AE stopping the farming


Adult_Swim

 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
no...when they learn to play they can join the rest of us...

I clearly said they can play with eachother. I also screen to see how many AE badges they have compared to their vet badges. IFf they have the 12 month badge and AE badges I dont really mind but when you have more AE badges than anything else I do mind and remove them.

It isn't welcoming but it is fair, it is fair the the rest of the team that has for years grinded, teamed, perfected their toons and spent months getting levels compared to a lazy N00b that AE's during DBL-XP.

I could care less about how everyone else feels about AE and their right to play how they want... just don't ruin my experience since I am also paying to play.


There is nothing wrong with me trying to assure that I maintain the highest quality control in my teams so the team can have as much fun as possible.

The community doesnt understand how much it sucks to have a therm on a team that doesnt use his therm goodness or to have a kin that doesnt SB...

How bout a Dom that doesn't take his ST Holds or ST Immobs.

The best is the Mind/Thorn that didn't take the confuse attacks and blamed the rest of the team for how fast he face planted. He also said that he did so well in AE and he doesnt know why he isnt doing so well in PvE.


This brings up a prime example of why AE is bad. You have a map full of bosses and full of awesome XP but... the map is filled with just one type of foe, in a real mission you have so many variables and so many things that when you leave the AE wading pool, you are screwed and can't play right and are directly making the experience of others suck.

If the AE N00bs want to AE... let them stay there in their own lil building.
You are an elitist *****. How about a tank that doesnt have taunt. etc etc. You dont get to choose their powers or when they execute them. I would kick you from the team the minute you gave the star back. There have been players like this for 5 years. Nothing new.


Lots of 50's yada yada. still finding fun things to do.
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Posted

I see nothing wrong with what I do on my teams with my friends. In our defense, we are making sure that we get our 14 bucks worth and play like we want to...just the same way the AE-N00bs defend their PL's. What I do with my 14 bucks is just as fine as what they do with theirs.

We dont get to chose their powers you are correct, but I do have the option to play with people who know what they are doing. I have been an Emp on many teams where the tanks did not take dmg or use Taunt or take an alpha because there were Emps to heal quickly.


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Posted

Quote:
Originally Posted by Shadow_Wail View Post
I see nothing wrong with what I do on my teams with my friends. In our defense, we are making sure that we get our 14 bucks worth and play like we want to...just the same way the AE-N00bs defend their PL's. What I do with my 14 bucks is just as fine as what they do with theirs.

We dont get to chose their powers you are correct, but I do have the option to play with people who know what they are doing. I have been an Emp on many teams where the tanks did not take dmg or use Taunt or take an alpha because there were Emps to heal quickly.
It has nothing to do with right and wrong. I don't think you're doing anything wrong.

It has to do with what is the better action. For example, let's say you run across a tank without toggles. You have two options:

1) Hey, you're a nub. Toggles make you not suck.
2) Hey, I noticed you had some interesting ideas in your build. I usually take this toggle because it makes me stronger. How is it working for you?

If you don't like playing with bad players, which would you consider the best outcome for you over the long term?
1) Avoiding and kicking anyone that you consider a bad player.
2) Educating new players.

If someone hadn't have taken the time to show me how amazing tar patch and darkest night was, I still would think they were lousy powers. I know better now. My first character was a dark/dark corruptor. I wound up deleting it because I thought it was just awful. Had I known back then just how good it could be, I would have been a lot happier with that character.

Luckily, there were (and are) people that will put up with newer players in order to teach them the game. Two years ago I was a newbie. Thanks to a lot of people on the way, I'm not.


 

Posted

I think some of you need to put a little more faith in the devs. Thats all I am going to say.


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Posted

I have mentioned this many times to in game friends so I'll just go on public record and post my opinion here. I really believe that there should be either a minimum lvl requirement or a vet badge limit to access AE. Now I dont think that the idea of it opening AE at say the 6th month badge or so is bad but it may be counter to the marketing strategy in current use. So that leaves us with the min lvl idea. This makes alot of sense and has in game precident. You cant get to Ouro til 25, RWZ at 35 and then you have all the hazard zones as well.

If you had to be a minimum of lvl 25 to access AE content there would be plenty of opportunity to learn what the game has to teach you such as which powers work, how to enhance and basic tactics. It also provides the new commers a better experience than just sitting in a building 100 yrds from where they entered the game. Now if you want to PL your toon from 25-50 I wont make an arguement against that because at least at that point its more of an informed decision since you will be aware of the other options out there. And as an added bonus you will know where the train is.


Gitch


 

Posted

Quote:
Originally Posted by Gitch View Post
If you had to be a minimum of lvl 25 to access AE content there would be plenty of opportunity to learn what the game has to teach you such as which powers work, how to enhance and basic tactics.
You can learn all of that in MA. Regular content doesn't provide any character building insight that can't be gleaned from MA. It's the same game.

But I don't think you're really talking about MA. You're talking about a particular behavior associated with MA. The thing is, not everyone engages in that behavior. And if you place restrictions on MA due to that behavior, not only are you removing legitimate options for the players who don't engage in it, those who do engage in it will simply move elsewhere.

Quote:
It also provides the new commers a better experience than just sitting in a building 100 yrds from where they entered the game.
I think the newcomers are best equipped to decide what is a "better experience" for them. With MA, their options are expanded. And it's not just "sitting in a building", it's playing different content which they may enjoy.

Here's something to think about: I know someone who's been on the game only for a few months. In that time, she's done the regular low-level content on both sides, more than once. Now, when she creates a new character, she goes to MA to do different content than what she's done already (even though it's a slower leveling process).

She started to do this before she got her first vet badge.

All your solution would accomplish is making the game more static, limited, and repetitive for her and anyone else in her position.

Which I'd say is no solution at all.

Conversely, I've been playing the game for 5 years. I'd like the option to do something other than the arcs of Burke, Kalinda, or a FBSA contact. Thanks.

Quote:
And as an added bonus you will know where the train is.
As an aside, why is it that so many people who advocate restricting AE routinely ignore one whole half of the game? It's odd.


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Posted

I don't know why I insist on making my point over and over in various threads. Maybe I'm hoping that someone will listen to me one day. And, maybe, it would be a better game (at least for me) if someone would.

Sorry.

I didn't mean for this to be another "You all sux n00bs" post in a thread that has clearly had enough of that. I just get tired of being ignored sometimes (and I'm under considerable stress in real life, but let's not go there).

*takes a deep breath*

There, now that I've gotten that out of my system, I'm ready to be rational once again, and to reiterate my point.

There are ways to get people out of the AE building without drastically changing the game. I've already tried this idea, and it has been met with curiosity and interest.

If you're wondering what I'm talking about, that's exactly my point. Get the "AE babies" wondering about all the non-AE content. Talk about it to them. Brag about how fast you did a TF and how wonderful that team was. Tell them all about your favorite dev-written story arc.

When they get curious enough, show them what you're talking about. Take them on a non-AE content tour. Show them a variety of play options. Help them change their style if they want to.

Once they've had enough of the "outside world", let them choose what to do next. If they want to go back to AE and stay there, then that's their choice to make. If they want to stay out of it, that's their choice as well. Going half-and-half is also an option, and it's an option that they're free to take if they choose to.

So much of this game is based on individual choice, whether it's your AT and powersets or your friends and playstyle. No one can force others to choose something that they don't (at least partially) want to do.

If you choose to follow the advice I have given, please do so in conjunction with this advice: Don't fall back into the "AE sux" mentality when showing off your favorite dev content. Don't say anything like, "aren't you glad I got you out of AE?" or refer to AE in a negative way. Be nice and answer questions, even if you think that the other player should already know the answer (based on their level, vet badges, etc.).

In closing this (somewhat rambling) post, let me say that I will be available to anyone who wants me to give them the kind of tour I described above. I play on the Infinity server, and my global is @Lucretia MacEvil

I have a number of other (largely ignored) posts that are similar to this one, so if I'm confusing you or if you don't like my attitude in this post, please look at one of my other (calmer) posts to get the general idea that I am trying to convey (people's ideas of fun are different, but they should at least make an informed decision before sticking to one thing).

I look forward to hearing your responses, but please be nice, or at least try to (I did, even if it doesn't read that way).

Thank you for reading this absurdly long post.


 

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Originally Posted by Haruu View Post
Oddly enough I did not bring up sitting at a computer.
Uh, yeah.

I was replying to your post which didn't talk about being at a computer when your views about role-playing and roll-playing were created. As I recall you were talking about that while you were working at a gaming store.

Perhaps I read into that that it was a "hobby" shop versus an "only video game" store. I probably also read into that you were making these assumptions based on watching people playing a pen-and-paper RPG in the store.

Either way, I'm not going to discuss this with you any more.
I made my points and this is not a thread about RP'ing.


 

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Originally Posted by Hydrophidian View Post
You can learn all of that in MA. Regular content doesn't provide any character building insight that can't be gleaned from MA. It's the same game.
Hydro I have to disagree with you a bit here. The MA content teaches you only how to run mishs, farms or not. It does nothing to inform a new player about the game world around them. And no matter how great MA content CAN be it is nothing compared to the awe at seeing the splendor of the different city zones. Conversly the standard content does prepare the characters to better handle and explore the world around them. The contacts are constantly teaching you the history and mechanics of the game world. They force you to figure out travel powers and aggro ranges etc.. Like when we all first had to go to the hollows and wonder how on earth we could live to get to the otherside to run our mish.

Running MA content only deprives new people from learning about IO's, granting access to Ouro and Cimerora, earning capes and auras, navigating the world, Task Forces and a chance to test there toons against balanced spawns to name just a few.

People most often choose to go with the flow of least resistance and like to do what everyone else is doing. In other words people grow up by imitating the others around them. Now if you are brand new to the game and you log into AP what are you surrounded by? MA farm teams spamming for members and people looking to PL is what. Now you can say that this existed pre MA in PI with all the demon farming etc., but I didnt even find PI for the first year I played cause I never had a reason to go there (I was very alt-aholic back then). Even then the mechanics of sk'ing came into play and you had to have someone willing to pl and a bridge. All these "safeties" are removed in MA so once again people will go with the path of least resistance and do what everyone else is doing to lvl their toons.

If you dont agree with my methods for "locking MA content" out of hands of low level toons. What if instead MA was unlockable at lvl 50 like the epic AT's. That way you are "forced" to play regular content at least once, and then if you want to live in the AE building for the rest of your gaming experience you can.

Gitch


 

Posted

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Originally Posted by Shadow_Wail View Post
This is what AE was meant for, it was meant for RP and personalized content. It was not meant for PL'in and Farming.

I don't mind AE being used to RP or to use it as intended. Saying that it is currently being used as intended is a farse and a joke.
I agree with you completely.

It is sad that some are so misguided to think that the AE wasn't created to tell stories and create end-game content.


 

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Originally Posted by Gitch View Post
Hydro I have to disagree with you a bit here. The MA content teaches you only how to run mishs, farms or not. It does nothing to inform a new player about the game world around them. And no matter how great MA content CAN be it is nothing compared to the awe at seeing the splendor of the different city zones. Conversly the standard content does prepare the characters to better handle and explore the world around them. The contacts are constantly teaching you the history and mechanics of the game world. They force you to figure out travel powers and aggro ranges etc.. Like when we all first had to go to the hollows and wonder how on earth we could live to get to the otherside to run our mish.

Running MA content only deprives new people from learning about IO's, granting access to Ouro and Cimerora, earning capes and auras, navigating the world, Task Forces and a chance to test there toons against balanced spawns to name just a few.

People most often choose to go with the flow of least resistance and like to do what everyone else is doing. In other words people grow up by imitating the others around them. Now if you are brand new to the game and you log into AP what are you surrounded by? MA farm teams spamming for members and people looking to PL is what. Now you can say that this existed pre MA in PI with all the demon farming etc., but I didnt even find PI for the first year I played cause I never had a reason to go there (I was very alt-aholic back then). Even then the mechanics of sk'ing came into play and you had to have someone willing to pl and a bridge. All these "safeties" are removed in MA so once again people will go with the path of least resistance and do what everyone else is doing to lvl their toons.

If you dont agree with my methods for "locking MA content" out of hands of low level toons. What if instead MA was unlockable at lvl 50 like the epic AT's. That way you are "forced" to play regular content at least once, and then if you want to live in the AE building for the rest of your gaming experience you can.

Gitch
I kind of agree. i see people trying to do ITF's and Stf's without the proper training. The devs should set it so you need at least 10 lvl 50's before you are allowed to do these TF's. That will ensure you have the required experience and AT knowledge.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

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Posted

the whole " they dont know how to play their toons" excuse is the funniest thing to date


guys and girls....this game isnt hard..its not rocket science so stop thinking it is.



plus if you dont wanna farm then dont...no one forces you. and if you dont have any friends to play with then make some or get off the pot...no one says you even need to be in atlas..

i never go to atlas on any of my toons except when they come out of outbreak

i just dont get the reason why everyone else does


 

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Originally Posted by Shadow_Wail View Post
...
They dilute the player base with lazy morons...it's like inbreeding. The fact that you would favor a stupid player that doesnt take breaks over a skilled player that does have to pee or other stuff is foolish. As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team.

I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly)
Ok, first you are comparing new players to imbreeding. It's a good thing you don't work for and MMO company, and I pity whatever company you happen to work for.

Second, if you are going to call people stupid, then use the word properly. New people who don't know game mechanics are ignorant. Ignorance means you are lacking knowledge. Stupid is doing something despite that fact that you know you shouldn't do it.

And if I were the person who passed you the star, I would immediately reinvite them, and then kick you from the team. Course, I would ask you why you'd want the star first before I passed it, and then kick you once you gave me the reason.


 

Posted

Quote:
Originally Posted by Shadow_Wail View Post
They dilute the player base with lazy morons...it's like inbreeding. The fact that you would favor a stupid player that doesnt take breaks over a skilled player that does have to pee or other stuff is foolish. As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team.

I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly)
I find it odd that it's more important you have a 3 month badge which doesn't really prove anything other than you paid for an account for 3 months.

Especially since there are tons of vets PLing their alts. Although they may have extensive knowledge of the tram system, their alt is still new to them as it would be to anyone else who hadn't played that combo before.

I would play with a PL'd player who could learn over a 63-month veteran with a closed-mind. The mightier than thou stuff gets old.

Editing to try to end my comment on a more positive note. AE is like it is for now. In the meantime, play how you want to play, but shunning and avoiding someone based on how they leveled doesn't help the community it only adds to the problem. When you don't group with them where do you think they go? Back to the place you think they shouldn't be!!!


 

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Originally Posted by Coldmed View Post
the whole " they dont know how to play their toons" excuse is the funniest thing to date


guys and girls....this game isnt hard..its not rocket science so stop thinking it is.
Well, it's easy to say that when you're a veteran and already know how to play your toons. But to someone who's never played before..... there is definitely a learning curve.

For one thing, the basic enhancement system is incredibly unintuitive. TOs, DOs, SOs.... all of them offering different levels of enhancement, and then the level of enhancement changes depending upon your own level? The IO system makes sense, but the regular enhancements only make sense after you learn it. And remember this.... an accuracy SO enhances your power more than a defense SO, and then ED places a cap on that. Not exactly intuitive.

The difference between passive and active defenses, and the various types of defenses and resistances, can get complicated. We have positional and typed defenses, and defensive toons get a scaling resistance too. We know what a mob's to-hit chance is and therefore know how much damage to expect with a given amount of defense. A new player doesn't.

And then there's the interaction of the archetypes when playing on teams, especially heroside. Does an Energy/EM blaster new to the game know that if he does a knockback cone to the mobs surrounding a tank, that they're no longer in the tank's aggro aura? It's not complicated, and it can be quickly learned, but there's MANY things like that that have to be learned. Like you said, it's not a complicated game.... once you learn it. It's until you learn it that there's dozens of little things that we take for granted that are totally unknown to a new player.


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Posted

Quote:
Originally Posted by Coldmed View Post
the whole " they dont know how to play their toons" excuse is the funniest thing to date


guys and girls....this game isnt hard..its not rocket science (...)
I've always believed you've continually done a fine job of demonstrating this point.


 

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Originally Posted by Folonius View Post
Ok, first you are comparing new players to imbreeding. It's a good thing you don't work for and MMO company, and I pity whatever company you happen to work for.

Second, if you are going to call people stupid, then use the word properly. New people who don't know game mechanics are ignorant. Ignorance means you are lacking knowledge. Stupid is doing something despite that fact that you know you shouldn't do it.

And if I were the person who passed you the star, I would immediately reinvite them, and then kick you from the team. Course, I would ask you why you'd want the star first before I passed it, and then kick you once you gave me the reason.
Well said.

I've ragged on the fact that new players have level 50's (or multiple level 50's) that they didn't know how to play, but I never called them stupid. If anything, I feel sorry for those players. They've just started playing and run the serious risk of jumping straight into the "jaded" category without actually having experienced 95% of the game. People have said "what they do with their money is their business, it's their decision", but I think that's a harsh, irresponsible attitude. These new players don't have the knowledge to make an educated decision regarding powerleveling. They may think they do, but they don't even know what they don't know (yes, that sentence makes sense). I'm not going to say it's anyone's responsibility to let them know they shouldn't be AEing as new players, but I'll say that doing so is being courteous. You don't have to help pick someone up if they slip and fall down, but you're nice if you do.


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The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
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Originally Posted by Barata View Post
Well, it's easy to say that when you're a veteran and already know how to play your toons. But to someone who's never played before..... there is definitely a learning curve.
Learning to play this game well enough to have fun while on a pug is a piece of cake. It is entirely too easy. Even on boss farms assuming the toons are the right levels.


 

Posted

I think it would make sense to take AE out of Atlas, Galaxy and Kings. The first AE building should be in Skyway and Steel. Then, move the Skyway and Steel AE's to the far side of the zone by the green line train. Also, put a lvl 20 minimum floor on the participants. If you want to make an AE mission for anything lower, you can be Auto Exemplared like they do with Ouro missions.
Part of the AE problem is that people brand new to the game are getting bombared with invitaions to AE farm teams the second they land in Atlas. Seasoned players can divert to Galaxy City, but people who don't know land there and immediately get drawn in by fast leveling and easy ticket rewards. If you remove the AE option from those 3 zones, players brand new to the CoH experience will go back to Sewer Teams and Missions. Then, we would at least have the chance of helping new members. People who are accustomed to AE would have no choice but travel across the zones to get there. If you impose a lvl 20 minimum floor to participants, they will have no choice but to level the old fashioned way.

You could also put AE in its own zone, sort of like Pocket D. Zoning in would put you in the ground floor lobby, the 4 door options being Atlas, Galaxy, Kings, and Steel and the Top floor doors being replaced with just windows looking out into a Pocket D or Firebase Zulu Area. But put the entry level restrictions on it. That way, it is still welcoming but only if you earn the right to be there. That would also limit the number of people allowed in. Once 2 zones are "Full", then you just have to wait for an opening. Or have a "locked" zone, that you can only access if you earn a key, purchased with Reward Merits [[ The ones you get at the end of a Task Force ]].

Less likely but my favorite option would be to delete AE from all zones except one. Something like a new PI equivilant, with lvl 40+ mobs in the streets. No amenities, just the stuff AE already comes with [[ Inspirations, Hospital, and Store ]]. Put it in a zone all by itself so that farmers can spam and yell and generally be their obnoxious selves without ruining the game for the rest of us.

Regardless, AE should be a privledge of playing the game.


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Originally Posted by Maleficent View Post
If you remove the AE option from those 3 zones, players brand new to the CoH experience will go back to Sewer Teams and Missions.

That is the point of sewer teams. Fast leveling and easy rewards.


 

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Quote:
Originally Posted by bricktop View Post
Learning to play this game well enough to have fun while on a pug is a piece of cake. It is entirely too easy. Even on boss farms assuming the toons are the right levels.
Learning to play isn't hard. The original reference though was regarding new players. It's not hard for them to learn to play, but there are definitely quite a few things that are needed to be learned. As for the boss farms.... you can't say that. There's many different types of boss farms. Some are difficult, some are much easier. Also, team makeup is very important. If you got on a group with several vets, it could be relatively easy. If that group only had one veteran on it, and several relatively new players, you'd see quite a few deaths.

Personally, I dislike boss farms. There's no variety. Each enemy takes the exact same amount of work to defeat, and each of them takes time. Typical spawns, with a mixture of enemy types, is more fun for me because I like that the enemies get defeated at different rates. It's fun when a minion runs up to me thinking he's gonna be putting in some hurt and I just drop him like a sack of potatoes. You don't get that on boss farms. That's why I find them tedious.


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The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
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Posted

A lot of vets still haven't 'learned' how to play. I pretty much expect it anymore, but people continue to seemingly focus on the debuff anchors (that is, the target where the toggle debuffs from certain power sets like Dark Miasma are applied). For years, so many people would even flat out refuse Dark Miasma defenders groups, once they figured out one wasn't one of the more common and familiar ones.

They wanted Empathy or Force Field, Kinetics or Radiation Emission. Storm and Dark basically got the shaft. Now, thanks to things like ITF, Dark has become more familiar to people. It took a long time.

Using the excuse that 'people won't learn how to play because they are stuck in AE' is not going to work with those of us who have experienced those people who just wouldn't learn far prior to AE. Many of those are now 40+ month vets. Those who are attentive will learn regardless of whether or not they are doing Architect missions or content. Those who refuse to learn or are just inattentive will probably continue to stumble along as they always have.


 

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Originally Posted by Gitch View Post
Hydro I have to disagree with you a bit here. The MA content teaches you only how to run mishs, farms or not. It does nothing to inform a new player about the game world around them.
You didn't mention anything about the environment in what I responded to.

You stated:

"If you had to be a minimum of lvl 25 to access AE content there would be plenty of opportunity to learn what the game has to teach you such as which powers work, how to enhance and basic tactics."

Emphasis mine. Nothing about the game world there. Again, regular content gives you no greater insight on "which powers work, how to enhance and basic tactics" than MA does. It's the same system.

Quote:
And no matter how great MA content CAN be it is nothing compared to the awe at seeing the splendor of the different city zones.
What is and isn't "great" or awesome is subjective. How about we let everyone decide for themselves what they think is great and awesome, hmm?

If a new player wants to go see other zones, he or she can go explore them.

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Conversly the standard content does prepare the characters to better handle and explore the world around them. The contacts are constantly teaching you the history and mechanics of the game world. They force you to figure out travel powers and aggro ranges etc.. Like when we all first had to go to the hollows and wonder how on earth we could live to get to the otherside to run our mish.
When I started playing this game, the Hollows didn't exist.

The contacts aren't teaching you anything you can't garner from a Wiki.

Regular content simply isn't the wealth of information and wonder you're presenting it as. Much of it is very dated. It can get tedious real fast. And people can go through it all and still be incompetent players.

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Running MA content only deprives new people from learning about IO's, granting access to Ouro and Cimerora, earning capes and auras, navigating the world, Task Forces and a chance to test there toons against balanced spawns to name just a few.
It does no such thing. It isn't either/or.

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People most often choose to go with the flow of least resistance and like to do what everyone else is doing.
Even if this were true, it's a 'let's sink to the lowest common denominator' argument, which I don't buy into. If people want to "go with the flow," that's there choice. I don't see why their choice should result in limiting the options of everyone else.

Especially when all we're talking about is the convenience of one segment of the player base. Your preferences do not take precedence over everyone else's.

I've already covered this ground up thread.

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Now if you are brand new to the game and you log into AP what are you surrounded by?
If you are brand new to the game and you log into Galaxy City, what are you surrounded by?

If you are brand new to the game and you log into Mercy, what are you surrounded by?

I find it ironic that the demand that new players be forced to engage in regular content, so that they'll be more aware of the game, seems to always come from people who routinely exhibit a very narrow perception of the same game: There is no City of Villains, everyone logs only into Atlas, everyone PUGs, and they only do it via broadcast and search.

That's not how everyone plays. I'm inclined to say that's not even how the majority plays.

In any event, I'm not going to operate under the assumption that all, or even most, new players are mindless automatons, no matter how you couch it.

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so once again people will go with the path of least resistance and do what everyone else is doing to lvl their toons.
Some people do that, some people don't. For those that do (and I've asked this before, to no avail): so what?

I'm going to need a good answer to that before I ever consider taking options away from those who don't play that way.

Furthermore, these arguments always seem to hinge on the "new player" (and depend on that new player being straight off the short bus, complete with safety helmet). This game is 5 years old, and it's showing its age. I'm willing to bet there are far, far, far more vets playing this game than newbies.

So, strictly for the sake of the convenience of one particular segment of the player base, you want to 'discipline' another particular segment, by removing options for everyone?

Why is the preservation of your particular playstyle so important that it calls for such draconian measures to be inflicted on all of us? Why do people have to be forced to expand their knowledge, just so you can remain in your narrowly defined comfort zone?

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If you dont agree with my methods for "locking MA content" out of hands of low level toons. What if instead MA was unlockable at lvl 50 like the epic AT's. That way you are "forced" to play regular content at least once, and then if you want to live in the AE building for the rest of your gaming experience you can.
I'm not going to support anything that limits options for no good reason. Your particular standard for PUG teammates is not a good reason to me. And, ultimately, that's all anyone advocating restrictions to MA seems to care about... their own convenience in teaming.

But the thing is, no one is obligated to meet your standards, whether MA is there or not. No particular level of skill with this game is mandated. Players are free to be as casual and clueless as they'd like to be, free to take it all in at their own pace, in their own way. Even if it takes years.

If you don't want to deal with those people, you've multiple tools and options available to you to help you avoid them. I think it's far more reasonable to expect you to begin using those tools, employing those options, than it is to limit the freedoms and options of the entire player base.

But, in the end, this is all academic. MA isn't going to be restricted. Not by level range, not by unlocking it at 50, or any of the other oft suggested "solutions". The developers designed it quite deliberately as a leveling alternative. They're vested in it being so, and have good reason for it to be that way. So the implementation of any such restriction would be an admittance of failure, and I very much doubt they're going to do that.

MA isn't the problem. A certain type of behavior is the problem, which just happens to be easily facilitated in MA. If you want any solutions to be taken seriously, they should not throw out the baby (MA) with the bathwater (PLing behavior). Draconian restrictions is effectively throwing out the baby.


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What is and isn't "great" or awesome is subjective.
That's the only thing I disagree with in your post ....