Clear Mind


Coston

 

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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.

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Yeah... my thoughts too, although you could buff recharge so it'd be easier to stack stuff..


 

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Now I know I find this a big issue when PvP'ing and its been increased recently with a few groups of people who only come in when their empath is with them for CM.

Recently I have been thinking to myself about CM because when on a stalker an Empath makes PvP extremely hard, considering the low hp stalkers have to begin with, hide and AS being a stalkers main ability, you can't really do much without being blasted to peices by a blaster with cm loaded on.

So I thought to myself why not make it so the same person couldn't stack CM onto 1 person. Its the same with alot of other powers, why make CM any diffrent? It would mean that PvP would still be hard for stalkers but not so hard that it is almost impossible to PvP with one.

Dont expect everyone else to agree but wouldnt mind comments

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Players who aren't specced for PvP have a hard time against stalkers, almost the only way to see them sometimes is using CM, and even then you need to consider that the empath needs to stack in some cases, thus they are busy and the group will need to stay close together, so hit and run works brilliantly, fire off an attack, leg it and when some start following you double back and wipe out the emp.
Empaths themselves are unable to do much against a stlaker other than their few buffs.

Also trying to use a stalker to take down any number of players teamed with an empath ain't gonna work. its not like any other AT will have a better chance, stalkers are easiest to use in this situation as the damage spike can get em before they can react, where as all other ATs just can't dish it out quick enough head on.

In conclusion its working fine, heroes in teams are gonna get the better of you, part of PvP after all


 

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In conclusion its working fine, heroes in teams are gonna get the better of you, part of PvP after all

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Except it isnt working fine. CM affects more than just stalkers.


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Posted

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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.

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Yeah... my thoughts too, although you could buff recharge so it'd be easier to stack stuff..

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A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough to hold a heavily CMd target.


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A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough..

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Stacking over tanks mez protection wasnt a problem for my dom in sirens call.. surviving long enough to fire even two holds was.. But even so there are still break frees..

edit: just to underline it: I dont think PvP is very fair for dominators atm..


 

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A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough..

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Stacking over tanks mez protection wasnt a problem for my dom in sirens call.. surviving long enough to fire even two holds was.. But even so there are still break frees..

edit: just to underline it: I dont think PvP is very fair for dominators atm..

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Sorry, i messed up my post, I meant to say per application, so if someone is walking about with 10CM's on him, its like mezzing a tank 10 times over.


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Posted

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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.

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Yeah... my thoughts too, although you could buff recharge so it'd be easier to stack stuff..

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A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough to hold a heavily CMd target.

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Last time I checked, Thaw gave Hold Res. Holds are pretty redundant in Team PvP if both teams have good support. Goes for both sides, Red and Blue.

A Controller will find it hard to stack over a buffed target the same way a Dominator will, only difference is, a Dominator should eventually hit Domination.

It seems that this argument is more concerned with the Mez protection of CM and Clarity, opposed to it's +Perc. Villains get protection from the most common kinds of Mez in Thaw. Quite why the Dev's decided to omit Fear and Confuse Res is beyond me, but I can probably count the amount of times someone has tried to confuse me in team PvP on one hand.

Biggest problem I see is a Dominator's survivability solo, a Controller wins here. Same HP, near identical Primary (I don't want to get in to a Domination-vs-Duration/Critical Hold debate so don't start), but Debuff/Buff secondary trumps Assualt in 1-vs-1's. Dom's have to rely on teams for something as simple as a heal or debuffs. Controllers can do that solo.


 

Posted

the point seems to be entirely missed. you shouldnt be able to hold up against more then one player in pvp. two on one or five on one it makes no difference. You are lookin at it from an entirely one sided PoV. one on one a stalker COULD beat almost anything short of a well built tank. And as long as you have hide, you are pretty damn hard to hit even IF they have CM stacked. complaining about not being abl to fight several heroes at the same time is just daft


 

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Quite why the Dev's decided to omit Fear and Confuse Res is beyond me, but I can probably count the amount of times someone has tried to confuse me in team PvP on one hand.

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Obviously people use whatever works for them. I find confuse to be very useful against certain hero AT's in certain situations. I'm surprised you havent come up against it very often. If I though someone was CM'd though I wouldnt bother with it.


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Posted

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[ QUOTE ]
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.

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Yeah... my thoughts too, although you could buff recharge so it'd be easier to stack stuff..

[/ QUOTE ]

A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough to hold a heavily CMd target.

[/ QUOTE ]

Last time I checked, Thaw gave Hold Res. Holds are pretty redundant in Team PvP if both teams have good support. Goes for both sides, Red and Blue.

A Controller will find it hard to stack over a buffed target the same way a Dominator will, (1) only difference is, a Dominator should eventually hit Domination.

It seems that this argument is more concerned with the Mez protection of CM and Clarity, opposed to it's +Perc. Villains get protection from the most common kinds of Mez in Thaw. Quite why the Dev's decided to omit Fear and Confuse Res is beyond me, but I can probably count the amount of times someone has tried to confuse me in team PvP on one hand.

(2) Biggest problem I see is a Dominator's survivability solo , a Controller wins here. Same HP, near identical Primary (I don't want to get in to a Domination-vs-Duration/Critical Hold debate so don't start), but Debuff/Buff secondary trumps Assualt in 1-vs-1's. Dom's have to rely on teams for something as simple as a heal or debuffs. Controllers can do that solo.

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(1) And Domination WONT do squat.
Stack enough CM and/or BF's and they will just shrug off the holds...or it lasts so short its almost pointless.

(2) Not just solo but also within a full team.
Without any shields or major buffs, it takes ONE blaster ca 3 seconds to kill a dominator.
Yes...everyone on the team should look out for each other, buff up and all that...but when some of the hardest hitting damage dealers on the hero side decides to only go for the Dominator all the time, and waits patiently for the right time...the Dominator is gonna be wiped...fast.


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Posted

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Quite why the Dev's decided to omit Fear and Confuse Res is beyond me, but I can probably count the amount of times someone has tried to confuse me in team PvP on one hand.

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Obviously people use whatever works for them. I find confuse to be very useful against certain hero AT's in certain situations. I'm surprised you havent come up against it very often. If I though someone was CM'd though I wouldnt bother with it.

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To be fair, other than Fear, not many Mez's are thrown around with much sincerity in hardcore team PvP that I've been in. When people are running perma mez protection, Hero or Villain, people tend to concentrate on Buff's and Debuff's as they're more reliable.


 

Posted

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[ QUOTE ]
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AFAIK there is no corruptor (or defender) buff in the game that increases the mag of control powers.

[/ QUOTE ]

Yeah... my thoughts too, although you could buff recharge so it'd be easier to stack stuff..

[/ QUOTE ]

A defender's CM gives tank level protection, if your holds recharged instantly i dont think you could stack enough to hold a heavily CMd target.

[/ QUOTE ]

Last time I checked, Thaw gave Hold Res. Holds are pretty redundant in Team PvP if both teams have good support. Goes for both sides, Red and Blue.

A Controller will find it hard to stack over a buffed target the same way a Dominator will, (1) only difference is, a Dominator should eventually hit Domination.

It seems that this argument is more concerned with the Mez protection of CM and Clarity, opposed to it's +Perc. Villains get protection from the most common kinds of Mez in Thaw. Quite why the Dev's decided to omit Fear and Confuse Res is beyond me, but I can probably count the amount of times someone has tried to confuse me in team PvP on one hand.

(2) Biggest problem I see is a Dominator's survivability solo , a Controller wins here. Same HP, near identical Primary (I don't want to get in to a Domination-vs-Duration/Critical Hold debate so don't start), but Debuff/Buff secondary trumps Assualt in 1-vs-1's. Dom's have to rely on teams for something as simple as a heal or debuffs. Controllers can do that solo.

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(1) And Domination WONT do squat.
Stack enough CM and/or BF's and they will just shrug off the holds...or it lasts so short its almost pointless.

(2) Not just solo but also within a full team.
Without any shields or major buffs, it takes ONE blaster ca 3 seconds to kill a dominator.
Yes...everyone on the team should look out for each other, buff up and all that...but when some of the hardest hitting damage dealers on the hero side decides to only go for the Dominator all the time, and waits patiently for the right time...the Dominator is gonna be wiped...fast.

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Problem with either the Dominator or their Team imo. Hard to drop a buffed and healed squishy on either side if they know what they'e doing.

@Thundorn: Yup. Apart from some select circumstances, Big Team > Little Team.

Edit: Further to the Domination point, I've stacked over Sonic Dispersion and a BF quite easily. That's equivelant to just under two Tanks hold prot iirc. Give a Dom some buffs, some decent team support, it's fine. Use things like Frostwork for the +HP, big survivability bonus there. Throw in a Therm for heals, Thaw and the +Res. Make it at L50 and you've got a Dom at about 55-60% Resistance with more HP than a Blaster, not to shabby.


 

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Sounds interesting. I've ran into defenders who's effective damage seemed pretty high, got a linky?

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http://boards.cityofheroes.com/showflat....e=1&fpart=1

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Posted

<--has a lvl 50 rad/sonic defender

Villains have some great buffs but are undynamic to use in a buffing capacity, also all villains have offensive capacities so as a result cant function properly as a dedicated buffer. Attacking is not the best form of defence in a support category so even ifyou took next to no attacks you are massively at a disadvantage due to the way hero support toons are set up, defenders have better powers available at a lower level which are more powerful as they are a primary, controllers primary can assist in team longevity and enable them to fully utilise their buffing secondary with minimal problems. Corrupters cannot perform in a similar environment.


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Posted

Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.

You say you have stacked over Sonic Dispersion and a BF quite easily...well, I have probably done something similar (just with CM and a BF eventually) but have you ever tried holding someone uber stacked on CM or popping BF's like others are popping pringles ? Several times Ive had maybe 6+ DOMINATION boosted holds stacked at ONCE on the same target......zip, the hero was still moving around and attacking me.

And when it comes to all the buffs, heals and what not...looks good on paper...but not always as good out in the field.


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Posted

I agree with what Stalk said.

I have a fire/therm corruptor, and despite fire attacks being my primary, they are only on a par with a defenders, which is their secondary set.

Also, defenders have access to better buffs and debuffs, corruptors dont. I get 2 and both of those are the last powers I get in my secondary.

As Stalk said, sure I can buff people, but the heals root and are a secondary, I can also shield people but on the whole, even though we have more choice of types of shield, they are still not as good as Hero shields available.

With the Clear Mind issue, maybe it should be stackable but only from different players, rather than loads from the same one.


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Posted

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Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.

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But part of the problem (as Ext mentioned) is most villain teams in Sirens don't seem to work together. They don't keep buffs applied, the don't spike targets etc. That's not an issue with the game, that's an issue with the players.


 

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Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.

You say you have stacked over Sonic Dispersion and a BF quite easily...well, I have probably done something similar (just with CM and a BF eventually) but have you ever tried holding someone uber stacked on CM or popping BF's like others are popping pringles ? Several times Ive had maybe 6+ DOMINATION boosted holds stacked at ONCE on the same target......zip, the hero was still moving around and attacking me.

And when it comes to all the buffs, heals and what not...looks good on paper...but not always as good out in the field.

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You know what I'd call that example? A bad team.

Heroes have more synergy because they've got clearer rolls. People don't seem to know how to handle villains, they play Stalkers like Scrapper, Brutes like Tanks, Dominators like Controllers and Corrupters like Blasters. That's wrong as far as I'm concerned.

I've gone Dom/Dom/Corrupter (Grav/Psi, L24 was me, a a Grav/Nrg at about 31 Dark/Rad Corr at 26 odd) and dropped a Blaster/Empath duo from my SG. It was incredibly hard, we didn't have the burst damage, but soon as one of us hit Domination and locked down the Empath, the Blaster was easy.

You ask me to PvP on a Dom for months so I can better understand how they work or do not work? Sure, ok, while I'm doing that, PvP on a semi-regular basis for about a year on an Empath or a Blaster in a team and better understand how they have to perform their rolls. CM'ing 7 people and having no Mez protection yourself is hard. Being on a support heavy team and being the only real damage dealer is hard. Being a Dom and expecting to hold a buffed team, is hard, and a tad stupid. I mean, if you're stacking Domination that hard on a single target and they're not getting held, it means that they're popping a ton of BF's and that the Empath/Sonic is continuosly buffing them. You know what that means? They're probably not concentrating as much on the rest of the team, have the rest of your team drop the Empath while they're preoccupied, or a Blaster. Blasters are stupid squishy without CM or Fort in Sirens.

Going against higher numbers should be almost impossible to pull of as they SHOULD have better support. Dominator's need looking at because their solo survivability can be an issue if they lack the team support needed. No heal, lacklustre control and damage out of Domination.

How many Corr heavy teams you been on? Had a Therm, Kin and a Cold backing you up at the same time? That would give you so much survivability it's unreal. The argument hear seems that a balanced Hero team is unfair to a smaller villain team or a solo villain. Well, you know what? I'm scared of a balanced Villain team. I'm scared of being slow capped instantly by a */Cold corrupter and not being able to help me team, or being sonic caged, or being hit by something like Melt Armour and being anihilated.

Just because something seems unfair in Sirens Call (of all places) doesn't mean it needs a nerf, tweak, or balance. Sirens is a brilliant place for a handfull of AT's and powersets, Warburg is a lot more balanced and in the Arena at 50 it's a lot more fun IMO, even if the PPP's are pretty crud.


 

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I agree with what Stalk said.

I have a fire/therm corruptor, and despite fire attacks being my primary, they are only on a par with a defenders, which is their secondary set.

Also, defenders have access to better buffs and debuffs, corruptors dont. I get 2 and both of those are the last powers I get in my secondary.

As Stalk said, sure I can buff people, but the heals root and are a secondary, I can also shield people but on the whole, even though we have more choice of types of shield, they are still not as good as Hero shields available.

With the Clear Mind issue, maybe it should be stackable but only from different players, rather than loads from the same one.

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I'm pretty tired, so forgive me if you take anything the wrong way.

Corrupters should lay on the damage once the target hits 30$ odd HP. Scourge is insance when it's coming from a few Corrs and is near impossible to heal off. Brutes and Stalkers are better equipped to get them to the Scourge point than a Corrupter is. Until you drop a load of Scourge on a target, buff, debuff, stay mobile. Thermal's heal no longer roots, and while your Shields aren't as good as a Sonic Defender's, they're more than enough to slow an attacker down. Throw in your Heals, plus you've got Forge which is awesome on a damage dealer, and the +ToHit from it will negate Fortitude quite easily.

And numbers wise, the % on Defender debuffs are better, but the Corrupter gets better debuffs in what they do. Insane slows, good -res and -def, -secondary effects. Used properly on something like the Empath, Rad or Sonic and you break the enemies support chain and then you start picking up kills all over the place.


 

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Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.

You say you have stacked over Sonic Dispersion and a BF quite easily...well, I have probably done something similar (just with CM and a BF eventually) but have you ever tried holding someone uber stacked on CM or popping BF's like others are popping pringles ? Several times Ive had maybe 6+ DOMINATION boosted holds stacked at ONCE on the same target......zip, the hero was still moving around and attacking me.

And when it comes to all the buffs, heals and what not...looks good on paper...but not always as good out in the field.

[/ QUOTE ]

You know what I'd call that example? A bad team.

Heroes have more synergy because they've got clearer rolls. People don't seem to know how to handle villains, they play Stalkers like Scrapper, Brutes like Tanks, Dominators like Controllers and Corrupters like Blasters. That's wrong as far as I'm concerned.

I've gone Dom/Dom/Corrupter (Grav/Psi, L24 was me, a a Grav/Nrg at about 31 Dark/Rad Corr at 26 odd) and dropped a Blaster/Empath duo from my SG. It was incredibly hard, we didn't have the burst damage, but soon as one of us hit Domination and locked down the Empath, the Blaster was easy.

You ask me to PvP on a Dom for months so I can better understand how they work or do not work? Sure, ok, while I'm doing that, PvP on a semi-regular basis for about a year on an Empath or a Blaster in a team and better understand how they have to perform their rolls. CM'ing 7 people and having no Mez protection yourself is hard. Being on a support heavy team and being the only real damage dealer is hard. Being a Dom and expecting to hold a buffed team, is hard, and a tad stupid. I mean, if you're stacking Domination that hard on a single target and they're not getting held, it means that they're popping a ton of BF's and that the Empath/Sonic is continuosly buffing them. You know what that means? They're probably not concentrating as much on the rest of the team, have the rest of your team drop the Empath while they're preoccupied, or a Blaster. Blasters are stupid squishy without CM or Fort in Sirens.

Going against higher numbers should be almost impossible to pull of as they SHOULD have better support. Dominator's need looking at because their solo survivability can be an issue if they lack the team support needed. No heal, lacklustre control and damage out of Domination.

How many Corr heavy teams you been on? Had a Therm, Kin and a Cold backing you up at the same time? That would give you so much survivability it's unreal. The argument hear seems that a balanced Hero team is unfair to a smaller villain team or a solo villain. Well, you know what? I'm scared of a balanced Villain team. I'm scared of being slow capped instantly by a */Cold corrupter and not being able to help me team, or being sonic caged, or being hit by something like Melt Armour and being anihilated.

Just because something seems unfair in Sirens Call (of all places) doesn't mean it needs a nerf, tweak, or balance. Sirens is a brilliant place for a handfull of AT's and powersets, Warburg is a lot more balanced and in the Arena at 50 it's a lot more fun IMO, even if the PPP's are pretty crud.

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A bad team you say ?....strange, the team looked more or less well balanced to me and was after your statements a good team.
We had a thermal and a sonic corruptor, 2-3 brutes, a mastermind, 2-3 stalkers and me...the dominator.
Now...the defender were constantly hiding INSIDE the hospital and rarely went out further than the drones could reach...making it hard to get the defender.
There she/he was buffing and healing if necessary.
The blasters and the scrapper were coming out in waves and sometimes tried to flank us.
This was one night.

You are speaking so good of how a cold, sonic, kinetics and a cold corruptor can be in PvP....well, there's alot of kinetics going around...but thermal,sonic and cold are very scarce....thus making it hard to get their buffs.

And Im well aware of the hero synergy because of their dedicated roles.

Why I used SC as an example is because its the most busy PvP zone.
Bloody Bay ? basically dead....rarely anyone there at all
Warburg ? basically dead too, except from some badgers and stalkers without "thieves honour" APART from the scheduled PvP fights there sometimes.
Recluses Victory ? basically dead apart from farmers and your standard "ub4h l33t" PvP'ers not there to fight you...but to simply run over you.

Yea...you and 2 others took down a empath/blaster duo, (hate to say this but...) and I have taken down a kinetics defender/electric blaster duo all by myself, 2 times in a row in about 10-15 minutes.

Yes...dominators can truly shine sometimes in PvP, but when its heavy with CM and/or BF's...we are just dead weight on the team.

Im fully aware of that some blasters and defenders are having a hard time in PvP too...but then again, how many empaths arent camping inside the hospital being buff/healing bots, or constantly running back and forth to the hospital ?
How many blasters arent stacked on insps and/or other buffs becoming unholdable and almost unhittable dishing out perverted ammounts of damage in the matter of seconds (and sometimes you have 2-3 of these).

As for the empath/sonic "concetrating" on one target ? no need....apply mez resistance (eventually stack it) then the "target" can run along wherever he wants while the "buffer" is camping out of our reach.
Blasters being stupidly squishy without CM and fortitude ?
Basically yes...but then again you have the stacking of BF's and other insps plus their insane burst damage resulting from a aim+build up.

Yes, Dominators needs a look at when it comes to survivability....which can easily be done by introducing a mez resistance cap (like some others on this thread has said).
Say forexample a cap at 15-20....if a dominator or controller for that sake manages to stack a higher mag....the target is held and cant be set free no matter WHAT for the entire "control" duration.
If the target havent reached the cap and pops a BF or receives a mez resistance from another place that will raise their mez above the mag which the offender currently have stacked, the target then breaks free.

How many corruptor heavy teams Ive been on ? for some months ago there were several....but in the past few months more and more have been rolling stalkers and brutes...and masterminds.
As I said earlier....things like thermal, cold and sonic are quite scarce, kinetics are the most common (at least seems like that everytime Ive been doing PvP)


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Posted

No more quote mountain, it annoys Bridger, and I'm sure this thread'll annoy him enough.

Anyway...

You couldn't get to the Empath? That's why I don't like Zonal PvP anywhere near as much as Arena. Too much unsportsmanlike behaviour, safe zones to hide in etc...

So the issue is that Therm, Cold and Sonic are rare, so it's hard to build a good synergised team for Villains? Player problem.

Your cap suggestion, if you're talking Mag as opposed to Application, is flawed. Controllers and Dominator's would have a fairly easy time of it in the Arena, there's a very good reason Hold Supression was implemented.

Dominators and Controllers have issue taking down a buffed target, a Blaster should have issue taking down a buffed target, infact, any AT should have issue taking down a comparable AT that is buffed to high heaven. As it stands, that's how it works in reasonably balanced teams (build, AT spread and experience). In zones there is a lot of disparity in all of those aspects.

Villains biggest "flaw", it seems, from popular consensus is that Corrupters are the weak point, with Dominators coming close second. I've already mentioned why I think Dominator's can be problematic, lets touch on Corrupters.

Basically, there's not enough equality. They get some truelly great, show stopping, fantasmagical powers, but some of these are Tier8 and Tier9 in their secondary. Now, it's farely obvious that PvP was 'balanced' for 38-40 (I say this because of the APP>PPP debate).

Now, the way I see it, they make Thaw comparable to CM, bar maybe the +Perc. They maybe switch round a few powers in the Sonic Secondary to get Clarity in at 28, though if Thaw's changed, it's not as much of an issue. Throw in some Fear/Confuse Res to one Cold shield and maybe +Perc to the other, and now we're getting somewhere. Apart from the buff %'s that's certainly equaled the buff/debuff side a bit as far as Corrupter-vs-Defender is concerned.

Thing is, Villains get one primary buff AT in Corrupters. As far as I'm concerned, that's what they should do, there damage modifier isn't high enough to be a true damage dealer in PvP, even with buffs, they simply won't equal a Scrapper or Blaster. Some Stalkers and Brutes do good in a damage comparison, especially if they (ever) fix Fury for PvP. As for secondary buffers, Hero's get Controllers. WOOOO, yay for more buffs. All for that, but Villains got a bit shafted. They get what? Masterminds? Well, that sucks, some nice powers, but either impractical or toned down so as you don't get God Mode'd Henchmen.

That's the biggest gap in any Villain to Hero comparison right there. That and Fury being broken, mind you, Vigilance isn't that good in PvP either... or Defiance, for a Corrupter, that's like a free kill.

So what should we do?

We could maybe give Corrs more choice, Poison's nice, pretty Corruptery if you ask me. But again, still limited to the AT. MM's have a mobility issue and are super squishy out of Bodyguard which means that they're not as usefull as a Controller, even ignoring Mez's.

Hero's have two buffers to the Villains one if you plan on moving around a lot, or infact, at any pace at all, and you should be moving. They get Stalkers and Brutes as heavy hitters, Dominator's can hit hard via Domination, and Corrupters are great at finishing a kill.

But, Corr's have powers that make things explode in their Primary, that tells players that making things explode is a higher priority than going for team support. Problem. Maybe swap the Primary's and Secondary's? We know they won't, but it could solve a lot of the problem. Throw in a minor damage increase to offset that you get you Tier8 and Tier9's 35+ and keep the current buff %'s to stop them making Defender Mk2. They'd be more Offender than Blastfender, as they are now.

But you know what all this will amount to? The Dev's will buff Domination, as far as they're concerned, that's the only issue and is the only way to buff Dom's. They do it in pretty much every semi-major update.


 

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Golly! I was just typing a long response explaining how the villain ATs had design faults compared to heroes.. but something just occurred to me:

My own poison masterminds power: antidote. hold res, sleep res, immob res, disorient res, 50% res to -speed and -recharge, duration 90 seconds, duration same as clear mind. Recharge 4 secs. Afaik it doesnt have +percep.. (info from prima guide, i dont have the power atm)

But its available at lvl 20, which means sirens call and even bloody bay if im not mistaken. Unfortunately I dont have it on my MM at the moment but I need to test it to see if it can compare to clear mind..I could respec my MM..


 

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Golly! I was just typing a long response explaining how the villain ATs had design faults compared to heroes.. but something just occurred to me:

My own poison masterminds power: antidote. hold res, sleep res, immob res, disorient res, 50% res to -speed and -recharge, duration 90 seconds, duration same as clear mind. Recharge 4 secs. Afaik it doesnt have +percep.. (info from prima guide, i dont have the power atm)

But its available at lvl 20, which means sirens call and even bloody bay if im not mistaken. Unfortunately I dont have it on my MM at the moment but I need to test it to see if it can compare to clear mind..I could respec my MM..

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Pretty much the same as Thaw iirc. No +Perc, +Res Confuse or +Res Fear. Quite why the Devs thought these things existed is beyond me. =\


 

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A Controller will find it hard to stack over a buffed target the same way a Dominator will, only difference is, a Dominator should eventually hit Domination.


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Problem is, domination bar resets when you die..


 

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Well Extremus...then I suggest you take your Dominator and joins some random teams in sirens call and do PvP ALOT every week for at least 2 month's...then come back and post your results/opinions.

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But part of the problem (as Ext mentioned) is most villain teams in Sirens don't seem to work together. They don't keep buffs applied, the don't spike targets etc. That's not an issue with the game, that's an issue with the players.

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Mate, when Ive been to sirens call on villain side there havent been any buffs on the characters to apply really. Serophina's corr is the only one who has been steadily applying buffs and quite frankly I dont know what good did the ice shields even do. Cause they never helped me not to die in an obvious situation.

ie. bigger problem, people dont even PLAY support characters. I dont think Ive ever even seen a thermal corr in Sirens..