AE stopping the farming


Adult_Swim

 

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Originally Posted by Hugginator View Post
The_Alt_oholic, is bang on the point.

Most PL'rs and Farmers are too short sighted, they can't see the forest for the trees. Its a self destructing pattern of short term thinking and greed.
(yes there are exceptions and caveats, but the overarching concept is true)

The truth, as Alt and others have tried to explain, is that the trivialization of the game is dangerous long term.

Maybe the devs want to push the subscribers to more of a churn rate subscription type where people play for a month or 2 and move on, away from the previous type where people generally subscribed longer term, if so they should let us know asap.

But I doubt it, its more likely they are busy elsewhere and maybe they are even clueless about the damage this thing is causing. It could even be they are trying to figure out how to close pandoras box, but I doubt that as well.

Whatever it is, pretending that you and others are somehow 'explaining' away the points that Alt and others have made isn't working.
All 'you' have done is present another opinion, and in my opinion they have been generally myopic.

Maybe some of the points have value or are even correct in a vacuum, but against the bigger picture they don't carry much weight.
Most casuals cant see the forest for the trees. They decry the AE and farmers for what they do while simultaneously demanding everyone go farm freakshow in radio pugs or run the sewers for the 8 trillionth time to farm low level exp.


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Posted

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Originally Posted by Cavatina View Post
Most casuals cant see the forest for the trees. They decry the AE and farmers for what they do while simultaneously demanding everyone go farm freakshow in radio pugs or run the sewers for the 8 trillionth time to farm low level exp.
Indeed.


 

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Originally Posted by Bright_Shadow View Post


I wasn't really saying YOU were calling farmers exploiters. I was talking in general. Sorry if I came out offensive. I didn't mean to.

I agree with you in regards to most things.

However, I cannot see what the big deal is. The Risk vs. Reward curve is never a straight, diagonal line. It is a curve. And in every curve, there is a "point of efficiency".

Right now, this point leads farmers to AE.

If you take AE out, it'd lead farmers to somewhere else.

It's that simple. And to me, farming bosses in AE is way more fun that farming Behemoths with my Spines/Fire Scrapper. Why? Because it's more of a challenge. And with that challenge, comes greater rewards.
I've been meaning to get back into this topic. (really?!!)

The problem in AE is not farming. It is the rampant powerleveling going on that has changed the typical gameplay experience. This is what needs to be addressed, not farming.

I am concerned that players aren't experiencing the incredible variety available to the game. I wonder if those players going 1-50 in AE ever got the chance feel the rush of leading a team on that brute they rolled that doesn't have set IOs yet. I wonder if that level 30 broadcasting in cap even bothered getting enhancements. It's not like that lvl 50 running the team can't solo it.

As a farmer, I am concerned about AE's impact on the game. The game is not all about dinging to 50 as fast as possible. Sure, PvPers like having this ability so they can get the new FOTM out there. Sure, some people like to skip to SOs. There isn't really any problem with this. There is, however, a problem when a good portion of the playerbase is spending the majority of their time sitting on lowbies in on farms. As I said, it is rampant powerleveling that has me concerned.

Is this game really bad enough 1-50 that we have to rush through it? I know I get spoiled playing my best 50's.


 

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Originally Posted by Tonality View Post
I've been meaning to get back into this topic. (really?!!)

The problem in AE is not farming. It is the rampant powerleveling going on that has changed the typical gameplay experience. This is what needs to be addressed, not farming.

I am concerned that players aren't experiencing the incredible variety available to the game. I wonder if those players going 1-50 in AE ever got the chance feel the rush of leading a team on that brute they rolled that doesn't have set IOs yet. I wonder if that level 30 broadcasting in cap even bothered getting enhancements. It's not like that lvl 50 running the team can't solo it.

As a farmer, I am concerned about AE's impact on the game. The game is not all about dinging to 50 as fast as possible. Sure, PvPers like having this ability so they can get the new FOTM out there. Sure, some people like to skip to SOs. There isn't really any problem with this. There is, however, a problem when a good portion of the playerbase is spending the majority of their time sitting on lowbies in on farms. As I said, it is rampant powerleveling that has me concerned.

Is this game really bad enough 1-50 that we have to rush through it? I know I get spoiled playing my best 50's.
Well. I'm just gonna agree to disagree.

I really don't feel like there is any more room to discuss this topic. I disagree with your opinion, for a few reasons, and let's leave it at that.

I do admit though, Tonality, at least your logic makes sense.


 

Posted

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Originally Posted by Tonality View Post
The problem in AE is not farming. It is the rampant powerleveling going on that has changed the typical gameplay experience. This is what needs to be addressed, not farming.
If it is indeed rampant, I've every confidence that it'll be addressed in some way.

But, if past experience is any indication, it has to reach a certain point before the developers intervene. A certain level of it is to be expected.

Quote:
The game is not all about dinging to 50 as fast as possible.
For some people, that's precisely what it's about. I don't pretend to understand it, but there has been, and always will be, a segment of the population that is intent on getting to 50 as quickly as possible.

This is one of the reasons why I'm not so quick to jump on the 'AE is a detriment to the game' bandwagon, because I'm not so sure it's creating all that many power-levelers. It could be that the flood of 50s is simply due to AE making the process easier for people who always had that intention anyway.


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Heh. remember the old days when Blind Invites were the DOOOOOOOOM warning and there'd be a dozen threads about it?


 

Posted

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Originally Posted by shizaru View Post
Heh. remember the old days when Blind Invites were the DOOOOOOOOM warning and there'd be a dozen threads about it?
You serious?


 

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Originally Posted by Sharker_Quint View Post
they already have something like that in place. it's called check their info. if all you see is AE badges and no vet badges or only up to the 3 month vet badge then that should be your first clue.
Just don't be judgmental about it. Some of us 3-monthers are loving the content just as much and are scrambling to catch up knowledgewise. =D


 

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I am dissappointed in the whole AE scene. I thought players would be writting scenarios for the game. Instead it is a seperate game within COH. It has dramatically altered the game, and not for the better. Invites to teams is dramatically down. The team I get invites from are now frequently 3 or 4 people. Frequently when I get invites the invite comes as I am about to logoff for the night or cook dinner. I'm not even seeing invites from people setting up teams in AE anymore. Sure AE brought in a bunch of people that wanted to play AE missions which are nothing more than endless farming missions. I suspect many of these people created a few toons pushed them up to level 50 in a matter days and then got bored with creating toons and pushing the toons to level 50. These people are now off looking for another on line game or will be off looking for another game soon. Many of these people probably never realised there the original COH had story lines, or that there was another COH game outside of AE. AE from when I have played it has been one storyless high level, high power farming mission, one after another. It did not take long for me to decide that I did not even want to dabble in trying to create a mission in AE because I did not want to create another pointless farming mission. Hopefully people will return to COH and not give up on COH because they get bored with AE. AE needs to be changed so it is part of the original game instead of series of pointless virtual reality farming missions. COH did not needs an endless supply of farming missions. It already had a huge supply of farming missions. At least those missions could be played as a part of the game just stuck in a time loop. Perphaps AE should become a real chance for players to write real scenarios for the games or even a series of related scenarios or story arch. Perhaps AE should be on a it's own server by itself.
Think about the whole concept for a momemt. COH is a game where the players create Super heroes that live and fight evil in Paragon City. City Of Villains allowed players to create Villians and play the villains either in Rogue Island, or in a PVP zone against other players heroes. What does AE do? It allows the players to create Super Heroes & Super Villains that then get to play in a virtual reality game that exists as a series of unrelated missions outside the game of COH. What would be the next step? Players create Heroes & villains that then log in to Virtual reality game where they create hereos & villains that then create heroes & villains that play in virtual reality game that is a mere shadow of the original COH. What is the point? It is getting to the point of a science fiction writer writing a story about a science fiction writer writing a story about a science fiction writer writing... Ok maybe what I should say is the developers should have stuck to coh instead of a virtual reality game inside COH.


 

Posted

Basically, the mistake, if any, is :

AE release, THEN I16...

should have been:

I16, THEN AE release.

(I read everywere they had both in mind for ages)

This is not the devs, i presume, but the NC marketeers....


 

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Originally Posted by Hydrophidian View Post
In Influence, depending on drops.

Which, I imagine, is likely why there's still some farming going on in PI.

Otherwise, sure, AE is the preferred option.

Though, I think there is a big reason for this, which didn't make it onto your list: Convenience.

In that regard, I16 is going to change the dynamic considerably.

I look at farming and PLing as two different behaviors. As it stands, someone looking for the latter can benefit from the former, and someone pursuing the former has incentive to include someone wanting the latter.

That changes in I16, though. Farmers will no longer need padders.

I think that's going to result in a lot of "AE Babies" standing around looking for something to do, and a lot of crying on /broadcast.

But we'll see.
and quite possibly, a lot of lost accounts. Which while you may not see it as a problem, the dev team had better see it as a problem. I am sure NCSOFT doesnt like the idea of "dont let the door hit you in the ***". There are plenty of other games to catch these consumers attention.


Lots of 50's yada yada. still finding fun things to do.
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Posted

You got your nerf now have fun having no one to play with in AE as they just go back to PI and farm there again


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Originally Posted by Geek_Boy View Post
Not really, no, no, and they still are.
Incorrect on almost all your points (except the last one). The MA is more efficient because you can tailor NPC groups to your specific character's strengths, even by using canon NPCs. You can mix-and-match characters using relatively weaker canon NPCs to make the kills easier and take less time. You can do funny things with spawns in MA missions that you can't do with normal missions - lots more mobs in the same area, for example.

The people who've been farming in PI or Grandville are the ones who've been chasing after purples since those are just about the only things you can't get with MA tickets. If someone's running missions in PI or GV with the sole intent of PLing, I'd laugh at them for not running an MA mission where they could be leveling many times faster (it's not really possible to get a 5-hour 50 being PL'd through standard content, but you'd better believe it's been done in less than that through MA missions).


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