AE stopping the farming
While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE.
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I didn't and don't like the sewers.
How about I play my game the way I like and you play yours the way you like?
I'll play the game my way, and you can play it your way. That's fine. That's a point I've been trying to make for a while.
The only thing that bugs me about it is that some of the new players never bother to see the regular content before they get entrenced in their playstyle and dead set against doing anything else. In fact, replace "new players" with "players" and "regular content" with just about anything else, and this covers most of the people I've seen ranting about how the game should be changed to match their playstyle. This bugs me as well, but I tend to ignore these people and focus on having fun with my friends.
*By the way, if you thought I wasn't offensive enough in my earlier posts on this thread, check out the "Delete your 50's" thread (I forget which forum it's under). I continued my explosion of ranting that started here, and added a couple <censored for decency>'s for flavor. It still follows my main point, though, and is along the lines of bashing the donkey in the head with a 2x4 to get his attention.*
**the donkey joke I referenced follows:
A city man is driving down a country road, when he sees a farmer standing in field hitting a donkey in the head with a two-by-four. The city man, being concerned for the donkey, gets out and says to the farmer, "Why are you hitting that donkey?"
The farmer replies, "I'm training him."
The city man, who thinks that the farmer is about as dumb as dirt, asks, "How does hurting him like that help train him? Is it a punishment or something?"
The farmer answers, "Punishment? Naw, I'm just trying to get his attention. Then I'm gonna train him."
I lol'd soooo hard the first time my dad told me that. It seems to apply to a lot of stubborn players, though**
The Sewers are not without their faults, but it has graces as well. I find The Sewers a far lesser evil than the AE farming that goes on. There is even a taskforce exclusively for the Sewers! |
And i dont find the sewers less revolting then AE. I can run AE farming with just my two accounts and not have to deal with either stupid players that get teams killed and slow you down, or the broadcast spam in atlas. Since i can get rght into an AE mission soon after logging in.
And before someone says the spam of broadcast is the fault of the AE, no its been there all along, it just used to say "level 2 blaster LF sewer team" and now it says "level 2 blaster lf AE team."
I would take the sewers over AE farm missions any day. Well, if I was the right level for the sewers. I like the whole concept of that one sewer system with entrances from multiple zones.
I found that what I dislike about AE farm missions is the lack of variety. Not that every mission is exactly the same, but that once you're in it, there's not much difference. I like when a spawn consists of the various enemy types: minions, lieutenants, bosses. I like playing blasters, and I like when some enemies drop faster and some take more work. With the boss farms, they're all, well, bosses. So each one takes exactly the same amount of work. Add to it that they're a few levels higher than you, and each one is something that takes a bit of time to defeat. I just prefer that in a spawn, there's things that are easy, things that are more difficult, and things that are much more difficult. I always smile when a minion runs up to me thinking he's going to be the one that takes me down, and I do a Blaze-Ice Sword combo and drop him like a sack of potatoes before I turn to face the boss again.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
No one said farming is fun. Efficient farming is like a chore. Tedious, boring, and repetitive. And that's the cost you pay for maximizing your rewards. That's why I don't do more than two runs per day, if I decide to farm for a day.
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I like AE. I enjoy making my own arcs. I can't stand being in AE because the number of cronic-abusers outweighs people who are playing it for enjoyment. All I ask is that they find a new home, someplace other than Atlas Park.
My point about the sewers seems to have been lost so I will take this opportunity to attempt to bow out gracefully. All the finger pointing in the world between the AE supporters and AE haters won't change the fact that this is a game and we are all paying to have fun. We have multiple alts and many chances to explore it all. I just would hate for people to leave the game because they don't know that there is more to CoX than AE. Not as a matter of choice, but just because they don't know it even exists.
"There are no facts, only interpretations" - Friedrich Nietzche, Philosopher
"Conflict is inevitable. Combat is optional." - Max Lucade, Author
As an aside, I have to admit... I do get some amusement out of the sentiment that AE has 'ruined' Atlas Park; has buried it in broadcast spam, caused it to be a lagfest, filled the zone with zipperheads and so forth.
I've been avoiding Atlas Park for years for all those reasons. I think every single blueside character I currently have started in Galaxy City.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
My quibble is not with you. One or two missions, while not my preference, is your right. And, Yes we all have the right to level our toons as we see fit. What I have noticed is that there are many [IMHO] people in AE who are only in AE because they have no comprehension of the amount of content that is out there that is not boss farming. They know nothing of Steel Canyon, Talos, Founder's Falls. The Rikti War Zone is "What?". If you want to sit in AE and play mindless NPC bosses for hours and hours and never leave, that is your choice and all my discontent will do nothing, but the Dev's [IMHO] need to make sure that there is more to the game than that.
I like AE. I enjoy making my own arcs. I can't stand being in AE because the number of cronic-abusers outweighs people who are playing it for enjoyment. All I ask is that they find a new home, someplace other than Atlas Park. My point about the sewers seems to have been lost so I will take this opportunity to attempt to bow out gracefully. All the finger pointing in the world between the AE supporters and AE haters won't change the fact that this is a game and we are all paying to have fun. We have multiple alts and many chances to explore it all. I just would hate for people to leave the game because they don't know that there is more to CoX than AE. Not as a matter of choice, but just because they don't know it even exists. |
If you feel like a new player is missing out on what goes on outside of AE, then why not guide them? Why not tell them about it. Suggest different alternatives. And if they want to, take their hand and take them to a magical journey through Shadow Shard.
I've done this before. And I'll do it again if I feel the need for it.
Personally, and this bit is not directed to Maleficent, I think that would be a lot more effective for the future of CoH than coming to these forums, and lecturing everyone on how they should play the game, and what the developers should do in order to make the game more enjoyable to you in particular, and starting a flame war, and then putting everyone who disagrees with you on ignore.
Do people even realize that a vast majority of the players don't even visit these forums?
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
My quibble is not with you. One or two missions, while not my preference, is your right. And, Yes we all have the right to level our toons as we see fit. What I have noticed is that there are many [IMHO] people in AE who are only in AE because they have no comprehension of the amount of content that is out there that is not boss farming. They know nothing of Steel Canyon, Talos, Founder's Falls. The Rikti War Zone is "What?". If you want to sit in AE and play mindless NPC bosses for hours and hours and never leave, that is your choice and all my discontent will do nothing, but the Dev's [IMHO] need to make sure that there is more to the game than that.
I like AE. I enjoy making my own arcs. I can't stand being in AE because the number of cronic-abusers outweighs people who are playing it for enjoyment. All I ask is that they find a new home, someplace other than Atlas Park. My point about the sewers seems to have been lost so I will take this opportunity to attempt to bow out gracefully. All the finger pointing in the world between the AE supporters and AE haters won't change the fact that this is a game and we are all paying to have fun. We have multiple alts and many chances to explore it all. I just would hate for people to leave the game because they don't know that there is more to CoX than AE. Not as a matter of choice, but just because they don't know it even exists. |
Im sorry to say it but that is quite possibly the stupidest opinion on the matter that i have ever seen on the forums.
No player is quitting COX because all they think the game is is the AE. Even if a new player joins, he goes through the same exact process we all did at one point. He runs the tutorial, get a first contact, that contact offers missions etc.
Now we can assume that many new players are friends of existing players. And those existing players might give their buddies a bump from the AE. But nothing tells a new player the AE even exists for them. Just as nothing told them the Sewers were a good way to jump 8 levels quickly. They learn by doing. And yes maybe some level to quickly. but the game is not rocket science, and i dont know anyone that it should take more then a couple days of play time to get up to speed, even if they did go from 1-30 in like 2 hours.
What is responsible in game is just a matter of opinion. I don't see people's responsiblities in game as anything more than not hitting up people in /b for cyber, or talking smack about how much better CO is in /help, and making sure their SG/Coalition mates are getting teams.
AE hands down. No other teams complaining we are kill stealing. No one running there lvl 50 behind us on auto heal. No random high lvl blasters showing up and nuking every mob we were trying to fight. And the usual run was sewers till 7, Kings Row radio till you get the raptor pack, Hollows till you run Frostfire usually 2 times, then if you have a good team head to Faultline. |
Exploiting and, therefore, cheating, are a gray area, but only until you get to that point that you are obviously getting greater returns than you deserve. It should be obvious by now that many that are doing the ae farming/pl'ing are "obviously getting greater returns than they deserve" if not the are certainly "getting more than is intended".
I think that players should be responsible enough not to intentionally cheat while playing.
I'd rather see the sewer teams.
There weren't high level characters broadcasting for sewer teams and denying entry of lower level players to teams because they were low levels. Though I do think it is silly to go underground into a dungeon-like environment as soon as you enter the City.
In the few times that I have been in the sewers I have only seen higher level characters following along healing a sewer team one time and they weren't on auto-heal.
I don't believe that a blaster can recharge their nuke fast enough to blow up every group that you are trying to fight. I have never seen this kind of behavior in the sewers.
That might have been your usual procedure, but many of us have different procedures.
Before the Hollows, I ran arcs or hunted the lakes in Atlas and/or Galaxy to gain some levels and then started running arcs.
Once the Hollows appeared, I ran the lakes until I was level 5. At which point, my character could get into the Hollows and started running arcs there. I'd usually end up running missions there until the tf, at which point, I would head elsewhere to talk to a newer contact.
Once the police scanners came out, I hunted the lakes and the streets of Kings Row until level 5. At which point, my character would get a police scanner and start running police missions in Kings Row. After getting a raptor pack and probably a jump pack as well, I'd head to Steel Canyon at level 12 to run some more police missions, the Midnighter arc, and the University arc around level 17. At level 20, head to Talos.
But all of this is based on my running a team or soloing. I'm almost always on a team, so sometimes I'm following the leader and what they want to do - which many times is completely different from the plans that I have listed above.
To me, Frostfire is a very good example of a mission that was designed not to be farmed. If you played it set on rugged or higher, there is a good chance that you leveled at least once or twice which would make the mission pretty stale by the time you reached the end of it and not worth resetting.
It is definitely an epic mission that every player should experience.
... Even if a new player joins, he goes through the same exact process we all did at one point. He runs the tutorial...
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I see no other excuse for players that don't now where the trainer is. If they ran the tutorial, it would have sent them strait to the first trainer to level up (as they would have leveled once in the tutorial).
...But nothing tells a new player the AE even exists for them. ....
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If they get to level 5, they are given a contact to go see in the AE to learn about it - in Atlas - where all the chatter for AE teams appears to be.
Are you sure there is nothing telling a new player that the AE even exists?
What about the Mission Architect box that says that the AE is an alternate method for leveling from 1-50?
Are you completely sure there is nothing telling a new player that the AE even exists?
I don't need to go on any further because there are even more ways that a new player could have heard about the AE that don't have friends that are playing the game.
I know I wouldn't lead one of my friends characters to the AE the first day that they played. I would tell them that it was best to avoid it for the time being or, at the very least, to avoid it in Atlas!
Yes. Responsibilities are a matter of opinion.
Exploiting and, therefore, cheating, are a gray area, but only until you get to that point that you are obviously getting greater returns than you deserve. It should be obvious by now that many that are doing the ae farming/pl'ing are "obviously getting greater returns than they deserve" if not the are certainly "getting more than is intended". I think that players should be responsible enough not to intentionally cheat while playing. |
If I can defeat 10 bosses then I deserve the reward for 10 bosses. It doesn't matter if I defeat them all at once or one at a time. Anything less is "getting less than was intended".
I'd rather see the sewer teams.
There weren't high level characters broadcasting for sewer teams and denying entry of lower level players to teams because they were low levels. Though I do think it is silly to go underground into a dungeon-like environment as soon as you enter the City. In the few times that I have been in the sewers I have only seen higher level characters following along healing a sewer team one time and they weren't on auto-heal. I don't believe that a blaster can recharge their nuke fast enough to blow up every group that you are trying to fight. I have never seen this kind of behavior in the sewers. |
And teams have always used lvls to exclude people. It is just more open with AE. No really a big deal with the way this game is structured.
Yes. Responsibilities are a matter of opinion.
Exploiting and, therefore, cheating, are a gray area, but only until you get to that point that you are obviously getting greater returns than you deserve. It should be obvious by now that many that are doing the ae farming/pl'ing are "obviously getting greater returns than they deserve" if not the are certainly "getting more than is intended". I think that players should be responsible enough not to intentionally cheat while playing. |
But you probably have me on ignore. So I'm just talking to myself.
I really feel sorry for you, Altoholic. You're more responsible for ruining your own experience of the game than any one of us.
cheat [cheet] Show IPA
verb (used with object)
1. to defraud; swindle: He cheated her out of her inheritance.
2. to deceive; influence by fraud: He cheated us into believing him a hero.
3. to elude; deprive of something expected: He cheated the law by suicide.
verb (used without object)
4. to practice fraud or deceit: She cheats without regrets.
5. to violate rules or regulations: He cheats at cards.
6. to take an examination or test in a dishonest way, as by improper access to answers.
7. Informal. to be sexually unfaithful (often fol. by on): Her husband knew she had been cheating all along. He cheated on his wife.
noun
8. a person who acts dishonestly, deceives, or defrauds: He is a cheat and a liar.
9. a fraud; swindle; deception: The game was a cheat.
10. Law. the fraudulent obtaining of another's property by a pretense or trick.
11. an impostor: The man who passed as an earl was a cheat.
The term cheat does not fit, if someone cheated at this game it would be using an exploit. We could point to the infamous power leveling issue with the cathedral of pain trail were a person could click there way to level 50 in a few hours by cheating the game into thinking they were earning level 50 experience. Cheating would be using a glitch such as the one the khelidans used to have that they could slot a power infinitely.
Running mission architect arcs is designed to be farmed is no cheat it's simply easy mode. In a game were players create their own content a farm would be inevitable. But using the materials the developers provided them is no cheat.
By your logic anything that does not fit your select criteria is cheating, please understand what cheating is and understand that all you are managing to do is draw attention to yourself for being more then a bit uncouth. Now this may count as a troll post to some of you but I am an avid fan of the architect and I do enjoy it for writing my own story lines with friends and I have my fair share of fifties that took about a week to reach fifty. But I am in no way ashamed of using the tools the developers provided me and neither should anyone else be targeted for playing the game the way they want.
And, strictly speaking; a Game, that is ment to be played for fun, should not be encoraging it's players (also paying customers) to do something that is not fun. One of the harshest critisims that can be leveled against an MMO is that it functions more as a Second Job than a Fun Game, and I can certainly see some new players comming away from the current CoH experience with that impression.
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And this particular point is limited to blue side only.
Besides, farming is boring if it is THE ONLY thing you do when you're in the game. Farming casually is quite fun, in fact; at least to me, and to most of my friends.
Edit: In my original quote, I stated that EFFICIENT farming is boring and a chore. I heavily doubt that new players know what efficient farming means in a game they just bought.
How many new players have you seen that have no stepped out of AE since the time they bought their game? And be honest with yourself. Don't generalize.
From my experience, not many. And many of those who have chosen not to leave AE happen to be fully aware of the content outside AE. They've just chosen to stick to farming because (this is an actual paraphrasing of a quote I heard from a new player) "I have played way too many MMOs in the past. I just wanna explore the end game content.".
That is their choice. And we should respect it. They are not breaking any rules. They're merely doing what was told to them:
One of the harshest critisims that can be leveled against an MMO is that it functions more as a Second Job than a Fun Game,
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QFT. That is why I left EVE. But there you had to work just to survive. In COH the necessity for farming is no where near what was required in EVE. Maybe if they gave 100x XP and drops for mobs in pvp zones. That would be sweet.
I'm here to rage in this thread moar.
First off, the hardest thing i learned in the learning phase of a week or two was how to send a tell. Thus, how would a new player join a farm team without knowing how to respond specifically. Now, you can say that they replied in broadcast, they get invited. They do the same thing a few times and get bored. So they leave, and OMGlook at their contact list(Something they learned in the tutorial) and run that content. A new player is going to run into REAL CONTENT no matter what they do.
I am of the personal opinion that the tutorials should be changed, the MA tutorial should be much more informative, in fact, I beleive that ALL the tutorials need a slight updating. I am not, for the record, opposed to removing AE from galaxy and atlas though, as the norm in all arguements a comprimise must be reached.
BTW, the devs will not listen to us until we set aside the RAAAAAAAAAGGGGGGGEEE DOOOOOOOOM OMG RAAAAGE HULKSMASH RAGE RAGE ROOOOAAAAR that we're basically doing now and come to a decent conclusion. Now please, if you want to further degrade the game, act like alt and ignore anyone who thinks differently then you, actually, if you act like alt, get off the forums, a forums is a place for discussion, not blind rage in the form of Anti-MA zealotry.
/endfrustration
I still <3 this thread, itz teh lulz.
Now please, if you want to further degrade the game, act like alt and ignore anyone who thinks differently then you, actually, if you act like alt, get off the forums, a forums is a place for discussion, not blind rage in the form of Anti-MA zealotry.
/endfrustration I still <3 this thread, itz teh lulz. |
Remember, the first rule of a lousy argument. Pull a statistic out of someplace dark and smelling of feces.
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So I used the word ALL and you want to take me to task on it. OK, how about 97% of the nerfs are caused by Farmers/PL'rs and PVP? Now do you want to argue that its actually 93.2% not 97%? Obviously its not all, but its close enough.
I completely disagree, i'm throwing rocks at people mismanaging a very large software project, furthermore, I more than completely disagree, 1 Week is abysmal, a couple of them were more like 2 weeks, 1 day is reasonable, 2 days is unreasonable, for all of it, the fixes and punishment. They need to apply immediate pot bellied stove to any punishments, waiting a week is abusive and confusing to players. There are many strategies they could have employed to handle the exploits in a timely manner, yes they could have instantly temporarily disabled Mito's then applied a comprehensive fix later, that would be OK, waiting 2 weeks to do anything at all isn't. |
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i have no problem finding teams for tf/sf's or regular missions. so againi will ask for proof that the AE is why vet's are leaving. have you tried usong globaql chat channels or coalition chat or sg chat? tried in broadcast in AP? sometimes you actually have to do the work to get a team together and not just wait for a blind invite or someone else to start it. [/ QUOTE ] I'll be honest, i dont know how you have "no problem" finding teams. When there's a handful of people in PI now or a few so many in Talos or FF as compared to the decent amount pre-AE. I'm not asking to destroy AE, i said that would be disastrous. I'm trying to find ways to stop so many people exploiting the AE system and making easy to kill 52 bosses. It takes out the roleplaying feel to this game when i spend time soloing arcs while a bunch of others just PL their way to lvl 50 which now just means nothing. If you are that obsessed with wanting to farm your entire time, then i don't see the point of me playing this game anymore. The old vets like i played this game to have fun on teams, fighting challenging AVs, doing the good old hami raid. It's all changed to this PLing idea, and what makes me mad is that it's easy to fix it, and nothing is getting done. The reason i'm saying our vets are leaving is because i just couldnt have imagined them enjoying this PLing forever idea; i guess i'm wrong though. |
So your just looking at numbers. But frankly you figure you see 6 people in PI, but ok ill grant you that maybe pre AE more were in PI. But how many were PLing in PI? So is that ok? Is it ok for teams to PL up to 50 (which was availible to do before the AE) so long as you see their names listed as being in the zone?
The assumption that more people in the zone give more opprotunities for teams is false. I used to go to PI and search for teams that were running missions only to find all teams running wolfs, or dreck or another farm mission. It didnt make me feel any better about my teaming prospects simply because they were in the same zone as i was in.
I'd be delusional if I thought we could stop the farming entirely. If they are driven enough, they will find some way and be joyous in exploiting the system. This is nothing new and it is evidenced not only in online games, but in everyday life.
The Sewers are not without their faults, but it has graces as well. I find The Sewers a far lesser evil than the AE farming that goes on. There is even a taskforce exclusively for the Sewers!
You don't get salvage in the lowbie Sewers. You do speed through the first 6-7 levels, but then you and you team get bored, die, or have other things to do, and leave to catch a real team in King's Row, usually to get a Raptor Pack. And you don't get tickets to buy recipies or salvage or enhancements without having to spend precious influence.
While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE.
But you have to realize that other people have different opinions on how they want to spend their time from level 1 to 50. And their opinion is just as valid as yours as long as they do not break any rules, or disturb the community as a whole. I'm not talking specifically about you, just the anti-AE community as a whole.
We have to learn to adapt to the changes around us and accept peoples' differences in opinions!
That's what I'm trying to say...