PvP - Could it BE more imbalanced?


Aggravator

 

Posted

I have already said that the PbAoEs and AoEs do NOT work.


 

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I have already said that the PbAoEs and AoEs do NOT work.

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Actually they do.

You're obviously just inept at PvP.

Besides, the insps and IR goggles do work, and you can get them right now.


World of Jackcraft.

 

Posted

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I have already said that the PbAoEs and AoEs do NOT work.

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Either you were out of range (unlikely for EMP) or you missed - much more likely since the Stalkers have a healthy DEF buff from hide. But ther are yellow Insps (at a whacking 50 Inf each) and Aim (available, I think, to all Defenders) which cut through DEF like butter. Anid 1 hit from Irradiate and you don't need to worry about their DEF any more.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

My point was that Inspirations, Temporary powers etc should not HAVE to be used; because it is unfair for them to have such a huge natural advantage. If there was any way to select them if you saw their partially-invisible form, fair enough.

It's fair enough for teams to work together; for instance, it could be said that controllers have an advantage - however their low damage only gives them an advantage when they work in a team; there are obvious ways to counter that too, such as clear mind; and the ability to fight back.

However, having a character be able to one-shot you with no risk to himself is not balanced.


 

Posted

Yes they do... fact. You obviously have a build for PvE and may need to change a coupla slots for PvP, we all have to do that Stalkers included.

People have pointed out that there are temp powers like IR goggles that will help u see Stalkers and the use of Acc inspirations combined with it improve your chaces greatly. Even simpler have an empath in tow and get em to stack clear mind on you and your team and u'll be seeing Stalkers before you know it.

I may be wrong but u seem a tad upset, perhaps you should calm down and re-read the thread and u'll discover that ways have been pointed out to you.

You say AoE's etc dont work, they do. Stalkers 'Hide' can easily be interrupted by them u just need to have plenty of Acc slotted as some stalkers including myself slot for AoE Defense.


 

Posted

*sigh*

Yes, Stalkers can just one shot whoever they want at no risk... have it your way...


World of Jackcraft.

 

Posted

Aim was on. I was standing well within range.

It did not work.

And Jackhobo, I'd appreciate if you'd refrain from saying I'm 'inept at PvP' considering that I killed a couple of people in the rare moments when I wasn't being one-shotted; wasn't killed by any other archetype other than the one-shotting stalkers; and held my own with a different character during S4. It's a rather immature thing to say based on the fact that I'm simply trying to bring up an imbalance in gameplay.


 

Posted

Its an 'imbalance' that has been brought up over and over. As people have said... the Devs are looking into it ie when they fix it a stalker will AS u and u'll have like 5% hp left (or whatever its gonna be)


 

Posted

I did not say they could one-shot 'whoever they want' at no risk; however they can one-shot controllers and defenders at no risk. Unstealth. One-shot. Stealth.

And I was clear minded the entire time; and as I have already pointed out a multitude of times, while there are inspirations and temporary powers - we should not have to rely on that to make the game balanced.


 

Posted

Maybe I wouldn't say you were inept if you knew more about PvP, you obviously don't. You think AoEs don't 'un-hide' Stalkers, and if they hit, they do. Fact.

Sorry for being so immature.


World of Jackcraft.

 

Posted

The problem you have is this. PvP was meant to be this huge new shiny thing for COH/COV. It was one of the main reasons I bought the second game. I like that kinda thing on WoW; having an enemy faction who you can engage with in combat and with insult throwing :P However, as has been stated before, if you go into PVP with certain builds, builds that would be perfectly reasonable if you're just playing the game normally, you can't expect to win. Surely, that's just not right?
I don't claim to want to kick their [censored] hands down, and hell, I don't mind losing. I do mind losing when I can't fight back, and in order to fight back I would have to go and do something, such as respec my char, or buy a temporary power. I mean, inspirations are all well and good, but I seriously doubt that any inspiration is gonna give me the boost I need not to be killed within the first assassin's strike.
My issue with this is, in COH/COV, you HAVE to go into PVP with a specially prepared character, just in order to have a fair fight. I'm not talking about creating a character who can lay the ultimate PVP smackdown, I just mean creating one or equipping one who can avoid the one hit kills and the like. It might not just be stalkers who need to be messed with a bit, maybe there are other factors as well, but the issue that presented itself to me was that I literally got one hit killed 15 or more times. Now, I'm not a PVP genious, in either WoW or COH/COV, but I didn't even get to fight back once. I'm not that bad. Also, I play a Mind/Empathy controller. Not the best PVP build... but why should that mean that I basically can't fight at all. Because that's what it meant today. Yes, I realise that if I was a tank I wouldn't have died or if I had temporary power A, B or C I could have seen him and held him before I killed him. But what about if I'd just like to log on to COH and have a rumble with some villains? I don't play COH that often, because, tbh, I don't like the gameplay as much as I do other MMORPGs. That means I have one high level char who happens to be a Mind/Empathy controller. So basically, when some of my friends want to PVP, I can't, because I'm going to die. I just am. Or I can spend a few weeks/months of playing a game I don't particularly like all that much to get a new PVP centered character up to the rank of my friends. It just doesn't seem... fun. And that's what I want. To have fun. Sure I might lose, but hell, as long as I can go down fighting, that's really fine with me.


 

Posted

whine whine whine


 

Posted

My Controller is */empathy and does very well in PvP. Mind is a pretty handy set in PvP too, is it possible you're just doing things wrong?


World of Jackcraft.

 

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City of Villains is only 5-6 weeks old

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The whole game AND pvp side is still being 'balanced' the devs cant go changing things because a few heroes dont like the way villains are being play, and yes i agree to you to a certain extent that stalkers shouldnt beable to 1 shot ANY even level players, but then for a melee AT they have pretty low defence, remember, the best defence is a good offence.
there is 3 general kinds of builds in the City Of..genre, PvP, PvE and PvP-E if you are built for a PvE play style there is obviously going to be a downfall for the PvP side and visa versa.


 

Posted

Yes Jackhobo, because having the same secondary means your builds are the same. And if anyone disagrees with you they must be a bad player.

I do very well at PvP against a single other hero; regardless of their archetype. I do okay in team vs. team too. As we've said already, we don't care if we're fantastic at PvP; all we want is not to be one-shotted without hope of survival when we're just trying to have a laugh by fighting 'bad guys'.


 

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Yes Jackhobo, because having the same secondary means your builds are the same. And if anyone disagrees with you they must be a bad player.

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I was suggesting maybe he doesn't have a good PvP build, or doesn't go about playing it well for PvP. I did say Mind could be a good PvP set, and I didn't say our builds must be the exact same.

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I do very well at PvP against a single other hero; regardless of their archetype. I do okay in team vs. team too.

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You obviously don't do well in Hero vs Villain though...

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all we want is not to be one-shotted without hope of survival when we're just trying to have a laugh by fighting 'bad guys'.


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Then go buy the temp powers and wait for the fix. Or respec, whichever.


World of Jackcraft.

 

Posted

He is a perfectly good PvP player. We both won 3 matches in S4 with our supergroup team.

And yes, obviously I'm bad at PvP against Villains.. I mean, I got one-shotted and had no opportunity to fight back. Never mind the villains whom I had an opportunity to fight (and defeated), they don't count in petty-insults world


 

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Id have to agree with jack


 

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He is a perfectly good PvP player. We both won 3 matches in S4 with our supergroup team.

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But apparently whenever he goes to a PvP zone he knows he's just going to get killed. Did I missread?

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And yes, obviously I'm bad at PvP against Villains.. I mean, I got one-shotted and had no opportunity to fight back. Never mind the villains whom I had an opportunity to fight (and defeated), they don't count in petty-insults world

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Just buy the temp power, *repeats self, repeats self, repeats self* and well done.

Bed time.


World of Jackcraft.

 

Posted

One of the problems was that tonight the Villains had control of Sirens which ment that only we could buy temp powers. After I had stocked up on a couple, the whole thing did get rather easier. The limiting of the shop to one side does rather debalence the whole thing.

Debuff defenders are FAR harder to play in PvP than PvE, as people are a damn site better at doing inovative and cunning things such as attacking from two different sides and such like.

One thing that I know (from being on the wrong side of it) is an effective combo is a tank/defender paring, playing in very close proximity, with the defender doing whatever they do, and the tank using and damage auras they have to reveil stalkers and taunting anything nasty that comes close. When the villains start the traditional game of Gank the defender, the rest of the team jumps them.

I'm currently working on a build for DC that may be very survivable particularly against stalkers, but its going to require some odd tactics which may not even come close to being practical and is probably only going to be useful at high levels anyway.


Dead Calm's Defender Manifesto

 

Posted

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An SR Scrapper doesn't have a chance against a Regen Scrapper with focused acc in the arena either.

Much like a defender doesn't stand a chance against a Stalker, the difference is a well prepared defender can protected himself from a Stalker. Hey, my level 24 Kin defender was hunting Stalkers in Bloody bay the other day and they couldn't do a thing about it.

You aren't well prepared so don't expect to win against those that are, or even stand a chance.

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Of course the SR scrapper has a chance, he has the chance to get away and there's the point. If you can't detect the stalker (and plaz no one suggest IR goggles, the villains are/were winning in Siren's so goggles were unavailable) then how do you know when to drops the inspirations? They don't run for very long and of course stalkers can take them as well - the difference being, they know when to take them as they're initiating the attack. A few damage insps for the less squishy targets, some lucks to offset the counterattack, a bf if there's someone with holds, whatever.
Don't stand still you say?
So if there's only stalker on then just move about randomly until you get bored and leave, coz you can't detect them, and whatever you do, don't stop to fight someone else, that's just ASKING to be blatted by a stalker.
Get on a team with the right skill set, assuming appropriate players are in the zone? Bit of a palavar for the sake of ONE AT is it not?


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

IR googles are useless againt stalkers!!! I have been AS with my fancy IR googles on :/

I believe that stalkers need a nemesis , like blasters fear trolers or scrapers fear togle droping blasters , every AT has some weakness , the way stalkers are now they are the gods of pvp !!


I dont think that stalkers damage should be nerfed , what should be done in my opinion , is some changes to hide for pvp , make a stalker with hide only visible at meale range , and stealt + hide visible at meale range with the help of IR google or tactics !


 

Posted

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Besides, the insps and IR goggles do work, and you can get them right now.

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I was in Siren's two hours before this post was sent. IR goggles WERE NOT available.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

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IR googles are useless againt stalkers!!! I have been AS with my fancy IR googles on :/

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I disagree. Using IR goggles I can *see* a stalker - knowing he's in the vicinity is frankly all I'm asking, because then I have an idea of when to down some inspirations. If I can't detect him then I've got problems, you can't keeps insps running all the time, so the "buy some inspirations" advice is pretty useless.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

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One of the problems was that tonight the Villains had control of Sirens which ment that only we could buy temp powers. After I had stocked up on a couple, the whole thing did get rather easier. The limiting of the shop to one side does rather debalence the whole thing.


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Got to agree with this the systemn thay have at the mo sucks both sides should be able to buy temp powers other wise blance gose out the window.