The Worst Day In Sirens Call?


Captain_Morgan_EU

 

Posted

If you have TP yourself ctrl click as soon as you see/hear the TP Foe activating, that portion of it is uninteruptable so even if they stun/hold you you go to where ever you clicked before getting to them.

If its happening a lot, just keep clicking where you are when you are there.


 

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I finally ran into enemies in Bloody Bay tonight, and even got to experience the dreaded tp foe atatck - although I found it very easy to avoid, as I was flying each time they pulled me in, and I could get away too fast before they landed any blows.

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Thats only because the people that tp u were amateurs in using the power or inexperienced.A proper PvPer acting as tp belt for his team has to ensure that the target doesnt get a chance to open distance from the team and there are many techniques to do that from either side.

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true, those inexperienced TPers crack me up at times. For instance i was in Sirens yesterday, and a stalker kept TP foeing me to try and AS me while I got hurricane running... dunno but for some reason he kept running

Used the TP foe tactic myself to get some nasty Brutes away from the opposite team. Course didnt TP em in NPCs.. Just had my teammate TP em into a nicely prepared quicksand patch. Just kept casting quicksand + snowstorm so they couldnt escape while team finished off their teammates before gettin the brutes. Like TG said, a good TP foe-er makes sure his victim cant escape once they get TPed.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

People think tp foe is FOTM power and now u see hilarious builds having TP foe that have absolutely no use of the power.
Proper tp foe requires all the work of locking down the enemy is done by the person acting as belt while the team concentrates dmg. Trick is the person acting as belt to act as targetter for the team. Using assist on the tp foer works miracles in speed of taking down targets. If the tp foer is really experienced and knows how to lock down even the toughest targets then it makes it a lot easier for his team.


 

Posted

Oh well, at least people arent complaining about stalkers for once. I dont see why people get there knickers in a twist over tp foe. Its a perfectly valid strategy for thinning out a large group of opponents bunched together and for grabbing an elusive player. There are also effective counter strategies and the accuracy seems pretty low anyway (actually, its probably about right). TPing in and out of bases depends on whether the devs want bases to be 100% safe zones, sticking an inpenitrable pff on someone when they are near the drones so they cant attack or be attacked would give us a safe zone. I like things the way they are just now, you can be port in/out, get attacked in your base, get sniped porting someone in, whats not fun with that? Possibly the only thing i'd change is make the hospital a 100% safe zone and remove players in base from the bounty system ie. they wont appear as anyone's bounty till they leave there base. The idea of making purple inspirations defend from tp foe is a good one as well, although i think he was maybe taking the mikey with it :P


My MA IDs:
Fiend Space: 211464

 

Posted

Did have a scrapper today, name of Spines, who would manage, somehow, to time his super jump just so that he would fall near the villain hospital exit, just behind the drone as the door exit would hide him from the drone.

I found interesting that he found the way of simply walking into an enemy base. I suppose he would wait for someone to leave unwarily and then deal hurt.

Unfortunatly twice he did it twice I so happened to be by the exit, already buffed and with all my henches summoned, so I slapped him around a bit and when he came to kill me the drone nabbed him. Second time my bots managed to kill him (Tar Pit + Fearsome Stare + Twilight FTW!)

Unrelated, I was suprised that my MM actually managed to play. Killed a few dunno how, made myself into an hinderance. Quite fun. Fortunatly I had picked Hasten at 30 so I could put my henches up quickly each time I'd die, otherwise the summoning and buffing would be pretty bad for PvP considering the quickness of deaths.


 

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VERY very hard, I think only PFF and Phaseshift can; but it has a 4 second interruptible animation, locks you to the floor and medium range.

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Add Thunderclap to that list.

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Most admit being TPed every 5 seconds is a lil anoying as a squishy. Came up with an idea though... what if TP foe had a recharge of say 2mins?

Can still be used in PvE, not that I think its used much there anyway, and still used in PvP. Just not so much as to get on everyone's [censored].



In that case put a 2 minute recharge on all holds cos they are annoying too.

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Nu-uh. I've balanced my Telsa Cage after a lot of experimentation and to keep twitty stalkers/brutes/corruptors/doms/ who realise I've just popped 200% defence inspirations at full defiance. NO ONE is taking that from me.



[/ QUOTE ]I enjoy dying or winning and i always applaud awsome fights and people that dont give up or come up with better strategies. A stalker the other day level 20 kept trying while 9 heroes were on him to lay a hit and find a tactic that would pay. Kudos to him.



You...enjoy dying?

You enjoy trolling or simply not understand my posts and need further explanation? If you need help to understand feel free to type "please explain further what you mean i do not understand". Such kind of debates do not need degrading to total jokes.

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That was harsh.

I enjoy going down fighting. When it takes multiple villians to take you, feel flattered.


(Sorry about the multiple posting, I'm all over the place.)


 

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I finally ran into enemies in Bloody Bay tonight, and even got to experience the dreaded tp foe atatck - although I found it very easy to avoid, as I was flying each time they pulled me in, and I could get away too fast before they landed any blows.

[/ QUOTE ]

Thats only because the people that tp u were amateurs in using the power or inexperienced.A proper PvPer acting as tp belt for his team has to ensure that the target doesnt get a chance to open distance from the team and there are many techniques to do that from either side.

[/ QUOTE ]

true, those inexperienced TPers crack me up at times. For instance i was in Sirens yesterday, and a stalker kept TP foeing me to try and AS me while I got hurricane running... dunno but for some reason he kept running

Used the TP foe tactic myself to get some nasty Brutes away from the opposite team. Course didnt TP em in NPCs.. Just had my teammate TP em into a nicely prepared quicksand patch. Just kept casting quicksand + snowstorm so they couldnt escape while team finished off their teammates before gettin the brutes. Like TG said, a good TP foe-er makes sure his victim cant escape once they get TPed.

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I absolutely LOVE when villains try to successfully TP Foe me onto caltrops, quicksand, tar patch or whatever when I'm midjump - good fun .


 

Posted

Hmm I think a big reason why people dislike the use of tp foe in pvp is because their is little defence against it.

Having to roll a particular powerset for protection from it is IMO not that fair.

Heck, people complain about stalkers and as. Atleast any AT can build against that. Yet a Devices blaster can set up mines, caltrops etc and use TP foe, pretty much an instant kill on most AT's and we cannot do anything about it.

K


 

Posted

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Hmm I think a big reason why people dislike the use of tp foe in pvp is because their is little defence against it.

Having to roll a particular powerset for protection from it is IMO not that fair.

Heck, people complain about stalkers and as. Atleast any AT can build against that. Yet a Devices blaster can set up mines, caltrops etc and use TP foe, pretty much an instant kill on most AT's and we cannot do anything about it.

K

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If it hits I think the Tp foe icon appears up in the corner where the HP bar is during the powers interupt time. I tryed to test this today but didnt really get a chance.


My MA IDs:
Fiend Space: 211464

 

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Also, as it stands, breakfrees dont release you from -fly or terrorise

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They do.


 

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Also, as it stands, breakfrees dont release you from -fly or terrorise

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They do.

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Breakfrees don't stop -fly, they reduce the duration of terrorise aswell afaik.


 

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Also, as it stands, breakfrees dont release you from -fly or terrorise

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They do.

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Breakfrees don't stop -fly, they reduce the duration of terrorise aswell afaik.

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as he says they dont take away -fly or -jump, taking a bf after a web grenade means (unless you have ss) you will be running (and not jumping or flying) very slowly away.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

As this seems to have gone somewhat off-topic, I'll use this chance to ask if anyone can tell me how the PvP rating is calculated?


@Golden Girl

City of Heroes comics and artwork

 

Posted

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As this seems to have gone somewhat off-topic, I'll use this chance to ask if anyone can tell me how the PvP rating is calculated?

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each person is inherantly worth 1 pvp point when you kill them, however it seems you have to be within a close proximity to the player when they die (either by you or a teamate) to get awarded the pvp point. for example if you are in a team of 8 and you and 2 others are close to the enemy when he dies you will all get 1/3rd of the pvp point, if 8 of you are close enough then you get 1/8th and so on.

Players who have a high pvp rating already will award you bonus pvp rating when you kill them, the bonus is worth 5 pvp points so if you kill someone with a high pvp point you have the potential to earn 6 pvp rep points or a percentage of.

It was a somewhat wide tangent we went off there, it is best to post a new topic with any new questions you have as the answers may be relevant for other people and wont think to trawl threads looking for random information


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

Could also make those orange res insps give tp protection. Dont know why all the protection from effects is just in BFs. If they gave different ones protection from different effects then players would maybe plan more what they take into PvP zones I reckon.

Any char of mine with the Rad set for instance needs little else other then BFs to stay alive most the time (+a great deal of RL luck ).

Edit: Hold up, Ive just made a Dev blaster, scrap that, TP is working well, no need to change it IMHO .


 

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Could also make those orange res insps give tp protection. Dont know why all the protection from effects is just in BFs. [...]

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Because the Break Frees are the... you guessed it!... mez protection inspirations ?


 

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As this seems to have gone somewhat off-topic, I'll use this chance to ask if anyone can tell me how the PvP rating is calculated?

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each person is inherantly worth 1 pvp point when you kill them, however it seems you have to be within a close proximity to the player when they die (either by you or a teamate) to get awarded the pvp point. for example if you are in a team of 8 and you and 2 others are close to the enemy when he dies you will all get 1/3rd of the pvp point, if 8 of you are close enough then you get 1/8th and so on.

Players who have a high pvp rating already will award you bonus pvp rating when you kill them, the bonus is worth 5 pvp points so if you kill someone with a high pvp point you have the potential to earn 6 pvp rep points or a percentage of.



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Ok, that explains the 1.6 score I ended up with yesterday.


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Could also make those orange res insps give tp protection. Dont know why all the protection from effects is just in BFs. If they gave different ones protection from different effects then players would maybe plan more what they take into PvP zones I reckon.

Any char of mine with the Rad set for instance needs little else other then BFs to stay alive most the time (+a great deal of RL luck ).

Edit: Hold up, Ive just made a Dev blaster, scrap that, TP is working well, no need to change it IMHO .

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May as well make an "I win!" inspitation to achieve and counter everything, seems the only way to keep some folks happy. If you pop "I wins" faster than your opponent you get to beat him. Honestly dont see why everyone wants to break the game all of a sudden.

ps. this isnt really aimed at gorgog in particular, his post was just the one i clicked to reply


My MA IDs:
Fiend Space: 211464

 

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May as well make an "I win!" inspitation to achieve and counter everything, seems the only way to keep some folks happy. If you pop "I wins" faster than your opponent you get to beat him.

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Hell yes. I would call these Pwnz0rz and they would be gold, with a white star in them. They would make you glow like Super Mario after he pops one of his stars. We would then all proceed to the Hive with a tray full off these and proceed to take down Hamidon 6 times a day.

:P


 

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May as well make an "I win!" inspitation to achieve and counter everything, seems the only way to keep some folks happy. If you pop "I wins" faster than your opponent you get to beat him.

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They would make you glow like Super Mario after he pops one of his stars.

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Maybe we can get the music that goes with it


My MA IDs:
Fiend Space: 211464

 

Posted

Only thing is that, as Krunch said, TP + some sets (dev or traps for instance) is an "I win" button.

At the moment most ATs are not set up to do this. However when the PvP zones are as full of people using TP to get their targets onto an instant kill zone as they are presently full of stalkers some may feel that it is no longer fun to PvP.

Stalkers have to AS close up, TP instant kills have a very long range.


 

Posted

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Only thing is that, as Krunch said, TP + some sets (dev or traps for instance) is an "I win" button.

At the moment most ATs are not set up to do this. However when the PvP zones are as full of people using TP to get their targets onto an instant kill zone as they are presently full of stalkers some may feel that it is no longer fun to PvP.

Stalkers have to AS close up, TP instant kills have a very long range.

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funny how the stalkers have a problem with this...

how wud u like a dev blaster to kill u? tickle u til u surrender?

i've been tp'd by far more stalkers and been AS'd by 3 of them waiting together, i got no problem with it, just find the tp'er and kill them


 

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Only thing is that, as Krunch said, TP + some sets (dev or traps for instance) is an "I win" button.

At the moment most ATs are not set up to do this. However when the PvP zones are as full of people using TP to get their targets onto an instant kill zone as they are presently full of stalkers some may feel that it is no longer fun to PvP.

Stalkers have to AS close up, TP instant kills have a very long range.

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funny how the stalkers have a problem with this...

how wud u like a dev blaster to kill u? tickle u til u surrender?

i've been tp'd by far more stalkers and been AS'd by 3 of them waiting together, i got no problem with it, just find the tp'er and kill them

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Dont really know why stalkers would have a problem with it either...

Only problem I see is after these posts there could be as many Dev blasters running about on hero side as stalkers on villains.

P.S. Making a dev blaster meself atm and will be very unhappy if a field of trip mines only "tickle" people to death .


 

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Only thing is that, as Krunch said, TP + some sets (dev or traps for instance) is an "I win" button.

At the moment most ATs are not set up to do this. However when the PvP zones are as full of people using TP to get their targets onto an instant kill zone as they are presently full of stalkers some may feel that it is no longer fun to PvP.

Stalkers have to AS close up, TP instant kills have a very long range.

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funny how the stalkers have a problem with this...

how wud u like a dev blaster to kill u? tickle u til u surrender?

i've been tp'd by far more stalkers and been AS'd by 3 of them waiting together, i got no problem with it, just find the tp'er and kill them

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Dont really know why stalkers would have a problem with it either...

Only problem I see is after these posts there could be as many Dev blasters running about on hero side as stalkers on villains.

P.S. Making a dev blaster meself atm and will be very unhappy if a field of trip mines only "tickle" people to death .

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where did i ever say trip mines tickle people to death?

i've only seen people with stalkers complaining about being TP'd into mines

i would bet a lot of money that people don't go and make /dev blasters just to TP people in PvP zones...


 

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Only thing is that, as Krunch said, TP + some sets (dev or traps for instance) is an "I win" button.

At the moment most ATs are not set up to do this. However when the PvP zones are as full of people using TP to get their targets onto an instant kill zone as they are presently full of stalkers some may feel that it is no longer fun to PvP.

Stalkers have to AS close up, TP instant kills have a very long range.

[/ QUOTE ]

funny how the stalkers have a problem with this...

how wud u like a dev blaster to kill u? tickle u til u surrender?

i've been tp'd by far more stalkers and been AS'd by 3 of them waiting together, i got no problem with it, just find the tp'er and kill them

[/ QUOTE ]

Dont really know why stalkers would have a problem with it either...

Only problem I see is after these posts there could be as many Dev blasters running about on hero side as stalkers on villains.

P.S. Making a dev blaster meself atm and will be very unhappy if a field of trip mines only "tickle" people to death .

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where did i ever say trip mines tickle people to death?

i've only seen people with stalkers complaining about being TP'd into mines

i would bet a lot of money that people don't go and make /dev blasters just to TP people in PvP zones...

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Guess not, making mine so I can snipe as well as TP people into mines.

Gotta have a bit of variety .