AE stopping the farming
AE is supposed to be a way of alternate leveling.
In the original leveling system, PLing existed.
In the alternate way of leveling, why would PLing not exist?
Now please, continue with your pointless arguement, farmers will continue to farm and PLers will continue to PL. The gnashing of your teeth does nothing but annoy people.
To be honest I read this thread just to see Hydrophidian's constant exposing and debunking of flawed concepts and reasoning.
Hardly anyone replies to him because he is 100% right. The Anti-MA are not 'protecting the game' like they pretend to they are just out to protect their own playstyle at the expense of everyone else.
AE Babies are wrong because of the things you mentioned, they dont slot, they take the wrong powers, they constantly make mistakes that land people in a hosp.
They dilute the player base with lazy morons...it's like inbreeding. The fact that you would favor a stupid player that doesnt take breaks over a skilled player that does have to pee or other stuff is foolish. As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team. I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly) |
- Picked powers more on a whim then for either playability in groups.
- Didn't slot powers optimally.
- Reached level 50 but still didn't really know how to play their character in groups or use tactics in a TF or SF.
etc. All the above existed in about the same proportion as the 'Post AE' game. It just seems now that anyone who dislikes the current enviroment of the game (and AE has changed it, but honestly not that much), points the AE as the cause of ALL the game's current issues.
Farming and explotive farming have been around in CoH since beta, and will (unfortunately for exploitive farming) will continue until the day the servers are shut down for good (and no, I'm not at all impling that this is coming anytime soon, just making an observation).
Well, it's easy to say that when you're a veteran and already know how to play your toons. But to someone who's never played before..... there is definitely a learning curve. |
I don't think the dynamics of the game itself are particularly difficult to learn.
On the other hand, slotting, with the introduction of IOs, can get a bit convoluted and arcane.
Then again, that stuff is entirely optional. And, depending on AT and power sets, it can still be a fairly straight-forward process.
I tend to play Defenders and Controllers, but I recently started leveling up a Blaster. In contrast to my usual experience, I found the uniformity of required enhancements (acc, dam, acc, dam, acc, dam, acc, dam... hey, a recharge! ...acc, dam, acc, dam, dam, dam, dam) to be pretty amusing.
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Has anyone actually played quality content on AE?!
Armsmans, I am fully aware of this since I have also been around since day 1...I am commenting on the VOLUME of the activity not the possibility. I am more than aware of the old Praetoran farms or the dimensional portal farms from pre-AE. I am making my strong comments on the volume of crud coming out of from this system and the lack of desire for the new players to go out and experience the content that made US love this game.
I can't imagine not loving this game w/o having t0 travel that giant crater in The Hollows without a travel power or getting lost in Perez Park or even trying to roam the forests around Croatoa. Those expereinces have made us love this game. Do you think an AE-N00b will get the same love for this game because of our past expereince or being of the XP they can now get.
I just feel that using the AE for easy level takes away from what the game means to people and from the previous work people have put into it.
http://s305.photobucket.com/albums/n...stumes%202011/
My current options for leveling up lowbie blueside characters:
* Hollows.
* "Vintage" content.
* Radio missions and safeguards.
* Sewer runs (never done it, but the option is there).
* Hit AE content I've never played before.
Now... after 5 years of playing, which option do you think tends to hold more appeal for me?
It's even more limited, redside...
* Kalinda, (Mongoose), Paper missions in PO.
* Burke, (Doctor Creed), Paper missions in PO.
* AE.
Even though leveling in AE is slower for the solo/small team player, I'll be inclined to bring my new characters directly to it from here on out. Simply because, after 5 years, I'm bored to tears with everything else.
Of course, it doesn't take 5 years to wear out that regular content. As previously mentioned, one new player got tired of it after only a few months.
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To be honest I read this thread just to see Hydrophidian's constant exposing and debunking of flawed concepts and reasoning.
Hardly anyone replies to him because he is 100% right. The Anti-MA are not 'protecting the game' like they pretend to they are just out to protect their own playstyle at the expense of everyone else. |
I don't reply to Hydrophidian because I have him on ignore.
I'm an anti-farm and I'm trying to protect the game.
The fact is that the AE farm/pl'rs are staying that they have a right to their game playstyle which effects everyone else's playstyles in a negative fashion.
How are these AE farm/pl'rs negatively effecting the game play of myself and others?
- The constant changes to the AE to take out exploits being used the the AE farm/PL'rs. I'm contantly having to change my missions because objects are taken out. Sometimes just taken out and put back in. Other times it's some kind of object that would have a reason to be taken out of a farming/pl'ing mission that I'm using because the object looks cool. The same goes for maps.
- The broadcast spamming in Atlas for AE teams. There is an AE channel, but it isn't used. Instead the broadcast in Atlas is full with people trying to fill level 50 teams. The lower level zones are for lower level players.
- The prices are being driven up in the markets. Regardless of who says what, there has been massive inflation in the markets. This is directly AE related both due to the lack of players running normal missions and the prices that people are able to pay due to gold farming. Yes, gold farming. That is one of the side effects of these pl'ing sprees that continue to go on.
- The degradation of what it means to have a level 50. Sure there was pl'ing before the AE, but it was minute compared to the massive waves of power-leveled 50's that have been created since the AE was released.
- The effect on new player experience. I should not have to add this to my statement, but to make it clear - in my opinion, the AE activity in the lower level zones is ruining new player experience. There was pl'ing before, but it wasn't a walk through a couple of level 1 mobs away from where they zone into the game. Players are not getting to experience the "normal" game before they are being drawn into the AE. They might think it is cool to see the levels spin by, but all of those levels were times that they could have been gradually learning their powers and the different zones of the City. It is a problem when a level 50 steps out of the AE and doesn't know where the trainer is - because if they don't know where the trainer is they didn't even run the tutorial or, at the very least, they didn't read all the great information that is there for new players.
- AE farmer/pl'rs insisting that others need to change the way that they experience the game in order to avoid their AE farming/pl'ing behavior in the lower level zone, because they refuse to change their playstyle so that it won't interfere with "normal" game content. I've seen posts telling players to turn off broadcast if they don't want to hear farming/pl chat. Broadcast is an integral part of the gaming experience in the City. Instead of the AE farmer/pl'rs moving to the AE channel, they expect other players to give up a game function that has been used for team building since release? This is not the only example of this kind of behavior that they feel that others should change in order to avoid their AE farming/pl'ing behavior. The AE farm/pl'rs don't seem to understand that they are the ones that were forcing their playstyle and it's effects on others and that we are reacting to the effect of their "playstyle" has caused and continues to cause to the game in general.
Deal with the fact that you aren't playing the game if you are exploiting it. You are cheating. You cheat when you break the rules. If you are exploiting the game you are breaking the rules. If you are an AE farmer/pl'r then you are a cheater. It's true.
Exploitation and cheating is not a valid playstyle. The fact that you are cheating and exploiting means that it is "invalid" as it is against the rules.
I'd rather see an insta-50 button in the game than to continue to have to hear about how abusing the AE by farming/pl'ing is a valid playstyle. At least the insta-50 button would be a legitimate way to get to 50.
Stop cheating and play the game. You might find out that you really enjoy it. I know that I do.
I can understand your view of the low level content for villains I really can but I take alot of my fun from being able to team with my friends in those arcs. I also take far more fun in just the pure interaction of those friends and their AT's
I havent found anything worth caring about on my server. One of my friends told me to try the server SF someone created but I couldnt find it, then there was this silly arc that dealt with lizardmen and Dr. Aeon.
I have no problem with the AE itself but again... the limited products thatcome from it.
I also have not been able to find any content worth on it.
Maybe expecting gamers to actually create something worth playing is asking for too much.
http://s305.photobucket.com/albums/n...stumes%202011/
The fact is that the AE farm/pl'rs are staying that they have a right to their game playstyle which effects everyone else's playstyles in a negative fashion.
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The prices are being driven up in the markets. Regardless of who says what, there has been massive inflation in the markets. |
Initially, with some notable exceptions, MA had a huge deflationary effect on the market. Then things largely leveled out. Right now it's the aftermath of 2XXP that has everything inflated. Not MA.
Please understand: I use the market extensively. I now have multiple characters at the Inf cap. There is a long list of items--recipes, common IOs, salvage, set IOs--that I check every day, often multiple times a day, on both sides of the fence. I know the market.
This isn't a matter of opinion or perception. You can't just declare, 'MA's caused massive market inflation!' and expect it to stand when it's demonstrably untrue.
This is directly AE related both due to the lack of players running normal missions and the prices that people are able to pay due to gold farming. |
Prices for non-purple recipes that only drop in regular content continue to deflate.
People are playing the regular content.
Sorry.
The effect on new player experience. |
Broadcast is an integral part of the gaming experience in the City. |
Instead of the AE farmer/pl'rs moving to the AE channel, they expect other players to give up a game function that has been used for team building since release? |
This is not the only example of this kind of behavior that they feel that others should change in order to avoid their AE farming/pl'ing behavior. |
Again, I think that's a far more reasonable reaction than demanding the game be changed for everyone else in order to accommodate you.
It is other players forcing the effects of their game play style on me through it's effect on my gaming environment. |
Who gives a damn about the preferences and experience of all the people not exploiting AE, as long as you get on your PUG team lickity-split, right?
I'd rather see an insta-50 button in the game than to continue to have to hear about how abusing the AE by farming/pl'ing is a valid playstyle. |
1. Will only shift the problem behavior, not stop it.
2. Will adversely impact a large number of players who have not and do not engage in that behavior, both new and old (raises hand).
3. Will accommodate only a particular segment of the player base (which seems to be a minority).
4. Hinge on the idea that there are tons of new players (doubtful) and that those new players are uniformly dull-witted and unable to think for themselves (ain't so).
5. Hinge on the assertion that MA has caused MASSIVE INFLATION (it hasn't).
6. Seem to be inordinately focused on blueside. So count another huge population segment (anyone who plays redside) being negatively impacted for No Good Reason.
If the choice is all this OR you adding some frickin' global channels to find teams on... I'll go with door #2, thank you.
Note: this response is more for myself and anyone who happens to still be reading this thread, than for the individual I'm responding to (who allegedly has me on ignore).
Also, for anyone who may be interested:
* Redside market seems to be rebounding from 2XXP weekend much faster than blueside.
* After a big spike right after MA's release, costume piece recipes continue to increase in supply and drop in price. If you want to monitor this yourself, Tech Wings and Rocket Boots are the big ones to watch. The latter shot up to 20-30 million right after MA's release, with no standing supply available. Compare that to what they're going for now.
* I'd say this is not the time to buy IO sets if you're playing blueside, due to 2XXP aftermath. Give it a week or two. If you must make IOs, you'll probably be better off getting the common and uncommon salvage with tickets. But check prices first. Some stuff rebounds faster than other stuff.
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I really want to just pretend The_Alt_oholic doesn't exist. But I just can't. It's so much fun ripping his/her posts apart and throwing his/her own flawed logic back in his/her face...
The constant changes to the AE to take out exploits being used the the AE farm/PL'rs. I'm contantly having to change my missions because objects are taken out. Sometimes just taken out and put back in. Other times it's some kind of object that would have a reason to be taken out of a farming/pl'ing mission that I'm using because the object looks cool. The same goes for maps.
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Regardless, you think putting all those restrictions on AE that you have been suggesting over and over again in various threads are not gonna put other people in inconvenience?
Every change makes at least one person unhappy. Grow up. Learn. Adapt.
The broadcast spamming in Atlas for AE teams. There is an AE channel, but it isn't used. Instead the broadcast in Atlas is full with people trying to fill level 50 teams. The lower level zones are for lower level players.
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What about all those level 1 characters in PI before AE? Are you gonna police them too?
All non-hazard zones are open to all characters of any level. No where in the game, EULA, and ToS does it say that I shouldn't make a level 50 team in Atlas. In fact, I might go start making level 50 regular content teams in Atlas and then moving to Peregrine with them just to spite you.
The prices are being driven up in the markets. Regardless of who says what, there has been massive inflation in the markets. This is directly AE related both due to the lack of players running normal missions and the prices that people are able to pay due to gold farming. Yes, gold farming. That is one of the side effects of these pl'ing sprees that continue to go on.
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The inflation is happening over Purple Recipes. Believe it or not, Mr. Marketeer, AE has helped reduce prices for a variety of other recipes. Especially things like Crushing Impacts and Obliterations due to Bronze Recipe Rolls.
And even before AE, when merits were introduced people still had way too much in-game currency. Inflation is a natural part of any economy. Deal with it.
The degradation of what it means to have a level 50. Sure there was pl'ing before the AE, but it was minute compared to the massive waves of power-leveled 50's that have been created since the AE was released.
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AE has opened doors to those people who were never able to get any level 50s for whatever reason. Getting a level 50 is not about how much of your time it consumed. It's about enjoying your path to level 50.
I enjoy it by participating in TFs, some regular content, doing friends' regular AE arcs, and sometimes participating in fighting level 54 purple bosses. I enjoy that. It's fun for me.
It's not fun for you? I couldn't care less. Go and do those newspaper missions you love and adore so much.
The effect on new player experience. I should not have to add this to my statement, but to make it clear - in my opinion, the AE activity in the lower level zones is ruining new player experience. There was pl'ing before, but it wasn't a walk through a couple of level 1 mobs away from where they zone into the game. Players are not getting to experience the "normal" game before they are being drawn into the AE. They might think it is cool to see the levels spin by, but all of those levels were times that they could have been gradually learning their powers and the different zones of the City. It is a problem when a level 50 steps out of the AE and doesn't know where the trainer is - because if they don't know where the trainer is they didn't even run the tutorial or, at the very least, they didn't read all the great information that is there for new players.
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If they wish to level fast in a game they just bought without experiencing the game lore and story, then it is their decision, their loss, and their form of amusement.
They won't be getting on my teams anytime soon.
AE farmer/pl'rs insisting that others need to change the way that they experience the game in order to avoid their AE farming/pl'ing behavior in the lower level zone, because they refuse to change their playstyle so that it won't interfere with "normal" game content. I've seen posts telling players to turn off broadcast if they don't want to hear farming/pl chat. Broadcast is an integral part of the gaming experience in the City. Instead of the AE farmer/pl'rs moving to the AE channel, they expect other players to give up a game function that has been used for team building since release? This is not the only example of this kind of behavior that they feel that others should change in order to avoid their AE farming/pl'ing behavior. The AE farm/pl'rs don't seem to understand that they are the ones that were forcing their playstyle and it's effects on others and that we are reacting to the effect of their "playstyle" has caused and continues to cause to the game in general.
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You were given tools to avoid "their playstyle". Use them. Put them on ignore. Turn off broadcast. Do what YOU feel is necessary to make the game enjoyable for yourself.
All of that is relevant. It is other players forcing the effects of their game play style on me through it's effect on my gaming environment. I like the "real" idea of the AE, but it isn't being used it is being exploited.
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Deal with the fact that you aren't playing the game if you are exploiting it. You are cheating. You cheat when you break the rules. If you are exploiting the game you are breaking the rules. If you are an AE farmer/pl'r then you are a cheater. It's true.
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"Mew Farms" were exploitive. They got squashed.
"Mito Farms" were exploitive. They got squashed.
The sooner you get that through your head, the happier you'll be.
Exploitation and cheating is not a valid playstyle. The fact that you are cheating and exploiting means that it is "invalid" as it is against the rules.
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I'd rather see an insta-50 button in the game than to continue to have to hear about how abusing the AE by farming/pl'ing is a valid playstyle. At least the insta-50 button would be a legitimate way to get to 50.
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Read it? Do it again.
Stop cheating and play the game. You might find out that you really enjoy it. I know that I do.
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Go ahead and report me. My global is @Bright Shadow. But don't whine and cry about it.
Learn to tolerate peoples' differences. Accept change. Adapt to it.
Do not try to enforce your ideas on others.
I can understand your view of the low level content for villains I really can but I take alot of my fun from being able to team with my friends in those arcs.
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I would, aside from that, like to play content I haven't played before. I don't think that's unreasonable.
I also take far more fun in just the pure interaction of those friends and their AT's |
But I would also like to have that interaction in content I've not experienced before.
I would also like to be able to make that content for my friends, without being hindered by level restrictions or wondering if they've unlocked MA yet or not.
I havent found anything worth caring about on my server. |
I'd prefer it if we both get to play the game as we want.
I also have not been able to find any content worth on it. |
Maybe expecting gamers to actually create something worth playing is asking for too much. |
Right now, I only have one published arc designed for a general audience. Everything else I've done--numbering well into dozens of missions at this point--has been designed for specific audiences.
Most of what I play, I play due to recommendations, either from friends or from forum posts. While not everything I've played has been my cuppa, I can't say this method has led me to anything outright bad. Yet.
The most recent thing I played which I and everyone on the team found to be a lot of fun was a heroic arc called One Million Eyes.
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MA added fuel to that particular fire, sure, but it didn't start it. And of the two contributors, it honestly looks like the lesser of the evils.
I'm hoping I16 will deflate the prices of purple recipes a bit.
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And what seems to be overlooked here all too often is that MA didn't create that problem. Merits did.
MA added fuel to that particular fire, sure, but it didn't start it. And of the two contributors, it honestly looks like the lesser of the evils. I'm hoping I16 will deflate the prices of purple recipes a bit. |
Right now, they farm for tickets. And you can't get purple recipes with tickets.
Sure, AE wasn't the ONLY cause. But I think it contributed in a major way. On the bright side, the abundance of tickets and bronze rolls has brought down the prices of many commonly used recipes that used to be ridiculously rare before.
TRight now, they farm for tickets. And you can't get purple recipes with tickets.
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Myself, I'm inclined to say yes. Also, I don't farm, but I do have a few lvl 50 characters that will have those sliders upped, because they can handle it, and it'll increase the chance of purple drops. I'm sure I won't be alone in doing that.
So I'm pretty confident that purple supply will, come I16, go up. The question is: will it be enough to bring prices down? I'm hoping it will be. But we'lll see.
Truth be told, I think the biggest hindrance will be set expectations. People will continue to pay the high prices, even if they don't have to.
Sure, AE wasn't the ONLY cause. But I think it contributed in a major way. |
Some, however, went into the stratosphere, and I think MA's to blame for that.
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Right, but don't you think the difficulty sliders slated to be introduced in I16 will lure them back to farming for purples in the regular content, even if it's only part of the time?
Myself, I'm inclined to say yes. Also, I don't farm, but I do have a few lvl 50 characters that will have those sliders upped, because they can handle it, and it'll increase the chance of purple drops. I'm sure I won't be alone in doing that. So I'm pretty confident that purple supply will, come I16, go up. The question is: will it be enough to bring prices down? I'm hoping it will be. But we'lll see. Truth be told, I think the biggest hindrance will be set expectations. People will continue to pay the high prices, even if they don't have to. Oh, sure, I'd agree with that. It just seems to me that a lot of them came close to their current peaks before MA even hit the scene. Some, however, went into the stratosphere, and I think MA's to blame for that. |
And yes. Many people took many things into the extreme points just to provide a basis for their arguments. And it never worked too well. :/
Also! You need to enable rep system so I can toss positive rep in your way!
The_Alt_oholic, is bang on the point.
Most PL'rs and Farmers are too short sighted, they can't see the forest for the trees. Its a self destructing pattern of short term thinking and greed.
(yes there are exceptions and caveats, but the overarching concept is true)
The truth, as Alt and others have tried to explain, is that the trivialization of the game is dangerous long term.
Maybe the devs want to push the subscribers to more of a churn rate subscription type where people play for a month or 2 and move on, away from the previous type where people generally subscribed longer term, if so they should let us know asap.
But I doubt it, its more likely they are busy elsewhere and maybe they are even clueless about the damage this thing is causing. It could even be they are trying to figure out how to close pandoras box, but I doubt that as well.
Whatever it is, pretending that you and others are somehow 'explaining' away the points that Alt and others have made isn't working.
All 'you' have done is present another opinion, and in my opinion they have been generally myopic.
Maybe some of the points have value or are even correct in a vacuum, but against the bigger picture they don't carry much weight.
The_Alt_oholic, is bang on the point.
Most PL'rs and Farmers are too short sighted, they can't see the forest for the trees. Its a self destructing pattern of short term thinking and greed. (yes there are exceptions and caveats, but the overarching concept is true) The truth, as Alt and others have tried to explain, is that the trivialization of the game is dangerous long term. Maybe the devs want to push the subscribers to more of a churn rate subscription type where people play for a month or 2 and move on, away from the previous type where people generally subscribed longer term, if so they should let us know asap. But I doubt it, its more likely they are busy elsewhere and maybe they are even clueless about the damage this thing is causing. It could even be they are trying to figure out how to close pandoras box, but I doubt that as well. Whatever it is, pretending that you and others are somehow 'explaining' away the points that Alt and others have made isn't working. All 'you' have done is present another opinion, and in my opinion they have been generally myopic. Maybe some of the points have value or are even correct in a vacuum, but against the bigger picture they don't carry much weight. |
If you think that means "seeing the big picture", then there is something wrong with your definition of "big picture" in my opinion.
I see it as an insult to the community. And as a member of the community, I feel it is both my right and responsibility to stand up to someone who tries to bully his or her opinion upon us.
I'm an AE PL'er, what I fail to see in these threads is the seperation of farmers and PL'ers and then between the good and bad ones of those respective groups.
I'm a marketeer, thats how I make money, but my overall player type is a PvPer, I've been with the game since a month after it started. I prefer to think that i'm a rather good farmer, i average approx 45-75 mil per 1 hour run. I run solo or with an alt.
The problem is that, neither sides are right or wrong. Altoholic presents a perfect example of why things are what they are now. He IGNORES EVERYONE WHO DISAGREE'S WITH HIM?!?!?!?!?! W T F?
All I want to do is get my lvl 50s and slot them for pvp as fast as possible, I see the possible degradation of the game due to to ease of farming, but even in that case I fail to see it happening in the amounts that people claim here on the forums.
I run PuG's, PuG SF's and PuG TF's, only once have i ran into an AE noob that needed anything more then a quick FAQ answers and all he needed was a few step by step instructions.
Maybe if the two sides conversed with say a dev and could come to some sort of understanding, it would help, but as long as Altoholic is around spewing nonsense and ignoring his opposition, such goals are near-impossible.
Maybe if the two sides conversed with say a dev and could come to some sort of understanding, it would help, but as long as Altoholic is around spewing nonsense and ignoring his opposition, such goals are near-impossible.
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On that note, I wonder why they're still playing the game...
Altoholic has already made the game to suit himself perfectly, he's ignored everyone, taking him almost completely out of the MMO part of the game, so really, he's just playing an RPG game that requires an internet connection, i pity him.
Please don't suggest a person has "learned the game" after a day or two of playing. If by "learning the game" you mean "when you click on an attack, you attack your target", then yeah, that's a simple concept and takes a second to learn. But anyone who thinks back to their first experiences in the game will realize that there's quite a bit of things to learn, and it took them some time to do it. Things that we take for granted, a new player can't.
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I love how we are pretending that bad players only come from MA.
MA didn't exist when I saw that Peacebringer with no attacks (other than the forced ones before level 6) and every heal possible who had tons of vet badges. I'm sure it's still MA's fault that this person is out there somewhere though, right?
Here's a clue for some of you: On the private site my global channel has, we've got a thread full of terrible bio's and builds that is several years old. The funniest posts aren't the most recent ones and, in fact, I've noticed no difference in the quality of terrible players we've found to semi-publicly mock.
There were bad players before MA who had plenty of levels under their belt. There are bad players now who have plenty of levels under their belt. The day the servers shut down for good? Still lots of terrible players with lots of levels and vet badges.