Clear Mind
Try playing a dom in a CM'd zone then you will have something to cry about, Pretty much nullifies your entire primary. :O(
I can see see where your coming from though and I agree, I just think doms get hit harder from multi stacked CM than stalkers. Picking up invis or finding a mate to GI you should help a lot, but there isnt any buff to increase the mag of control powers. (unless you count power boost, which still wont make it possible to affect a heavily CM'd player).
My MA IDs:
Fiend Space: 211464
in all fairness to both sides. i tend to find that villains i have teamed with stack invis so its only fair that the heroes stack cm to counteract this.
Im not biased i play both sides. u stack invis and AS people. obviously they are gonna stack cm
the self-stacking nature of clear mind is a big issue to a lot of people. I like to occassionally PvP my Dominator, a trial in of itself but if theres an EMP around spamming multiple CMs then i often just give up and leave, theres really not much else i can do in that situation.
I'm sure CM will be looked at soon, as we know the devs have a great deal of time for 'balancing' PvP...as theres nothing more important that needs fixing...
I'm not falling into the 'poor-stalkers' camp here though :P most of the time stalkers get pretty much a clear run at most squishies and other toons that cant invest in adequate protection. So inother words...YES to stacking CM when i'm playing my Empath...and NO to stacking CM when i'm playing my dominator
Edit: OMG just noticed i commented on a PvP issue...i realy need to find more interesting work
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
Hehe, the main reason stalkers stack there invis as you probably know is so they can actually PvP without getting completely owned by everyone. For instance before I respecced my stalker he didnt have hide + stealth and was getting his attack interrupted by every and any scrapper that could try :P WB is just as bad as stalkers then go for other stalkers, not that I have never done that O=], I just feel that yes CM should be allowed but I just dont feel it should be stackable
try cming a 8 man team then feel sorry for the poor emps, without cm there is nothing they could do in the zones as the burst damage from stalkers is faster than they could react and heal.
CM doesnt need rebalancing, all villains do, they are inherantly weaker than heroes and have awful epic powers in comparison, heroes can make interesting and variable builds that alter the whole character with epics, villains follows a weak formula with little variation between any of them, ie corrupter you get a sheild, an immob or buff/end recovery, a hold and a pet, now go and see what you get from hero epics, each of them offer something different and unique. I really do remember hearing "villain epics will be more powerful than heroes as you cant respec them" what a joke lol.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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in all fairness to both sides. i tend to find that villains i have teamed with stack invis so its only fair that the heroes stack cm to counteract this.
Im not biased i play both sides. u stack invis and AS people. obviously they are gonna stack cm
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CM doesnt just affect stalkers. All thats going to happen here is more people will go "man my dom cant do anything, may as well roll a stalker, those look quite good". Then you have even more stalkers than before. If defence shields self stacked it would be changed asap.
My MA IDs:
Fiend Space: 211464
You'll hardly get enough buffs to save you from a 5 man/woman ( =] ) gank you'll be killed instantly, atleast you stand a chance if you can't be seen ^^
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
My MA IDs:
Fiend Space: 211464
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For instance before I respecced my stalker he didnt have hide
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I havent had a stalker for quite a while now, but thats not possible is it?
@silva
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No but a thermal corrupter team (and do the same to any other odd AT that happens to get onto the team) can destroy anything in the zones while running around with forge and at the rez cap and healing any of the tiny damage they get incoming, anything that is untill they wheel out the rad/psi teams
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No, but you get the same kind of immunity that heroes get, and thos reballancing. Stalkers still have an insane amount of burst even without AS, and when they are buffed by therms/sonic shields, they arent squishie.
Villains get so many shields, its not even funny.
A Paragon Defender
at the end of the day its easy to feel victimised when u get ganked. but to be honest if you survive a 5 man gank then where is the imbalance? obviously its in your favour. i hear villains moaning all the time about how badly balanced pvp is in their favour. in my experience its tipped the other way. however. im not saying that you personally are not experiencing trouble im just saying that to be honest i think pvp is perfectly balanced. when a stalker can two hit a scrapper of the same level, and can very nearly take down a tanker.... hmmm lets see where the scales are sitting
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No, but you get the same kind of immunity that heroes get, and thos reballancing. Stalkers still have an insane amount of burst even without AS, and when they are buffed by therms/sonic shields, they arent squishie.
Villains get so many shields, its not even funny.
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Not quite the same, CM protects against more than thaw (confuse & fear is left out or something), so a controller is still able to use more of there primary depending on the powersets. Besides, I didnt come into the zone to stand there with a load of buffs on me and be impressed at how powerful they might be.
My MA IDs:
Fiend Space: 211464
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Clear Mind is only unbalancing if the villain doesn't have a team.
Grab a Cold and/or a Thermal Corr and you're good/better equiped.
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.
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No, but you get the same kind of immunity that heroes get, and thos reballancing. Stalkers still have an insane amount of burst even without AS, and when they are buffed by therms/sonic shields, they arent squishie.
Villains get so many shields, its not even funny.
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Not quite the same, CM protects against more than thaw (confuse & fear is left out or something), so a controller is still able to use more of there primary depending on the powersets. Besides, I didnt come into the zone to stand there with a load of buffs on me and be impressed at how powerful they might be.
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villains also require serious (and tedious) co-ordination and rebuffing to maintain a decent level of protection. Villains are weaker and much harder work than heroes.
there are good and bad things on both sides but villains definately got the worst deal
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
My Stalker can happily happily pvp against a team with an Empath in if I've a good thermal and a good cold corr on my team. Throw in a Sonic and we're good.
Sonic has Clarity, which is the same as Clear Mind. Even gives +Perc. So yes, villains have access to it.
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My Stalker can happily happily pvp against a team with an Empath in if I've a good thermal and a good cold corr on my team. Throw in a Sonic and we're good.
Sonic has Clarity, which is the same as Clear Mind. Even gives +Perc. So yes, villains have access to it.
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no clarity in sirens call for villains
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Sonic has Clarity, which is the same as Clear Mind. Even gives +Perc. So yes, villains have access to it.
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Are you certain its identical? I was under the impression CM protected against things thaw and clarity didnt. Either way, if someone wants 10x the mezz protection of a tank they should require 10 empaths/sonics, not just 1. Guess they could just cap the protection against control powers at double that of a tank or something. Wont change anything as far as stalkers go but tbh I'm not sure that needs changes anyway.
My MA IDs:
Fiend Space: 211464
Yes, it's identical, but like Stalk said, not available in Sirens.
But I'm sick of people asking for Nerfs, go for power equality. Give Thaw everything CM has, bar maybe the +Perc as it's not really as much as an issue as it is for Heroes. Give one of the Ice shields +Perc (Ice Tank style) or Fear/Confuse Res or something.
Clear Mind is absolutely fine if your team also has buffs. So what if the heroes can see you Stalker? If they can't hit you, doesn't matter. Likewise, if you can't hold the Blaster, have him killed/debuffed and hold the Empath/Sonic. Use things like Sonic Cage, Rad Infection, LR, Benumb etc...
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Likewise, if you can't hold the Blaster, have him killed/debuffed and hold the Empath/Sonic. Use things like Sonic Cage, Rad Infection, LR, Benumb etc...
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If the emp/sonic is also buffed?
I think a usefull solution as far as control powers go is to cap mezz protection and/or have a portion of the control power unresistable. It would be nice to have all those shields around, last few times I played my thermal I couldnt give buffs away for love nor money. And on my MM I had a stalker turn down my team invite even though it comes with GI :S
My MA IDs:
Fiend Space: 211464
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Likewise, if you can't hold the Blaster, have him killed/debuffed and hold the Empath/Sonic. Use things like Sonic Cage, Rad Infection, LR, Benumb etc...
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If the emp/sonic is also buffed?
I think a usefull solution as far as control powers go is to cap mezz protection and/or have a portion of the control power unresistable. It would be nice to have all those shields around, last few times I played my thermal I couldnt give buffs away for love nor money. And on my MM I had a stalker turn down my team invite even though it comes with GI :S
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If the Emp or Sonic is buffed, they're harder to take down. But then we're gettng in to the realm of the whole can a properly balanced team be taken down thing. Yes, but it's very hard.
Likewise a buffed up villain team, with a handfull of BF's (And all pvp'ers should carry some breakfrees at all times), is incredibly hard to take down.
I personally think that this apparent balance issue is more down to the players apparent social inability to team with them. It's easier to find teams from Heroes in a PvP zone, even if there's more Villains in the zone. That's a community problem, not a game problem. Villains have incredible team buffs, people just don't use them.
pvp zones are not biased against villains.
if you wander round solo then you can expect a team to be able to hit your weakness. If you are in a team then it becomes a lot harder to do so. it works both ways. on the heroes side i have been ganked by three stalkers in hide, whilst on my fire tank. funnily enough it took them seconds to finish the job. no point crying about it. went and got a team and came back. didnt happen again. simple as that
Im not so sure on the pvp is balanced issue, i was reading on the usa forums a comparision between like for like corrupters and defenders and it turns out defenders are far more capable of issuing more damage and better buffs/debuffs than any corrupter. They back up their statements with figures, i for one was shocked to see it all writen out and the result but it does match my experiences in the zones too. villians are underpowered and most ppl are aware of it too, like where are all the pvp uber vilian groups i have never seen 1.
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Im not so sure on the pvp is balanced issue, i was reading on the usa forums a comparision between like for like corrupters and defenders and it turns out defenders are far more capable of issuing more damage and better buffs/debuffs than any corrupter. They back up their statements with figures, i for one was shocked to see it all writen out and the result but it does match my experiences in the zones too. villians are underpowered and most ppl are aware of it too, like where are all the pvp uber vilian groups i have never seen 1.
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Sounds interesting. I've ran into defenders who's effective damage seemed pretty high, got a linky?
My MA IDs:
Fiend Space: 211464
Now I know I find this a big issue when PvP'ing and its been increased recently with a few groups of people who only come in when their empath is with them for CM.
Recently I have been thinking to myself about CM because when on a stalker an Empath makes PvP extremely hard, considering the low hp stalkers have to begin with, hide and AS being a stalkers main ability, you can't really do much without being blasted to peices by a blaster with cm loaded on.
So I thought to myself why not make it so the same person couldn't stack CM onto 1 person. Its the same with alot of other powers, why make CM any diffrent? It would mean that PvP would still be hard for stalkers but not so hard that it is almost impossible to PvP with one.
Dont expect everyone else to agree but wouldnt mind comments