AE stopping the farming
Pls, complain about it on the forums, AE will always be the most efficent way to farm if for no other reason then that its in the same zone as a WW/BM. They would need to seriously kill AE in general or become extremely creative to stop the farming. Complaining about it is moot, its not going away; instead, try to better the game and teach the noobs instead of raging on the boards about it.
What you say is true, but not to the extent it is now. I don't know of anyone who would team up with someone who is level 50 that didn't know how to get to a door mission! Or how about a level 50 defender with only the starting power from their primary and all of their secondary attacks because "the blobs never fought back"? Did you see the infamous thread in the Blaster section where someone was asking why his blaster is so bad now that he's trying regular content? When asked to give us his build so we can help him, he posted a screen shot of all of his powers, and not a single one had an enhancement in it. "What are enhancements?" Or level 50s who don't know what the train is?
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There have always been clueless people in the game. There will always be clueless people in the game. Is the number of those people currently inflated due to the new dynamics MA has introduced into the equation? Probably so. But so what? Really... so what?
Having to contend with such people has always been an issue when doing PUGs. Having to contend with such people will always be an issue when doing PUGs. Is the risk, the likelihood of running across such people greater now due to AE's introduction? Probably so. But again... so what?
The tools at your disposal to filter out such people have not gone away. The steps you take to guard against the inclusion of such people on your PUG remain the same. That they are particularly cluess only makes them easier to spot and thus easier to avoid. So what is the problem?
They're going to drive away other players? Really? Do you honestly believe that?
There are other ways to socialize and to find teams in this game than depending on search or by spamming broadcast. Vast swaths of the player base utilize these other methods. Consequently, they never encounter these horribly clueless individuals during their play experience.
Never.
The only people the "AE noobs" are impacting are themselves and those they team with. Perhaps you should ask yourself why it's you who end up on teams with them in the first place. Because I don't. No one I know does. What are we doing differently?
Seriously, if these "AE noobs" are such a glaring detraction, how come they're having absolutely zero impact on so many players, including myself?
Correction: maybe they are having an impact on me. But, honestly, if these are the folks paying 1 million inf for a common IO, I heartily welcome my clueless brother and sisters with open arms.
The Cape Radio: You're not super until you put on the Cape!
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So what?
There have always been clueless people in the game. There will always be clueless people in the game. Is the number of those people currently inflated due to the new dynamics MA has introduced into the equation? Probably so. But so what? Really... so what? Having to contend with such people has always been an issue when doing PUGs. Having to contend with such people will always be an issue when doing PUGs. Is the risk, the likelihood of running across such people greater now due to AE's introduction? Probably so. But again... so what? The tools at your disposal to filter out such people have not gone away. The steps you take to guard against the inclusion of such people on your PUG remain the same. That they are particularly cluess only makes them easier to spot and thus easier to avoid. So what is the problem? They're going to drive away other players? Really? Do you honestly believe that? There are other ways to socialize and to find teams in this game than depending on search or by spamming broadcast. Vast swaths of the player base utilize these other methods. Consequently, they never encounter these horribly clueless individuals during their play experience. Never. The only people the "AE noobs" are impacting are themselves and those they team with. Perhaps you should ask yourself why it's you who end up on teams with them in the first place. Because I don't. No one I know does. What are we doing differently? Seriously, if these "AE noobs" are such a glaring detraction, how come they're having absolutely zero impact on so many players, including myself? Correction: maybe they are having an impact on me. But, honestly, if these are the folks paying 1 million inf for a common IO, I heartily welcome my clueless brother and sisters with open arms. |
You admit that you simply don't team with other people that aren't, presumably, your friends or SG. That's fine for you. But likewise, you can't then claim to know the impact on other players since you're not actually interacting with them. I like multiplayer games because I like meeting other people. And even if some of these newcomers have picked up bad skills, I'm not going to hold them in contempt personally (like you do). As long as someone is friendly and shows a basic level of respect for other people, they're going to be fine by me.
That doesn't mean that the ability for AE to teach bad skills to newcomers is any more acceptable.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens
There is not role playing in MMO's, hence why I never use RPG in the name.
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I've seen role-playing in CoX and not just in the Pocket D on Virtue, and not just by the few players that I normal play with. I PuG a lot and many times spontaneous RP breaks out about one thing or another.
I'm not saying that everyone is strictly "in character" the entire time. I'm saying that role-playing does go on. In fact, as soon as you write a bio that is a back-story, you are role-playing and there are plenty of characters with back-story bios.
You seem to be under the impression that new players come into this game as wide-eyed lambs, child-like and naive, devoid of preexisting preferences, playstyles, and expectations. You paint them as being unable to resist the allure of AE, unequipped to ignore the siren call of "big expees" from farmers and powerlevelers looking to pad their teams. You imply that they are as untainted innocents, hopelessly trapped by MA's promise of quick and easy levels, and then corrupted by its influences.
If this were true, your criticisms of MA might have actual weight. But, well... it ain't true. |
I'm curious.... are the subscription numbers increasing? Broadcast chat in AP is increasing, but that's because more players are spending their time there. Does anyone have the subscription numbers that show any changes?
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You're right in that the devs ultimately make or break a game. Players do have an impact on it though too, but in the sense that games, under the control of the devs, will attract certain types of players because of their genre or mechanics and the type of players attracted can either attract other players or discourage other players. |
For example, a previous game I played was very hardcore PvP. The hardcore PvPer that was attracted tended to be a bit crude at times (to put it mildly). The effect was that the environment within the game was more hostile than what you'd normally find within an MMO. This atmosphere didn't attract a general audience, and the niche it did attract wasn't enough to keep the game in business. So yes, the devs ultimately were responsible in that they attracted certain types of players, but those players did further the impact. |
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In my opinion, why not make so that every AE house has max mob limits based zone they are. So, example in Atlas the AE mobs can't be higher than 5 + difficulty + team size settings. This way the lvl 50's doesn't end in Atlas to powerlevel new players. If veteran player wants to PLing people, they can go to higher level zone like PI and do it. That doesn't really affect so much new players gameplay. If lvl 50 wants to do AE mission in Atlas, that's fine, because he would be auto Sked to lvl 5 character. |
This plan removes spamming for higher level AE teams from the starting zones.
And, if the DEVs, really want to help put a stop of PL'ing in the AE, they should not allow characters to access AE missions in zones that are more than 20 levels above them - or - characters that are 20 levels below the highest member of the team are automatically kicked when they try to enter a mission that is over 20 levels above them.
I think the 20 level spread is generous as the AE was not intended to be used as a power-leveling tool at all.
This second plan works to stop pl'ing in the AE by not allowing level 1's and level 50's to be on the same team in the AE regardless of what zone they are in.
I wholeheartedly agree. Please remove AE from the game. Updating the low and mid level content would go a long way in improving the game. More missions and contacts through all levels and more meaningful content not just "go kill 10 skulls". "Ok good job now go talk to Jose". "Fantastic, now go kill 10 more skulls".
I'm reminded of Socrates when he said, "I drank what?"
Mr. Shane- lvl 50 eng/eng blaster (virtue)
Abatu- lvl 50 rad/therm corrupter (freedom)
Demon Outlaw- lvl 50 fire/eng blaster (virtue)
The discussion was about some of the negative impacts the AE can have. That is one of them.
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If you don't like that I brought it up |
You admit that you simply don't team with other people that aren't, presumably, your friends or SG. |
But likewise, you can't then claim to know the impact on other players since you're not actually interacting with them. |
I like multiplayer games because I like meeting other people. |
And even if some of these newcomers have picked up bad skills, I'm not going to hold them in contempt personally (like you do). |
As long as someone is friendly and shows a basic level of respect for other people, they're going to be fine by me. That doesn't mean that the ability for AE to teach bad skills to newcomers is any more acceptable. |
Acceptable to whom?
I don't care what someone does or doesn't know about the game. I'm just happy they're playing it.
If you don't want to deal with unacceptable skills then adjust your playing habits accordingly.
I've yet to see why "AE noobs" are bad for the game. All I'm seeing is that they're an inconvenience to a segment of the player base, and that's about it.
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And I'm sorry, but no, that isn't true. I don't even buy "many cases", but that's beside the point. "In many cases" new players know exactly what they're getting into, and are making an informed choice.
You don't need to take my word for it. You can just go out there and ask them yourself.
New players are not being victimized by AE.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
I've yet to see why "AE noobs" are bad for the game. All I'm seeing is that they're an inconvenience to a segment of the player base, and that's about it. |
It's inconvenient for them and the teams they get kicked from.
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Now, die-hards and '40+ veteral folks' that i meet in teams go like:
brb
afk
1 sec phone
brb
1 sec SG need help
brb
So what i prefer? The noob. Why? The majority of them are merely newbies, know little of the game but get scolded by everyone because they do what this game is offering.. AE. Some time, some help, and they fight alongside me and doing a great job at it.
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Not true.
I've seen role-playing in CoX and not just in the Pocket D on Virtue, and not just by the few players that I normal play with. I PuG a lot and many times spontaneous RP breaks out about one thing or another. I'm not saying that everyone is strictly "in character" the entire time. I'm saying that role-playing does go on. In fact, as soon as you write a bio that is a back-story, you are role-playing and there are plenty of characters with back-story bios. |
I am not saying people in MMO's don't attempt to RP, but between the nessessairy jargon it takes to play, all of the OOC people, global channels, etc, you cant say its a Role Playing experiance. Otherwise i find it magical that every hero and villian knows the approx difficulty of each enemy they face, the name of each entity they meet, even on missions where you are discovering something supposedly for the first time. I also find it amazing that close to a hundred trinkits can be carried, as well as 15 or so recipes for making "stuff," as well as generic "enhancements" that somehow alter powers no matter what fuels them (somehow someone that pulls energy directly from a demon lord can enhance with the same set of pieces of equipment that a cyborg uses, or a mutant). On top of that everyone walks around with tangible idea that for a limited time can fix problems, like health or endurance, or heck you can use an tangible idea while passed out to wake yourself back up (Its like pulling yourself up by your own bootstraps). The elements that define the MMO are the elements that take you out of RPing. So yes on a very small and limited basis you can RP, but the more you play, the more you start Rolling, over Roleing.
Quick question, how many times has a strict Role Playing character done ITF, or KTF, or Sister Psy TF, or... or... or.... I can list hundreds of things that in the life of said character, they have broken their own IC timeline (Even Age of Apoclypse was a single break in timelines. I guess in comics the closest youll find is the Bishop/Cable/Strife coexisting different simultanious futures). I mean this isn't Star Trek online.
When making a backstory in a game like this, you are generally setting a theme for the character, which is different than actually Role Playing. Though with all the meta knowledge, I guess you could be Role Playing as "City of Deadpools"
Ok so I'll admit, you are right, we all have a blanket assumption about Roleplaying in Paragon city, we all interact on the MetaGaming level that Deadpool exists on. I see and understand, It just took me a while to see it, lets everyone add "Meta Gaming" and "Meta Knowlege" to all our "RP" toons so that they can be IC and still interact with an OOC world.
Okay, then sitting at a table isn't role-playing either.
Until you actually dress-up in a costume and "pretend" that you are your character and actually do physical combat with things then you aren't role-playing?
I can't say that I've run or worked at a gaming store, but I can say that I played in pen-and-paper RPGs for about 20 years or so before I started playing CoH. I free-lance wrote for a RPG gaming company for around 3 years.
Making your own call on what role-playing is just that.
There are different levels of role-playing.
You definitely aren't roll playing in a MMORPG as there are no dice to roll.
I have never bothered with all the OOC garbage in CoX because when you talk about mechanics and such, you are obviously OOC. THere are too many times in CoX that you can't chat in character fast enough to get your ideas across to your party in a timely fashion. That is simply how it is.
However, when you have time to stand around outside of a mission waiting on people or you are standing around in the Pocket D trying to RP that is role-playing as far as I'm concerned.
Nitpick how you would like. That is up to you.
I'm not a mini-maxer in CoX. I build my characters based on character conception as much as possible; I don't use Hero Planner or any character building guides. That isn't to say that I don't utilize Raptor packs or the like to get around with a magic character if they are available.
As for the mechanics of the game not being RP friendly, sure they aren't. But neither are +2 Swords in D&D. As soon as you say +2 the RP is out the window according to your definition. And on the D&D note, as soon as the DM talks about situations they are occ or are you saying as taking on a narrator point of view that they are still role-playing?
But you don't have to address mechanics while you are role-playing. The hows and whys of what or how your character is doing something is up to you to decide in CoX. If you don't want to decide that you are casting spells or built some tech gear then you are the one that isn't role-playing. Players that take time to do so are.
Each part of the role-playing process is just that.
Even you agree that character conception is part of that process. In fact, it is fundamental in role-playing. With out having a character conception, there is no character to role-play.
Is character conception sometimes used as an excuse for character's powers? Sure. Isn't that the point?
Once that foundation is in place, then you can build more on the role-playing to your own tastes and to the level that others will interact with you as-they-say "ic".
If you don't want to have a RP experience in an MMORPG that is your choice.
There are those of us that do RP on various levels in CoX - regardless of your opinion or not.
I'm for this kind of mechanic as well, but I would restrict the AE in zones so that a character could not enter AE missions in a zone that is below their level - with the exception of the Rikti Warzone (I'm adding this now as this would pretty much fall within my guidelines for below, and it is the only dual-alignment zone with an AE.)
This plan removes spamming for higher level AE teams from the starting zones. And, if the DEVs, really want to help put a stop of PL'ing in the AE, they should not allow characters to access AE missions in zones that are more than 20 levels above them - or - characters that are 20 levels below the highest member of the team are automatically kicked when they try to enter a mission that is over 20 levels above them. I think the 20 level spread is generous as the AE was not intended to be used as a power-leveling tool at all. This second plan works to stop pl'ing in the AE by not allowing level 1's and level 50's to be on the same team in the AE regardless of what zone they are in. |
Excuse me for continuing this off thread topic but I feel like I need to address it.
Okay, then sitting at a table isn't role-playing either. Until you actually dress-up in a costume and "pretend" that you are your character and actually do physical combat with things then you aren't role-playing? I can't say that I've run or worked at a gaming store, but I can say that I played in pen-and-paper RPGs for about 20 years or so before I started playing CoH. I free-lance wrote for a RPG gaming company for around 3 years. Making your own call on what role-playing is just that. There are different levels of role-playing. You definitely aren't roll playing in a MMORPG as there are no dice to roll. I have never bothered with all the OOC garbage in CoX because when you talk about mechanics and such, you are obviously OOC. THere are too many times in CoX that you can't chat in character fast enough to get your ideas across to your party in a timely fashion. That is simply how it is. However, when you have time to stand around outside of a mission waiting on people or you are standing around in the Pocket D trying to RP that is role-playing as far as I'm concerned. Nitpick how you would like. That is up to you. I'm not a mini-maxer in CoX. I build my characters based on character conception as much as possible; I don't use Hero Planner or any character building guides. That isn't to say that I don't utilize Raptor packs or the like to get around with a magic character if they are available. As for the mechanics of the game not being RP friendly, sure they aren't. But neither are +2 Swords in D&D. As soon as you say +2 the RP is out the window according to your definition. And on the D&D note, as soon as the DM talks about situations they are occ or are you saying as taking on a narrator point of view that they are still role-playing? But you don't have to address mechanics while you are role-playing. The hows and whys of what or how your character is doing something is up to you to decide in CoX. If you don't want to decide that you are casting spells or built some tech gear then you are the one that isn't role-playing. Players that take time to do so are. Each part of the role-playing process is just that. Even you agree that character conception is part of that process. In fact, it is fundamental in role-playing. With out having a character conception, there is no character to role-play. Is character conception sometimes used as an excuse for character's powers? Sure. Isn't that the point? Once that foundation is in place, then you can build more on the role-playing to your own tastes and to the level that others will interact with you as-they-say "ic". If you don't want to have a RP experience in an MMORPG that is your choice. There are those of us that do RP on various levels in CoX - regardless of your opinion or not. |
Everyone steps out for a break pausing game, so they can talk OOC without ruining the atmosphere in a good Role playing group. But in the world of MMOG's the OOC is a persistant world affect that all characters deal with all the time. your IC roleplay gets interupted with a booming voice of global channel saying "ITF LF DPS, PST <Person X>"
Even if your character ignores all that, it still is there distracing the players from the IC interactions. Usually when RL calls bad enough, the gaming group pauses, and calls it a day/night, BSing for a bit, and moves on. Oddly enough it usually takes about a recap+30 mins for things to get going next time there is a game.
Oh and if you want experiance with gameing, okay, 20 years of RP experiance between D&D 1.0, AD&D, D&D3.0/3.5, D&D4ed, RIFTS, Beyond the supernatural, Robotech, Nightbane, Heroes Unlimited, Quags (both serious runs and funny runs), Shadowrun, Cyberpunk, D100 Middle Earth RPG, BESM, Abeo, Traveler, Mega Traveler, Marvel Superheroes % system, Icon Star trek, d6 star wars, d20 star wars, Mutants and masterminds, Paranoia, Old WoD Whitewolf (Tabletop and LARP), New WoD Whitewolf, to name a few. This is not mentioning CCG's, MMOG's, Strategy war games, Strategy tabletop games. Plus Ive helped write 3 independant systems. I kinda grew up in gaming stores, have listened to peoples stories, went to conventions, really am a gaming nerd. Good thing my wife is into the same things, heck we met on a MUD (much closer to RPG than MMO's have).
I like playing both Role and Roll, but I never delude myself into thinking I am Role playing when im Roll playing, or just sitting around with a character sheet BSing for a few hours. Oh and yes that is an option, which is loosely playing mechanics, but really just socialising with friends. That is also not Role playing, nor Roll playing... thats just BSing.
Oh and if i quit gaming, you can have my collection of books. Its only 5 bookcases worth (Palladium and GURPS are massive collections, followed closely by OWoD).
I did roleplaying in CoH once. We started an SG of Spartans. The idea was that Paragon City has become a focal point for Spartans from all over Creation. The past, the future, the present... and people roleplayed. People had fun. No one talked about builds really (we were all quite experienced players, and build-talks were set aside when we were teaming together) and *I* was actually the one narrating the "story" of the story-arcs we were doing.
All this happened way way before AE. People were simply interested in the idea of how would Spartans of different time periods relate to one another. It was fun and interesting while it lasted.
Thing is though, I've never seen an MMO that actually supports roleplaying. The reason I say this, is because at least to me, roleplaying is much much more than our characters' background stories and IC/OOC chats. Roleplaying to me, is about how our characters react in the gameworld and how the gameworld reacts to them. So, when my only interaction with the gameworld is "Defeat all Council in Base; Find 3 Clues" and that's it, this to means there is no roleplay.
When the gameworld allows you to interact in ways that actually require you to think: "what would my character do to get through this?", instead of just fighting spawn after spawn after spawn, then your characters' background story can mean something, because that's what you'd be calling upon to help you figure out what to do? Do you save the 3 Scientists from the Giant Monster they've created? or Do you just erect a Force Field around the whole lab and sit aside watching as the Evil Scientists get clobbered by their creation before going in to defeat the monster?
To me, roleplaying is all about choices and in computer games, we don't have any roleplay choices other than what the environment and the game mechanics allow us. Quite frankly, in CoH that isn't enough.
How does all this relate to AE? Well, I believe that if we as a playerbase support AE as more than yet-another-farming tool, we may eventually show the Devs (by requesting more sophistication in the AE system) what features we'd like the game itself to have, and maybe one day, we'd log-in to a game that allows us to decide more than what we're allowed now.
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Oh and if i quit gaming, you can have my collection of books. Its only 5 bookcases worth (Palladium and GURPS are massive collections, followed closely by OWoD). |
Wow. I'm impressed, I guess. RP never was a big interest of mine growing up. I did DnD once and well, I sorta decided the best thing I could do was wander off to the troll and get myself killed on purpose. I sat there fascinated as everyone else was now discussing how in the world I was supposed to be rescued. Now, that was fun. Thank goodness I don't leroy jenkins in CoH.
But I respect any outlet for creative minds, and it looks like you have one.
I guess onto your regularly scheduled AE thread.
You know the irony in this? The noobs however that i met, kept fighting, dispite they hardly run toggle, never slotted their powers or whatever, i'm a thermal so i can help em out a bit as long they try.
Now, die-hards and '40+ veteral folks' that i meet in teams go like: brb afk 1 sec phone brb 1 sec SG need help brb So what i prefer? The noob. Why? The majority of them are merely newbies, know little of the game but get scolded by everyone because they do what this game is offering.. AE. Some time, some help, and they fight alongside me and doing a great job at it. |
I don't know what players you play with but I have been playing since day 1 and I rarely AFK, BRB, BIO...and last I knew my bladder doesnt go on vacation while I play? So when I have to go I have to go, I am also very sure that since I play with skilled players that if one dominator leaves the group for three minutes to pee there will be someone capable of taking slack for that time. your comment about "1 sec sg need help", if i was on a team and my SG needed help I would leave too...what is wrong with that?
AE Babies are wrong because of the things you mentioned, they dont slot, they take the wrong powers, they constantly make mistakes that land people in a hosp.
They dilute the player base with lazy morons...it's like inbreeding. The fact that you would favor a stupid player that doesnt take breaks over a skilled player that does have to pee or other stuff is foolish. As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team.
I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly)
http://s305.photobucket.com/albums/n...stumes%202011/
As soon as I see a level 50 without the three month vet badge I ask for the star and I kick them out off the team.
I hold a vey stong policy on AE PL'd toons on my teams, that policy is that if they like to gains levels fast they can go with their own kind and stay in that ugly building (and not figurative...that building is physically ugly) |
MA brings in a new player and the 'vets' drive them out.
no...when they learn to play they can join the rest of us...
I clearly said they can play with eachother. I also screen to see how many AE badges they have compared to their vet badges. IFf they have the 12 month badge and AE badges I dont really mind but when you have more AE badges than anything else I do mind and remove them.
It isn't welcoming but it is fair, it is fair the the rest of the team that has for years grinded, teamed, perfected their toons and spent months getting levels compared to a lazy N00b that AE's during DBL-XP.
I could care less about how everyone else feels about AE and their right to play how they want... just don't ruin my experience since I am also paying to play.
There is nothing wrong with me trying to assure that I maintain the highest quality control in my teams so the team can have as much fun as possible.
The community doesnt understand how much it sucks to have a therm on a team that doesnt use his therm goodness or to have a kin that doesnt SB...
How bout a Dom that doesn't take his ST Holds or ST Immobs.
The best is the Mind/Thorn that didn't take the confuse attacks and blamed the rest of the team for how fast he face planted. He also said that he did so well in AE and he doesnt know why he isnt doing so well in PvE.
This brings up a prime example of why AE is bad. You have a map full of bosses and full of awesome XP but... the map is filled with just one type of foe, in a real mission you have so many variables and so many things that when you leave the AE wading pool, you are screwed and can't play right and are directly making the experience of others suck.
If the AE N00bs want to AE... let them stay there in their own lil building.
http://s305.photobucket.com/albums/n...stumes%202011/
I am not saying people in MMO's don't attempt to RP, but between the nessessairy jargon it takes to play, all of the OOC people, global channels, etc, you cant say its a Role Playing experiance. Otherwise i find it magical that every hero and villian knows the approx difficulty of each enemy they face, the name of each entity they meet, even on missions where you are discovering something supposedly for the first time.
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As an aside, the role vs. roll debate is nothing new. People have been arguing about that for decades. As an RPGer, I personally don't approach it as either/or.
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
This is what AE was meant for, it was meant for RP and personalized content. It was not meant for PL'in and Farming.
I don't mind AE being used to RP or to use it as intended. Saying that it is currently being used as intended is a farse and a joke.
http://s305.photobucket.com/albums/n...stumes%202011/
I don't see anything wrong with broadcast in Atlas. It's actually proof that new people are joining the game. It's gotten more chatter, and that's actually a very very good thing (ie larger player base). This is an example of the game going in the right direction.
What exactly is wrong with this? With the amount of new players this game is receiving what is needed is patience from older players. If you can't deal with new players, go find a new MMO. They you'll be a new player.
You're right in that the devs ultimately make or break a game. Players do have an impact on it though too, but in the sense that games, under the control of the devs, will attract certain types of players because of their genre or mechanics and the type of players attracted can either attract other players or discourage other players. For example, a previous game I played was very hardcore PvP. The hardcore PvPer that was attracted tended to be a bit crude at times (to put it mildly). The effect was that the environment within the game was more hostile than what you'd normally find within an MMO. This atmosphere didn't attract a general audience, and the niche it did attract wasn't enough to keep the game in business. So yes, the devs ultimately were responsible in that they attracted certain types of players, but those players did further the impact.
Arc ID#30821, A Clean Break
The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens