The Worst Day In Sirens Call?
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Oh well, at least people arent complaining about stalkers for once. I dont see why people get there knickers in a twist over tp foe. Its a perfectly valid strategy for thinning out a large group of opponents bunched together and for grabbing an elusive player. There are also effective counter strategies and the accuracy seems pretty low anyway (actually, its probably about right). TPing in and out of bases depends on whether the devs want bases to be 100% safe zones, sticking an inpenitrable pff on someone when they are near the drones so they cant attack or be attacked would give us a safe zone. I like things the way they are just now, you can be port in/out, get attacked in your base, get sniped porting someone in, whats not fun with that? Possibly the only thing i'd change is make the hospital a 100% safe zone and remove players in base from the bounty system ie. they wont appear as anyone's bounty till they leave there base. The idea of making purple inspirations defend from tp foe is a good one as well, although i think he was maybe taking the mikey with it :P
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so tp'ing out of a base which is stated as a safe zone is, in your opinion, perfectly valid?!?!.................WTH >.>
its about as valid as making a perma nuke that removes 100% hp all the time >.<
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They can still hit you in safe zones too - I was in the one at Siren's Call yesterday, and some great fat Brute, standing just outside of the range of the drones, kept throwing rocks at me.
@Golden Girl
City of Heroes comics and artwork
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Oh well, at least people arent complaining about stalkers for once. I dont see why people get there knickers in a twist over tp foe. Its a perfectly valid strategy for thinning out a large group of opponents bunched together and for grabbing an elusive player. There are also effective counter strategies and the accuracy seems pretty low anyway (actually, its probably about right). TPing in and out of bases depends on whether the devs want bases to be 100% safe zones, sticking an inpenitrable pff on someone when they are near the drones so they cant attack or be attacked would give us a safe zone. I like things the way they are just now, you can be port in/out, get attacked in your base, get sniped porting someone in, whats not fun with that? Possibly the only thing i'd change is make the hospital a 100% safe zone and remove players in base from the bounty system ie. they wont appear as anyone's bounty till they leave there base. The idea of making purple inspirations defend from tp foe is a good one as well, although i think he was maybe taking the mikey with it :P
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so tp'ing out of a base which is stated as a safe zone is, in your opinion, perfectly valid?!?!.................WTH >.>
its about as valid as making a perma nuke that removes 100% hp all the time >.<
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I dont think you really read my post properly. If you look again you will notice:
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TPing in and out of bases depends on whether the devs want bases to be 100% safe zones....
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As far as I know these arent meant to be 100% safe zones (where is it stated?), if they are then something would have to be changed as you can still attack and be attacked in these areas. What I'd like to see is players being removed from pvp status once they enter the hospital (keeping all bounty but removed from the bounty system).
My MA IDs:
Fiend Space: 211464
Base TPing is wrong IMO it ruins the feeling in the zone and causes normally easy going happy pvp players like myself to go nuts and wipe the zone with vitriolic glee.
Base TPing will cause newbies to the zone to more than likely leave and not come back
Base TPing will piss off players who are organing to come out and fight you to the extent where they may no longer fight and just play "TP wars"
I see it serving no good purpose, Im not going to go on about "ooh im a villain, I act bad...." it turns a fun pastime into venom and depending on who you upset your pvp experience can become less fun to say the least.
Shooting and throwing stuff at people in base is another matter, if they go AFK while bounty hard luck to them, i wouldnt mind coming back and being dead if I afkd. If you are not AFK u can easily move out of the way of any attacks.
I couldnt care less if the base is or is not supposed to be a safe zone, personally, its all about ethics.
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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Also, as it stands, breakfrees dont release you from -fly or terrorise
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They do.
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The 'break free' insps they sell as awards in sirens call for bounty won't break you out of anything, they are merely 3-minute mez resistance insps and a different breed from normal BFs. (They should be named differently though)
Normal break frees break out of terrorize, but not -fly, -jump, slow, etc.
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Oh well, at least people arent complaining about stalkers for once. I dont see why people get there knickers in a twist over tp foe. Its a perfectly valid strategy for thinning out a large group of opponents bunched together and for grabbing an elusive player. There are also effective counter strategies and the accuracy seems pretty low anyway (actually, its probably about right). TPing in and out of bases depends on whether the devs want bases to be 100% safe zones, sticking an inpenitrable pff on someone when they are near the drones so they cant attack or be attacked would give us a safe zone. I like things the way they are just now, you can be port in/out, get attacked in your base, get sniped porting someone in, whats not fun with that? Possibly the only thing i'd change is make the hospital a 100% safe zone and remove players in base from the bounty system ie. they wont appear as anyone's bounty till they leave there base. The idea of making purple inspirations defend from tp foe is a good one as well, although i think he was maybe taking the mikey with it :P
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so tp'ing out of a base which is stated as a safe zone is, in your opinion, perfectly valid?!?!.................WTH >.>
its about as valid as making a perma nuke that removes 100% hp all the time >.<
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Perma nuke? 100% health? I wish.
Anyway, tp-ing from bases saves me looking for you all. You would stand together on top of buildings.
You were doing plenty of sitting on top of buildings last night, Frazzle-dazzle
@Golden Girl
City of Heroes comics and artwork
Because everyone has Air Sup and Fly or Superjump deary.
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Because everyone has Air Sup and Fly or Superjump deary.
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And what bearing did that have on your anguished monologue about your power-set animations?
@Golden Girl
City of Heroes comics and artwork
Because I want to see Stalkers writhe in agony in an intricate cage of sparking electrical energy.
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Because I want to see Stalkers
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I'd settle for just that part
@Golden Girl
City of Heroes comics and artwork
On that note, I'm off to play in Siren's all day.
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On that note, I'm off to play in Siren's all day.
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All day? I'll see you there later then - or soon - I haven't slept yet, don't really feel tired
@Golden Girl
City of Heroes comics and artwork
I think the idea of Sirens is for the battles to take place
at the hot spots. Thats how I envisioned it and I presume the
devs did also. The drones where to stop the sad cases from
killing you as soon as you step outside the hospital.
Hopefully with the new I7 PvP zone, there will be more to it
than just kill the other faction. It seems to involve entire
map tactics. It might even take the coordination like that
from a hami raid to successfully own the zone. But hopefully
it wont be that hard.
So basically, if the player is TPing you from your hospital
then the blame and anger can be directed at the map developer.
Id really like it if they increased the XP people get from killing
mobs in sirens call.
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I think the idea of Sirens is for the battles to take place
at the hot spots. Thats how I envisioned it and I presume the
devs did also. The drones where to stop the sad cases from
killing you as soon as you step outside the hospital.
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PVP fights at hotspots is a bad idea imo, it will just lead to inevitable debt and people will get angry..
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I think the idea of Sirens is for the battles to take place
at the hot spots. Thats how I envisioned it and I presume the
devs did also. The drones where to stop the sad cases from
killing you as soon as you step outside the hospital.
Hopefully with the new I7 PvP zone, there will be more to it
than just kill the other faction. It seems to involve entire
map tactics. It might even take the coordination like that
from a hami raid to successfully own the zone. But hopefully
it wont be that hard.
So basically, if the player is TPing you from your hospital
then the blame and anger can be directed at the map developer.
Id really like it if they increased the XP people get from killing
mobs in sirens call.
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I find the hotspots up the lag way too much - fighting other players like that becomes too much of a lottery.
@Golden Girl
City of Heroes comics and artwork
If anything, a lot of us heroes learn the hard way that if there is a single stalker in SC, and you try to fight in a hotspot... you're pretty much dancing on the debt-razor :P
Having said that, the few really good stalkers i've met have actually managed to 'pluck' me from situations I would have otherwise gotten debt from. Cheers to Stalk-obot for a AS-save from someone elses knockback->hold in a mob of Tsoo. (that was months ago though). Its just another prime example of why debt doesnt work in PVP zones so full of NPC debt-givers.
Reminding that when you get KO'ed, the debt is supposed to represent a debt to society/your benefactors for saving your hide free of charge, as well as giving you incentive to stay alive. Now, being a PVP zone, a place where we go to get our rear-ends handed to us just as often as we KO the enemy, that seems off. Also, given the fact we heroes are in fact preventing a massive villain incursion to the hero side of the game, but ooooh no, WE owe THEM a debt, for being crushed in an attempt to save their freedom.
I mean, jeez, they dont even give us heroes meal tickets for saving the world. Even then, it takes 10 of us a good few "save the world" arcs before we can even afford a decent TV for our SG. Let alone the fact that most heroes work for free, Archelon works for the hero corps, and he struggles.
*shakes head*
For shame.
The least the devs could do, is make it so we dont suffer full outdoor-grade debt when we are KO'ed in a PVP zone. Or maybe impliment something that figures out who -really- earned the kill, the villain who deuced me with energy-melee for five minutes, or the wandering fortunae who landed a psy-blast who finished me off with a DoT -1?
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[...] Archelon works for the hero corps, and he struggles. [...]
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Come on over to Crey. Much better .
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Come on over to Crey. Much better .
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Thats a thought, i've always liked those chicks with the little black eyemasks on. Unfortunately Crey dont let you work part time. I might charge for my services, but I dont charge for all of em. Kind of an unwritten law that us heroes work for free for the betterment of mankind and so forth.
When really, its my mission in life to find the enslaved poltergeist they used for the Crazy Frog ringtones and free it, then seal it permenantly out of our dimension.
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I think the idea of Sirens is for the battles to take place
at the hot spots. Thats how I envisioned it and I presume the
devs did also. The drones where to stop the sad cases from
killing you as soon as you step outside the hospital.
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PVP fights at hotspots is a bad idea imo, it will just lead to inevitable debt and people will get angry..
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Well I thought it was good at the time of development. But
after testing it out I guess its just not enough to keep
people interested in going to a specific point or area on
the map.
Personally I tried the hot-spotting when I first got to Siren's, but it really doesn't work very well. I'm not even speaking of debt, though that too is present.
Without debt I believe there would be more hop spot fighting, but as it is I feel it is completly ignored, everyone's happily PvPing and the hot spots remain ignored.
Btw, do any of you gain XP in Sirens? I killed a few NPCs wandering too close, includering a couple orange wardens, and all I got was a message giving me infamy, no XP mentioned.
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I think the idea of Sirens is for the battles to take place
at the hot spots. Thats how I envisioned it and I presume the
devs did also. The drones where to stop the sad cases from
killing you as soon as you step outside the hospital.
Hopefully with the new I7 PvP zone, there will be more to it
than just kill the other faction. It seems to involve entire
map tactics. It might even take the coordination like that
from a hami raid to successfully own the zone. But hopefully
it wont be that hard.
So basically, if the player is TPing you from your hospital
then the blame and anger can be directed at the map developer.
Id really like it if they increased the XP people get from killing
mobs in sirens call.
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I find the hotspots up the lag way too much - fighting other players like that becomes too much of a lottery.
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Agreed. Foosburg for some reason just continually freezes and the battles just repeat themselves, only good thing about them really is being able to avoid them. If it wasn't so damn choppy I'd be fighting there too.
edit: Fentor, if you're above the lvl cap (level 30 for sirens) then you get no xp for fighting the npcs. Just wads of cash, or you get rid of some debt (at the risk of getting a lot more).
Same applies to TFs, SFs and the other pvp zones if you're above the level cap.
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Btw, do any of you gain XP in Sirens? I killed a few NPCs wandering too close, includering a couple orange wardens, and all I got was a message giving me infamy, no XP mentioned.
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You only get XP from it if your below or the same level as the "set level".
Less NPC's at the hotspots, better and cheaper rewards, make the bar move a bit quicker, maybe even increasing exponentialy with increasing victorys, might all help. Not sure about the debt, no one wants to get debt, but there should be some sort of punishment for being defeated. Maybe remove debt and make a hero's defeat push up the chances of it being a villain victory (dont know how they currently work it out).
My MA IDs:
Fiend Space: 211464
Actually, I really like that idea. Rather than giving out debt when you get KO'ed in PVP (well, SC at least)... make the hero/villain KO count against their team. This might actually make it a lot easier to regain/keep control over the zone, and you wouldnt feel any guilt in using the NPC's to your advantage (its war!). Personally I think relying on hotspot battles to regain control is FAR too tedious, and there is the massive risk of debt when two player-characters end up in one.
At the very least, the debt for being KO'ed by an NPC, if not completely removed, should be reduced to that of an indoor mission. If they were worried about removing debt completely and having no punishment for reckless fighting in PVP, they could give people KO'ed by NPCs a temp debuff that lasts for a few minutes. Or even lower their level by 2 for a few minutes (preventing them from using another one of their powers in PVP until it wears off.)
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Oh well, at least people arent complaining about stalkers for once. I dont see why people get there knickers in a twist over tp foe. Its a perfectly valid strategy for thinning out a large group of opponents bunched together and for grabbing an elusive player. There are also effective counter strategies and the accuracy seems pretty low anyway (actually, its probably about right). TPing in and out of bases depends on whether the devs want bases to be 100% safe zones, sticking an inpenitrable pff on someone when they are near the drones so they cant attack or be attacked would give us a safe zone. I like things the way they are just now, you can be port in/out, get attacked in your base, get sniped porting someone in, whats not fun with that? Possibly the only thing i'd change is make the hospital a 100% safe zone and remove players in base from the bounty system ie. they wont appear as anyone's bounty till they leave there base. The idea of making purple inspirations defend from tp foe is a good one as well, although i think he was maybe taking the mikey with it :P
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so tp'ing out of a base which is stated as a safe zone is, in your opinion, perfectly valid?!?!.................WTH >.>
its about as valid as making a perma nuke that removes 100% hp all the time >.<