US server exodus


ajax_cat

 

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I'm of the opinion the green glow attracts the other heroes, like moths to a flame

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Whoa there.. You saying that the green glow is not the game telling me which one to attack? Suddenly it all becomes clear why rads hate me so much.


 

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I'm of the opinion the green glow attracts the other heroes, like moths to a flame

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Whoa there.. You saying that the green glow is not the game telling me which one to attack? Suddenly it all becomes clear why rads hate me so much.

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No No NO.... read the rest of the post, we don't HATE you we love you, you grab the Agro that would otherwise squish us!

Alas not all Rads realise this


 

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I'm of the opinion the green glow attracts the other heroes, like moths to a flame

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Whoa there.. You saying that the green glow is not the game telling me which one to attack? Suddenly it all becomes clear why rads hate me so much.

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No No NO.... read the rest of the post, we don't HATE you we love you, you grab the Agro that would otherwise squish us!


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My Darks hate you

It's not even like the toggle is even shiney or anything!!!

Who's scared of a bit of aggro when they're all quivering in fear, lost in swirling darkness and standing next to fluffy?


 

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Played on US servers. there are far more rude, unhelpful, intolerent players over there than there are here.


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I have been playing the US servers for a fair time now and while this is true, there are also more nice people (just because there are more people).

I have accepted the fact that the whole player spectrum is prepesented because the playerbase is large.
I have met alot of nice and helpful people in both versions of the game.
I suppose it's something that everyone experiences individually and this is how I have experienced the US servers during all that time I have spent on them.

One of the greatest things on US servers is that I can get a team anytime I want to (of which none have been completely horrendous).
Also I can get a regular lvl 50 CoV team which actually spends time doing SFs and story arcs, while in EU it seems that the only lvl 50 CoV teams are farming teams.

Of course all of this is individual thing and a matter of taste.

Also I can't shake the feeling that EU seems to get the scraps compared to US servers.


 

Posted



I learned a long time ago that anchors have a very short lifespan and the higher the levels the shorter the lifespan.

It doesn't bother me in the slightest.


Proud member of FOXBASE ALPHA and coalition associates.

Hero 50's - 25

Villain 50's - 1

 

Posted

I wish people would stop anchoring zappers, mezzers and aoe heavy npc's and then cries about you killing his anchors.


 

Posted

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I'm of the opinion the green glow attracts the other heroes, like moths to a flame

[/ QUOTE ]

Whoa there.. You saying that the green glow is not the game telling me which one to attack? Suddenly it all becomes clear why rads hate me so much.

[/ QUOTE ]

No No NO.... read the rest of the post, we don't HATE you we love you, you grab the Agro that would otherwise squish us!


[/ QUOTE ]

My Darks hate you

It's not even like the toggle is even shiney or anything!!!

Who's scared of a bit of aggro when they're all quivering in fear, lost in swirling darkness and standing next to fluffy?

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Funniest one I ever heard about anchors was from a D3. He thought my fire/fire/fire face planter should not aim for his debuff anchor. AoE and PBAoE really is that easy to mis things with


 

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I'm of the opinion the green glow attracts the other heroes, like moths to a flame.

[/ QUOTE ] That'd the preverbial nail on the head.... nothing goes down quicker than an anchored target...

Used to get het up about people killing my anchors, so gave up on my initial */rad. Now after a year of therapy and breathing exercises I can handle people killing my anchor, so I'm enjoying */rads again.


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

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I tend to not use Anchors on normal groups with my Rad/Rad defender, mostly cause it runs level 50 TFs and groups can be dead before EF animates. If I exemp down though I Shift+Tab and settle on the first Ltn that hits


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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Also I can't shake the feeling that EU seems to get the scraps compared to US servers.

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In what way? While different people are using them the EU and US servers are running the exact same version of the game.


 

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Oh blimey... I wasn't going to do this, since it shows my newbie (or perhaps just ignorance) colours in all their technicolour glory, but...

Since this seems to be A Big Thing in the game and I don't want to unwittingly mess up some future team I might be in...

What's an 'anchor'?


 

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Basically Feralyn an 'anchor' is the name given to the mob you have used a power on that (usually) debuffs his/her co-mobs. For example a Storm controller might shout 'Frostfire is my anchor' meaning they have used blizzard (or whatever power it is they have) on him which debuffs him and his friends. If you then kill Frostfire (the anchor) then the debuffing die with him. Theoretically killing the anchor last is generally appreciated by Trollers and Defenders


Golden-Phoenix - Lvl 50 Fire/Fire Tank
Oodja Nikabolokov - Lvl 50 SS/WP Brute
Baby-Phoenix - Lvl 50 Peacebringer
How much wood would a woodchuck chuck if a woodchuck could Chuck Norris?

 

Posted

I've just reached lvl 30 on my first real anchor toon, a /dark MM.

Given that I'm in a big team usually nowadaysa, I rarely use the anchor as the mob is usually dead within seconds and it's a waste of time. When we get something like an EB or higher, then I'll use it as it survives long enough to be worthwhile

I've never been upset when someone kills it early though.....this is still just a game, yeah?


We built this city on Rock and Roll!

 

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A-haaaa..! I see. Thanks for the info.

Oh well, in that case I haven't stuffed up in that fashion yet, since I've never heard anyone in a team say anything like that. Just as well really, as I'd probably just have thought they were declaring their faith to some obscure religious figure or something: "Frostfire is my anchor" - "Oh... okay then, um... praise Frostfire! Now let's kill the glowy guy!"


 

Posted

There aren't that many powers that use anchors, Storm Summoning has one, Cold Domination has a similar one, Dark has one, and Rad has two. Those are all I can think of off the top of my head. Given that most experienced players aren't going to worry about the anchor being killed early unless the fight is a close one, you can go quite a long while in the game without being aware of the things.

What can be an issue is if you use a knockback power on the anchor and throw it into an unaggroed spawn, it will cause them all to aggro on the source of the anchored power.


I really should do something about this signature.

 

Posted

havent got an anchor in high lvls yet, however i seen many in action in my 2 yrs and 9 months evilness. and heres what i think in my opinion. sure its nice to anchor ppl, however ppl have to remember tht its not best to anchor every single mob-which alot do (no wonder they moan). using an anchor is a tactical thing. use it in the mobs tht need one. not just cos u have it.
ok sure thts like saying ok, ill only attack specific mobs, but ur gonna save ur self so much hassle. if u think. wait. thts mobs easy to mow down without an anchor so ill wait.- u have other powers/other attacks remember


 

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There aren't that many powers that use anchors, Storm Summoning has one, Cold Domination has a similar one, Dark has one, and Rad has two. Those are all I can think of off the top of my head. Given that most experienced players aren't going to worry about the anchor being killed early unless the fight is a close one, you can go quite a long while in the game without being aware of the things.

What can be an issue is if you use a knockback power on the anchor and throw it into an unaggroed spawn, it will cause them all to aggro on the source of the anchored power.

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Or if you lose track of the anchoree and only realise they've just fled off down a corridor making you lots of new friends while you weren't looking. That's always fun.


 

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Or if you lose track of the anchoree and only realise they've just fled off down a corridor making you lots of new friends while you weren't looking. That's always fun.

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And that is the basis for the perfect reply to "you killed my anchor", you tell them it was to stop them agroing the next mob


 

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Also I can't shake the feeling that EU seems to get the scraps compared to US servers.

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In what way? While different people are using them the EU and US servers are running the exact same version of the game.

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They are, but EU lacks the direct Dev interaction.
I have been able to ask for confirmation and info on certain matters via PM to BaB,Castle and Lighthouse and they have replied with info each time.

Plus there are more dev organized events.
Not to mention there was GM available when I got stuck on a bugged mission on few occasions.

Also I still have a feeling that the Devs do not pay attention to the suggestions presented on these boards, or the discussion (when it does not get derailed).

And just as a tip of the iceberg the US launch window looks like it has had more effort put into it. I know this may not be a big deal to any of the people playing the game, but it just helps me to sink into the immersion which you have quoted. I know that this is not a major thing, but still I felt that it was worth noting.


 

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Or if you lose track of the anchoree and only realise they've just fled off down a corridor making you lots of new friends while you weren't looking. That's always fun.

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The best mobs for this are Council Warwolfs. I absentmindedly anchored snow storm to one the other night and ended up very dead, very fast as it ran half way round the map aggroing everything in sight.


 

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And just as a tip of the iceberg the US launch window looks like it has had more effort put into it. I know this may not be a big deal to any of the people playing the game, but it just helps me to sink into the immersion which you have quoted. I know that this is not a major thing, but still I felt that it was worth noting.

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The US don't need to localise into three languages... While I'd love to utilise images for some things in our EU launcher, it simply isn't viable on a day-to-day basis.

Edit: on-topic of anchors ... I usually solo with my /dark MM and I rarely ever use the anchor, as I simply don't need it. When I do, however, it goes on the boss - purely because I've found that for me, it's more effective to wipe away the minions first and then concentrate on the boss. When I team, I hardly ever use the anchor. Stuff just dies too darn fast for it to be worth the effort.


 

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If you solo on an MM its ideal to use the anchor on the group behind the one you want to fight, break LoS and bring both groups back to your minions. Hell fighting one group at a time on an MM is slow work


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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And just as a tip of the iceberg the US launch window looks like it has had more effort put into it. I know this may not be a big deal to any of the people playing the game, but it just helps me to sink into the immersion which you have quoted. I know that this is not a major thing, but still I felt that it was worth noting.

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The US don't need to localise into three languages... While I'd love to utilise images for some things in our EU launcher, it simply isn't viable on a day-to-day basis.

Edit: on-topic of anchors ... I usually solo with my /dark MM and I rarely ever use the anchor, as I simply don't need it. When I do, however, it goes on the boss - purely because I've found that for me, it's more effective to wipe away the minions first and then concentrate on the boss. When I team, I hardly ever use the anchor. Stuff just dies too darn fast for it to be worth the effort.

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How are you going to aggro the map on PuGs with that approach.

Darkest Night of a lieut > Howling Twilight to get him running off looking for new friends (HT causes the annoying sort of Fear) > Profit (or Death)

Usually profit really. My Necro/Dark Mastermind loves seeing a Add group heading his way...

*Edit : Cynic has it exactly right, although I like doing it on Teams too for giggles.


 

Posted

Well the Res debuff makes the whole killing process easier. I toggle it on whenever its up.

If people kill the anchors first that's their problem they have the agro they're the ones that will need to watch out.

I have near perma hasten/am my toggles at least recharge fast enough to re-toggle on single spawn (assuming its a big team, solo I can do as I wish ).

Don't know about anyone else but I can tab through the targets in the group fast enough to pick out two or three Anchor targets and place debuffs while most of the team are still running in.

As for agro, see something running away? Drop the toggle its not hard. From experience at 34/35 the only thing that runs and I can't lock down are war wolves, I suspect that Carnie strong men have the same issue. And as a tool for herding debuff toggles are far superior to pretty much anything else I have found.

edit: Who to place it/them on? If you place any of them onto a minion (or easy to kill Lt (like Rikti Communication Officers)) then you may as well not bother. They die so fast to either focused attention (people instinctively kill some mobs first), or because that mob is inherently weak. Generally I place the res debuff on something that I hope will be hit last, generally it works. The def debuff goes onto the boss (or highest conning in the spawn) as this will help whoever attacks it to kill it quicker.

The debuffs are their for a reason, its rather like an Empath defender refusing to heal because they want the END bonus from their inherent.

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And as I said this is from experience others might experience it differently, I'm running a pair of Mind/Rad controllers (How I wish I'd gone fire or something else, mind ugh!) now at 34 & 35, on a team of friends who do kill anchors I still have no real issues... the fact they will wake up slept mobs is far worse an issue IMO.