AE stopping the farming


Adult_Swim

 

Posted

There will always be unintended use of the game system, this is not exclusive to CoX. They have never supported farming and power leveling, the long list of things they have changed over the years prove that. You are misguided to think they actively support farming and power leveling, or did you miss Positrons rampage the other month? Several people were banned and characters were either rolled back or lost because of exploits.

There are plenty of people in this game who are more than willing to help out new players, it's up to those new players to speak up if they're getting the wrong impression. As a Veteran of this game, I still ask questions from time to time about things I'm not sure about, it's not hard to type a question.


 

Posted

I'm not taking a side here (it looks way too dangerous both sides of this fence I'm perching on!) but if you wanted to stop (or at least deter) farming how about this:

Limit the max amount of inf a player can earn within a 24 hour period on any ACCOUNT (rather than toon). Note I say inf not XP. I think there's a subtle distinction between PL-ing toons (which doesn't really harm others) and farming for inf / drops, which does harm others as it is adversly affecting the in-game economy.

As to what this limit should be - high. I'd suggest the Devs would work out the amount a player could theoretically earn by "normal" playing say 20 hours in a day (got to allow for the obsessives), multiply it by 1.5 and that's your cap.

I am now retiring to my fence.


 

Posted

some people would hate 2XPW yeah yeah, it's only 6 days out of the year, but still >.> you can earn crap tons of money by regular gameplay, believe last 2XPW a friend spent it being exemplared to his wife's characters...he made quite the bank roll.


 

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Quote:
Originally Posted by Garcol View Post
As of most people playing City of Heroes. They are getting sick and tired of constant farming in Atlas. Level 1-50 in a matter of days and people not knowing how to play there class. My idea is changing AE so all groups can only be level 50, no Auto SK and 1 boss per group. If this dosent work, i suggest removing AE. AE is ruining this game, i've been playing nearly 4 years and i want to be able to do Task Forces and Raids. Sure there are still Task Forces and Raids but not as many and the people who are level 50 and in the Task Force that have used AE to get to 50 have no idea what they are doing, please sort it out Dev's.

Sorry for any mispellings :P
ppl love to farm and get to 50 fast its a fact, there will always be a way even if AE is taken out. i dont see how moaning about it will change it at all.


 

Posted

Quote:
Originally Posted by Empress_EU View Post
ppl love to farm and get to 50 fast its a fact, there will always be a way even if AE is taken out. i dont see how moaning about it will change it at all.
Added that non AE missions get that new feature so u can spawn a map based on 8 people, while being alone. Issue 16 feature i believe.


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Posted

that feature will be fun, I like to see how much my Fire Tank can take before she keels over :3


 

Posted

Quote:
Originally Posted by Empress_EU View Post
ppl love to farm and get to 50 fast its a fact, there will always be a way even if AE is taken out. i dont see how moaning about it will change it at all.
Actually not all people love to farm or get to 50 as fast as possible. There is still alot of roleplayers and people who like the journey of game, it's story and theme of superhero.

How ever, I don't think it's good idea to take AE's out. Mostly because MA also has good side. The negative affect to new people just should be eliminated one way or other. On of the best feature in MA is that old players who has seen so much can have something new and challenging. Too bad this hardly happens at all, because the "reward" issues.

Few other comment what has come here in other posts...

First the farming it self or powerleveling isn't big issue, untill it becomes very popular and common game play. Farming because affect to economy and teaming. Mostly because some farmers don't care how they fill they teams to get max mob spawn size or who they are PLing with they farming. So, they can end "accidently" inviting lower level new players. That's not good at all.

As for powerleveling, I don't support this much at all. I can understand it when some experience veteran is doing it, because they know what they are doing. How ever, new player should allmost never powerlevel, unless the player type in general is powerleveler.

In general the biggest problem in MA is that it's in Atlas and it allows so extreme way to new players to level up. New players should enjoy the Cox content as much they can, not just become PLers, because some veterans are. This is not does powerleveling or farming exist, it's about how openly it is now done example in Atlas and it's affect to new players. Does developers support it or not isn't the point, they game system speaks behave of them, was it intended or not.


 

Posted

If you love to RP, that's fine, but why do you care if others powergame/PL because they want only to PvP/play endgame/ collect 50s/whatever other reason?

Also 10x faster leveling than traditional PL is a gross exaggeration.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

PS, when I read Felonious's posts they sound like David Tennant, that happen to anyone else?


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Slax_ View Post
If you love to RP, that's fine, but why do you care if others powergame/PL because they want only to PvP/play endgame/ collect 50s/whatever other reason?
I don't care what others do, unless it has negative affect to this games future, also the consequences of those action can be seen by everyone. Example, chat broadcasting in Atlas, higher level players who don't have clue about the game, economy go skyhigh because so much inf. Mmorpgs are social games and people can't hide behind saying: "What you care what I do", if you can end in same team with me. People don't seem to like when someone say, You actions affects others, when it's agaist what they love. This was the same talk what was done long time ago with PvP vs PvE situation. Other players doing does affect in mmorpgs, unless they play totally alone.

In my opinion, why not make so that every AE house has max mob limits based zone they are. So, example in Atlas the AE mobs can't be higher than 5 + difficulty + team size settings. This way the lvl 50's doesn't end in Atlas to powerlevel new players. If veteran player wants to PLing people, they can go to higher level zone like PI and do it. That doesn't really affect so much new players gameplay. If lvl 50 wants to do AE mission in Atlas, that's fine, because he would be auto Sked to lvl 5 character.


 

Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
People like me, who actually liked the old CoX are leaving because MA.
Strange, I'm not leaving.

Oh, wait, I'm not like you after all. I've been here five years.


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Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
My account is allready close, week left to game play. REASON to my account be closed is MA. Do You think I'm only one who has left this game because MA?

You have your opinion, have a nice day. I only say goodbye the old good CoX and welcome farmers and powerlevelers CoX.


Yes it was, but was it this common that it is now?

I played the old CoX over 3 years. So don't come to say me that I don't see the major shift in playing style. People like me, who actually liked the old CoX are leaving because MA.
Good riddance. I always hated people like you who thought Radio pugs were awesome fun.


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Posted

Quote:
Originally Posted by Slax_ View Post
If you love to RP, that's fine, but why do you care if others powergame/PL because they want only to PvP/play endgame/ collect 50s/whatever other reason?

Also 10x faster leveling than traditional PL is a gross exaggeration.
I agree with Slax. AE hasnt affected my ability to rp at all. I still rp daily. I still TF. I still team with friends and do story arcs. AE changed NOTHING except the speed at which I can farm for goods to marketeer with.


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
[ QUOTE ]
A lot of the vets are leaving this game because they just cant find teams or TFs easily;

[/ QUOTE ]

can you give us some proof of this instead of just speculation.
Of all the vets i personally know (VG mates) not a single one has left the game because of AE, or is planning on it - at least five of them being around 60 months veterans and several more in the 40+ months... so yeah... personal opinion, not fact.


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Posted

Quote:
Originally Posted by Craigen View Post
[ QUOTE ]
i have no problem finding teams for tf/sf's or regular missions. so againi will ask for proof that the AE is why vet's are leaving. have you tried usong globaql chat channels or coalition chat or sg chat? tried in broadcast in AP? sometimes you actually have to do the work to get a team together and not just wait for a blind invite or someone else to start it.

[/ QUOTE ]
It takes out the roleplaying feel to this game when i spend time soloing arcs while a bunch of others just PL their way to lvl 50 which now just means nothing.
People have always done this, it just wasn't so blatantly obvious.
Just like lvl 50 honestly means jack, part of the reason i find it so funny when someone pulls the "I know it all because i have xx lvl 50 characters!" (and yes, the same still applies pre-AE )


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Posted

There is not role playing in MMO's, hence why I never use RPG in the name. MMOG is what I call them, cause even if you are "IC" most everyone else is not. The first time someone asks for an insp (how do you give or use tangable insperation which is an idea, to have limited time physical affect on someone?) or calls for a reset, talks about slotting powers, etc, RP is lost. Even the attitude of "i got self rez, so i can die" is not RP. Even Wolverine cares about the pain, at least a little.

As for looking at badges, I have a few "character concepts" built around never leaving the MA building except to level. One of my MM's back story (I look at RP in CoX kinda like Oots, a bunch of characters that know they are in a game or fantasy world) is that he is a decker (in the shadow run sense) and uses bots/traps as his programs to kill the security programs (enemies). He wont ever get badges outside of MA, Vet, VIP, VIP Gold Member, and a few other account wide ones. Heck I accedently got a exploration badge, and decided to delete since he shouldn't have one.

As for MA ruining the game, it comes to this: Eaither you play inside MA and level like crazy. You play outside MA and enjoy old content, as well as TF's. You play both, and get the best of both worlds. You throw a hissy fit and leave, which our community doesnt need people throwing hissy fits, its jsut a mood breaker. Or you work for the competition, and slander the game that they orriginally made, and are trying to remake, trying to take customers from us over there, because CoX is just too strong for them to actually have a chance. Personally I assume anyone that starts Doom and Gloom, or yet another complaint thread that has been seen a million times before, to be working for, or with the other company. Being in their beta, then coming over here to complain is what they want you to do. They want unrest to be brought upon the titan that is CoX cause they know they don't have a chance otherwise. If you don't believe CoX will continue standing, then why are you here.

Simply put, Get over it, Get on with your life, play how you want and understand some people want to play otherwise, or Get off CoX and go play with the other turn coats. I've played the game since just after issue 8, and honestly, i quit cause I had no job right around Issue 11. I came back just after Issue 12, and played until the game became a boring grind-fest before I14. I had done just about every TF, played boths sides, Played mishes, radios. It was all getting quite old. So I quit. I tinkered around with MA a bit when it came out.

Then I got the going Rogue and Issue 16 notifications. I started playing. Now I am having fun again. MA is like playing roulette, or you can have favorate ones and play them out. My SG runs TF's every 2 weekends. I am playing the best of both worlds. If i get bored with an Arc, I can put it's ID aside, and play some other ID. I am having fun. I don't care about other people. Me, my wife, our roommate, and our SG runs togeather. If we PUG, we boot or quit if people are ruining it for us. Noobs are only a problem if you stay with them, and they refuse to listen to the party. We were all noobs once, if not to this game, some other. We only learn by someone helping us out.

Gratz if you read the wall of text. I will put the most pertinate line from it down here since for most people they only read the first few and last few lines: Simply put, Get over it, Get on with your life, play how you want and understand some people want to play otherwise, or Get off CoX and go play with the other turn coats.


 

Posted

I'm not leaving either. I actually started enjoying bringing out my Lv50 TriFormPB and building a team of low-level characters and taking them on AE Boss-farms. It's just a different way to have fun.

You see, each character on the team, as long as they're near me — not matter what level they are — contributes to my inherent buff, Cosmic Balance, just by standing there!

If I'm lucky enough to have low-level Controllers and Defenders who use their control, buff and debuff powers allowing me to tank — and the team to defeat — two (or more) groups at a time, I do just that, and the whole team may actually learn a thing or two about how valuable a "support-role" can actually be.

If just one out of those 7 with me starts asking questions about the game, about my character, about building advice, as long as what they're looking for is honest answers, and not someone who'll build their character for them, I help as much as I can, which sometimes includes running a Respec TF so build "mistakes" can be corrected.

So, I thank the Devs for AE, for double-XP in AE and for finally helping Kheldians show exactly what Kheldians were always meant to be... Elders teaching the young.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

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Posted

Thanks to AE flooding the game with inexperienced high-level players, the bad-team-experience rants used to start out with "I was on my lowbie in the hollows when..." are now commonplace at lvl 50. Yay.


 

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Quote:
Originally Posted by SkeetSkeet View Post
Thanks to AE flooding the game with inexperienced high-level players, the bad-team-experience rants used to start out with "I was on my lowbie in the hollows when..." are now commonplace at lvl 50. Yay.
Oh please. They were always commonplace at 50 in pugs.

I remember way too many pre-ae incidents of complete friggin morons at 50 that I've long since given up on the pug.


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Posted

Quote:
Originally Posted by Cavatina View Post
Oh please. They were always commonplace at 50 in pugs.

I remember way too many pre-ae incidents of complete friggin morons at 50 that I've long since given up on the pug.
Obviously your mileage has varied. I PUG'd my way to 50 on almost all my toons and there was a drastic difference in what I saw at low levels vs high. There were in fact certain assumptions you could make about a lvl 50 having been a few places, done a few things and having some idea of how to use their build in a team context. As always, there were exceptions to this but the exceptions were just that.

Now, the game is so flooded with newbie 50s that exception and rule are reversed.

As an aside, a lot of bad PUG experiences used to be less the result of individual play but rather people having no idea how to compose an effective team and ending up with an unworkable level spread or poor balance in AT selection.


 

Posted

Quote:
Originally Posted by Cavatina View Post
Oh please. They were always commonplace at 50 in pugs.

I remember way too many pre-ae incidents of complete friggin morons at 50 that I've long since given up on the pug.
At least now some Lv50 n00bs have an excuse?


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
I don't care what others do, unless it has negative affect to this games future
What players do does not effect the game or it's future. I think this is where you are getting lost. Players do not create and implement changes, the developers do. In order to atract a larger player base in MMO's, changes are implemented. The people who are currently playing, if they don't like the changes they leave but a larger audience starts playing. I don't understand your logic though how MA is ruining the game since you still have the ability to play the old content.

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, also the consequences of those action can be seen by everyone.
Lets explore your examples ...
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Example, chat broadcasting in Atlas,
I don't see anything wrong with broadcast in Atlas. It's actually proof that new people are joining the game. It's gotten more chatter, and that's actually a very very good thing (ie larger player base). This is an example of the game going in the right direction.

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higher level players who don't have clue about the game,
What exactly is wrong with this? With the amount of new players this game is receiving what is needed is patience from older players. If you can't deal with new players, go find a new MMO. They you'll be a new player.

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economy go skyhigh because so much inf.
Actually, something I've wanted to see in this game is more inf sinks. That's the solution to to much inf in the economy. This has been a problem since the market was introduced in, i think it was I9.

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Mmorpgs are social games and people can't hide behind saying: "What you care what I do", if you can end in same team with me.
Yes you can. Play the game how you want to, and I'll play the game how I want to. If you want to be social, go to IRC and stop playing a GAME.

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People don't seem to like when someone say, You actions affects others, when it's agaist what they love.
Ya think?

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This was the same talk what was done long time ago with PvP vs PvE situation. Other players doing does affect in mmorpgs, unless they play totally alone.
Actually, in a roundabout sort of way, what people do does effect other people by adding influence and rewards into the market. This is the only way that my play effects other people. Adding more influence into the game at this point probably isn't a good thing, although I have no problem getting influence through market manipulation. Adding more rewards into the game lowers the prices on items in the market by creating more supply. The only people who have ultimate control over the supply and demand are the developers. This is proven factual after every issue where the market tends to fluctuate, sometimes slightly and sometimes wildly.

Quote:
In my opinion, why not make so that every AE house has max mob limits based zone they are.
So, example in Atlas the AE mobs can't be higher than 5 + difficulty + team size settings. This way the lvl 50's doesn't end in Atlas to powerlevel new players. If veteran player wants to PLing people, they can go to higher level zone like PI and do it. That doesn't really affect so much new players gameplay. If lvl 50 wants to do AE mission in Atlas, that's fine, because he would be auto Sked to lvl 5 character.
This suggestion, along with many others how to destroy AE in this game, probably won't happen mainly because they put out a box set advertising AE as leveling from 1 to 50 without having to run other content. You want someone to blame, blame the dev's. They are the ones who advertised AE the way it currently is. AE is the system that revolutionizes City of *, and I doubt many more changes will be done with it. I'm sure there are a few minor changes they can do to it, but none of which approach the scale of Comm Officers or level 49 green mitos.


 

Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
How ever, I don't think it's good idea to take AE's out. Mostly because MA also has good side. The negative affect to new people just should be eliminated one way or other.
You seem to be under the impression that new players come into this game as wide-eyed lambs, child-like and naive, devoid of preexisting preferences, playstyles, and expectations. You paint them as being unable to resist the allure of AE, unequipped to ignore the siren call of "big expees" from farmers and powerlevelers looking to pad their teams. You imply that they are as untainted innocents, hopelessly trapped by MA's promise of quick and easy levels, and then corrupted by its influences.

If this were true, your criticisms of MA might have actual weight. But, well... it ain't true.

Despite your apparent assumptions, you don't actually describe the typical new player (if such a thing even exists). I submit to you that people who come into this game looking to level up as fast as possible, go into every game with that same agenda. Contrary to your implications, MA doesn't foist this playstyle on them. They come into the game with it.

And new players who aren't interested in that playstyle... just don't do it. It's that simple. I've seen them, I've interacted with them, teamed with them, so MA has no lock on new players. You even admit to it yourself:

"Actually not all people love to farm or get to 50 as fast as possible. There is still alot of roleplayers and people who like the journey of game, it's story and theme of superhero."

The thing is, the above applies to new players just as much as it does to existing ones. Thus, this 'negative effect' of MA on the new player that you keep citing as the basis for your disappointment with the game... doesn't seem to actually exist. The new players who go to the AE buildings for fast levels choose to do so, while others choose not to. Is the ability to make that choice a negative? I don't think so.

So what is the real negative effect you're lamenting? I think you reveal it when you make this statement:

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I don't leave CoX because MA is affecting me, MA's affect is minimal, but it does affect as I'm PuG player. Meaning harder to get team and harder to get good players in teams.
Ah, there we go. Yes. MA seems to have negatively impacted PUG players who have no interest in MA. The people who come to this forum complaining about MA are invariably revealed as belonging to this subgroup.

Problem is, there's nothing saying that your playstyle has to be made an institution in the game, that it has to be preserved over all others. Sorry about that. The rise of MA and its impact on pugging is no different than the rise of sewer teams and their impact on pugging... or radio/newspaper missions, or a host of other things that've changed the way pugging is done in this game. If that's the way you choose to play, adaptation is, I'd say, par for the course. Not willing to adapt? Okay. Then it's sometimes going to be harder for you to play the way you want. Again, sorry about that... but the rest of us aren't obligated to give up options in order to accommodate you. In the end, that seems to be what you're really asking for here.

You present MA as coercive, as narrowing possibilities for the new player with overwhelming influence and presence. The truth is, it offers choice. That choice has shrunk your own pool of PUG players. You want MA access restricted so that your pool once again expands, so that new players have less choice and are thus more likely to be available to you. I find your expressed concerns about new players and the direction of the game to ring hollow. My impression is that all you're really concerned about is your own convenience.


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First the farming it self or powerleveling isn't big issue, untill it becomes very popular and common game play. Farming because affect to economy and teaming. Mostly because some farmers don't care how they fill they teams to get max mob spawn size or who they are PLing with they farming. So, they can end "accidently" inviting lower level new players. That's not good at all.
I think it's safe to say, farming behaviors will be significantly impacted by Issue 16.

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In general the biggest problem in MA is that it's in Atlas and it allows so extreme way to new players to level up.
There is a part of this game called City of Villains. In CoV, the popular AE building is not in a starter zone. It's 3 zones in.

So, clearly, if you were to remove AE from Atlas, the activity you're complaining about wouldn't go away. It would simply shift to GC. Then, presumably, there would be much complaining about how empty Atlas was, and that MA should be removed from GC. But if it were removed from GC, that activity would simply shift to the next most convenient location, probably KR.

You're going to have to face it: people are going to play the way they want to play, not the way you want them to play.

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New players should enjoy the Cox content as much they can, not just become PLers, because some veterans are.
New players should be able to enjoy what they want to enjoy, how they want to enjoy it. Please stop condemning MA as coercive, while at the same time advocating that players be forced down the path most convenient to you and your own playstyle.


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Quote:
Originally Posted by Cavatina View Post
Oh please. They were always commonplace at 50 in pugs.

I remember way too many pre-ae incidents of complete friggin morons at 50 that I've long since given up on the pug.
What you say is true, but not to the extent it is now. I don't know of anyone who would team up with someone who is level 50 that didn't know how to get to a door mission! Or how about a level 50 defender with only the starting power from their primary and all of their secondary attacks because "the blobs never fought back"? Did you see the infamous thread in the Blaster section where someone was asking why his blaster is so bad now that he's trying regular content? When asked to give us his build so we can help him, he posted a screen shot of all of his powers, and not a single one had an enhancement in it. "What are enhancements?" Or level 50s who don't know what the train is?


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Quote:
Originally Posted by Folonius View Post
What players do does not effect the game or it's future.
Even if you stick your head in the sand, your tail is still out in the real world and can be affected by it. Larger trends in the player community affect individual player game experiences and influence future dev decisions.