Clear Mind


Coston

 

Posted

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Stalkers need hide to do any significant damage(except EM stalkers)

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Did you happen to see mine and Xanthus's (teamed) match last night after yours?


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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Stalkers need hide to do any significant damage(except EM stalkers)

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Did you happen to see mine and Xanthus's (teamed) match last night after yours?

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He's got one, I've got one, Imaginary's got one. We know what they can do.


 

Posted

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Stalkers need hide to do any significant damage(except EM stalkers)

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Did you happen to see mine and Xanthus's (teamed) match last night after yours?

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He's got one, I've got one, Imaginary's got one. We know what they can do.

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of course, thats what he said in the post i quoted I dont think anyone out there doesnt know what EM does, more I was asking if he saw the match to extole the virtues of EA, the malaigned secondary.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

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Stalkers need hide to do any significant damage(except EM stalkers)

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Did you happen to see mine and Xanthus's (teamed) match last night after yours?

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He's got one, I've got one, Imaginary's got one. We know what they can do.

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of course, thats what he said in the post i quoted I dont think anyone out there doesnt know what EM does, more I was asking if he saw the match to extole the virtues of EA, the malaigned secondary.

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/EA's hardcore, the amount of Mind/* Dom's and Controllers I've destroyed because they click TK and switch targets is disturbing. *dances inside someone's Repulsion Field*


 

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Hopefully the patch on Test will make the Brutes more formidable. The problem with MM is that they need to stay near their pets (afaik). The pets gain small buffs when the MM is close by. Bodyguard helped make the MM better, but its still not enough. Most PvP fights are frantic rushing around and MMs just can't do that.

I fought Syn's MM in the Arena (as my sonic defender) and didn't even come close to beating him. I'm sure a fort'd scrapper could two or three shot a MM (if bodyguard wasn't up).

My Energy Brute can be taken down by anyone with Aim and a high damage attack + Stun/Hold. On the Recluse SF he was able to distract Citadel, while the rest of the team fought another Hero. Thanks to buffs from an Ice corruptor and Dark MM. (Also the fact that Energy Brutes have high Energy defence helped.)

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MMs still need help for pvp. Bodyguard mode is a trap not a blessing, all it does is reduce the odds of a mastermid getting killed in the first blast. In return it seriously reduces the combat effectiveness of their pets.

Unless the zone is empty masterminds are nothing more than slightly mobile weapon emplacements, or ambush hunters. And in a fully dynamic pvp battle they come out last.


 

Posted

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/EA's hardcore, the amount of Mind/* Dom's and Controllers I've destroyed because they click TK and switch targets is disturbing. *dances inside someone's Repulsion Field*

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Repulsion Field does knockback NUB!!


 

Posted

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/EA's hardcore, the amount of Mind/* Dom's and Controllers I've destroyed because they click TK and switch targets is disturbing. *dances inside someone's Repulsion Field*

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Repulsion Field does knockback NUB!!

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I was busy. Being tired. Lamer. Bow first.


 

Posted

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/EA's hardcore, the amount of Mind/* Dom's and Controllers I've destroyed because they click TK and switch targets is disturbing. *dances inside someone's Repulsion Field*

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Repulsion Field does knockback NUB!!

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I was busy. Being tired. Lamer. Bow first.

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How would that matter, doesnt Entropy Shield give KB protection, therefore allowing you to still "Dance inside someone's Repulsion Field"?


 

Posted

Yup, it does. But I meant to illustrate the Repel protection.


 

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Most PvP fights are frantic rushing around and MMs just can't do that.

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In fairness, frantic rushing around can only occur if you let yourself be drawn into it. I always try to PvP in the way best suited to my character, or if that's not possible, the style that most hinders/least benefits my opponent.

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I fought Syn's MM in the Arena (as my sonic defender) and didn't even come close to beating him. I'm sure a fort'd scrapper could two or three shot a MM (if bodyguard wasn't up).

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Matter of fact, my MM chews through most Scrappers and Tanks, even when outnumbered; the most trouble I have comes against fighting certain 'troller and defenders. PvP MMing is not about always being in Bodyguard mode, but about being in Bodyguard at the right time. Then again, of all the MMs I've PvP'd against since the changes came into effect, I'd say that <10% were capable of using Bodyguard - make of that what you will.

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My Energy Brute can be taken down by anyone with Aim and a high damage attack...

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As can my SR Scrapper, the sound fx of Aim (and Build Up to a lesser extent) are a hint to get the hell out of range.

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I remember in my early dom days thinking "I'l just keep stacking holds" and bilharzia telling me to get back because they had an empath.

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But he still managed to get kills against teams with Empaths in, he just cursed more and altered his tactics.

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Btw. just last night I was teamed with a brute friend on my thermal. Even buffed and laying on heals, a solo scrapper made short work of the brute. In that 2 on 1 situation we should have at least got close to a stalemate.

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Hopefully, the Fury changes on Test should rectify Brutes' PvP-ability; however, Brutes are not regen-killers. Did you have access to Heat Exhaustion and Melt Armor?

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Aye, and pets have no KB protection (unless you go /FF?) Gale or M30 grenade scatters them all over and its goodnight bodyguard mode.

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I've never had a single application of Gale, M30 Grenade or similar AoE KB powers knock all henchmen out of Bodyguard range. Also, Stormies and AR Blasters/Corrs are the last thing I'm concerned about fighting when playing my MM.

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MMs still need help for pvp. Bodyguard mode is a trap not a blessing, all it does is reduce the odds of a mastermid getting killed in the first blast. In return it seriously reduces the combat effectiveness of their pets.

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Bodyguard is an extremely powerful tool when used correctly - switching in and out of Bodyguard is integral to MM success in high-level PvP. The only 'help for pvp' I see that would really benefit MMs in PvP is for an increase in pet movement speed; anything else would make them overpowered in balanced teams as buffed, shielded, and supported MMs can be almost unstoppable.

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Unless the zone is empty masterminds are nothing more than slightly mobile weapon emplacements, or ambush hunters. And in a fully dynamic pvp battle they come out last.

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Having fought successfully against some of the best PvPers on the English servers in "fully dynamic pvp battle" in MM-unfavourable arena conditions, I have to strike this as another case of 'assertion does not accurately reflect personal experience'.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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But he still managed to get kills against teams with Empaths in, he just cursed more and altered his tactics.


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Empaths cant CM themselves..


 

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Empaths cant CM themselves..

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... but they can use BFs (easily replenished at your local friendly contact). Having teamed with and against Bilharzia frequently, I can report that Empaths were more an annoying obstacle than a complete blockade to his kill ratio, even if they were fully unmezzed and mobile (again, this was before nearly all the big Domination buffs).

My point is that Dominators aren't nullfied simply by the presence of one (or even multiple) Empaths - by the same token, neither are Stalkers, nor any other villain AT.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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My point is that Dominators aren't nullfied simply by the presence of one (or even multiple) Empaths - by the same token, neither are Stalkers, nor any other villain AT.

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Well if it isnt breaking the game for doms lets just make ALL buffs self stack.


My MA IDs:
Fiend Space: 211464

 

Posted

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My point is that Dominators aren't nullfied simply by the presence of one (or even multiple) Empaths - by the same token, neither are Stalkers, nor any other villain AT.

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Well if it isnt breaking the game for doms lets just make ALL buffs self stack.

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Hay guyz lets overreact!


 

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My point is that Dominators aren't nullfied simply by the presence of one (or even multiple) Empaths - by the same token, neither are Stalkers, nor any other villain AT.

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Well if it isnt breaking the game for doms lets just make ALL buffs self stack.

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Yes. Because stacked mez resistance is the same as stacked shields with 25% res.


 

Posted

Most of what you say makes sense, I'm just having trouble with the part in bold.

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But he still managed to get kills against teams with Empaths in, he just cursed more and altered his tactics.


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he could do that?


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

Well I'm trying to make a point but most people are happy with CM to stack because it either doesnt really effect or is favourable to them.


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Fiend Space: 211464

 

Posted

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Well I'm trying to make a point but most people are happy with CM to stack because it either doesnt really effect or is favourable to them.

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Because apparently I don't have any problems with heroes being CMd when playing my Robots/Dark MM, and in fact heroes being immune to Fear, Holds, Disorient and having +Perception to see through Shadow Fall actually makes it easier for me to beat them, right?

At least I still have my mighty Acc debuffs, which aren't at all thwarted by Fortitude and probably Tactics.

If all else fails, I can count on the awesome single-target damage of my Robots to deliver the coup-de-grace, and not have to worry about any silly AoE damage being easily healed back inbetween cups of tea.

It's obviously true that Empaths don't cause any problems for any ATs other than Dominators and Stalkers, mang - you just ignore those hataz on your path to true enlightenment.

Or maybe, just maybe, people are happy for CM to stack because the alternative just wouldn't be acceptable?


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Hehe, gotta love the forums, always a morale boost.

In fact im starting to find this thread is getting depressing.

Cm is a pain for ALL AT's not just villains but heros too, when fighitn in WB. HOWEVER there are powers that other AT's have which are equally as annoying. CM makes it harder to hide, hold debuff etc. But its a primary power of the empth and hence why should it be any more different in PvP then say Stalkers being able to hide and if done correctly 3 hit any AT except maybe tankers. How is that any more fair then CM. Hide isnt the only power obviously but its a good example. Not to mention the stacking of invis that has become common in pvp. So i ask you this...

Can you wander round in PvP and get 3 hit by an enemy you didnt even realise was there, and still claim that you would refuse CM if it was offered because it effects the inherant powers of other players??

And be honest, rather then still argue the toss for arguments sake.


 

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Hehe, gotta love the forums, always a morale boost.

In fact im starting to find this thread is getting depressing.

Cm is a pain for ALL AT's not just villains but heros too, when fighitn in WB. HOWEVER there are powers that other AT's have which are equally as annoying. CM makes it harder to hide, hold debuff etc. But its a primary power of the empth and hence why should it be any more different in PvP then say Stalkers being able to hide and if done correctly 3 hit any AT except maybe tankers. How is that any more fair then CM. Hide isnt the only power obviously but its a good example. Not to mention the stacking of invis that has become common in pvp. So i ask you this...

Can you wander round in PvP and get 3 hit by an enemy you didnt even realise was there, and still claim that you would refuse CM if it was offered because it effects the inherant powers of other players??

And be honest, rather then still argue the toss for arguments sake.

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I thought it was pretty clear that my issue with CM is the multi stacking status protection. The additional perception isnt as much of an issue imo.


My MA IDs:
Fiend Space: 211464

 

Posted

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Hehe, gotta love the forums, always a morale boost.

In fact im starting to find this thread is getting depressing.

Cm is a pain for ALL AT's not just villains but heros too, when fighitn in WB. HOWEVER there are powers that other AT's have which are equally as annoying. CM makes it harder to hide, hold debuff etc. But its a primary power of the empth and hence why should it be any more different in PvP then say Stalkers being able to hide and if done correctly 3 hit any AT except maybe tankers. How is that any more fair then CM. Hide isnt the only power obviously but its a good example. Not to mention the stacking of invis that has become common in pvp. So i ask you this...

Can you wander round in PvP and get 3 hit by an enemy you didnt even realise was there, and still claim that you would refuse CM if it was offered because it effects the inherant powers of other players??

And be honest, rather then still argue the toss for arguments sake.

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I thought it was pretty clear that my issue with CM is the multi stacking status protection. The additional perception isnt as much of an issue imo.

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Aye, it's more the fact CM can be stacked a dozen times plus sometimes as the perception would have been hit a long time before then. Plus, just because they can see you, doesnt mean they can beat you. Might even work to your advantage if played right.


 

Posted

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Dominators are getting better, but I've still to see one played as well as Bilharzia.

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I remember in my early dom days thinking "I'l just keep stacking holds" and bilharzia telling me to get back because they had an empath. Btw. just last night I was teamed with a brute friend on my thermal. Even buffed and laying on heals, a solo scrapper made short work of the brute. In that 2 on 1 situation we should have at least got close to a stalemate.

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And for everyone else's information, I was that elec/elec Brute. Even if I was EM/Elec I just wouldn't have survived that scrapper. He just did too much damage to be healed by Marq's healing aura (he didn't have Cauterize that time.) I know my Brute's damage wasn't good but even without a 9 BI attack I should at least make a dent. This was also before the fury fix.

CM should be unstackable, pop someone with 2 CMs and that's enough for my Plant/Thorns to hop away. The Plant/ and Earth/ issue for the bunny hopping is also out of the hand.


 

Posted

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Dominators are getting better, but I've still to see one played as well as Bilharzia.

[/ QUOTE ]

I remember in my early dom days thinking "I'l just keep stacking holds" and bilharzia telling me to get back because they had an empath. Btw. just last night I was teamed with a brute friend on my thermal. Even buffed and laying on heals, a solo scrapper made short work of the brute. In that 2 on 1 situation we should have at least got close to a stalemate.

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And for everyone else's information, I was that elec/elec Brute. Even if I was EM/Elec I just wouldn't have survived that scrapper. He just did too much damage to be healed by Marq's healing aura (he didn't have Cauterize that time.) I know my Brute's damage wasn't good but even without a 9 BI attack I should at least make a dent. This was also before the fury fix.

CM should be unstackable, pop someone with 2 CMs and that's enough for my Plant/Thorns to hop away. The Plant/ and Earth/ issue for the bunny hopping is also out of the hand.

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Oops. I thought you were elec/elec. I think my main point in mentioning that fight was how a scrapper easily overpowered 2 villains which imo should have been a lot more difficult.


My MA IDs:
Fiend Space: 211464

 

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Why no Cauterise in Sirens?!


 

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Why no Cauterise in Sirens?!

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No room


My MA IDs:
Fiend Space: 211464