AE stopping the farming
I said my part and now I am leaving this alone...
http://s305.photobucket.com/albums/n...stumes%202011/
Saying that we should show the AE-Noobs the RC that the game has is not so easy...they are for most part fixed on parking themselves down in the AE buildings and ararely leaving. I have lead level 1-15 AE-Conversion run...kinda like the whole born again christian thing or the jehovah's whitness thing...but with RC. The responses I got from them is that the stories are nice but the XP is slow. I love the kalinda and Doc Creed arc and I love alot of the unlockable content in CoV ( BTW, have we ever gotten any sort of update on that system of NPCs? The Devs constantly add new badges but no new badge related contacts)
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As for the ease of getting the AE-only players out of AE... it varies. I play almost exclusively on Infinity, so I haven't had too hard a time with that. From what I've heard from multi-server players, it varies a LOT depending on what server you're on. The players who are determined to stick with AE forever are, in my opinion, just as narrow-minded as those who want to destroy AE/nerf it into insignificance/change it to benefit their personal playstyle. This is their problem, not yours. It affects you, but that doesn't make it your personal problem. It just makes it another aspect of the player base that you must adapt to.
Also, what was your general attitude towards AE when giving this RC tour? If it was along the lines of "You're being ignorant and I'm going to educate you," then some of the "AE-Noobs" could have been offended. They already got through/are in school, and this game is about relaxing and having fun, not sitting through another lesson. I prefer the "Let me show you something fun!" attitude, with an added, "let me know if you have any questions about anything at all." While this seems to be sending the same message as the first approach, it is decidedly more friendly and encourages the "AE-Noob" to have an active interest and ask more questions instead of sit in the back of the class and daydream about summer vacation.
I tend to be pretty upbeat and easygoing while playing, but maybe that's just me. If you have a different opinion about what I've said, please let me know. My opinion undergoes constant revisions (daily, if not hourly or minute-ly) based on people's responses, but my goal has been pretty consistant so far: Show new players that there's more to the game than just AE in a nice, positive way.
Another side-note; since this game is based largely on individual choice, I tend to analyze my choices before saying something is a built-in problem. Saying that I suggest you do the same would be counterproductive to my "tolerate differences" message, but I think that more people would benefit from considering that they might be at fault rather than the game itself (yes, I read that one thread that Ultimo_ started and Moderator_8 shut down, which is why I'm bothering to touch on this subject at all). If your perspective is different, I can deal with it, and maybe even learn from it. I'm willing to do that at least (ego alert).
By now, I'm completely off the subject of the original post, but I think I've made some valid points so far. As always, feel free to show your disagreements. I'll take them into account as I've done before (another ego alert).
Oh, I'm sorry if I wasn't offensive enough for you before. I'll try to do better next time.
I'm still of the opinion that AE should have a required tutorial that is, in itself a story arc that allows the new players a chance at dev created content, gives information and tutorial-related information while intergrating the funnest part of RC. Then, once they finish the story arc, they have the choice of AE or RC.
I am a farmer, I farm MA, I farm RC, when I factor in purple drops, I find running RC farms more profitable, but more unpredictable due to the "Am I going to get a hecatomb? or a fort hypno?"
Seriously. yell more, I want to read more raged and stupid altoholic posts, he's my favorite poster due to the utter lack of logic and reason.
I'm still of the opinion that AE should have a required tutorial that is, in itself a story arc that allows the new players a chance at dev created content, gives information and tutorial-related information while intergrating the funnest part of RC. Then, once they finish the story arc, they have the choice of AE or RC.
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Square peg, round hole bright, square, round, it doesn't work, I've tried. It just ends up with me on alt's ignore and him continueing to spew utter nonsense.
If I can deviate for a second....
I got one of those anonymous remarks you can give now that deal with reputation or something. Apparently for the post I made where I illustrated some game concepts a new player wouldn't intuitively know (how enhancements work, positional versus typed defense, etc), I received the following remark:
An opinion backed with facts that are nothing more then more opinions and false facts is indeed false. I would prefer an uninformed answer then an wrong opinion. Stay out of threads if you haven't left AE yet, stop farming, AE Noob. |
Arc ID#30821, A Clean Break
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If I can deviate for a second....
I got one of those anonymous remarks you can give now that deal with reputation or something. Apparently for the post I made where I illustrated some game concepts a new player wouldn't intuitively know (how enhancements work, positional versus typed defense, etc), I received the following remark: Uh.... are you sure you were directing that to the right person? I rarely use AE, don't farm it when I do, and I've been playing for over five years. I'm definitely not an "AE Noob". Whoever you are, there's no reason to be rude just because you can do it anonymously (that's a poor character trait), but if you positively must, then at least direct it to the right person. |
Regardless, don't care about rep too much.
If I can deviate for a second....
I got one of those anonymous remarks you can give now that deal with reputation or something. Apparently for the post I made where I illustrated some game concepts a new player wouldn't intuitively know (how enhancements work, positional versus typed defense, etc), I received the following remark: Uh.... are you sure you were directing that to the right person? I rarely use AE, don't farm it when I do, and I've been playing for over five years. I'm definitely not an "AE Noob". Whoever you are, there's no reason to be rude just because you can do it anonymously (that's a poor character trait), but if you positively must, then at least direct it to the right person. |
Lulz, ask alt, i got something like that on mah rep, but ignored it cuz stupid is stupid
"Use of W T F" -Some kind of rep
"Useless troll" - Bad Rep
"Exploiting cheater" - Bad Rep
"Good idea" - Good Rep
I don't wanna speculate. But that's a perfect example of some of the anti-farmer crowd that I've witnessed in these threads.
Regardless, don't care about rep too much. |
I don't want to speculate either, but at least that one was a complete sentence that makes sense in an of itself.
Here is what some brainiac repped me negatively for:
'your as dumb as alt'
I'm leaving mine on if I can get some more of those, that one is priceless.
I dont like the anonmous(splol) part of it, i sign mine -Epsilon, cuz i aint afraid of u ethugs! :P
I don't want to speculate either, but at least that one was a complete sentence that makes sense in an of itself.
Here is what some brainiac repped me negatively for: 'your as dumb as alt' I'm leaving mine on if I can get some more of those, that one is priceless. |
Both sides have the same valid arguments.
Both sides are being stupid.
That's the gist of it all. That's why I haven't explicitly taken any sides! I'm a free girl! Woooo!
Yes
Possibly
LIIIIIEEEEEEEEESSSS
Emphasis on the thing that makes this statement demonstrably false.
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Quote:
As to your position on punishing people who utilized an exploit once it became known? Are you SERIOUS? |
They need to apply immediate pot bellied stove to any punishments, waiting a week is abusive and confusing to players.
There are many strategies they could have employed to handle the exploits in a timely manner, yes they could have instantly temporarily disabled Mito's then applied a comprehensive fix later, that would be OK, waiting 2 weeks to do anything at all isn't.
K, I didn't bother to read all 16 pages, but to put it simply, if you wanna stop people from farming in AE, limit them from getting any rewards after they've earned 10 bars worth of XP (even at 50, count up what it would be for 10 bars), and then cut them off from all rewards... no XP, no Inf., no Tix, nothing... well, they can still get inspirations I guess. Then, reset this counter once per day, at an arbitrary time. If people decide they want to farm, then they're done in half an hour, and have to leave the building if they want to make real progress, or wait until the next reset time.
Something like this would cover all the marketing points on the box on shelves in stores: a player could still level from 1 to 50 using only AE, and they can still use it starting at level 1.
IF that's too harsh, give "double-XP" credit similar to Patrol XP (could even have it stack with patrol XP-- giving 3x XP... normal once, patrol second, AE bank third) after the cap has been met for the day (but still no inf. or tix). I'd say this doubleing effect could count while earning real XP in while playing in AE, but the doubled part should count against that day's cap before they just start earning more banked XP again (so theoretically, if someone spends 30 minutes hitting the cap one day by farming, then keep farming and earn another 10 bars of banked XP, then come back the next day and farm again and do the same farm, they'll actually be done farming in 15 min before they just start banking XP again).
The idea here is to discourage the ridiculously fast XP/inf. gain and promote playing actual story arcs, which is what the AE was meant for. Typically we don't gain a full level by playing 2-3, even 4 arcs, depending on the level of the arc, especially with no end-of-mission bonuses, so it really won't hamper people who are creating/playing real arcs.
To balance all this, lower the price of tickets needed for rolls as people would be getting fewer per day.
So I used the word ALL and you want to take me to task on it.
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OK, how about 97% of the nerfs are caused by Farmers/PL'rs and PVP? |
Now do you want to argue that its actually 93.2% not 97%? Obviously its not all, but its close enough. |
I completely disagree, i'm throwing rocks at people mismanaging a very large software project, furthermore, I more than completely disagree, 1 Week is abysmal, a couple of them were more like 2 weeks, 1 day is reasonable, 2 days is unreasonable, for all of it, the fixes and punishment. |
Seeing as you're demonstrating a complete ignorance of this issue, I'll leave it there. Arguing about something with someone who not only doesn't know what they're talking about, but militantly refuses to understand or admit that they don't isn't productive.
There are many strategies they could have employed to handle the exploits in a timely manner, yes they could have instantly temporarily disabled Mito's then applied a comprehensive fix later, that would be OK, waiting 2 weeks to do anything at all isn't. |
NExt person who deviates from this threads obvious topic of the discussion of silly lolrep comments is going to get sum srs bad lolrep rage comment.
So I used the word ALL and you want to take me to task on it. OK, how about 97% of the nerfs are caused by Farmers/PL'rs and PVP? Now do you want to argue that its actually 93.2% not 97%? Obviously its not all, but its close enough.
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This has got to the most empty, unthoughtful, and out of the blue thing I have ever read on these threads. Seriously.
That is the point of sewer teams. Fast leveling and easy rewards.
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I'd be delusional if I thought we could stop the farming entirely. If they are driven enough, they will find some way and be joyous in exploiting the system. This is nothing new and it is evidenced not only in online games, but in everyday life.
The Sewers are not without their faults, but it has graces as well. I find The Sewers a far lesser evil than the AE farming that goes on. There is even a taskforce exclusively for the Sewers!
You don't get salvage in the lowbie Sewers. You do speed through the first 6-7 levels, but then you and you team get bored, die, or have other things to do, and leave to catch a real team in King's Row, usually to get a Raptor Pack. And you don't get tickets to buy recipies or salvage or enhancements without having to spend precious influence.
While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE.
"There are no facts, only interpretations" - Friedrich Nietzche, Philosopher
"Conflict is inevitable. Combat is optional." - Max Lucade, Author
If you had to choose today to change only one: AE or The Sewers, so that it can be enjoyed in a more responsible manner, which would you choose?
I'd be delusional if I thought we could stop the farming entirely. If they are driven enough, they will find some way and be joyous in exploiting the system. This is nothing new and it is evidenced not only in online games, but in everyday life. The Sewers are not without their faults, but it has graces as well. I find The Sewers a far lesser evil than the AE farming that goes on. There is even a taskforce exclusively for the Sewers! You don't get salvage in the lowbie Sewers. You do speed through the first 6-7 levels, but then you and you team get bored, die, or have other things to do, and leave to catch a real team in King's Row, usually to get a Raptor Pack. And you don't get tickets to buy recipies or salvage or enhancements without having to spend precious influence. While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE. |
I see nothing wrong in wanting to avoid doing something you'd done 1323134 times, if you find something else in game fun.
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If you had to choose today to change only one: AE or The Sewers, so that it can be enjoyed in a more responsible manner, which would you choose?
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AE hands down. No other teams complaining we are kill stealing. No one running there lvl 50 behind us on auto heal. No random high lvl blasters showing up and nuking every mob we were trying to fight.
And the usual run was sewers till 7, Kings Row radio till you get the raptor pack, Hollows till you run Frostfire usually 2 times, then if you have a good team head to Faultline.
By removing the XP from the arcs on the authors side we do two things:
2. It gives us the first line of defense against this issue.
If wroters don't want their missions used as farms DO NOT BUILD THEM LIKE YOU'D BUILD A FARM.
I could swear that something like this is intuitively obvious. But I'm also the type who eats when hungry, poops when necessary, and tries really hard to breath regularly.
Redside being more sparsely populated than blue-side
A portion of the population being diverted by AE
And your inability to team more aggressively
...is being blamed SOLELY on AE?
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