover Inspirations, Invention Salvage, Task Force Random Recipe Rolls and Trial Random Recipe Rolls.

Inspiration rolls cost one Merit and grant you one Random Large Inspiration, assigned randomly. I got a Resurgence for my one Merit when I tested this.

Rare salvage costs 30 Merits at all level bands and is listed under several categories.

The categories and their contents follow.

Salvage

10-25 Rare Salvage: Alien Blood Sample, Enriched Plutonium, Source Code, Complex Chemical Formula, Plasma Capacitor, Heads up Display, Lament Box, Strand of Fate, Psionically Charged Brass, Page from the Malleus Mundi, Psionic Manifestation or Symbiotic Armor.

10-25 Tech Salvage: Alien Blood Sample, Enriched Plutonium, Source Code, Complex Chemical Formula, Plasma Capacitor or Heads up Display.

10-25 Arcane Salvage: Lament Box, Strand of Fate, Psionically Charged Brass, Page from the Malleus Mundi, Psionic Manifestation or Symbiotic Armor.

26-40 Rare Salvage: Miltary Cybernetic, Reactive Gas, Conspirational Evidence, Holographic Memory, Mutating Genome, Impervium, Deific Weapon, Empowered Sigil, Black Blood of the Earth, Enchanted Impervium, Mu Vestment or Soul Trapped Gem.

26-40 Tech Salvage: Miltary Cybernetic, Reactive Gas, Conspirational Evidence, Holographic Memory, Mutating Genome or Impervium.

26-40 Arcane Salvage: Deific Weapon, Empowered Sigil, Black Blood of the Earth, Enchanted Impervium, Mu Vestment or Soul Trapped Gem.

41-53 Rare Salvage: Photonic Weapon, Chronal Skip, Rikti Alloy, Positronic Matrix, Synthetic Intelligence Unit, Pangean Soil, Prophecy, Diamond, Magical Conspiracy, Essence of the Furies or Hamidon Goo.

41-53 Tech Salvage: Photonic Weapon, Chronal Skip, Rikti Alloy, Positronic Matrix or Synthetic Intelligence Unit.

41-53 Arcane Salvage: Pangean Soil, Prophecy, Diamond, Magical Conspiracy, Essence of the Furies or Hamidon Goo.

Recipes

You can select a Recipe of your choice at any level range from 25-50. At first glance, it seems uncommon sets such as Doctored Wounds, Harmonized Healing, Crushing Impact et al. cost 50 Merits per item, regardless of ‘category’ (IE a Doctored Wounds Heal or a Crushing Impact triple all cost the same 50).


Prices are the same on both sides of the game! A LOTG 7.5 is worth 200 Merits redside or blueside, same with salvage rolls and so on.

Standard Invention Enhancement Recipes (ie: Invention: Damage) cost 20 Merits regardless of level.

Random Task Force Rolls all cost 25 Merits and are listed from levels 10-14, 15-19, 20-24. 25-30, 30-34, 35-39. 40-45, 46-50 and .

Random Trial Rolls cost 35 Merits and are listed from 25-29, 30-34, 35-39, 40-45 and 46-50.

Interestingly, Villains ALSO have the 30-34 band covered in rolls, potentially ending much wringing of hands as to that level band NOT being covered contentwise, but at least rewardwise!

Out of curiosity I used the level 10-14 band on my namesake and got an Eradication Accuracy/Damage/Endurance/Recharge.


Scattered Merit Prices:

Miracle: Healing/End: 50 Merits
Karma Knockback : 50 Merits
Crushing Impact (Any): 50 Merits
Steafast Res/Defense: 125 Merits
Force Feedback +Recharge: 125 Merits
Performance Shifter Proc: 125 Merits
Imp Skin Status Resist:125 Merits
Steadfast : Knockback : 125 Merits
Miracle: End/Recharge/Healing Recharge: 150 Merits
Trap of the Hunter Accuracy/End: 150 Merits
Achilles' Heel: Chance for Resistance Debuff: 150 Merits
Decimation Proc: 150 Merits
Miracle: Healing or Healing/End/Recharge: 150 Merits
Regenerative Tissue: Regeneration: 200 Merits
LOTG 7.5: 200 Merits
Touch of Death Accuracy/Damage/End: 200 Merits
Devastation Proc: 220 Merits
Impervium Armor Psi Resist: 220 Merits
Blessing of the Zephyr Knockback (-4): 240 Merits
Miracle Unique: 240 Merits
Aegis Psi/Mez Resist: 240 Merits
Unbounded Leap Stealth: 240 Merits
Numina Unique:250 Merits
LOTG Triple: 250 Merits
Decimation Accurace/Damage/Recharge:250

Will these prices affect the market? They sure will! I know I’ll enjoy spending merits to get a multitude of Karma and Steadfast Knockback resists instead of shelling out coin for them.
Markets suffer shakeups from outside forces and now ours will as well.

If nothing else, this at least equalizes and ‘merges’ the markets at an ideas level. With the same items available from vendors at the same price on both sides, there is no need for any pricing disparities between both Markets.

[/ QUOTE ]

Source


 

Posted

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These badges, are they bought with merits, or earned by earning merits?

[/ QUOTE ]

Certain badges (and temp powers) will be buyable with merits but none are in the current beta build.....though which badges will be buyable is anyones guess.

I don't think Merits & Pugs will be much of an issue, as you can select the level you want a recipe, the best way to earn merits will be on a level 50, then purchase the recipe you want and pass it to the toon you want.


 

Posted

some of the merits recipy prices seem way off


 

Posted

Damnit no reward for my favourite Arc, ah well, will keep doing it anyway.

I'm going to let other people spend their time aranging the TFs and grinding through them till they can get the rewards they want to sell, and then I'm going to buy them with inf used from solo play.

Does STF still award a HO as an option instead of merits? If so I can see them dropping in price dramatically


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I will do what I have always done, when I have the star - alternate the missions so we all get a turn.


 

Posted

My main badge hunter needs all the lvl 25+ flashback badges. If you get the same merrit rewards via this method, I might be available for team play by spring.

Also can you sell recipies in exchange for merrits?


 

Posted

I for one welcome our new Merit overlords, as they'll encourage people to play through content together.

And if like me you rarely have time to play through a full Task Force, it's not as critical if you have to drop in and out. So you're gathering Merits all through the game.

Finally, you'll never spend between 1 and 6 hours on a TF any more to be rewarded with... a Fear or Taunt recipe *fume*


Is it time for the dance of joy yet?

 

Posted

I would have assumed that if you complete a story arc as a team then everyone in the team would get a merit(s) in the same way that everyone in the team would get the badge for completing a certain mission.


Member of GGRRR, a SG on Defiant - check out our website - GGRRR
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Originally Posted by Zwillinger View Post
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If your mouse has greater processing power than your gfx card, the answer is yes.

 

Posted

[ QUOTE ]
I would have assumed that if you complete a story arc as a team then everyone in the team would get a merit(s) in the same way that everyone in the team would get the badge for completing a certain mission.

[/ QUOTE ]

That would seem rather obvious, yes. Anyone got any evidence it's incorrect?


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
I would have assumed that if you complete a story arc as a team then everyone in the team would get a merit(s) in the same way that everyone in the team would get the badge for completing a certain mission.

[/ QUOTE ]

That would be truly awesome and would push casual teaming a lot imho but, although I don't have evidence of this not happening, can see it is difficult to implement, let's suppose a 10 mishes story arc, would everyone in team be rewarded merits per mish completion or at story arc's final mish? teams change a lot and getting reward if you are at last mish can be potentially abused.-.


 

Posted

[ QUOTE ]
[ QUOTE ]
I would have assumed that if you complete a story arc as a team then everyone in the team would get a merit(s) in the same way that everyone in the team would get the badge for completing a certain mission.

[/ QUOTE ]

That would be truly awesome and would push casual teaming a lot imho but, although I don't have evidence of this not happening, can see it is difficult to implement, let's suppose a 10 mishes story arc, would everyone in team be rewarded merits per mish completion or at story arc's final mish? teams change a lot and getting reward if you are at last mish can be potentially abused.-.

[/ QUOTE ]

That is my only worry about this merit system. I doubt that they are foolish enough to just reward everyone on the team with a set amount of merits just for participating in the final mission of the arc as that could lead to obvious exploits.

Similarly I worry that the merits will only be awarded to the arc owner as this COULD destroy PUG's.

I applaud any idea which encourages teams to actually do story arcs rather than repeating radio missions but if it leads to a decision on whether to join someone else so that they can earn merits while you earn none or soloing... I suspect that many people would choose to solo in order that they get the merit rewards.

I trust that the devs have considered this implication and have come up with a far better way of coping with it than I could.


 

Posted

I hope it's like team xp - i.e. it's split between the team, with a bonus for extra members in the in team (obviously level should make no difference though).

In fact, I'm sure they'll just re-use that part of the code, which is no doubt well commented, modular and nicely encapsulated and tested, right?.. right?...


 

Posted

I think that the one implication of the new merit system for me is actually that I will not be doing any more arc-related levelling prior to I13.

As with the introduction of Inventions, Safegaurds, and various other things, existing characters are at a disadvantage. Yes, you can go rerun arcs through Oroboros now, but not all of them, and if I complete anything now, I could be missing out on more merits than I have already.

Levelling by running Borea's RWZ missions is fast enough anyway, and actually in character.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
I will do what I have always done, when I have the star - alternate the missions so we all get a turn.

[/ QUOTE ]
What I've usually tried to do in the past. I don't mind not doing my own arcs in others' teams, but I find that I'll usually move on fairly quickly if it becomes apparent that the leader is only ever doing their own arcs even when there's no apparent reason other than selfishness to do so!

[ QUOTE ]
Eden Trial: 2

[/ QUOTE ]
Say what???!!!

I know that there's a fast Eden. I've never done it that way. I've done Eden a few times, and I'm pretty sure that the fastest time was about 90minutes and the slowest was completed with about 90seconds left on the clock...

For none-specialist teams 2 merits seems insulting, though for specialist teams (doing it in about 4 picoseconds iirc) it's maybe about right.

Heck it's less than Katie TF - where even hastily thrown together PuGs that really seem to strugglecan usually complete with 60 to 75 minutes or so...

Maybe it's a shame that the merit reward doesn't contain an extra variable portion that's proportional to the time spent upon the task (e.g. 1 merit per hour). This way at least the hastily thrown together PuG that struggles but keeps at it can still get a reasonable reward for their long slog.


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Posted

[ QUOTE ]

Maybe it's a shame that the merit reward doesn't contain an extra variable portion that's proportional to the time spent upon the task (e.g. 1 merit per hour). This way at least the hastily thrown together PuG that struggles but keeps at it can still get a reasonable reward for their long slog.

[/ QUOTE ]

Yes, that is a shame. I'd love to be able to sit in-mission AFK all day and all return with 12 hours worth of merits accrued.


 

Posted

People have been doing the Eden trial in under 10 minutes hence the low rewards. BaB commented on it here. I notice that the Cavern trial drops 6 merits and that one can be done even quicker than Eden


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

Simple solution, every1 on team starts the arc at the same time. Only do ONE players arc missions but upon completion the other players should get the message

"you have just completed a mission identical to yours, would you like to complete it?" (or something along those lines)

all they have to do is click yes each time, then by the end all the players get the merit rewards. Of course players that join half way through dont merit the merits () but thats good. Also im not entirely sure but does doing the arcs via flashback reward all the players? Cant seem to remember whether the entire team gets the option or not (on live not on test).


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

[ QUOTE ]
People have been doing the Eden trial in under 10 minutes hence the low rewards.

[/ QUOTE ]
I know - but the simple fact is that teams who do it the 'traditional' way are effectively getting penalised to a great degree.

With this merit reward: Who will want to do the Eden trial anyway but the fast way? Will PuGs ever want to just try it?

And with such a low merit reward will the people currently farming fast Eden still want to do it? Or will they move on to find a better merit per minute pasture (I'd guess some of the Oroborus arcs would be ripe)?

Will this low reward effectively make Eden an unattractive proposition for any team??


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Posted

In regards to the story arc merits.
How would it work if the merits were awarded between each story arc mission and not just one big lump at the end?

like, a arc that has 4 missions give 6 merits. That equals out at 1.5 merits/mission. so the 2 shortest mishes gives 1 merit while the 2 longer gives 2 each.

Awarded in this manner, anyone who joined anothers arc in progress or would have to leave just before the final mission wuold get the reward they're due for.


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Posted

[ QUOTE ]
[ QUOTE ]

Maybe it's a shame that the merit reward doesn't contain an extra variable portion that's proportional to the time spent upon the task (e.g. 1 merit per hour). This way at least the hastily thrown together PuG that struggles but keeps at it can still get a reasonable reward for their long slog.

[/ QUOTE ]

Yes, that is a shame. I'd love to be able to sit in-mission AFK all day and all return with 12 hours worth of merits accrued.

[/ QUOTE ]
Y'know the few people doing that really wouldn't worry me. If people want to earn merits there's plenty of ways to earn them far quicker.

I'd rather see a few people get low level rewards for doing nothing than see people work at a task and get a substandard (almost to the point of being insulting) reward.

I'm sure on this we have differing viewpoints though.


By my mohawk shall ye know me!
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