PvP - Could it BE more imbalanced?


Aggravator

 

Posted

Re: Cybercel

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I feel I have to point out... I've not changed a single one of my toons to combat stalkers, and I use a number of them in the PvP zones.

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Yet the only advise that can be given to combat stalkers is take power X, Y and Z, carry insp G and get temp power J.

That's more what I mean by everyone changing there builds. Where as there are lots of tactics you can use for most ATs, and at least some that you can use for others, Stalkers seam to be the only ones that rely on you doing set things. Mostly because they are stealthed. It does follow that the first charachters to get nerfed from PVP feedback are the stealthed ones. That happens in every game.

Re: Syn

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For what it's worth, I had a Stalker - but I just didn't get into it; I deleted him last night, as it happens. Stalking isn't for everyone.


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Have to agree. I played a stalker in beta. Had a go at everything, go to a level where I could PVP... didn't enjoy it. Mostly because I could spend an afternoon in the zones and not get hit once. The thought of doing that again on live just didn't attract me.

Amenta


 

Posted

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Re: Cybercel

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I feel I have to point out... I've not changed a single one of my toons to combat stalkers, and I use a number of them in the PvP zones.

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Yet the only advise that can be given to combat stalkers is take power X, Y and Z, carry insp G and get temp power J.

That's more what I mean by everyone changing there builds. Where as there are lots of tactics you can use for most ATs, and at least some that you can use for others, Stalkers seam to be the only ones that rely on you doing set things. Mostly because they are stealthed. It does follow that the first charachters to get nerfed from PVP feedback are the stealthed ones. That happens in every game.

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The point I was trying to make is that while you CAN make all those changes (and they will make you more effective), I - and plenty of others - get by just fine without going to all those lengths... which makes me wonder where this massive problem is. And I say this as someone who isn't a dedicated PvPer, and someone who doesn't have half a clue what she's doing most of the time. I regularly wander into PvP zones on squishy characters with no perception, and I've never had an issue with being ganked every 30 seconds by Stalkers. Sure, they've managed to get me a good number of times (usually when I've stupidly stood myself somewhere in plain view), and when I'm on my Controller I tend to get singled out a bit since I'm both weak and a threat, but... I still fail to see where this huge problem is. I die, I go to hospital, I go back over and beat someone up! If I have a Stalker on the run and can't kill him since he's hard to see, that's fine - he can't kill anyone else if he's busy running.

If the issue is stealth, then you could say the same about any character with any number of stealth powers. I know a lot of people have trouble seeing my ill/rad with grant invis because they don't have high perception, and that probably makes me a lot more troublesome to those players. Agaim, they have the same choices: IR Goggles (if available), inspirations, respec in tactics/other powers with +perception, or team with someone who can give +perception. Interestingly, only ONE of those options involves actually changing one's character, which you did suggest was necessary. Sure, Stalkers get a natural advantage on the stealth front, getting Hide right away, but it doesn't change the fact that they're not the only ones with it, and you don't have to rebuild your character to deal with it in any case. And, as many people have said, they get that to make up for the fact that they really are one-trick ponies. Take their stealth, or the strength of their AS away, and what do they have left? They're like gimpy scrappers with a lot less HP, who I can often hold in one shot. They have to work hard and be careful to get their kills.

Also, I think one of the biggest ignored pieces of advice is TEAM. As I've said, a lot of my characters don't have perception. Hop onto a team, doesn't matter if they're people you know or not, and there's a decent chance one of them will have Tactics or CM, or be able to see and deal with hidden players themselves. Even if no one can see the Stalkers, someone on the team might well have powers that could interrupt an AS, or keep the Stalkers at bay. That's a simple step that anyone can take, regardless of experience, and without having to change a thing about their build.


 

Posted

Amenta,

I wouldn't say its a stalker specific thing though. Thinking back to when we just had the arena, it wasn't really any different.

Anyone with invisibility powers could be a problem, in many ways a lot of the best blapper players played very much like stalkers before we had stalkers.

In fact a good number of squishy AT's used/use the tactic to get in the alpha strike, or just to stay out of trouble until they were needed so people started coming up with tactics to combat this.

This is probably why a lot of the PvPers as they are called don't find a problem with stalkers, conceptually they are nothing new to what we are used to. Sneak in, do their thing sneak out before they get hit back. Job done, if its 1 hit as it is to death at the moment, or 2 as it will likely be after the changes its not a new thing. Blasters used to do it to folk, scrappers did etc etc.

All that is happened is now we have the PvP zones people play stalkers, and they naturally play in this fashion as oppossed to it being a concious build decision for other ATs. It is a very easy tactic to use against the unprepared, very difficult to do well against those that have seen this kind of thing before.

Taking the power tactics and what not was never a bad idea in the first place for the likes of the support classes like defenders and controllers, now you find scrappers and the like taking it to bolster their arsenal. It also helps with accuracy with you and your team where in of course acc has been lowered so its a double bonus.

I don't think stalkers caused the pvpers to change their builds significantly, only to do something many considered a good solid tactic in the first place anyway to defend against.

I also don't get why folk have a problem when a PvE build goes wrong in a pvp zone. Even in PvE there are many different builds you can do. Take a blaster, in many of their cases you can choose to be a ranged specialist, an aoe specialist, single target, control, melee or a combination of a few of the above. With a tank it might be small team/solo tank, large team tank where by you change the emphesis of offence/defense. A specific build style can come unstuck in certain instances against certain foes. A blapper for instance may find it suicide against enemies with a lot of AOE attacks, an aoe specialist may find they get hammered by mez enemies etc etc.

If you go in to a PvP zone with no intention to change either your tactics at best you will come out worst. I think half the thing is at present even with all the nerfs Coh/Cov is a very very easy game to play, suddenly all bets are off when you hit PvP as you are no longer facing some predicatble AI, tactics differ, opponents vary and odds can be heavily stacked against you.

The best advice I can give for PvP is don't get upset when you loose, only go in there with the attitude that there are things in there that you should avoid, some you might find you can walk over and some it will be down to skill as to how comes out top in an encounter.

No it is not balanced if the person behind the toon has taken the time to tune their build to PvP, but then in many ways that is what you would expect isn't it? That is their focus.


 

Posted

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Which is why the frankly ridiculous advice of "Keep Moving" annoys me so much. My blaster HAS to stand still when sniping. My Empath HAS to stand still while delivering RA. When my scrapper triggers Integration she stops and guess what...... stands still

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All very true, but surely the aim of PvP is to team - you shouldn't be a defender standing still and on your own when casting RA for example - your team should be protecting you from stalkers, certainly the good teams I've been against have absolutely no problem in trouncing me.

Stalkers do indeed need to wait and then strike when the chance arises and are usually quite devastating when it happens - but to me this is EXACTLY the role of the stalker, and EXACTLY what Assassins Strike implies by the very name of it and EXACTLY why I chose to be a stalker in the first place.


 

Posted

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The point I was trying to express in a slightly humerous way is that if you say stalkers are too good in PvP then you must also nerf all the other builds/ATs that also are 'too good' in PvP. Apologies if humour isn't your thing.

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Humour is my thing, but something has to be funny first

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Saying that one AT or specific build needs to be nerfed, or changed so that you can function without change is pointless, if there is no alternative and you have tried various strategies including changing your build and you are still no better for any chnages then sure call for a nerf. But to rant that your build is gimped or that someone elses is to powerful whilst not even considering any chnage is idiotic, something that someone of Shimmer's caliber is not normally know for.

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I think I've been careful to stress that I'm not suggesting a nerf, but offering way for ALL toons, not just those with the right powersets, to counter each other. The point is allow ppl with their thoughtfully planned out PvE build to pick up temp powers and be able to compete. If you're telling me *pfft, what d'you expect, go respec for PvP" then you're creating a clique, and one the will actively discourage people to spend any time in the PvP zones UNLESS they have dedicated a toon to it.
How does this help PvP.

An interesting thing to consider, for those who say that stalkers aren't overpowered. Why are stalkers more heavily represented in PvP zones than any other AT?
5 villain, 4 of them stalkers, and not the first time I've seen them be the majority AT. All very suggestive methinks *strokes beard thoughtfully*

BTW, if anyone replied saying "you can buy temp powers", I know you can, but not all the time and there's not a wide enough selection.


(\_/)
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Posted

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The best advice I can give for PvP is don't get upset when you lose

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this really is the best piece of advice for pvp imo


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Posted

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An interesting thing to consider, for those who say that stalkers aren't overpowered. Why are stalkers more heavily represented in PvP zones than any other AT?
5 villain, 4 of them stalkers, and not the first time I've seen them be the majority AT. All very suggestive methinks *strokes beard thoughtfully*

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I advise less beard-stroking, more reading comprehension.

From my post 6 replies back:
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I think PvP needs a little more variety, to be honest - more Dominators at the very least, I can go days without seeing a purple icon next to an orange name. As the average villain level increases, though, I think we'll see that - some ATs need more slotting/levels to be effective than others (as stated above), whereas Stalkers are essentially fully operational from the get-go by the time PvP becomes an option.

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Stalkers cope better with little than the other ATs do. There may well be other factors to take into account too, such as: Stalkers can PvP well without a team, other ATs may not - the lack of people in the zone may persuade other ATs entering them to leave if they cannot team, where the same compulsion is not found in players with Stalker ATs.

If you're going to attempt to be patronising, you may want to actually have a point first.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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But I'd just like for me to be able to take my toons into a PvP zone and have a fair fisticuff type fight with a Stalker the same way I can with all the other archetypes.

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The thing with Stalkers is - at least with the good ones - they're rarely going to let you get into a position where you can have a "fair fisticuff" fight with them.

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Good post.

I feel the urge to point out that a straight stand up "fair fisticuffs" fight is far from fair on the stalker.


 

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Which is why the frankly ridiculous advice of "Keep Moving" annoys me so much. My blaster HAS to stand still when sniping. My Empath HAS to stand still while delivering RA. When my scrapper triggers Integration she stops and guess what...... stands still

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All very true, but surely the aim of PvP is to team - you shouldn't be a defender standing still and on your own when casting RA for example - your team should be protecting you from stalkers, certainly the good teams I've been against have absolutely no problem in trouncing me.

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All I'm really saying here is that it's impossible to be stationary all the time. Certain powers or certain tasks REQUIRE you to be stationary to perform. And all the slotting in the world isn't going to help you against a patient Stalker who has been stalking you and waiting for just that moment. That is, as has been detailed in most of the posts in this thread, their job and their one "trick". If that was me as a Stalker, that what I'd do.

Especially as an Empath. If you've ever played an empath in a high intensity battle (like those we have when my team is perhaps fighting at the Hotspots in Sirens) you'll know that often you may call out for everyone to "gather for RA", but often they don't all get to you in time. Probably half the time I drop RA it's as an opportunistic "They are all in range and they are low on end and now's a good time" basis. Point is most of an empaths powers, bar the Healing Aura are pretty much staionary powers, and in order to keep a big team healed you need to stand still for the majority of the time targetting and healing. It's hard to do that bouncing around.

Yes your team should hopefully protect you, but it just brings me back to the point I made about a patient Stalker. If they are patient they'll wait hidden on the outskirts of battle and just come in and nail me at an opportune time.

Or at least that's the way I see it working. As I said I'm creating my own Stalker to try this out for myself and see if it is as easy as I think it is. I don't think any of us "Whingers" are gonna be swayed by the testamonials of people on this forum who are Pro-Stalker, we'll only change our opinions by experiencing the other side of the game ourselves. BE the Stalker! That's what I'm trying to do.

Oh yeah and is it just my Integration then that forces me to stand there while I scream and beat my chest ?? That activation animation bugs me!!!! So yes I have to stand still to put that one, and it becomes more annoying when every blimmin AS I get knocks that toggle off again!!!


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Stalkers do indeed need to wait and then strike when the chance arises and are usually quite devastating when it happens - but to me this is EXACTLY the role of the stalker, and EXACTLY what Assassins Strike implies by the very name of it and EXACTLY why I chose to be a stalker in the first place.[/color]

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Totally agree, and that's why further down my original post I did say that I didn't want the archetype nerfed or changed. I think it's fine the way it is frankly. What I don't like is the perceived amount of trouble you have to go to to find and kill one.

Their "hide, hit and run" tactics I guess lend themselves to solo or paired play rather than teams, but I still reckon a team of them would be devastating. Each one patiently co-ordinating and stalking and then simultaneously AS-ing. I'd like to try it personally, maybe I'll assemble an "Assassin's Strike Force" when I get my Stalker into PvP. See if they actually wreak as much havoc as they do in my imagination.

Syn: I read through your comments and at this point I neither agree nor disagree entirely. The first half of my post was a frank admission of my lack of time in PvP and my feelings about what I experienced there. You're opinions are noted but until I experience that for myself then my feelings will always be what I've written about.

But it was never meant as a definitive dig at Stalkers. It was never meant as a THIS IS THE WAY IT IS statement. It's a this is the way I feel currently statement.

I'm glad you think that my trying the other side of the fence and creating my own Stalker is a refreshing change. I feel that it's important to REALLY understand what I'm talking about before I make any rash judgements or decisions.

It may be that I come back on this forum and admit to the populous I was wrong. It may be that I come back and say "You know what folks, ignore all those Stalker folks, they're talking nonsense. I have a Stalker and Im unbeatable and uber on PvP"

In my mind everything is now up for grabs. I'll come back with my results and my "unbiased" view in a few weeks. And I'd urge anyone who feels the same as I do to do the same things.

I see the Stalker as an honestly interesting and new Archetype. It's thus far in the early levels alot of fun to play. And I'm secretly looking forward to PvP with it. I don't want the Stalker nerfed. If you decrease the Assassin's Strike you nerf it's only advantage. If you boost it's defence to compensate you are pushing it towards Scrapper territory. And I don't want another Scrapper set.

What I'd like to see is a little help for the other Archetypes in combatting them without all the perceived prep work. I freely admit I don't know what these measures should be yet. I'm wracking my brains and shrugging my shoulders. I'll let you know if I come up with anything.

And as an addendum, my "Cockiness" note wasn't aimed at anyone in particular. But I think we've all read posts on this thread and others from people who just wash over the problem with a cerain amount of bravado and cockiness. Instead of adding anything constructive to the proceedings they often come across as "Well I don't have an issue so you shouldn't too, tough cookies pal!"

I don't think those people are constructive or helpful and I kinda wish they'd just not post. Or have a seperate thread called "I'm Great I Am!!"

I may start it up for them to go post in now.

Alot of people on this forum may say that they have little trouble with stalkers, they may say they are great in PvP. But when they are people like Stalk-Obot, Syn, TG etc they also explain why, try to give handy hints and tips which are worth trying and often take on board your comments. Sometimes they accept them and agree, sometimes they disagree. That's debating. I like that.

I've had a great exchange with Stalk-Obot on a similar thread for instance.

It's the people who just post "I'm great, I have no problem, get over it" type posts that I skip over and ignore.


Blueside Level 50's.... Knightingale (Def), Rogue Elevenex (Blast), Lady Rogue (Scrap), Mr Infinity (Tank), Miss Infinity (Troller), Knight.Shade (WS), Knight.Bringer (PB)
Redside Level 50's... Colonel Rogue (Brute), Sergeant Domino (Stalk), F411-OUT (Dom)
Next Project: Psiryn Psi/Psi Cor Global Handle is @Knightingale

 

Posted

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But I'd just like for me to be able to take my toons into a PvP zone and have a fair fisticuff type fight with a Stalker the same way I can with all the other archetypes.

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The thing with Stalkers is - at least with the good ones - they're rarely going to let you get into a position where you can have a "fair fisticuff" fight with them.

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Good post.

I feel the urge to point out that a straight stand up "fair fisticuffs" fight is far from fair on the stalker.

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Yeah but I'd make it fair and PROMISE to just use brawl!!!

Sorry, bad choice of phrase.

To be honest, and I'm not calling anyone a coward or anything here so please don't jump on me, I think it's the hit and run nature of the Stalker that frustrates people.


Blueside Level 50's.... Knightingale (Def), Rogue Elevenex (Blast), Lady Rogue (Scrap), Mr Infinity (Tank), Miss Infinity (Troller), Knight.Shade (WS), Knight.Bringer (PB)
Redside Level 50's... Colonel Rogue (Brute), Sergeant Domino (Stalk), F411-OUT (Dom)
Next Project: Psiryn Psi/Psi Cor Global Handle is @Knightingale

 

Posted

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Especially as an Empath. If you've ever played an empath in a high intensity battle (like those we have when my team is perhaps fighting at the Hotspots in Sirens) you'll know that often you may call out for everyone to "gather for RA", but often they don't all get to you in time.

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If I were an Empath in a PvP zone, I'd never shout for everyone to gather - it doesn't take long to cotton on to what's happening if 6 heroes all drop what they're doing to charge over to the guy hovering nervously at the back. Don't make yourself more of a target than you already are.

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Probably half the time I drop RA it's as an opportunistic "They are all in range and they are low on end and now's a good time" basis.

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This is the best way to go about it, really. If I felt I had to have everyone gather for whatever reason, I'd call for them to gather around a Tank, or under an FF Force Bubble, or any other player with some type of disruptive aura - once everyone's bunched, then you move in to set off your aura(s) and move out quickly afterwards.

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Point is most of an empaths powers, bar the Healing Aura are pretty much staionary powers, and in order to keep a big team healed you need to stand still for the majority of the time targetting and healing. It's hard to do that bouncing around.

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I know some Empaths use numpad keybinds for healing a specific party member (numpad1 heals member one, numpad2 heals member 2, etc.) - they could be useful in a PvP zone. Presumably, you could use the alt, ctrl, and shift trigger keys to apply different buffs - CM and Fort, for instance. I'm sure someone could knock up the relevant binds... or if no-one picks up the slack, I might be inclined to do so.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

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I know some Empaths use numpad keybinds for healing a specific party member (numpad1 heals member one, numpad2 heals member 2, etc.) - they could be useful in a PvP zone. Presumably, you could use the alt, ctrl, and shift trigger keys to apply different buffs - CM and Fort, for instance. I'm sure someone could knock up the relevant binds... or if no-one picks up the slack, I might be inclined to do so.

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I use combat Empathy binds in numeric keypad for healing specific party members and i am now binding CM as well in that way especially with the new Empathy PvP build (cm 3 slotted for rechrg ftw! ) i ll try create a quick list of them and post


 

Posted

i have noticed there is two things been missed here is this hole arguement
1. stalkers are more squishy than jelly babys
2. villains have there own bad toon for pvp they are called masterminds if we hesitait in the slightest on seting up a lvl 1 could take us out without the boost to lvl 30

so there is a balance just an uneven one


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Posted

Another thing worth mentioning here, which has been mentioned elsewhere, is just how annoying it is when AS doesn't fire - happens to me ALL the time, you press the power and it just doesn't go (although endurance drops).

Nothing to do with being interrupted, and hugely annoying - especially when you've been hunting someone for 20 minutes and finally get your chance!!


 

Posted

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I don't think any of us "Whingers" are gonna be swayed by the testamonials of people on this forum who are Pro-Stalker, we'll only change our opinions by experiencing the other side of the game ourselves. BE the Stalker! That's what I'm trying to do.

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Absolutely right, and what a fab idea! And now you mention it, is there anyone here that plays as a stalker and that think they're overpowered?


 

Posted

Hmm I have not played COV yet, as I awaiting a new computer first so I cannot really comment on if stalkers are overpowered (I dont think they are from my experiences in pvp) , but if they are anything like scrappers then they are damned scary...

I started a scrapper char and had the horror of realising that this "closecombat char" with an un-enhanced power could do more damage at range than my sonic blaster or my energy blaster could at the same lvl. ( 25-50 pts of damage with possible immob and venom...at range...with a good recycle rate and low use of end...nasty ).

But these things add character and make life interesting

Be nice and have fun
DG&gt;


 

Posted

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I know some Empaths use numpad keybinds for healing a specific party member (numpad1 heals member one, numpad2 heals member 2, etc.) - they could be useful in a PvP zone. Presumably, you could use the alt, ctrl, and shift trigger keys to apply different buffs - CM and Fort, for instance. I'm sure someone could knock up the relevant binds... or if no-one picks up the slack, I might be inclined to do so.

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I use combat Empathy binds in numeric keypad for healing specific party members and i am now binding CM as well in that way especially with the new Empathy PvP build (cm 3 slotted for rechrg ftw! ) i ll try create a quick list of them and post

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I already use the numpad for the Heal other function. Been using binds for a long time. (although a list of yours would be fab TG as I can see if I've missed any!! )

I think we're getting bogged down in specifics here, rather than addressing the point that I was trying to make. I'm not specifically talking about Empaths. More a general rule, even with all the keybinds and shortcuts and tricks of the trade in the world (and believe me I use alot of them on Gale already!) there are times when you HAVE to be stationary. And a patient and clever stalker WILL hit you during those times.

Those were just examples. There are hundreds of powers and power combinations for all the archetypes that require you to stand still because they are interruptable or have a long animation time. All I'm say is that yes you can be in motion for probably 95% of the time, but the Stalker only has to wait for that one 5% gap. Or at least that's the way it seems. Believe me, Gale and Rogue fly and bounce and run and move and dance little jigs, but they still get got.

Probably makes it harder for the Stalker, but I'd wager most of them actually relish the challenge of hitting a moving target.

And even if the AS misses first time around (or second time, or third), he/she just resets and plays the waiting game again.

Actually the "missing" AS I've heard repeated ad nauseum so far from the Stalker population but it's something my Stalker hasn't witnessed yet. He seems no more inaccurate than my blaster. Again I'll reserve judgement for the later levels as I'm not sure if there is a learning curve engineered in that makes you a smidgen more accurate in the lower levels. *shrug* I'll keep an open mind on this one.

Masterminds in CoV are I find an odd Archetype to fight against. I duelled with Mechanical Mistress in PvP and I found honours about even. If I could corner her without her pets I'd get her. But the minute the pets were brought into play it was bye bye Rogue! It was a nice game of cat and mouse and I thought honours were even with her.

Again it's a case of finding their weakness and exploiting them, just as it is with all the other archetypes. Difference between fighting a MM and a Stalker..... I don't need all the prep work, just me vs them and a nice fair fight where we share the spoils of war. And that's the way I reckon it should be.


Blueside Level 50's.... Knightingale (Def), Rogue Elevenex (Blast), Lady Rogue (Scrap), Mr Infinity (Tank), Miss Infinity (Troller), Knight.Shade (WS), Knight.Bringer (PB)
Redside Level 50's... Colonel Rogue (Brute), Sergeant Domino (Stalk), F411-OUT (Dom)
Next Project: Psiryn Psi/Psi Cor Global Handle is @Knightingale

 

Posted

Ok... Idea:

Make blasters snipe power have a 1 hit kill option??


 

Posted

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There are hundreds of powers and power combinations for all the archetypes that require you to stand still because they are interruptable or have a long animation time.

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A small trick here that some might not know. You noticed me talking at some other thread about the "Grasshopper style", people who team with me (or most of PvPers) will notice me jump when activating powers. This is not by chance. Has 2 reasons.

1) rear jumping while activating power allows to activate the power and remain of range for retaliation

2)The jump and activate trick if done properly negates the animation and thus the character getting to a standstill. That not work for interruptible powers. But works for most other powers i use. I tend to use this way my atomic blast with my defender while jumping and SS passing by a group and jump+activate (in the specific way that you need to do) allows to avoid standstills. a small trick dunno how it helps and if it helps.

Will try export the binds i got cause they are loads lol.


 

Posted

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Ok... Idea:

Make blasters snipe power have a 1 hit kill option??

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that would be also nice BUT a blaster who can naturally do special dmg equal to AS with snipe then would go to PvP with a 3acc 3 range combo...combine that with stealth +invis from range...and you got something even worse than stalkers....you wont need run away you are already away....


 

Posted

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A small trick here that some might not know. You noticed me talking at some other thread about the "Grasshopper style", people who team with me (or most of PvPers) will notice me jump when activating powers. This is not by chance.

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I've noticed this aswell, if you can time it right it removes all delay!


 

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I've noticed this aswell, if you can time it right it removes all delay!

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there are certain powers that in order to do it you need diagonal movement ..and timing it is really easy


 

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I understand but don't know for certain that wirlwind from the Speed pool allows powers to be activated whilst moving, sure I read somewhere that you could even use snipe while moving...


 

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I understand but don't know for certain that wirlwind from the Speed pool allows powers to be activated whilst moving

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yeah whirlwind allows that as well,although i not know about the snipe since its an interruptible power.


 

Posted

I decided (being a lazy ******* an' all) not to read the whole thing, and in resposne to the OP:

Serves you right! As long as I (as a corruptor) get held for 30+ seconds (I timed it once; activated Brake Free, cought a hold, and ran back to the base... the hold was still there when Break Free was over) and killed in 3 shots, I think it's imbalanced towards heroes. Not to mention the countless times when I saw heroes run over the villain base or camp right outside. Great.