AE stopping the farming


Adult_Swim

 

Posted

It does not matter if it is a second or third account, I have two accounts and access to three others of RL friends and family. If all they have is AE badges then guess what they have only done AE and the vet badges can lie if it is a second account but if that toon your grouping with is only AE then all they will have is AE badges because you do not get credit for any Dev Content Badges in AE....so look to see what badge they have accomplished due to damage taken or influence rewarded, that is usually a dead ringer for what they have mainly played. And you can always ask if they are a second or third account, I have never had a problem with people boasting about how many accounts they run.

I feel that AE has way more positive impact on this game then negative.

I am a casual player now and with AE I can now spend half the time gaining Recipe IO sets as to before I could not even guarentee that I would get a single Recipe IO set drop unless I did a task force and the majority of the time I do not have the time to sit around and run TF/SFs. AE has flooded the market with lots of recipes and therefor bringing the price down on many different items on the BM/WW. My example is Numena's Convalescence Regeneration/Recovry IO..info comes off me watching the market for villains on Freedom server....it used to be a 100million plus purchase off the BM now since AE the running on that averages around 50million...other Recipe Sets such as Doctored Wounds( heal ) and Crushing Impacts have all now reduced in price considerable because of the common gain from AE ticket rolls...for 70 tickets I have put plenty of Recipe Sets together and for those not aware this is the lowest roll ( Bronze ). To me AE has made it possible for me to take shots on all those recipe sets that I had no clue as where to obtain before outside of a lucky roll after a taskforce or just a random lucky roll ( which if your aware of the drop percentage for recipe sets is less than 10% for all mobs outside of AVs and some of the AVs are 100% and others are 0% so it depends on the AV you fight ). So MA has increased the flow of the market from my experience which is a positive thing for me and now I can find and obtain that orange salvage I need for my awesome Orange Recipe Set that I just obtained rather than having to spend apporx 1 mill or more on the BM/WW or just sitting around praying that I get it as a drop over hours and hours of play. This was a much needed thing for anyone that likes to craft in an MMO, which is something I like to do.

Another thing is AE has brought back plenty of old time players that I started this game out with and I am not aware of one of them dropping out yet, will they...sure eventually because we all get bored with these games at some point.

As well as I am so tired of the same old missions I been running since they released the level cap to 50 ( it was orginally 40 when it went live with all intentions of increasing it to 50 )...so now AE gives me the chance to run missions created by friends and other game mates which if your not aware of the AE mobs are usually way tougher than Dev Content mobs.

Just because a few of you are unhappy that the only place you can find a pug easily is in AE is annoying, so you are just as aggravating to us MA lovers as we are to you MA haters.

If you did not notice MA has brought quite a few new people to the game, hence another positive of the MA...any gamer mag review has called it groundbreaking and highly recommended to be tried out. So once again another positive in my opinion of AE...I have no problems working with new players if they are lvl 1 or level 50 PL AE toons.

Just to let you that are asking for MA to be removed that there are plenty of us that love what MA has done for the game and that MA has plenty of positives for some of us...sorry for those of you that have not had the fun of playing all the Dev Content.

Stop bashing farmers because they are also a big bonus to this game in more ways than one, they increase recipes/salvage and I have yet to meet a farmer that was unfriendly or unwilling to help if they could.

I WANT THE DEVS TO BAND ALL THE ELITIST ATTITUDE PLAYERS....they can do that right, sure they can cause they are devs and they can do anything.

Here is my two cents on this so be well and good luck....no matter where you go there you are.


 

Posted

i never asked for the AE to be removed. and before you give me an attitude, you might want to re-read the thread because obvioulsly you missed something. and looking at someones badges is not a good way to judge a player. we have already had that discussion in here and in various other threads like this.

i, as well as many others have also been telling the people who have the my way to play is the only way self righteous attitudes to stop with this nonsense and stop worrying about how other people play.

so again, go back and re-read the thread and finds out who you should be responding to before you go off on a tirade.

if this wasn't directed at me then make it clear.


 

Posted

[ QUOTE ]
/stabs thread with many many poison darts!

[/ QUOTE ]

this thread is a regen thread...speed boosted


Lots of 50's yada yada. still finding fun things to do.
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Posted

[ QUOTE ]
Here is my two cents on this so be well and good luck....no matter where you go there you are.

[/ QUOTE ]

That was not two cents. You, sir, owe me ten dollars.


 

Posted

Yea it was not directed at you or anyone in particular prob just hit the reply button off your post to make my post. Sorry if I offended you it was not my intentions.

I did read most of the posts on this thread before I posted. Seriously if your an experienced player than you should be able to look at badges and make a good assessment of what that player has played in the game. But a marker telling you if the character has spent x amount of time in AE or Dev world is not going to tell you anything more than what the badges would, for instance I linked a toon and with no time at all my buddy and I had our linked toons 50 and do not have hardly a single badge. I am a perma dom which knows how to run my dominator. So I am not out to disagree with you completely, but you can see that on my character I have vet reward badges that tells you how long I have played. So you can still get a good feel for what the player experience is off looking at the info of badges...it does not take too much to take 100,000 points of damage if your a melee and playing dev content, you cannot earn this badge via AE( because AE does not grant any badge experience for DEV content).


 

Posted

LOL...can I make that an IOU on that ten bucks?


 

Posted

Quote:
Originally Posted by PosterChild View Post
[ QUOTE ]
Why wouldnt it happen? If AE is causing people to leave the game, won't they remove it seeming that they want people to stay?

[/ QUOTE ]
Leaving it only to 50s, almost no one would use it.

The only thing I can think of is a little marker that comes up next to a lvl 50 chars name that says if they spent most of their time in the AE building, or running dev content.
I agree with OP mostly. I have played now while for AE missions with my level 50 character.

Why?

Even with 20 boss enemy groups, it isn't much a challenge for good lvl 50 team. So, it's only way to find even some challenge. I do agree that it's booring because most the time it's just same mission over and over. How ever, I think reasons for that is more exp and reward related. I'm building my own personal single player base and I get nice amount of prestige by been in those farm teams. I only do AE missions with my level 50's, because it doesn't matter what missions my lvl 50 does, it's all about challenge and rewards.

So, what wrong?

MA's are destroying this game really fast because:

MA allows extreme fast leveling. People are powerleveling characters to 50 in few hours, so powerlevelers can do even multible 50's in same day. This lowers value of having lvl 50 character for everyone. Because it use to be mark that someone actually knows how to play they character. Today, with this fast powerleveling, we have lvl 50 characters who doesn't even know how to play they characters. Also it spoils the new players, if they think AE missions is the way to play this game.

I looked player base in union server (CoH side). This was result.

Amount of players:
Level _ Workday _ Weekend
01-10 __ 16% ____ 13%
11-20 ___ 9% ____ 9%
21-30 __ 10% ____ 16%
31-40 __ 13% ____ 19%
41-50 __ 52% ____ 43%

Usually there is less high level players in mmorpgs than lower ones, but not in this game. Because with AE missions, no-one stays lower level long.

If the developers even care little bit about CoH they could solve most the problem easy.

1. Try to remove exploit possibilities (Like ability do mission without risks)
2. Remove the auto SK feature by droping the MA system from Task force to normal missions.
3. Allow normal mission (not MA ones) have bigger spawns for challenge.

Example level 50 scrapper doing solo missions with spawn 2-5 enemies is insult.


 

Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
I agree with OP mostly. I have played now while for AE missions with my level 50 character.

Why?

Even with 20 boss enemy groups, it isn't much a challenge for good lvl 50 team. So, it's only way to find even some challenge. I do agree that it's booring because most the time it's just same mission over and over. How ever, I think reasons for that is more exp and reward related. I'm building my own personal single player base and I get nice amount of prestige by been in those farm teams. I only do AE missions with my level 50's, because it doesn't matter what missions my lvl 50 does, it's all about challenge and rewards.

So, what wrong?

MA's are destroying this game really fast because:

MA allows extreme fast leveling. People are powerleveling characters to 50 in few hours, so powerlevelers can do even multible 50's in same day. This lowers value of having lvl 50 character for everyone. Because it use to be mark that someone actually knows how to play they character. Today, with this fast powerleveling, we have lvl 50 characters who doesn't even know how to play they characters. Also it spoils the new players, if they think AE missions is the way to play this game.

I looked player base in union server (CoH side). This was result.

Amount of players:
Level _ Workday _ Weekend
01-10 __ 16% ____ 13%
11-20 ___ 9% ____ 9%
21-30 __ 10% ____ 16%
31-40 __ 13% ____ 19%
41-50 __ 52% ____ 43%

Usually there is less high level players in mmorpgs than lower ones, but not in this game. Because with AE missions, no-one stays lower level long.

If the developers even care little bit about CoH they could solve most the problem easy.

1. Try to remove exploit possibilities (Like ability do mission without risks)
2. Remove the auto SK feature by droping the MA system from Task force to normal missions.
3. Allow normal mission (not MA ones) have bigger spawns for challenge.

Example level 50 scrapper doing solo missions with spawn 2-5 enemies is insult.
You do realize when i16 comes out it'll be level 50 scrappers soloing 8 man mishes, right? >_>


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Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
Usually there is less high level players in mmorpgs than lower ones, but not in this game.
Um, what? This isn't true of any major MMO (with levels) of CoH's age or older. Not including alts (and even including them in at least one case), the high level population in games like WoW, EverQuest, and such far outstrips the low level population. Are you counting free to play MMOs?

Quote:
Originally Posted by VictoriaHunt_EU View Post
Because with AE missions, no-one stays lower level long.
Even before AE, people didn't stay low level for long. That's intended, I would think. This isn't early Age of Conan where the first few levels of the game are the best part of the entire game.

Quote:
Originally Posted by VictoriaHunt_EU View Post
If the developers even care little bit about CoH they could solve most the problem easy.
Of course, the solution is easy. The folks at Paragon Studios must be less than sharp to not have seen this "easy" solution, right?

Quote:
Originally Posted by VictoriaHunt_EU View Post
Example level 50 scrapper doing solo missions with spawn 2-5 enemies is insult.
So why not ask for a feature that adds onto the existing difficulty system? And if it's insulting to you, why do you continue to do it or put up with it?

How many 'challenge' type arcs have been created? I counted 17 but I know I missed some. The ability to make "challenging" missions is there. Why advocate removing it or completely gutting it so it no longer serves the purpose for which it was made, just because you don't like the missions others are making? That's all this amounts to is sour grapes. "You should use the system the way I use the system". A map full of Freakshow is challenging for many people. So is a map full of bosses. A map full of LTs is challenging for people who can't tackle a map of bosses but a map of minions is too easy. Who gets to determine what the challenge level is? You or the individual subscriber? Would a map full of AVs be challenging for your level 50 scrapper?


@Remianen / @Remianen Too

Sig by RPVisions

 

Posted

I LOVE AE FARMING ! I for one am sick and tired of TFs, and paper mishes, I have seen all the content I wanna see now I just wanna make new toons get um to 50 asap....and yes I know how to play my toons.


 

Posted

Quote:
Originally Posted by RemianenI View Post
Of course, the solution is easy. The folks at Paragon Studios must be less than sharp to not have seen this "easy" solution, right?
If there's an obvious solution, one which ***** over a minimum amount of players and only minimally messes up the gameplay experience, you can bet they probably haven't seen it or won't implement it.


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Posted

Quote:
Originally Posted by RemianenI View Post
Um, what? This isn't true of any major MMO (with levels) of CoH's age or older. Not including alts (and even including them in at least one case), the high level population in games like WoW, EverQuest, and such far outstrips the low level population. Are you counting free to play MMOs?

Even before AE, people didn't stay low level for long. That's intended, I would think. This isn't early Age of Conan where the first few levels of the game are the best part of the entire game.
I ques, we disagree this one.

Allmost every mmorpgs, I don't mean does players have high level character. I mean players who are online, what characters they play. If You look any mmorpgs, you will see that lower levels has more players online than higher.

Just login and start counting the population (not in CoX), by using mmorpg group search

Quote:
Of course, the solution is easy. The folks at Paragon Studios must be less than sharp to not have seen this "easy" solution, right?
Interesting point of view, but maybe it's because they don't want to change it?


Quote:
So why not ask for a feature that adds onto the existing difficulty system? And if it's insulting to you, why do you continue to do it or put up with it?
I did ask it, read the orginal post.


 

Posted

Quote:
Originally Posted by hmmmm2 View Post
I LOVE AE FARMING ! I for one am sick and tired of TFs, and paper mishes, I have seen all the content I wanna see now I just wanna make new toons get um to 50 asap....and yes I know how to play my toons.
Can i SAY HELLLLS YEA....I am right there with you...the people that think AE is ruining this game are the ones that lack any creativity and are just jealous cause they cannot do it....I SAY BAN THE WHINERS NOW....LOL.


 

Posted

Quote:
Originally Posted by RemianenI View Post
How many 'challenge' type arcs have been created? I counted 17 but I know I missed some. The ability to make "challenging" missions is there. Why advocate removing it or completely gutting it so it no longer serves the purpose for which it was made, just because you don't like the missions others are making? That's all this amounts to is sour grapes. "You should use the system the way I use the system". A map full of Freakshow is challenging for many people. So is a map full of bosses. A map full of LTs is challenging for people who can't tackle a map of bosses but a map of minions is too easy. Who gets to determine what the challenge level is? You or the individual subscriber? Would a map full of AVs be challenging for your level 50 scrapper?
Thats the heart of it.

Who decides when a mission is 'too farmy'?

"You should use the system the way I use the system" This quote should be given to the Devs because its clear that they expect people to make arcs like the way they made arcs.

I can understand missions being banned for having buffing allies, weak custom mobs, etc. What I can't understand is that maps are being banned for simply having a large number of mobs.

Whats so bad about making maps with a huge number of standard enemy mobs?

There is a lack of content between Door missions/Story Arcs and TFs, especially for someone like me who plays at US offpeak times where there isn't a lot of people around.

For me, i16 can't come soon enough. MA content filled a challenge gap for me that is quickly being taken away.


 

Posted

Quote:
Originally Posted by REC View Post
It does not matter if it is a second or third account, I have two accounts and access to three others of RL friends and family. If all they have is AE badges then guess what they have only done AE and the vet badges can lie if it is a second account but if that toon your grouping with is only AE then all they will have is AE badges because you do not get credit for any Dev Content Badges in AE....so look to see what badge they have accomplished due to damage taken or influence rewarded, that is usually a dead ringer for what they have mainly played. And you can always ask if they are a second or third account, I have never had a problem with people boasting about how many accounts they run.

I feel that AE has way more positive impact on this game then negative.

I am a casual player now and with AE I can now spend half the time gaining Recipe IO sets as to before I could not even guarentee that I would get a single Recipe IO set drop unless I did a task force and the majority of the time I do not have the time to sit around and run TF/SFs. AE has flooded the market with lots of recipes and therefor bringing the price down on many different items on the BM/WW. My example is Numena's Convalescence Regeneration/Recovry IO..info comes off me watching the market for villains on Freedom server....it used to be a 100million plus purchase off the BM now since AE the running on that averages around 50million...other Recipe Sets such as Doctored Wounds( heal ) and Crushing Impacts have all now reduced in price considerable because of the common gain from AE ticket rolls...for 70 tickets I have put plenty of Recipe Sets together and for those not aware this is the lowest roll ( Bronze ). To me AE has made it possible for me to take shots on all those recipe sets that I had no clue as where to obtain before outside of a lucky roll after a taskforce or just a random lucky roll ( which if your aware of the drop percentage for recipe sets is less than 10% for all mobs outside of AVs and some of the AVs are 100% and others are 0% so it depends on the AV you fight ). So MA has increased the flow of the market from my experience which is a positive thing for me and now I can find and obtain that orange salvage I need for my awesome Orange Recipe Set that I just obtained rather than having to spend apporx 1 mill or more on the BM/WW or just sitting around praying that I get it as a drop over hours and hours of play. This was a much needed thing for anyone that likes to craft in an MMO, which is something I like to do.

Another thing is AE has brought back plenty of old time players that I started this game out with and I am not aware of one of them dropping out yet, will they...sure eventually because we all get bored with these games at some point.

As well as I am so tired of the same old missions I been running since they released the level cap to 50 ( it was orginally 40 when it went live with all intentions of increasing it to 50 )...so now AE gives me the chance to run missions created by friends and other game mates which if your not aware of the AE mobs are usually way tougher than Dev Content mobs.

Just because a few of you are unhappy that the only place you can find a pug easily is in AE is annoying, so you are just as aggravating to us MA lovers as we are to you MA haters.

If you did not notice MA has brought quite a few new people to the game, hence another positive of the MA...any gamer mag review has called it groundbreaking and highly recommended to be tried out. So once again another positive in my opinion of AE...I have no problems working with new players if they are lvl 1 or level 50 PL AE toons.

Just to let you that are asking for MA to be removed that there are plenty of us that love what MA has done for the game and that MA has plenty of positives for some of us...sorry for those of you that have not had the fun of playing all the Dev Content.

Stop bashing farmers because they are also a big bonus to this game in more ways than one, they increase recipes/salvage and I have yet to meet a farmer that was unfriendly or unwilling to help if they could.

I WANT THE DEVS TO BAND ALL THE ELITIST ATTITUDE PLAYERS....they can do that right, sure they can cause they are devs and they can do anything.

Here is my two cents on this so be well and good luck....no matter where you go there you are.
I read your post and had to wonder..... what game are you playing?

I can think of few positive things that AE brings while you say it brings more good than bad. What good? Players who never leave a single building? You talk about them increasing recipes and salvage on the markets and driving the prices down, but I haven't seen that yet. If prices do go down, then recipes I want to sell I get less for, so it evens out. Bringing more people to the game? Who cares if the only thing they do is stay in that one building? What the heck good is another player in the game if all he's doing is running the same mission over and over again?

I've been in this game since the beginning, and I can honestly say that AE has added more harm to the overall game than good. The only people who feel that its merits outweigh its vices are people who admit that all they do is farm. One single playstyle involving the most limited content in the game is the only thing that benefited from it, while the rest of the game deals with players who are in their 40's and don't even know how to get to a door mission (and who feel it's too complicated when they're told how).


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Posted

Quote:
Originally Posted by Barata View Post
I've been in this game since the beginning, and I can honestly say that AE has added more harm to the overall game than good. The only people who feel that its merits outweigh its vices are people who admit that all they do is farm. One single playstyle involving the most limited content in the game is the only thing that benefited from it, while the rest of the game deals with players who are in their 40's and don't even know how to get to a door mission (and who feel it's too complicated when they're told how).
I've been playing this game since almost the beginning, and I don't think AE in and of itself is bad. It's just like any of the other exploitative content we've had in the past.

The problem is that the basic reward structure is broken. The Winter Lord problem, the Family Farm problem, the Fire Tanker on the Demon Farm problem, the door-sitting perma-46 mentor mid problem and the AE problem are symptoms of the same underlying problem. That is: it's possible to get tons of XP for standing there doing nothing while some level 50 runs off and does the mission solo, or running missions that pit you against some gimped enemy group that gives much more XP than they're worth under the conditions you're fighting them.

The rate at which you receive rewards needs to metered to some reasonable maximum. Leveling to 50 in a few hours is not reasonable, no matter what mechanism you use. If the devs meter XP rewards so that you can't level to 50 any faster than N hours of actual playing time (where N is 50 or 75, or whatever is reasonable) then this problem is solved once and for all.

This XP metering would never come into play for players who travel between missions, spend any time in the market, write AE stories, or just yak with their friends.

There are many ways of doing this. Probably the easiest would be to set some minimum number of minutes for each level. If your character's connect time (or maybe the the time from creation) is less than this value, you accrue XP, influence, tickets, etc., at half the normal rate. If your character's age is less than half the limit for your level you accrue rewards at a quarter the normal rate. These Diminishing Returns wouldn't stop you from getting rewards, it would just slow you down to a reasonable value. It's along the same lines as merits, but it's applicable across all content.

For levels 1 to 20 the times could be zero. For level 21 it could be 10 hours, or 20 hours, or whatever the devs have targeted as reasonable. They've already got targets that they used when they increased the leveling speeds several issues ago. They should just use those same targets, perhaps cutting them in half for good measure, and then making them hard limits with a Diminishing Returns strategy.

If you want to make it "fairer" (albeit more complex), you could include the kind of activity in the equation. That is you could include different timers for each type of content so that switching to regular missions will avoid turn off the Diminishing Returns. Someone doing too many Radio/Paper missions could switch to AE or a task force to avoid the DR.

Until the devs do something like this, every time some bug or exploit pops up that gives excessive XP we'll hear this same refrain. In the present case we'd all just yawn when the Rikti Comm Officer exploit came up, because it would impossible to get anything out of it beyond what you can get through any other activity.


 

Posted

Quote:
If You look any mmorpgs, you will see that lower levels has more players online than higher.
Usually because a lot of the players are not sticking around long enough to reach the higher levels and are being replaced by new people.


 

Posted

Quote:
Originally Posted by Barata View Post
I read your post and had to wonder..... what game are you playing?

I can think of few positive things that AE brings while you say it brings more good than bad. What good?
Quick, name all the canon missions that only contain bosses. No minions, no LTs, just bosses. G'head, I'll wait. Now, when you're done with that, name the canon missions with only AVs. No minions, no LTs, no bosses, no 'clearing to the boss', just AVs. I'll help you out here. There are none.

There's only one way for a fully (or even partially) IO'd out character to find real challenge. Guess what way that is?

Quote:
Originally Posted by Barata View Post
I've been in this game since the beginning, and I can honestly say that AE has added more harm to the overall game than good. The only people who feel that its merits outweigh its vices are people who admit that all they do is farm.
REALLY? Okay, since you've been here since the beginning, riddle me this:

Why did folks fight +9s? Why was the purple patch necessary (from the devs point of view)?

I love how people latch on to one negative aspect of a feature and close their eyes (or gouge them out) to anything that could be a positive result of the feature's introduction.


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Posted

Quote:
Originally Posted by RemianenI View Post
I love how people latch on to one negative aspect of a feature and close their eyes (or gouge them out) to anything that could be a positive result of the feature's introduction.
There is both posive and negatives in AE's.

Positives:

1. More challenging missions and maybe even possibility for new missions.
2. Higher level players can easyly to get in AE teams
3. Player can design missions and create new looking missions.

Negative:

1. Allows extreme fast powerleveling, what can cause faster burn out of players (bored).
2. Spoils the new players, as they can be invited to these PL farm AE missions.
3. Lower the achievements of this game, like value of lvl 50 characters.
4. Alot of farming as doing same missions over and over, what could mean bored players.
5. Players who don't do AE missions for farm or PLing, has alot harder time to find normal teams.

Of course some of those stuff is depending view point of player as what kind of player is.

Now the problem isn't the positive effects, but that some negative effects aren't neccassary and are bad design. They could be fixed, but does developers want it, is the question.

In long run, I don't see this extreme fast powerleveling and openly done farming doing any good for this game in long run. I have farmed with my lvl 50 scrapper and I like it, because it's extreme easy way to get alot of prestige, inf, good recipies and they are harder missions to do. How ever, I don't farm or PL with any of my under lvl 50 characters. Those characters also have notice how bad affect the AE has this game. Mostly because teaming has become alot harder as half the player base is just farming and powerleveling they characters.

What I haven't seen yet is real good non farm AE missions. I ques only few teams actually do them. So, the base idea about challenge and player missions is lost under all this farming and PLing.


 

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Quote:
Originally Posted by VictoriaHunt_EU View Post
What I haven't seen yet is real good non farm AE missions.
Then you aren't looking for them.


 

Posted

Quote:
Originally Posted by VictoriaHunt_EU View Post
Negative:

1. Allows extreme fast powerleveling, what can cause faster burn out of players (bored).
2. Spoils the new players, as they can be invited to these PL farm AE missions.
3. Lower the achievements of this game, like value of lvl 50 characters.
4. Alot of farming as doing same missions over and over, what could mean bored players.
5. Players who don't do AE missions for farm or PLing, has alot harder time to find normal teams.
Burnout can happen with any aspect of the game. I burnt out on door missions since I play offpeak and have limited access to TFs. I quit the game for a year over it (boredom). MA content has been a godsend for me and i'm enjoying my CoH time much more then I did the last time.

The fact is no one is forcing you the PL or farm. If you do get burnt out its because you CHOOSE to play to the extreme and you simply choose MA to what you burnt out on.

That it makes it harder for non MA players to find groups is kinda irrelevant. Whenever new content comes out it because harder to find groups for other content simply due to the fact there is more content thus people are spread out more. Should we stop introducing new content? Who's to say if they weren't doing MA they would be some other activity you don't approve of?


 

Posted

Quote:
Originally Posted by RemianenI View Post
Quick, name all the canon missions that only contain bosses. No minions, no LTs, just bosses. G'head, I'll wait. Now, when you're done with that, name the canon missions with only AVs. No minions, no LTs, no bosses, no 'clearing to the boss', just AVs. I'll help you out here. There are none.

There's only one way for a fully (or even partially) IO'd out character to find real challenge. Guess what way that is?



REALLY? Okay, since you've been here since the beginning, riddle me this:

Why did folks fight +9s? Why was the purple patch necessary (from the devs point of view)?

I love how people latch on to one negative aspect of a feature and close their eyes (or gouge them out) to anything that could be a positive result of the feature's introduction.
Did you read my post clearly? No. I stand by what I said. I never said AE didn't bring anything good, I said that it brought few good things. The ability to offer a greater challenge to the small percentage of people looking for it is one of the good things. The ability to be creative in storytelling is another good feature. There's several good things about MA.

I just feel the bad is still outweighing the good. You criticize me for saying that and for people latching on to a negative aspect and overlooking the good, but you latch onto the one of the few good things and overlook the bad.


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Originally Posted by VictoriaHunt_EU View Post
There is both posive and negatives in AE's.

Negative:

1. Allows extreme fast powerleveling, what can cause faster burn out of players (bored).
2. Spoils the new players, as they can be invited to these PL farm AE missions.
3. Lower the achievements of this game, like value of lvl 50 characters.
4. Alot of farming as doing same missions over and over, what could mean bored players.
5. Players who don't do AE missions for farm or PLing, has alot harder time to find normal teams.
1. Yeah, I got bored WAYYYYYYYY before AE came out, mostly because they kept messing with my ability to farm up new toons to play with.

2. When they launch that new difficutly slider, that will go away. It will go back to the old school PI model of pay to play on the PL farms, as fillers won't be needed. Nooblets will have to either go back to content, or they will have to try to make the PL teams themselves. If you have ever been in a PuG PL group with a nooblet, you will understand how truely hilarious this is. They usually end tragically, with anyone that actually knows game mechanics or has any real experience leaving as fast as they can, extremely pissed off. This will alleviate a lot of the big problems with AE nooblets. Not that there weren't idiots with level 50s that had no idea how to play their toons BEFORE AE came around.

3. Hate to tell people this, but leveling from 1-50 on pure content is not that hard anymore. They pretty much "cheapened" level 50s in issue 4 or 5(can't remember which) when they changed the leveling curve and reduced debt the first time. One of the reasons they did that - rampant farming. Farming will NEVER go away, it will just change forms.

4. Farming kept a lot of us from leaving the game. When you have seen pretty much all of the content, and you want to try out a new toon, farming is nice. When you have had enough of badge hunting, have pretty much all of that accolades, and want to try a new toon, farm one up and go do the fun stuff with him. The more of a hassle it is to get a new toon leveled up when you get bored the less likely I am to keep playing. Is one of the reasons I quit for awhile. Would reactivate for new content, burn through, then leave again. Now with AE, I can do what I did before, almost as easily. Thats right, ALMOST as easily. Some of the old school farms from way back in the day were faster and easier.

5. As for people having a harder time finding groups. I am calling shenanigans on this. LEAVE AP. Plenty of people are leveling up with content. As far as not being able to find people in PI, especially on Freedom, again, shenanigans. When I do want to run stuff there, I find groups fast. But, if I really feel like playing with a group, I will start one instead of expecting one to come to me. Stop being lazy. As has been said, globals are your friend. On Freedom, Freedom Events. TFs forming pretty regular.


Also, everyone that complains saying that the rewards or XP in AE is higher, please, ****. It has been shown NUMEROUS times that AE gives less rewards than normal content already. You don't get the drops, you don't get mission completion bonus, and the XP for the mobs is EXACTLY THE SAME. It just seems like it's more because most AE farms are all bosses.

Risk vs. reward people, boss farms are not easy unless you have a GOOD, BALANCED lvl40+ team. I am talking about the type of group that is going to steamroll normal content anyway, and drops AVs like they are minions(GOD I love those kinds of teams). Level 54 boss farms, the nooblets PL farm of choice are PAINFUL on a team with a bunch of lowbies, and is pretty damn slow leveling compared to even PI farms. In most of said groups, the nooblets don't understand game mechanics, like aggro caps. I actually had one tell me that my ice tank needed taunt, because then I could get aggro from a stray chasing a squishy. When I told that taunt was worthless when you are already over the aggro cap, i.e., when farming, if I wasnt capped, I would have the mobs attention already anyway, and with aggro auras would have no issue keeping it. He actually asked me why, on a farm no less, I would try to herd up that many mobs. I don't usually, unless I know the group can handle, or UNLESS SOME STUPID NOOBLET AGGROES ANOTHER GROUP OR TWO. Then there was the stupid Inv tank that at level 42 didnt have temp inv., and wouldnt run his other toggles. Or the level 33 Inv tank that only had passives.

People need to stop comparing this game to others as far as farming and PLing go, especially WoW. The style of this game is different from traditional MMOs, which is why I started playing it in the first place. The pacing is sooooo much faster. WoW is full of tedious crap that is a massive timesink, giving the illusion that you are accomplishing something, when in reality you are just pissing away time. If you removed the timesinks, like 15min plus taxi times, that's right 15 minutes to take a flight between zones where all you do is stare at your toon and a birds ***, I could level a toon to max level just as fast. When the Burning Crusade came out, the devs estimated the first toon to make it from 60-70 would take a month, minimum. Took 4 days. WOTLK, first toon made it from 70-80 in @24 hours, legitimately. He did it solo FARMING specific mobs in a certain area.

Farming for cash and materials, yeah, and overinflated prices, THAT doesn't happen in WoW. How many of you have had your accounts hacked and toons stripped? I know at least 15 people that have happened to, not including myself. Hell, I spent 2 hours griefing someone that had hacked my friends account and was farming with it. Wait, thats right, in WoW, it's not griefing to train mobs onto people and essentially steal mats and kills from people. As for the level population, run a census mod, there are more lowbies than 80s by far. Power Gaming is Power Gaming, doesn't matter what game it is, people will find the fastest most efficient ways of doing things.

You can remove all the possible forms of farming, nerf us so we can only kill a couple minions at a time like in other MMO, and at the end of the day, people will still complain that someone isn't playing the game "pure".


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Originally Posted by Max_zero View Post
That it makes it harder for non MA players to find groups is kinda irrelevant. Whenever new content comes out it because harder to find groups for other content simply due to the fact there is more content thus people are spread out more. Should we stop introducing new content? Who's to say if they weren't doing MA they would be some other activity you don't approve of?
If the new content isn't better, but it's new and interesting, then it's okey. But if it offers faster way to level and better "rewards". Then the "new" content is luring players to play the "new" content and leaves others without teams, because old content doesn't seem so good anymore in eyes of new players. I ques this is more like is the content in balance? Question is like does MA add new content or did it replace the old content too, because it's more rewarding and faster.
Quote:
Originally Posted by _Deth_ View Post
1. Yeah, I got bored WAYYYYYYYY before AE came out, mostly because they kept messing with my ability to farm up new toons to play with.
It's not about did players get bored before. It's the question how fast new players will get bored to this game.

Quote:
Originally Posted by _Deth_ View Post
3. Hate to tell people this, but leveling from 1-50 on pure content is not that hard anymore. They pretty much "cheapened" level 50s in issue 4 or 5(can't remember which) when they changed the leveling curve and reduced debt the first time. One of the reasons they did that - rampant farming. Farming will NEVER go away, it will just change forms.
Like above, it's not question does farming or powerleveling exist. It's the question how fast the powerleveling is now and how common the farming is. Meaning, how does it affect the games future and is this right direction to go?


 

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I must admit that, being around since the beginning (missed the initial rikti invasion though), I was starting to get bored and thought of suspending my account (would never leave, love my toons :-) . But, with AE, I got addicted (again), to the ability to create new content, I was amazed; was on vacation for a week and spent 3 of the 5 days working on content.

Now it is true that I have seen so many stories that are farms still ("Get them!", "Stop them" - real descriptive titles lol ), but I still do see new content being added that is rich, creative and gives me something to strive for in creating my own.

I agree that there is a lot of farming and like an earlier post said, not sure you will ever be able to get rid of all of them. It was funny, got in a mish yesterday, and the lead toon said, "ok, lets find a mission", I was like "but we ARE in a mission", then I hit the old exit, definitely a level 40+ toon that came up the easy way. But all in all, AE is a godsend, and while it does allow for anyone to use it any way they like, if you are looking for new unique content, and choose to use it that way, then its great!


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