Discussion: 63 And 66 Month Veteran Rewards!


alienuterus

 

Posted

Very nice bonuses. Thanks!


CatMan - some form on every server

Always here, there, and there again.

 

Posted

Yep it is nice. I CAN wait till I earn it. I have 30 months to go.


Deeds not Words....

 

Posted

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Ya know, I remember pitching this as a vet reward back when I first found out we had a console command to do it. I still think it's a nifty idea. Great for unfettering the shadow shard maps, which are impractical to uncover by hand...great for revealing the sewers or abandoned sewers for a new character.

Nothing mind blowing, but still neat and handy in some situations. Kinda glad to see it finally going in.

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Not to be nit picky but... the Fog of War is nice for hero side, but on villain side it doesn't seem to add much, or maybe thats b/c villains is lucky to not have any maze zones.

Now if villains were able to access the shadow shard, then I would definitely love the fog of war on villains side. Please can vills access the shadow shard? raluu or however you spell it with the eyes balls that bite you are so much fun!


 

Posted

I'm still wishing they would let Veteran Rewards be tied to a new account on the same CoX/NCsoft Master Account!

I can't stand the idea of playing on a second account without the Vet Rewards I have on my current account.
And trying to "duo" with two accounts, so 'out of sync' like that, would make it even more painfully obvious.

Besides running 2 characters as a solo-"duo", the only reason 2 even have a 2nd account (in my opinion) is for transferring 'stuff' (IO's/Inf) to alts, or inviting them into solo-SG's, or maybe to create disposable characters to farm with I'm not sure?

And if I can't Duo (2 toons with matching VR's), then why not just pickup a stack of $9.99 copies of the game, and activate a new one every now and then = when I want the 2nd account for the sake of "utility" or whatever?

I'm just asking... why not?

I've brought it up before, and nobody important listened - and all this time I've only had my 1 account. (Oh, I did have a couple temporary trial accounts back before they gimped them into useless-ness.)

It's not about extra slots for more alts... I have more toons than I can keep up with (most of the time) = 5 servers full of toons.
And couple servers with No toons on them, and a several servers w/ maybe only 1 or 2 heroes/villains on them...

And I have more SG's than I know what to do with, (so to speak). 3 or 4 are pretty much fully equipped - for a "solo base". 1 Blue-side, 2 Red-side, a few smaller but fairly function sg's/bases - a couple of those are coalition'ed with the bigger ones, and few that are just 1 or 2 toons without enough prestige to build bases yet.

IDK, I don't really think that is asking for more than what I have already "earned".
I just haven't been able to justify opening a permanent 2nd account - that's "missing" my current "earned" Vet Rewards... I paid for my account by the month for well over a year (iirc), before I switched over to the year-long subscription option = discount. But... with the sales tax due to living in Texas, it comes out to roughly the same $15 as it costs most folks.

And, BTW - I miss the comics too, although I understand why they changed that when they did... *sigh*


Quote:
Originally Posted by Arcanaville View Post
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
"The U.S. is in no more danger of coming under Sharia law than it is the rules of Fight Club." - Will McAvoy.

 

Posted

If you've played for 63 months and you don't know these maps well enough that you have to use a power to clear fog of war... I dunno what to say.


 

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If you've played for 63 months and you don't know these maps well enough that you have to use a power to clear fog of war... I dunno what to say.

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I dunno. For the Shard and Sewers alone, I'd say this was well worth it.


 

Posted

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If you've played for 63 months and you don't know these maps well enough that you have to use a power to clear fog of war... I dunno what to say.

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I do - - "Welcome to my world!"


 

Posted

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A vet reward system is SUPPOSED to be non-inclusive, that's why it's called a vet reward system and not a "we're giving all the rewards to everyone at day one just because you stamped your feet and complained" system.

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I am now far more bothered by the twisting of my statements into "everyone should get everything right now" than I am by the Veteran's Reward system. I never suggested that.

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Sorry, perhaps I'm being dense here. If I understand correctly (and I may not; see previous disclaimer), the feeling is that newcomers to the game will be discouraged to learn there are certain items they won't get for, say, 5 years of play.

But isn't it actually the opposite? Wouldn't a newcomer say, "Wow; that's a pretty nifty 5 year item. I'll need to keep playing so I can get that!"

After all, consider that newcomers KNOW what they'll get. Us old-timers are constantly in the dark - - I have no clue what the Vet Reward will be for 120 months. But I certainly expect to be here to find out!


 

Posted

More that, while you might not know what the reward for 120 months is, when it rolls around, you will get it. Meanwhile, someone joining today might know what they'll be getting for the next five years, but once they get there, there will still be five years more worth of things ahead of them they won't have, and no matter how long they play, there will always be five years worth of rewards they will never have (unless you accept Arcanaville's argument, in which case they'll get them for 24 hours before the game closes, which is rather cold comfort.)

Basically, the Veteran's Reward system as it exist now tells the newcomer "no matter how long you play, no matter how much you put into the system, you will always be worth less to us."


 

Posted

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Imagine the game continues for another five years as it is now, and a new player comes along thinking they might want to play. Can you imagine how learning that there are forty items - costumes, powers, base options, pets, everything that makes the game great - they will never receive simply because they hadn't heard about the game ten years ago (or are too young to have ever possibly played the game ten years ago) might be discouraging, enough that they might decide to try a different game instead?

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No, I don't. Normal, non-OCD-afflicted people generally look forward to earning whichever vet rewards they happen to want most. At worst, they might be a little envious of the people who already have them. Since they don't feel an overpowering need to have every single item, the thought of not ever getting every last one isn't a big deterrent. Certainly not to the point of making them pass up a game they're otherwise interested in.

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Basically, the Veteran's Reward system as it exist now tells the newcomer "no matter how long you play, no matter how much you put into the system, you will always be worth less to us."

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Sorry, but you're wrong. Everyone's treated fairly and equally under the current system. You receive a new veteran's reward once every three months like clockwork for as long as you're a subscriber. No favoritism, no one group earning anything faster than another. That's what you're advocating with these 'newcomers should be allowed to "catch up" ' proposals.

Bottom line: They're veteran's rewards. They're meant to incentivize and reward people for sticking with the game in the long haul, and for not letting their subs lapse. In that capacity, they're working as intended. What you're proposing would break that.


 

Posted

While the method of gaining them might be fair, the fact that many rewards will be forever denied me simply because of my Reged date is not.


 

Posted

I can understand why you might not like that, but not liking something doesn't make it unfair. It just means you don't like it.

You receive a new veteran's reward for each three months you play. You seem to agree that this is a fair system. But then you turn around and say that it's unfair for the later rewards in the set to be forever out of your reach. You seem to feel that because those rewards exist, you are automatically entitled to have all of them. You're not. You're only entitled to the ones you've been subscribed long enough to earn. This is not inherently unjust. You're not being mistreated or devalued as a customer because some things are out of your reach, no matter how much you want them. Wanting something isn't the same as having a right to it.


 

Posted

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CoH has been sending out info regarding updates via e-mails for as long as I can remember. Even if you leave the game, if you have any inkling you might return later, it's a good idea to keep your e-mail info up to date on your NCSoft management info.

I still get e-mails from games I have left. When something and interesting comes out, I can decide if it's worth returning to the game for.

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If I pay $10-15 extra dollars a month, why shouldn't I get double credit for veteran rewards? Or just a flat $15 a month to "catch up"?


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It's not a question of being threatened. Veteran Rewards were designed as an incentive for being around. Allowing folks to simply buy them defeats the whole design.

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Sorry, and this isn't directed at you Des, but sometimes we don't have a choice about things. I didn't have a choice about the 18 months I spent in Iraq. Why shouldn't I be able to push forward and catch up with the other vets?


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

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While the method of gaining them might be fair, the fact that many rewards will be forever denied me simply because of my Reged date is not.

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Until you get over the "fairness" of vet rewards, you'll never be satisfied. They will never be denied you....just delayed by the length of time it took you to start playing the game, and any other break in subscription you've had. That's completely fair. You've earned everything that everyone else that's played and payed that amount of time has earned. Stop looking ahead at what might be, and look at the present, and what is.

You also assume that the rewards will go on ad infinitum. How many more perks do you think the devs can actually come up with? Seems to me they're starting to hit the bottom of the barrel of new ideas.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

I like them, even though I know the city maps reasonably well. It's the hazard zones (DA, CF, Boomtown) that I don't know quite as well. I only go there when sent or if I'm doing the badge thing. Being able to remove the Fog for the hazard zone maps is well worth it.

For those that haven't been with us as long, hang in there. You'll get those rewards as long as you play with us, no matter what server.


 

Posted

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You also assume that the rewards will go on ad infinitum. How many more perks do you think the devs can actually come up with? Seems to me they're starting to hit the bottom of the barrel of new ideas.

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I already mentioned having the new rewards stop was an acceptable alternative to me, and a bunch of Veterans cried out "No, that's not fair!"


 

Posted

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You also assume that the rewards will go on ad infinitum. How many more perks do you think the devs can actually come up with? Seems to me they're starting to hit the bottom of the barrel of new ideas.

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I already mentioned having the new rewards stop was an acceptable alternative to me, and a bunch of Veterans cried out "No, that's not fair!"

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See, here's where I agree with you in regards to your mentioning the years worked at a company is not an accurate analogy. Some companies do have some limit to employment (i.e. forced retirement), therefore there's no need to come up with fancy watches or somesuch for 60+ years of service.

But consider that - - there's no need for it.

Here in CoX, we have people still playing who were in the beta! And they're still here!! And we're not being forced out!!!

So, really, the only time the Vet Rewards should be cut-off is when the oldest player finally leaves.

But to have them cut-off so newcomers can catch up?? Newcomers who may not even stick around anyway for the entire time??

If that translates to... [ QUOTE ]
"No, that's not fair!"

[/ QUOTE ] ...then, yes, I guess that is what I'm saying.


 

Posted

In regards to my previous post...

If I came off as crotchety, I apologize.

Newcomers - please do stick around!


 

Posted

I think these are great and in line with what is typically offered for vet rewards.


Malakim

-Playing since COH beta and still love the game!

 

Posted

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But to have them cut-off so newcomers can catch up?? Newcomers who may not even stick around anyway for the entire time??

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This is what I'm talking about. I'm tired of being a less valued customer because of my Reged date (or because I didn't like Statesman's version of CoX and only came back after he left).

ETA: What, exactly, is it about a new player that makes them far more likely to leave the game than old players? Nothing I've proposed would benefit someone who starts playing tomorrow immediately; only after they've shown that they, too, plan on sticking around would there be any benefit. So why assume that someone is more likely to leave the game after playing it for two years than after playing it for six?


 

Posted

In the end, all that matters is how long you've been subscribed.

Play the game for two years, and you receive two years' worth of veteran's rewards.

Play the game for six years, and you receive six years' worth of veteran's rewards.

Why do you seem to feel that you somehow deserve more than you've earned? You keep insisting that 'they're treating me like a less-valued customer' because the people who were here longer earned more rewards, rewards that are given out based on consecutive months subscribed. You argue that you should be entitled to everything the older vets have gotten, despite the fact that you weren't subscribed long enough to earn them yourself (or cancelled your subscription and restarted later, as the case may be).

What makes you so special?

It's a question I think most of the people here are too polite to ask, but it needed to be said. All I keep hearing from you is 'I want' and 'it's not fair' and 'they're treating me like a less-valued customer'. Earning the exact same perks other players have at the exact same rate makes you less-valued? It seems to me that you want to be treated as better than everyone else, not the other way around. You want everything the long-time vets have, and you want it without putting in the time they put in to earn it. And you've yet to provide any explanation for why you think you're more deserving than other people, aside from 'I want it' and 'I'm frustrated with waiting' and a lot of doubletalk and tapdancing around the question.

I can sympathize with someone being impatient or even frustrated over having to wait for a veteran's reward they want (in your case, wings). What I take issue with is the sense of entitlement you seem to have. The system's fair. Make peace with the fact that when you have a seniority-based rewards system, the people who are here longer are going to have more of those rewards, and that there is no option to 'catch up'. Just like in real life, if somebody's two years older than you, they'll always be 'ahead' in the age department, and no amount of complaining is going to let you 'catch up'. That's just how things are. Look forward to the rewards you'll be earning for yourself and stop obsessing over 'catching them all' and people who have earned more than you. This isn't Pokemon. At the very least, try admitting that you're just frustrated because you can't get something you want, and stop trying to paint it as some kind of horrible slight or injustice being done to you by the developers.


 

Posted

I've gotten the same reaction to "stop giving out new rewards" as I have to "give newer players a chance to get more rewards". One is not the same as the other, but is treated with the same disdain.

Stop giving out new veteran's rewards. Let there be an upper limit to how many rewards there are. That will make it "fair" for everyone; everyone puts in five years, everyone gets five years of rewards.

Let me turn it around: Why do you need more than that? Isn't five years of reward enough? Why are you demanding more? Why do you feel entitled to your continued rewards? What makes you so special?


 

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I've gotten the same reaction to "stop giving out new rewards" as I have to "give newer players a chance to get more rewards". One is not the same as the other, but is treated with the same disdain.

Stop giving out new veteran's rewards. Let there be an upper limit to how many rewards there are. That will make it "fair" for everyone; everyone puts in five years, everyone gets five years of rewards.

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That's how the system already works now. Quoting "fair" implies there's any reasonable grounds for debate as to whether the system actually is fair. It proscribes the same requirements for the same level of reward for all players. It allows no player to circumvent those requirements. That's essentially the definition of a fair reward system.


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Let me turn it around: Why do you need more than that? Isn't five years of reward enough? Why are you demanding more? Why do you feel entitled to your continued rewards? What makes you so special?

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I'm not asking for more rewards. If the devs ended the system because they felt it had run its course I wouldn't ask for an extension of the system. The question is whether anyone else is important enough to dictate what others should get from it and when.

You're saying the system should be terminated because you can't stand other players receiving a reward earlier than you. I'm not saying the system should not be terminated because I deserve more rewards: I'm saying the system should not be terminated because that's a crappy reason for terminating it.


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You're saying the system should be terminated because you can't stand other players receiving a reward earlier than you.

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I'm saying it should be terminated because I can't stand other players receiving a reward I can't. Continuing the system until the game closes creates just that problem.


 

Posted

*laugh* First of all, I'm not demanding anything. I'm not the one calling for the developers to change the veterans' reward system because I'm frustrated that I can't have everything. That's you.

Second of all, having the veteran's rewards cap out after an arbitrary length of time is about as 'fair' as suggesting that companies stop paying salaries to their workers after five years, so new employees won't feel slighted that their seniors have earned more money for being with the company longer, and it makes about as much sense. Which is to say, none whatsoever. 'Everyone puts in five years, and everyone gets five years of rewards. The guys who put in ten years? Oh, they get only five years of rewards, the same as the five-year vets do.' That's more 'fair' in your mind?

The rewards are there to give both old and new subscribers something to look forward to, and for most of us, they do. As incentive to stay subscribed, they're working as intended. Just because you're frustrated that some players have earned more rewards than you'll be able to doesn't mean the system needs changing.

Third of all, newer players shouldn't 'have a chance to get more rewards' faster than one every three months. Everyone has to wait the same amount of time to get each reward. No one deserves to get them any faster because that would mean giving that person preferential treatment. And that brings us back to the issue of 'specialness' again.