Clear Mind
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Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.
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But part of the problem (as Ext mentioned) is most villain teams in Sirens don't seem to work together. They don't keep buffs applied, the don't spike targets etc. That's not an issue with the game, that's an issue with the players.
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Mate, when Ive been to sirens call on villain side there havent been any buffs on the characters to apply really. Serophina's corr is the only one who has been steadily applying buffs and quite frankly I dont know what good did the ice shields even do. Cause they never helped me not to die in an obvious situation.
ie. bigger problem, people dont even PLAY support characters. I dont think Ive ever even seen a thermal corr in Sirens..
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See, problem with the players. Supports great, but it can be very selfless. But I can say from experience, the shields do help. I've been on both sides of them, and they can be awesome.
@Lost_Samurai: Yup, skill comes in to it a lot more than people give credit.
Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
Well lots of arguements about clear mind. Personally hate it when there are a couple of toons with that power as you tend to see a swift tide of hero dominance. Having it so it only stacks from different users could make a difference and make it more enjoyable for the opposition. A dominators life is hard enough as it is without clear mind .
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ie. bigger problem, people dont even PLAY support characters. I dont think Ive ever even seen a thermal corr in Sirens..
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Im guessing most of those that are saying that play defiant? Often when gone pvping in sirens had quite strong teams but lack of fear resistance tend to really bugger things up. Its only a matter of time before buff users just swap toons or leave because (obviously) targeted first and their team in general feels useless.
Clearly it be advantageous for something to be done - can tone down clear mind or buff up villains but I do feel heroes do have a better hand to deal with villains.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
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Well lots of arguements about clear mind. Personally hate it when there are a couple of toons with that power as you tend to see a swift tide of hero dominance. Having it so it only stacks from different users could make a difference and make it more enjoyable for the opposition. A dominators life is hard enough as it is without clear mind .
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ie. bigger problem, people dont even PLAY support characters. I dont think Ive ever even seen a thermal corr in Sirens..
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Im guessing most of those that are saying that play defiant? Often when gone pvping in sirens had quite strong teams but lack of fear resistance tend to really bugger things up. Its only a matter of time before buff users just swap toons or leave because (obviously) targeted first and their team in general feels useless.
Clearly it be advantageous for something to be done - can tone down clear mind or buff up villains but I do feel heroes do have a better hand to deal with villains.
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The answer is to bring things like Thaw in line with CM. Having it stack from different casters only for Mez prot would really harm it's PvE use, as well as it's PvP use.
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CM doesnt just affect stalkers.
[/ QUOTE ]What, a power that is useful agaisnt more than one AT?! Nerf plz!!!
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bigger problem, people dont even PLAY support characters.
[/ QUOTE ]Or more likely, People don't play support characters in PvP zones. Personally, whenever I've went into a zone with a support char, there haven't been any teams going on, which causes me to either go PvE, or get a self-sufficient char.
I'l agree with extremus on one thing, there is a bit of a villain player problem. Rolled up a dark/thermal only for pvp support and sometimes you cant give buffs away. People spread out all over the map then say "can I have shields please?". Two weeks back theres a scrapper mincing around near 2 stalkers I'm teamed with. I swoop in and start laying attacks on the scrapper, hoping the -acc in dark blast does something and expecting my team to assist while the hero is distracted. Nothing! I get wiped. I asked why the stalkers just stood there "I couldnt get off an AS, he would have killed all 3 of us". Maybe he could have killed all 3 of us but so what? At least pull your finger out and do something. BTW. I think the stalkers were spines and EM. On the subject of shields. Similar shields might give villains equal/similar protection but I would like to see control do something, I didnt come into the zone to admire a corruptors buffs.
My MA IDs:
Fiend Space: 211464
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CM doesnt just affect stalkers.
[/ QUOTE ]What, a power that is useful agaisnt more than one AT?! Nerf plz!!!
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Some people are caught up in how CM affects stalkers I'm pointing out that there are other issues. A single empath can make a dominators primary next to useless (can still use KB if you have it, whoopie!). If you just want to aggrivate other people then dont bother posting please.
My MA IDs:
Fiend Space: 211464
At the end of the day perception/stealth needs work.
All these people complaning that Clear Mind is stackable. Does it matter? Most PvP toons have 1 +perception power themselves so CL will let you see anything within a few feet. Once the Stealth/ perception cap is reached thats it. So for stalkers it does not matter for doms on the otherhand they will find it impossible to hold the opposition.
No game like this will ever be truly balanced. Yes CM in my opinion should not stack but i would rather see other things in the game.
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bigger problem, people dont even PLAY support characters.
[/ QUOTE ]Or more likely, People don't play support characters in PvP zones. Personally, whenever I've went into a zone with a support char, there haven't been any teams going on, which causes me to either go PvE, or get a self-sufficient char.
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Doesnt happen often but it does happen.
I dont think there is a problem with support characters, its more due to the team leader. Without a strong one dictating the pace and team, most teams will be pretty weak as they go about doing there own thing.
Supergroup arranged events have made for some classic battles but even from normal nights where there has been a call for reinforcements you will normally still get taken apart (mainly because lack of organisation and fear). With clear mind doms are not much of a threat so they are pretty much nullified but then again you dont see many of them venture in. Any buffers are pretty much taken out of the way first (nature of the beast). Also most buffers dont tend to get there decent powers till later which makes other places such as Warburg a more attractive place to go. The only thing I fear there is stalkers. Everything else tends to be pretty much easy due to the wealth of buffs and debuffs.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
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At the end of the day perception/stealth needs work.
All these people complaning that Clear Mind is stackable. Does it matter? Most PvP toons have 1 +perception power themselves so CL will let you see anything within a few feet. Once the Stealth/ perception cap is reached thats it. So for stalkers it does not matter for doms on the otherhand they will find it impossible to hold the opposition.
No game like this will ever be truly balanced. Yes CM in my opinion should not stack but i would rather see other things in the game.
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Super Reflexes, Ninjitsu, Ice Armour and Dark Armour and Warshades, and of course, Focused Acc (again something for debate another time). That's not "most PvP toons".
And as for non-self stacking, I'd rather they add PvP functionality to villain powers/sets than nerf a power and end up reducing it's pve functionality.
But hey, if CM doesn't self stack. I don't want Stealth powers stacking on Stalkers either, no Stealth+Hide.
There are times on my sonic defender where I can't stand still for more than 2 seconds in SC because if I do i'll get ASed. It takes enough time to apply Clarity twice for a stalker to get in and hit me. All it takes is for a corrupter to use scourge. CM or Clarity do not need to be nerfed. Also most buffs don't last very long and trying to keep a team of 8 buffed is all a defender might do. If he dies you can guarantee that 10 seconds later someone won't be buffed. For the whole team to be buffed it has to operate in a very small area, so the defender or troller can reapply quickly.
Well satantic, i was waiting for this post.
Well before i had respec'd my stalker in pvp i had no stealth, i found it hard pvp' EVERYTHING could see it, it was pathetic. even ice tanks have percepton...why does a tank need pereception?, anyway i respec'd with this i8 respec into a pvp build, im energy/ninj and i got myself stealth right..i head ut to pvp and i can hardly see any differance, ice tanks can still see me, everyone has tactics etc, and to tip it off, CM stacks and now im been chased by blasters, i think stalkers have a nice advantage in sirens due to not to many people carrying tactics, but in RV, or WB, basiclly everyone can almost ee you, and a stalker cant do anything with stealth..so yeah, nice post satanic, we have enough +perceptions to deal with, without having to worry about Cm's looking through our stealth
Fighting near bases is always going to give an advantage to the side whose base it is. Along with drones, perception buffs and a safe zone to retreat into quickly. That side can get back into the fight alot faster than the opposing side. Never fight at the enemies base especially when out numbered.
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Well satantic, i was waiting for this post.
Well before i had respec'd my stalker in pvp i had no stealth, i found it hard pvp' EVERYTHING could see it, it was pathetic. even ice tanks have percepton...why does a tank need pereception?, anyway i respec'd with this i8 respec into a pvp build, im energy/ninj and i got myself stealth right..i head ut to pvp and i can hardly see any differance, ice tanks can still see me, everyone has tactics etc, and to tip it off, CM stacks and now im been chased by blasters, i think stalkers have a nice advantage in sirens due to not to many people carrying tactics, but in RV, or WB, basiclly everyone can almost ee you, and a stalker cant do anything with stealth..so yeah, nice post satanic, we have enough +perceptions to deal with, without having to worry about Cm's looking through our stealth
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You know that if you opponent is at the Perception cap, and you're at the Stealth cap, that's 10ft away. Throw in some Defense buffs and maybe Frostwork, and you're pretty damn suvivable. Even if they can see you that close.
Good stalkers approach from behind. Move into position extremely fast, AS and use their fastest attack in follow up. Then run, whether their opponent is dead or not. If the opponent isn't dead, a team mate should take them out instantly.
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
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All long term US pvpers abandon their villain alts for heroes in serious pvp, I treat nothing as gospel, I see it for myself even then you should beleive none of what you hear and only 50% of what you see.
Heres another example though, how many of the EU PVPers like the PDs have high level villain ATs that they pvp with?
Its not a case of someones word, just simple logic and analysis.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Good stalkers approach from behind. Move into position extremely fast, AS and use their fastest attack in follow up. Then run, whether their opponent is dead or not. If the opponent isn't dead, a team mate should take them out instantly.
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If there is a cm cloud running only a foolish stalker (or one running megabuffs and/or insps) would use AS, speed cap and torpedoing the team with a high damage move like bonesmasher and ET will kill a squishy and you will still ahve time to run away, this has the added benefit of splitting the team as half chase after you and half dont.
I personally expect to be seen and act accordingly, I use walls to cover me.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
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All long term US pvpers abandon their villain alts for heroes in serious pvp, I treat nothing as gospel, I see it for myself even then you should beleive none of what you hear and only 50% of what you see.
Heres another example though, how many of the EU PVPers like the PDs have high level villain ATs that they pvp with?
Its not a case of someones word, just simple logic and analysis.
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Warburg capapble? Warburg's good, best balance, no APP or PPP issues. Lets see, there's Me, Arch, Imag, Mesmer, Nightbringer, White Magus, EternalStorm, Irradiator when he's got an active account, Xanthus though admittedly not on the same server, but he's good for Sirens. Nearly every villain we have is pretty much for PvP.
When we're all on, we usually end up in Sirens though, unfortunately that's still where most of the action goes on.
Who needs stealth or hide when you can be behind a wall? So long as you don't give them a chance to hit you, thats some major damage being dealt. The rest of your team moving into position but not engaging will also make people look in the direction your not in.
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Lets not dress anything up any more than it already it, vilains are not specialised, they are a mediocre mix of hero powers by and large and are a master of nothing. They ARE weaker in pvp than heroes, this is a simple fact of life, US players take this far more seriously that we do and villain PVP teams CANNOT take on heroes no matter the villain formula/team, heroes can always overcome.
back to the op, cm isnt overpowered and doesnt need a nerf, villain ATs need fixing and they probably will be, heroes have been around a lot longer and had way more tweaks.
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Villains don't get anything as effect as a Rad/Psi targetter, nor do they get chunk of near unresistable damage and unresistable debuffs.
Just because some US players are skilled PvP'ers doesn't mean their words are gospel, don't treat it as such Stalk_obot.
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All long term US pvpers abandon their villain alts for heroes in serious pvp, I treat nothing as gospel, I see it for myself even then you should beleive none of what you hear and only 50% of what you see.
Heres another example though, how many of the EU PVPers like the PDs have high level villain ATs that they pvp with?
Its not a case of someones word, just simple logic and analysis.
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Warburg capapble? Warburg's good, best balance, no APP or PPP issues. Lets see, there's Me, Arch, Imag, Mesmer, Nightbringer, White Magus, EternalStorm, Irradiator when he's got an active account, Xanthus though admittedly not on the same server, but he's good for Sirens. Nearly every villain we have is pretty much for PvP.
When we're all on, we usually end up in Sirens though, unfortunately that's still where most of the action goes on.
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high level is lvl 50 for me 38 is mid and yeah sirens is usually where its at.
**Acceptable "support" responses**
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<font class="small">Code:[/color]<hr /><pre> high level is lvl 50 for me 38 is mid and yeah sirens is usually where its at. </pre><hr />
All about opinions. I would say currently union warburg although gonna have to cut down soonish. Spending far to much time there instead of leveling.
Heros
Max Powerz: Lv 50 Tanker
Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.
My Brute - http://maxy-khaos.mybrute.com/
LF SG! Arc ID# 193083
Aside from lacklustre PPP's and a smattering of slots for non-PPP powers, there's not much difference. So I'd probably say high was mid-thirties +.
@MaxPowerz: Warburg action is always good, but it seems every time some gets going for a few weeks it just fizzles out.
just a thought but maybe these opponents are better than you. Not always a case of unbalanced builds sometimes is but could be Insps effecting it and empaths work so well for teams becuase theyre useless on their own, hence why they seem to give heroes an unfair advantage. I don't understand why people have such a problem with em, you just go drop em in seconds. Always worked for me.
if theyre just staying in base healing then try moving away from the base to lure em out, its not rocket science.